Spearman Training Spots by Level (30โ€“70) in MapleStory Classic World

Valid forClassic World v1.0.0 (Grand Launch)
Last checked2026-10-22
Sources4 cited sources

A Spearman trains on Line 1 <Area 1> at 30โ€“34, the Ant Tunnels from 35 to 49, The Burnt Land at 50โ€“54, the Wraith lines and the Excavation Site skeleton camps from 55 to 69, and The Forest of Evil II or Line 2 <Area 3> at 70. Your long reach makes the crowded, wide maps easier than they are for other Warriors.

Spearman's edge: spears and polearms have the longest melee reach in the game (122 px average per basic attack in community measurements), so you start hitting before mobs touch you. Final Attack also heals you on every proc, which stretches your HP pots.

Spearman map picks, level by level

Up to 54 and at 70, these are a community training calculator's results for a sample Spear build: 100% hit rate, and every spawn dies in one or two Power Strikes even on your weakest roll. For 55โ€“69 the calculator keeps you on The Burnt Land (Lv 23โ€“32 mobs) and then Tree Dungeon, Forest Up North VIII/IX, which hold only Lv 33 Curse Eyes (17 and 20, capped at 9 and 6 alive). We replaced those rows with on-level maps from the game data, marked below.

LevelBest mapsGuaranteed killsDanger ยท refill
30โ€“34Line 1 <Area 1>; Tree Dungeon, Forest Up North IVBubbling 2-hit; Green Mushroom 2-hit, Slime 1-hitSafe ยท 3 portals to Dr. Faymus
35โ€“39Ant Tunnel IV; Ant Tunnel IHorny and Zombie Mushroom 2-hitSafe ยท 6 or 3 portals to Mr. Sweatbottom
40โ€“44Ant Tunnel II; Ant Tunnel IIIZombie and Horny Mushroom 1-hitSafe ยท 4โ€“5 portals to Mr. Sweatbottom
45โ€“49Ant Tunnel II; Ant Tunnel IIIZombie and Horny Mushroom 1-hitSafe ยท 4โ€“5 portals to Mr. Sweatbottom
50โ€“54The Burnt Land I; The Burnt Land IIIDark Axe Stump 1-hit; Fire Boar 2-hitSafe ยท 4โ€“6 portals to Arturo
55โ€“59 (our pick, game data)Line 2 <Area 3> (68 Wraiths, Lv 48); Camp 1 (20 Skeleton Soldiers, Lv 57) once they die in two hitsWraith 2,350 HP; Skeleton Soldier 3,872 HP6 maps from Kerning City; Camp 1 12 maps from Perion
60โ€“64 (our pick, game data)Camp 1; Camp 2 (12 Skeleton Soldiers + 8 Officer Skeletons, Lv 63)Skeleton Soldier 3,872 HP; Officer Skeleton 5,976 HPCamps are capped at 7 alive at once
65โ€“69 (our pick, game data)Camp 3 (14 Officer Skeletons + 6 Skeleton Soldiers); Line 2 <Area 3> as fallbackOfficer Skeleton 5,976 HPCamp 3 capped at 8 alive
70The Forest of Evil II; Line 2 <Area 3>Malady, Zombie Lupin and Wraith 2-hitForest of Evil Caution, 7 portals to Len; Line 2 Safe, 7 portals to Dr. Faymus

Note that the calculator's Spearman picks stay on Ant Tunnel IV and I in the late 30s, where the Fighter and Page lists use Ant Tunnel II and III. The difference comes from each sample build's damage, not from the maps themselves.

What the example builds one-shot

  • Level 50: the calculator lists Fairy 2 (54 EXP per hit) and Evil Eye (50 EXP per hit) as the best guaranteed one-hits, but The Burnt Land I is the top full-map estimate. The game data shows why: no map holds more than 2 of Fairy 2, while Evil Eye fills The Cave of Evil Eye III with 38 spawn points (though that map's data caps it at 10 alive at once). Both EXP values match the game data (54 and 50).
  • Level 70: Malady (guaranteed two-hit, 83.5 EXP per hit) and Lupin (guaranteed one-hit, 75 EXP per hit). The Forest of Evil II wins the full-map estimate. One catch: in the game data, Maladies there respawn on their own 60-second timer, not with each wave.

Denser maps to graduate to

Once your ACC and damage are there (two hits or fewer per kill), these maps pack more of the main mob than the safe picks. Monster stats and counts are from the launch game data, densest first per bracket. Mixed level = another monster on the map is 10+ levels above the main one.

