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Skill Changes: COT2 → Grand Launch

31 of the 93 launch skills play differently than they did in Closed Online Test 2: different numbers, more targets, a reworked effect or a new name. Another 23 only had their tooltip text reworded, no new skills were added, and the 70 3rd job skills from the test are gone because Classic World launched without 3rd job. Biggest themes: Slash Blast, Rush, Poison Breath, Arrow Bomb and Iron Arrow now hit up to 6 monsters instead of 4, every Final Attack moved to a 25% trigger rate with an MP cost and higher damage, Holy Arrow became single-target, and several Mastery passives swapped their bonus.

What's compared: Closed Online Test 2 (August 2026 test client, as archived by the OSMS datamine on 2026-08-11, after the August 11 maintenance) vs Grand Launch (v1.0.0) (the live client since October 21, 2026). Both sides are the game files themselves. Founder's Access patches (October 8 and 15) sit between the two, so a change here may have landed in any of them; we don't guess which. Patch dates: Classic World patch history.

At a glance

SkillJobWhat changed
Improved HP RecoveryWarriorevery level's stats
Iron BodyWarriorevery level's stats
Slash BlastWarriorMax targets 4 → 6 · every level's stats
Sword MasteryFighterevery level's stats
Final Attack: SwordFighterMax targets none → 3 · Hits none → 1 · Duration none → 60 · Range none → 130 at Lv 1 to 150 at Lv 30 · every level's stats
Final Attack: AxeFighterMax targets none → 3 · Hits none → 1 · Duration none → 60 · Range none → 130 at Lv 1 to 150 at Lv 30 · every level's stats
RushFighterMax targets 4 → 6 · Cooldown 1 → 2 · every level's stats
Sword MasteryPageevery level's stats
Blunt Weapon MasteryPageevery level's stats
Final Attack: SwordPageMax targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats
Final Attack: Blunt WeaponPageMax targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats
RushPageMax targets 4 → 6 · Cooldown 1 → 2 · every level's stats
Spear MasterySpearmanevery level's stats
Final Attack: SpearSpearmanMax targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats
Final Attack: PolearmSpearmanMax targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats
RushSpearmanMax targets 4 → 6 · Cooldown 1 → 2 · every level's stats
Improved MP RecoveryMagicianevery level's stats
Poison BreathF/P WizardMax targets 4 → 6
Cold BeamI/L WizardDuration 2 at Lv 1 to 3 at Lv 30 → 3 · stats at 29 of 30 levels
HealClericevery level's stats
InvincibleClericevery level's stats
BlessClericevery level's stats
Holy ArrowClericMax targets 3 → 1 · every level's stats
Power KnockbackArcherDuration 1500 → none · Range 130 at Lv 1 to 150 at Lv 15 → 30 at Lv 1 to 90 at Lv 15 · every level's stats
Bow MasteryHunterevery level's stats
Final Attack: BowHunterMax targets none → 3 · Hits none → 1 · Duration none → 60 · every level's stats
Arrow BombHunterName Arrow Bomb: Bow → Arrow Bomb · Max targets 4 → 6 · every level's stats
Crossbow MasteryCrossbowmanevery level's stats
Final Attack: CrossbowCrossbowmanMax targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats
Iron ArrowCrossbowmanName Iron Arrow: Crossbow → Iron Arrow · Max targets 4 → 6
StealBanditDuration 30 → 60 · every level's stats

Warrior

Improved HP RecoveryWarrior (1st job)

