Leveling Guides
Where to train, party quests, EXP. Ordered from beginner to advanced.
Kerning City Party Quest (KPQ) in Classic World: Level, NPC and Channels
KPQ is back in MapleStory Classic World as 'First Time Together'. Level requirement, where to start, which channels run it, and the King Slime finale.
KPQ Walkthrough: Kerning City Party Quest Stage by Stage in MapleStory Classic World
Stage-by-stage KPQ (First Time Together) walkthrough for Classic World: coupon answers, rope, kitten and barrel combinations, King Slime, rewards and tips.
Where to Train From Level 10 to 30 in MapleStory Classic World
The best MapleStory Classic World training spots from level 10 to 30: which monsters and maps to grind at each level, how crowding changes the pick, and when to move on.
Assassin Training Spots by Level (30โ70+) in MapleStory Classic World
Where an Assassin should train from level 30 to 70+ in Classic World, and why each map suits a ranged Lucky Seven claw build.
Bandit Training Spots by Level (30โ70+) in MapleStory Classic World
Where a Bandit should train from 30 to 70+ in Classic World, for both Sindits and dagger Bandits, and why each map suits Savage Blow.
Cleric Training Spots by Level (30โ70) in MapleStory Classic World
Where a Cleric should train from 30 to 70 in Classic World: undead maps for Heal and Holy Arrow, from Ant Tunnel mushrooms and Subway Wraiths to the skeleton camps.
Crossbowman Training Spots by Level (30 to 70+) in MapleStory Classic World
Where a Crossbowman should train in MapleStory Classic World from level 30 to 70: flat lanes for Iron Arrow, the Kerning subway, Ant Tunnels and Wraith lines.
Fighter Training Spots by Level (30โ70+) in MapleStory Classic World
Where a Fighter should train from level 30 to 70 in Classic World: map picks for every 5 levels, accuracy limits, danger and potion runs.
Fire/Poison Wizard Training Spots by Level in MapleStory Classic World
Where an F/P Wizard should train from 30 to 70 in Classic World: fire-weak mobs for Fire Arrow, dense maps for Poison Breath, and what to avoid.
Hunter Training Spots by Level (30 to 70+) in MapleStory Classic World
Where a Hunter should train in MapleStory Classic World from level 30 to 70: Stirges, the Kerning subway, Ant Tunnels, Wraith lines and Sleepy Dungeon.
Ice/Lightning Wizard Training Spots by Level in MapleStory Classic World
Where an I/L Wizard should train from 30 to 70 in Classic World, including level 35: ice-weak Fire Boars, lightning-weak Clangs and Thunder Bolt maps.
Page Training Spots by Level (30โ70) in MapleStory Classic World
Where a Page should train from level 30 to 70 in Classic World: map picks per level band, guaranteed kills, danger, potion runs and accuracy.
Spearman Training Spots by Level (30โ70) in MapleStory Classic World
Where a Spearman should train from level 30 to 70 in Classic World: map picks per level band, guaranteed kills, danger, potion runs and accuracy.
Where to Train from Level 30 to 50 in MapleStory Classic World (Any Class)
Best training spots for levels 30 to 50 in Classic World: Jr. Wraiths in the Kerning subway, Zombie Lupins in Monkey Forest, then the Wraith lines. With alternatives.
Where to Train from Level 50 to 70 in MapleStory Classic World (Any Class)
Training spots for levels 50 to 70 in Classic World: the Wraith subway lines, Clangs and Crocos, Sleepy Dungeon V past 55, and why the 60s are thin without Ossyria.
MapleStory Classic World EXP Table: Level 1 to 100
EXP needed for every level 1-100 in MapleStory Classic World. Level 99 alone costs 9.48 billion EXP; from level 90 each level costs 2.1x the last.
Spawn Rate and Map Capacity in MapleStory Classic World: Why Crowded Maps Are Slower
How monster respawns work in Classic World, why crowded maps cut your EXP per hour, what changes with party size, and basic KS etiquette.