LevelMapMain mob (level, HP, EXP)Main mob on mapOther mobs
31โ€“40Line 2 <Area 1>Jr. Wraith (34, 982, 66)8314 Jr. Necki (21)
31โ€“40The Burnt Land VFire Boar (32, 842, 60)2612 Lupin (37), 10 Dark Axe Stump (23)
36โ€“45A Look-Out Shed Around the BeachLorang (38, 1,714, 78)3627 Lupin (37), on a 60-second respawn timer
41โ€“45Monkey Swamp IIIZombie Lupin (41, 1,774, 89)3111 Jr. Necki (21)
46โ€“55Line 2 <Area 3>Wraith (48, 2,350, 122)68none
46โ€“55Line 2 <Area 2>Wraith (48)5732 Jr. Wraith (34), 18 Jr. Necki (21)
52โ€“56Dangerous Croko IICroco (52, 3,136, 146)2421 Jr. Necki (21), 9 Slime (6): over half the spawns are filler
57โ€“65Camp 1Skeleton Soldier (57, 3,872, 183)205 Officer Skeleton (63). Capped at 7 alive at once
57โ€“65Sleepy Dungeon VDark Stone Golem (58, 5,428, 192)1923 Curse Eye, 23 Lupin, 10 Jr. Boogie, 9 Jr. Necki, 4 Slime. Mixed level: only 19 of 88 spawns are Golems

A map's spawn count isn't how many mobs are alive at once; the subway lines are capped at 17โ€“18 in the map data. See spawn rate and map capacity.

One community source calls the Florina Beach Lorang maps the late-30s standout and notes they have "no knockback issues", and calls 41โ€“45 the hardest bracket, where gear starts deciding clear speed.

Accuracy before you move up

The calculator's sample Spearman has 73 ACC at level 30, 121 at level 50 and 140 at level 70 with gear. ACC for a 100% hit at equal level, from the community accuracy formula and the launch avoid values:

Mob (level)ACC for 100% hit
Jr. Wraith (34)82
Lorang (38)79
Zombie Lupin (41)95
Wraith (48)104
Croco (52)101
Skeleton Soldier (57)111

Spearmen don't get an Accuracy bonus from their mastery like sword users do (Spear Mastery gives a 20% chance to ignore Weapon DEF; Polearm Mastery gives Speed), so close gaps with gear, levels or a Supreme Sniper Potion (+7 ACC for 15 minutes) only when it actually reaches 100%.

Spearman-specific tips

  • Use the reach. Community measurements put average reach at 122 px for spears and polearms against 90 px for two-handed axes and blunts. Stand at the edge of a group and let them walk into your swing.
  • Final Attack on for Power Strike. It adds about 11% damage with Power Strike and heals 10% of what it deals. Turn it off when Slash Blast is hitting four or more.
  • Polearm walks faster. Max Polearm Mastery gives +20 Speed, which cuts walking time on big maps like the subway lines.

After 60

Orbis and El Nath aren't in the launch game data (only Maple Island and Victoria Island are live), so the 60s happen on Victoria Island. The calculator's Curse Eye maps are quiet but low-level (Curse Eyes are Lv 33 and worth 63 EXP, and Forest Up North VIII and IX are capped at 9 and 6 mobs alive in the map data). The skeleton camps past the Excavation Site are built for this range: Camp 1 (20 Skeleton Soldiers, Lv 57) and Camp 3 (14 Officer Skeletons, Lv 63, 5,976 HP). The Wraith lines stay a solid fallback.

Skills and build are in the Spearman guide; levels 10โ€“30 are in the Warrior 1โ€“30 guide.

Frequently asked questions

Where should a level 30 Spearman train?
Line 1 Area 1 (Bubblings) or Tree Dungeon, Forest Up North IV. At 73 ACC, a community sample Spearman can't yet always hit Jr. Wraiths, which need 82.
Where do Spearmen train at level 40?
A community training calculator picks Ant Tunnel II and III, where Zombie and Horny Mushrooms die in one Power Strike.
Is The Burnt Land good for Spearmen?
Yes, from 50 to about 54, where Fire Boars (Lv 32) die in one or two hits for the sample build and it's a short walk to Arturo for pots. A community calculator keeps you there until 59, but by then the Wraith lines and Camp 1 are closer to your level.
Where should a Spearman train at level 60?
Camp 1 or Camp 2 past the Excavation Site (Lv 57 Skeleton Soldiers, Lv 63 Officer Skeletons), or the Wraith lines if the camps are too slow for you. A community calculator picks Forest Up North IX and VIII, but those hold only 17โ€“20 level 33 Curse Eyes.
Do Spearmen have an advantage in the Kerning subway?
Long reach helps on the packed subway lines. Once you can hit Wraiths (104 ACC at 48), Line 2 Area 3 has 68 of them and nothing else.

Sources: Game data v1.0.0 ยท NiaMeowDB [1] [2] [3]. Names and game content ยฉ Nexon, used for informational purposes. The explanations on this page are our own.