LvCOT2Grand Launch
1Regenerates HP every 10 seconds; increases HP recovery from items by 5%Regenerates HP every 10 seconds; increases HP recovery from items by 20%
15Regenerates HP every 10 seconds; increases HP recovery from items by 20%Regenerates HP every 10 seconds; increases HP recovery from items by 50%
All 15 changed levels
LvCOT2Grand Launch
1Regenerates HP every 10 seconds; increases HP recovery from items by 5%Regenerates HP every 10 seconds; increases HP recovery from items by 20%
2Regenerates HP every 10 seconds; increases HP recovery from items by 6%Regenerates HP every 10 seconds; increases HP recovery from items by 22%
3Regenerates HP every 10 seconds; increases HP recovery from items by 7%Regenerates HP every 10 seconds; increases HP recovery from items by 24%
4Regenerates HP every 10 seconds; increases HP recovery from items by 8%Regenerates HP every 10 seconds; increases HP recovery from items by 26%
5Regenerates HP every 10 seconds; increases HP recovery from items by 9%Regenerates HP every 10 seconds; increases HP recovery from items by 28%
6Regenerates HP every 10 seconds; increases HP recovery from items by 10%Regenerates HP every 10 seconds; increases HP recovery from items by 30%
7Regenerates HP every 10 seconds; increases HP recovery from items by 11%Regenerates HP every 10 seconds; increases HP recovery from items by 32%
8Regenerates HP every 10 seconds; increases HP recovery from items by 12%Regenerates HP every 10 seconds; increases HP recovery from items by 34%
9Regenerates HP every 10 seconds; increases HP recovery from items by 13%Regenerates HP every 10 seconds; increases HP recovery from items by 36%
10Regenerates HP every 10 seconds; increases HP recovery from items by 14%Regenerates HP every 10 seconds; increases HP recovery from items by 38%
11Regenerates HP every 10 seconds; increases HP recovery from items by 15%Regenerates HP every 10 seconds; increases HP recovery from items by 40%
12Regenerates HP every 10 seconds; increases HP recovery from items by 16%Regenerates HP every 10 seconds; increases HP recovery from items by 42%
13Regenerates HP every 10 seconds; increases HP recovery from items by 17%Regenerates HP every 10 seconds; increases HP recovery from items by 44%
14Regenerates HP every 10 seconds; increases HP recovery from items by 18%Regenerates HP every 10 seconds; increases HP recovery from items by 46%
15Regenerates HP every 10 seconds; increases HP recovery from items by 20%Regenerates HP every 10 seconds; increases HP recovery from items by 50%

Iron BodyWarrior (1st job)

LvCOT2Grand Launch
1MP -15; Weapon Def. +5% for 300 secMP -15; Weapon Def. +20% for 300 sec
20MP -15; Weapon Def. +25% for 600 secMP -15; Weapon Def. +40% for 600 sec
All 20 changed levels
LvCOT2Grand Launch
1MP -15; Weapon Def. +5% for 300 secMP -15; Weapon Def. +20% for 300 sec
2MP -15; Weapon Def. +6% for 315 secMP -15; Weapon Def. +21% for 315 sec
3MP -15; Weapon Def. +7% for 330 secMP -15; Weapon Def. +22% for 330 sec
4MP -15; Weapon Def. +8% for 345 secMP -15; Weapon Def. +23% for 345 sec
5MP -15; Weapon Def. +9% for 360 secMP -15; Weapon Def. +24% for 360 sec
6MP -15; Weapon Def. +10% for 375 secMP -15; Weapon Def. +25% for 375 sec
7MP -15; Weapon Def. +11% for 390 secMP -15; Weapon Def. +26% for 390 sec
8MP -15; Weapon Def. +12% for 405 secMP -15; Weapon Def. +27% for 405 sec
9MP -15; Weapon Def. +13% for 420 secMP -15; Weapon Def. +28% for 420 sec
10MP -15; Weapon Def. +14% for 435 secMP -15; Weapon Def. +29% for 435 sec
11MP -15; Weapon Def. +15% for 450 secMP -15; Weapon Def. +30% for 450 sec
12MP -15; Weapon Def. +16% for 465 secMP -15; Weapon Def. +31% for 465 sec
13MP -15; Weapon Def. +17% for 480 secMP -15; Weapon Def. +32% for 480 sec
14MP -15; Weapon Def. +18% for 495 secMP -15; Weapon Def. +33% for 495 sec
15MP -15; Weapon Def. +19% for 510 secMP -15; Weapon Def. +34% for 510 sec
16MP -15; Weapon Def. +20% for 525 secMP -15; Weapon Def. +35% for 525 sec
17MP -15; Weapon Def. +21% for 540 secMP -15; Weapon Def. +36% for 540 sec
18MP -15; Weapon Def. +22% for 555 secMP -15; Weapon Def. +37% for 555 sec
19MP -15; Weapon Def. +23% for 570 secMP -15; Weapon Def. +38% for 570 sec
20MP -15; Weapon Def. +25% for 600 secMP -15; Weapon Def. +40% for 600 sec

Slash BlastWarrior (1st job)

