Spearman Training Spots by Level (30โ70) in MapleStory Classic World
A Spearman trains on Line 1 <Area 1> at 30โ34, the Ant Tunnels from 35 to 49, The Burnt Land at 50โ54, the Wraith lines and the Excavation Site skeleton camps from 55 to 69, and The Forest of Evil II or Line 2 <Area 3> at 70. Your long reach makes the crowded, wide maps easier than they are for other Warriors.
Spearman's edge: spears and polearms have the longest melee reach in the game (122 px average per basic attack in community measurements), so you start hitting before mobs touch you. Final Attack also heals you on every proc, which stretches your HP pots.
Spearman map picks, level by level
Up to 54 and at 70, these are a community training calculator's results for a sample Spear build: 100% hit rate, and every spawn dies in one or two Power Strikes even on your weakest roll. For 55โ69 the calculator keeps you on The Burnt Land (Lv 23โ32 mobs) and then Tree Dungeon, Forest Up North VIII/IX, which hold only Lv 33 Curse Eyes (17 and 20, capped at 9 and 6 alive). We replaced those rows with on-level maps from the game data, marked below.
| Level | Best maps | Guaranteed kills | Danger ยท refill |
|---|---|---|---|
| 30โ34 | Line 1 <Area 1>; Tree Dungeon, Forest Up North IV | Bubbling 2-hit; Green Mushroom 2-hit, Slime 1-hit | Safe ยท 3 portals to Dr. Faymus |
| 35โ39 | Ant Tunnel IV; Ant Tunnel I | Horny and Zombie Mushroom 2-hit | Safe ยท 6 or 3 portals to Mr. Sweatbottom |
| 40โ44 | Ant Tunnel II; Ant Tunnel III | Zombie and Horny Mushroom 1-hit | Safe ยท 4โ5 portals to Mr. Sweatbottom |
| 45โ49 | Ant Tunnel II; Ant Tunnel III | Zombie and Horny Mushroom 1-hit | Safe ยท 4โ5 portals to Mr. Sweatbottom |
| 50โ54 | The Burnt Land I; The Burnt Land III | Dark Axe Stump 1-hit; Fire Boar 2-hit | Safe ยท 4โ6 portals to Arturo |
| 55โ59 (our pick, game data) | Line 2 <Area 3> (68 Wraiths, Lv 48); Camp 1 (20 Skeleton Soldiers, Lv 57) once they die in two hits | Wraith 2,350 HP; Skeleton Soldier 3,872 HP | 6 maps from Kerning City; Camp 1 12 maps from Perion |
| 60โ64 (our pick, game data) | Camp 1; Camp 2 (12 Skeleton Soldiers + 8 Officer Skeletons, Lv 63) | Skeleton Soldier 3,872 HP; Officer Skeleton 5,976 HP | Camps are capped at 7 alive at once |
| 65โ69 (our pick, game data) | Camp 3 (14 Officer Skeletons + 6 Skeleton Soldiers); Line 2 <Area 3> as fallback | Officer Skeleton 5,976 HP | Camp 3 capped at 8 alive |
| 70 | The Forest of Evil II; Line 2 <Area 3> | Malady, Zombie Lupin and Wraith 2-hit | Forest of Evil Caution, 7 portals to Len; Line 2 Safe, 7 portals to Dr. Faymus |
Note that the calculator's Spearman picks stay on Ant Tunnel IV and I in the late 30s, where the Fighter and Page lists use Ant Tunnel II and III. The difference comes from each sample build's damage, not from the maps themselves.
What the example builds one-shot
- Level 50: the calculator lists Fairy 2 (54 EXP per hit) and Evil Eye (50 EXP per hit) as the best guaranteed one-hits, but The Burnt Land I is the top full-map estimate. The game data shows why: no map holds more than 2 of Fairy 2, while Evil Eye fills The Cave of Evil Eye III with 38 spawn points (though that map's data caps it at 10 alive at once). Both EXP values match the game data (54 and 50).
- Level 70: Malady (guaranteed two-hit, 83.5 EXP per hit) and Lupin (guaranteed one-hit, 75 EXP per hit). The Forest of Evil II wins the full-map estimate. One catch: in the game data, Maladies there respawn on their own 60-second timer, not with each wave.