  • Max targets: 4 → 6
LvCOT2Grand Launch
1HP -3; MP -4; Damage 70%HP -8; MP -6; Damage 70%; Range +130
20HP -8; MP -12; Damage 130%HP -16; MP -14; Damage 130%; Range +150
All 20 changed levels
LvCOT2Grand Launch
1HP -3; MP -4; Damage 70%HP -8; MP -6; Damage 70%; Range +130
2HP -3; MP -4; Damage 73%HP -8; MP -6; Damage 73%; Range +130
3HP -3; MP -4; Damage 76%HP -8; MP -6; Damage 76%; Range +130
4HP -3; MP -4; Damage 79%HP -9; MP -7; Damage 79%; Range +130
5HP -4; MP -5; Damage 82%HP -9; MP -7; Damage 82%; Range +130
6HP -4; MP -5; Damage 85%HP -9; MP -7; Damage 85%; Range +130
7HP -4; MP -5; Damage 88%HP -9; MP -7; Damage 88%; Range +130
8HP -5; MP -6; Damage 91%HP -10; MP -8; Damage 91%; Range +130
9HP -5; MP -6; Damage 94%HP -10; MP -8; Damage 94%; Range +130
10HP -5; MP -7; Damage 97%HP -11; MP -9; Damage 97%; Range +130
11HP -5; MP -7; Damage 100%HP -11; MP -9; Damage 100%; Range +150
12HP -6; MP -8; Damage 103%HP -12; MP -10; Damage 103%; Range +150
13HP -6; MP -8; Damage 106%HP -12; MP -10; Damage 106%; Range +150
14HP -6; MP -9; Damage 109%HP -13; MP -11; Damage 109%; Range +150
15HP -6; MP -9; Damage 112%HP -13; MP -11; Damage 112%; Range +150
16HP -7; MP -10; Damage 115%HP -14; MP -12; Damage 115%; Range +150
17HP -7; MP -10; Damage 118%HP -14; MP -12; Damage 118%; Range +150
18HP -7; MP -11; Damage 121%HP -15; MP -13; Damage 121%; Range +150
19HP -7; MP -11; Damage 124%HP -15; MP -13; Damage 124%; Range +150
20HP -8; MP -12; Damage 130%HP -16; MP -14; Damage 130%; Range +150
Description text

Use HP and MP to attack up to 4 enemies around you with your weapon.

Consumes HP and MP to attack up to 6 enemies around you with your weapon.

Fighter Sword MasteryFighter (2nd job)

LvCOT2Grand Launch
1Sword Mastery level 1, Weapon Def. +30Sword Mastery level 1, Accuracy +1
20Sword Mastery level 10, Weapon Def. +90Sword Mastery level 10, Accuracy +20
All 20 changed levels
LvCOT2Grand Launch
1Sword Mastery level 1, Weapon Def. +30Sword Mastery level 1, Accuracy +1
2Sword Mastery level 1, Weapon Def. +33Sword Mastery level 1, Accuracy +2
3Sword Mastery level 1, Weapon Def. +36Sword Mastery level 1, Accuracy +3
4Sword Mastery level 2, Weapon Def. +39Sword Mastery level 2, Accuracy +4
5Sword Mastery level 2, Weapon Def. +42Sword Mastery level 2, Accuracy +5
6Sword Mastery level 3, Weapon Def. +45Sword Mastery level 3, Accuracy +6
7Sword Mastery level 3, Weapon Def. +48Sword Mastery level 3, Accuracy +7
8Sword Mastery level 4, Weapon Def. +51Sword Mastery level 4, Accuracy +8
9Sword Mastery level 4, Weapon Def. +54Sword Mastery level 4, Accuracy +9
10Sword Mastery level 5, Weapon Def. +57Sword Mastery level 5, Accuracy +10
11Sword Mastery level 5, Weapon Def. +60Sword Mastery level 5, Accuracy +11
12Sword Mastery level 6, Weapon Def. +63Sword Mastery level 6, Accuracy +12
13Sword Mastery level 6, Weapon Def. +66Sword Mastery level 6, Accuracy +13
14Sword Mastery level 7, Weapon Def. +69Sword Mastery level 7, Accuracy +14
15Sword Mastery level 7, Weapon Def. +72Sword Mastery level 7, Accuracy +15
16Sword Mastery level 8, Weapon Def. +75Sword Mastery level 8, Accuracy +16
17Sword Mastery level 8, Weapon Def. +78Sword Mastery level 8, Accuracy +17
18Sword Mastery level 9, Weapon Def. +81Sword Mastery level 9, Accuracy +18
19Sword Mastery level 9, Weapon Def. +84Sword Mastery level 9, Accuracy +19
20Sword Mastery level 10, Weapon Def. +90Sword Mastery level 10, Accuracy +20
Description text

Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped.

Increases Sword Mastery and Accuracy. It only applies when a one-handed or two-handed sword is equipped.

Fighter Final Attack: SwordFighter (2nd job)

  • Max targets: none → 3
  • Hits: none → 1
  • Duration (data field): none → 60
  • Range (data field): none → 130 at Lv 1 to 150 at Lv 30
LvCOT2Grand Launch
120% success rate, Final Attack with sword damage 110% to up to 3 enemies25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
3050% success rate, Final Attack with sword damage 140% to up to 3 enemies25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150
All 30 changed levels
LvCOT2Grand Launch
120% success rate, Final Attack with sword damage 110% to up to 3 enemies25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
221% success rate, Final Attack with sword damage 111% to up to 3 enemies25% trigger rate; HP -13; MP -11; Final Attack with damage 142% to up to 3 enemies; Range +130
322% success rate, Final Attack with sword damage 112% to up to 3 enemies25% trigger rate; HP -13; MP -11; Final Attack with damage 144% to up to 3 enemies; Range +130
423% success rate, Final Attack with sword damage 113% to up to 3 enemies25% trigger rate; HP -13; MP -11; Final Attack with damage 146% to up to 3 enemies; Range +130
524% success rate, Final Attack with sword damage 114% to up to 3 enemies25% trigger rate; HP -13; MP -11; Final Attack with damage 148% to up to 3 enemies; Range +130
625% success rate, Final Attack with sword damage 115% to up to 3 enemies25% trigger rate; HP -14; MP -12; Final Attack with damage 150% to up to 3 enemies; Range +130
726% success rate, Final Attack with sword damage 116% to up to 3 enemies25% trigger rate; HP -14; MP -12; Final Attack with damage 152% to up to 3 enemies; Range +130
827% success rate, Final Attack with sword damage 117% to up to 3 enemies25% trigger rate; HP -14; MP -12; Final Attack with damage 154% to up to 3 enemies; Range +130
928% success rate, Final Attack with sword damage 118% to up to 3 enemies25% trigger rate; HP -14; MP -12; Final Attack with damage 156% to up to 3 enemies; Range +130
1029% success rate, Final Attack with sword damage 119% to up to 3 enemies25% trigger rate; HP -15; MP -13; Final Attack with damage 158% to up to 3 enemies; Range +130
1130% success rate, Final Attack with sword damage 120% to up to 3 enemies25% trigger rate; HP -15; MP -13; Final Attack with damage 160% to up to 3 enemies; Range +130
1231% success rate, Final Attack with sword damage 121% to up to 3 enemies25% trigger rate; HP -15; MP -13; Final Attack with damage 162% to up to 3 enemies; Range +130
1332% success rate, Final Attack with sword damage 122% to up to 3 enemies25% trigger rate; HP -15; MP -13; Final Attack with damage 164% to up to 3 enemies; Range +130
1433% success rate, Final Attack with sword damage 123% to up to 3 enemies25% trigger rate; HP -16; MP -14; Final Attack with damage 166% to up to 3 enemies; Range +130
1534% success rate, Final Attack with sword damage 124% to up to 3 enemies25% trigger rate; HP -16; MP -14; Final Attack with damage 168% to up to 3 enemies; Range +130
1635% success rate, Final Attack with sword damage 125% to up to 3 enemies25% trigger rate; HP -16; MP -14; Final Attack with damage 170% to up to 3 enemies; Range +150
1736% success rate, Final Attack with sword damage 126% to up to 3 enemies25% trigger rate; HP -16; MP -14; Final Attack with damage 172% to up to 3 enemies; Range +150
1837% success rate, Final Attack with sword damage 127% to up to 3 enemies25% trigger rate; HP -17; MP -15; Final Attack with damage 174% to up to 3 enemies; Range +150
1938% success rate, Final Attack with sword damage 128% to up to 3 enemies25% trigger rate; HP -17; MP -15; Final Attack with damage 176% to up to 3 enemies; Range +150
2039% success rate, Final Attack with sword damage 129% to up to 3 enemies25% trigger rate; HP -17; MP -15; Final Attack with damage 178% to up to 3 enemies; Range +150
2140% success rate, Final Attack with sword damage 130% to up to 3 enemies25% trigger rate; HP -17; MP -15; Final Attack with damage 180% to up to 3 enemies; Range +150
2241% success rate, Final Attack with sword damage 131% to up to 3 enemies25% trigger rate; HP -18; MP -16; Final Attack with damage 182% to up to 3 enemies; Range +150
2342% success rate, Final Attack with sword damage 132% to up to 3 enemies25% trigger rate; HP -18; MP -16; Final Attack with damage 184% to up to 3 enemies; Range +150
2443% success rate, Final Attack with sword damage 133% to up to 3 enemies25% trigger rate; HP -18; MP -16; Final Attack with damage 186% to up to 3 enemies; Range +150
2544% success rate, Final Attack with sword damage 134% to up to 3 enemies25% trigger rate; HP -18; MP -16; Final Attack with damage 188% to up to 3 enemies; Range +150
2645% success rate, Final Attack with sword damage 135% to up to 3 enemies25% trigger rate; HP -19; MP -17; Final Attack with damage 190% to up to 3 enemies; Range +150
2746% success rate, Final Attack with sword damage 136% to up to 3 enemies25% trigger rate; HP -19; MP -17; Final Attack with damage 192% to up to 3 enemies; Range +150
2847% success rate, Final Attack with sword damage 137% to up to 3 enemies25% trigger rate; HP -19; MP -17; Final Attack with damage 194% to up to 3 enemies; Range +150
2948% success rate, Final Attack with sword damage 138% to up to 3 enemies25% trigger rate; HP -19; MP -17; Final Attack with damage 196% to up to 3 enemies; Range +150
3050% success rate, Final Attack with sword damage 140% to up to 3 enemies25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150
Description text