Denser maps to graduate to
Once your ACC and damage are there (two hits or fewer per kill), these maps pack more of the main mob than the safe picks. Monster stats and counts are from the launch game data, densest first per bracket. Mixed level = another monster on the map is 10+ levels above the main one.
| Level | Map | Main mob (level, HP, EXP) | Main mob on map | Other mobs |
|---|---|---|---|---|
| 31โ40 | Line 2 <Area 1> | Jr. Wraith (34, 982, 66) | 83 | 14 Jr. Necki (21) |
| 31โ40 | The Burnt Land V | Fire Boar (32, 842, 60) | 26 | 12 Lupin (37), 10 Dark Axe Stump (23) |
| 36โ45 | A Look-Out Shed Around the Beach | Lorang (38, 1,714, 78) | 36 | 27 Lupin (37), on a 60-second respawn timer |
| 41โ45 | Monkey Swamp III | Zombie Lupin (41, 1,774, 89) | 31 | 11 Jr. Necki (21) |
| 46โ55 | Line 2 <Area 3> | Wraith (48, 2,350, 122) | 68 | none |
| 46โ55 | Line 2 <Area 2> | Wraith (48) | 57 | 32 Jr. Wraith (34), 18 Jr. Necki (21) |
| 52โ56 | Dangerous Croko II | Croco (52, 3,136, 146) | 24 | 21 Jr. Necki (21), 9 Slime (6): over half the spawns are filler |
| 57โ65 | Camp 1 | Skeleton Soldier (57, 3,872, 183) | 20 | 5 Officer Skeleton (63). Capped at 7 alive at once |
| 57โ65 | Sleepy Dungeon V | Dark Stone Golem (58, 5,428, 192) | 19 | 23 Curse Eye, 23 Lupin, 10 Jr. Boogie, 9 Jr. Necki, 4 Slime. Mixed level: only 19 of 88 spawns are Golems |
A map's spawn count isn't how many mobs are alive at once; the subway lines are capped at 17โ18 in the map data. See spawn rate and map capacity.
One community source calls the Florina Beach Lorang maps the late-30s standout and notes they have "no knockback issues", and calls 41โ45 the hardest bracket, where gear starts deciding clear speed.
Accuracy before you move up
The calculator's sample Spearman has 73 ACC at level 30, 121 at level 50 and 140 at level 70 with gear. ACC for a 100% hit at equal level, from the community accuracy formula and the launch avoid values:
| Mob (level) | ACC for 100% hit |
|---|---|
| Jr. Wraith (34) | 82 |
| Lorang (38) | 79 |
| Zombie Lupin (41) | 95 |
| Wraith (48) | 104 |
| Croco (52) | 101 |
| Skeleton Soldier (57) | 111 |
Spearmen don't get an Accuracy bonus from their mastery like sword users do (Spear Mastery gives a 20% chance to ignore Weapon DEF; Polearm Mastery gives Speed), so close gaps with gear, levels or a Supreme Sniper Potion (+7 ACC for 15 minutes) only when it actually reaches 100%.
Spearman-specific tips
- Use the reach. Community measurements put average reach at 122 px for spears and polearms against 90 px for two-handed axes and blunts. Stand at the edge of a group and let them walk into your swing.
- Final Attack on for Power Strike. It adds about 11% damage with Power Strike and heals 10% of what it deals. Turn it off when Slash Blast is hitting four or more.
- Polearm walks faster. Max Polearm Mastery gives +20 Speed, which cuts walking time on big maps like the subway lines.
After 60
Orbis and El Nath aren't in the launch game data (only Maple Island and Victoria Island are live), so the 60s happen on Victoria Island. The calculator's Curse Eye maps are quiet but low-level (Curse Eyes are Lv 33 and worth 63 EXP, and Forest Up North VIII and IX are capped at 9 and 6 mobs alive in the map data). The skeleton camps past the Excavation Site are built for this range: Camp 1 (20 Skeleton Soldiers, Lv 57) and Camp 3 (14 Officer Skeletons, Lv 63, 5,976 HP). The Wraith lines stay a solid fallback.
Skills and build are in the Spearman guide; levels 10โ30 are in the Warrior 1โ30 guide.
Frequently asked questions
Where should a level 30 Spearman train?
Where do Spearmen train at level 40?
Is The Burnt Land good for Spearmen?
Where should a Spearman train at level 60?
Do Spearmen have an advantage in the Kerning subway?
Sources: Game data v1.0.0 ยท NiaMeowDB [1] [2] [3]. Names and game content ยฉ Nexon, used for informational purposes. The explanations on this page are our own.