While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it.

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a one-handed or two-handed sword.

Final Attack: AxeFighter (2nd job)

  • Max targets: none → 3
  • Hits: none → 1
  • Duration (data field): none → 60
  • Range (data field): none → 130 at Lv 1 to 150 at Lv 30
LvCOT2Grand Launch
120% success rate, Final Attack with axe damage 110% to up to 3 enemies25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
3050% success rate, Final Attack with axe damage 140% to up to 3 enemies25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150
All 30 changed levels
LvCOT2Grand Launch
120% success rate, Final Attack with axe damage 110% to up to 3 enemies25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
221% success rate, Final Attack with axe damage 111% to up to 3 enemies25% trigger rate; HP -13; MP -11; Final Attack with damage 142% to up to 3 enemies; Range +130
322% success rate, Final Attack with axe damage 112% to up to 3 enemies25% trigger rate; HP -13; MP -11; Final Attack with damage 144% to up to 3 enemies; Range +130
423% success rate, Final Attack with axe damage 113% to up to 3 enemies25% trigger rate; HP -13; MP -11; Final Attack with damage 146% to up to 3 enemies; Range +130
524% success rate, Final Attack with axe damage 114% to up to 3 enemies25% trigger rate; HP -13; MP -11; Final Attack with damage 148% to up to 3 enemies; Range +130
625% success rate, Final Attack with axe damage 115% to up to 3 enemies25% trigger rate; HP -14; MP -12; Final Attack with damage 150% to up to 3 enemies; Range +130
726% success rate, Final Attack with axe damage 116% to up to 3 enemies25% trigger rate; HP -14; MP -12; Final Attack with damage 152% to up to 3 enemies; Range +130
827% success rate, Final Attack with axe damage 117% to up to 3 enemies25% trigger rate; HP -14; MP -12; Final Attack with damage 154% to up to 3 enemies; Range +130
928% success rate, Final Attack with axe damage 118% to up to 3 enemies25% trigger rate; HP -14; MP -12; Final Attack with damage 156% to up to 3 enemies; Range +130
1029% success rate, Final Attack with axe damage 119% to up to 3 enemies25% trigger rate; HP -15; MP -13; Final Attack with damage 158% to up to 3 enemies; Range +130
1130% success rate, Final Attack with axe damage 120% to up to 3 enemies25% trigger rate; HP -15; MP -13; Final Attack with damage 160% to up to 3 enemies; Range +130
1231% success rate, Final Attack with axe damage 121% to up to 3 enemies25% trigger rate; HP -15; MP -13; Final Attack with damage 162% to up to 3 enemies; Range +130
1332% success rate, Final Attack with axe damage 122% to up to 3 enemies25% trigger rate; HP -15; MP -13; Final Attack with damage 164% to up to 3 enemies; Range +130
1433% success rate, Final Attack with axe damage 123% to up to 3 enemies25% trigger rate; HP -16; MP -14; Final Attack with damage 166% to up to 3 enemies; Range +130
1534% success rate, Final Attack with axe damage 124% to up to 3 enemies25% trigger rate; HP -16; MP -14; Final Attack with damage 168% to up to 3 enemies; Range +130
1635% success rate, Final Attack with axe damage 125% to up to 3 enemies25% trigger rate; HP -16; MP -14; Final Attack with damage 170% to up to 3 enemies; Range +150
1736% success rate, Final Attack with axe damage 126% to up to 3 enemies25% trigger rate; HP -16; MP -14; Final Attack with damage 172% to up to 3 enemies; Range +150
1837% success rate, Final Attack with axe damage 127% to up to 3 enemies25% trigger rate; HP -17; MP -15; Final Attack with damage 174% to up to 3 enemies; Range +150
1938% success rate, Final Attack with axe damage 128% to up to 3 enemies25% trigger rate; HP -17; MP -15; Final Attack with damage 176% to up to 3 enemies; Range +150
2039% success rate, Final Attack with axe damage 129% to up to 3 enemies25% trigger rate; HP -17; MP -15; Final Attack with damage 178% to up to 3 enemies; Range +150
2140% success rate, Final Attack with axe damage 130% to up to 3 enemies25% trigger rate; HP -17; MP -15; Final Attack with damage 180% to up to 3 enemies; Range +150
2241% success rate, Final Attack with axe damage 131% to up to 3 enemies25% trigger rate; HP -18; MP -16; Final Attack with damage 182% to up to 3 enemies; Range +150
2342% success rate, Final Attack with axe damage 132% to up to 3 enemies25% trigger rate; HP -18; MP -16; Final Attack with damage 184% to up to 3 enemies; Range +150
2443% success rate, Final Attack with axe damage 133% to up to 3 enemies25% trigger rate; HP -18; MP -16; Final Attack with damage 186% to up to 3 enemies; Range +150
2544% success rate, Final Attack with axe damage 134% to up to 3 enemies25% trigger rate; HP -18; MP -16; Final Attack with damage 188% to up to 3 enemies; Range +150
2645% success rate, Final Attack with axe damage 135% to up to 3 enemies25% trigger rate; HP -19; MP -17; Final Attack with damage 190% to up to 3 enemies; Range +150
2746% success rate, Final Attack with axe damage 136% to up to 3 enemies25% trigger rate; HP -19; MP -17; Final Attack with damage 192% to up to 3 enemies; Range +150
2847% success rate, Final Attack with axe damage 137% to up to 3 enemies25% trigger rate; HP -19; MP -17; Final Attack with damage 194% to up to 3 enemies; Range +150
2948% success rate, Final Attack with axe damage 138% to up to 3 enemies25% trigger rate; HP -19; MP -17; Final Attack with damage 196% to up to 3 enemies; Range +150
3050% success rate, Final Attack with axe damage 140% to up to 3 enemies25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150
Description text

While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed axe is equipped. Using the skill activates the effect, and using it again deactivates it.

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a one-handed or two-handed axe.

Fighter RushFighter (2nd job)

  • Max targets: 4 → 6
  • Cooldown (sec): 1 → 2
LvCOT2Grand Launch
1MP -40; Rush, with 130 in distance; Damage 60%MP -35; Rush, with 130 in distance; Damage 60%
20MP -20; Rush, with 150 in distance; Damage 80%MP -15; Rush, with 150 in distance; Damage 80%
All 20 changed levels
LvCOT2Grand Launch
1MP -40; Rush, with 130 in distance; Damage 60%MP -35; Rush, with 130 in distance; Damage 60%
2MP -39; Rush, with 130 in distance; Damage 61%MP -34; Rush, with 130 in distance; Damage 61%
3MP -38; Rush, with 130 in distance; Damage 62%MP -33; Rush, with 130 in distance; Damage 62%
4MP -37; Rush, with 130 in distance; Damage 63%MP -32; Rush, with 130 in distance; Damage 63%
5MP -36; Rush, with 130 in distance; Damage 64%MP -31; Rush, with 130 in distance; Damage 64%
6MP -35; Rush, with 130 in distance; Damage 65%MP -30; Rush, with 130 in distance; Damage 65%
7MP -34; Rush, with 130 in distance; Damage 66%MP -29; Rush, with 130 in distance; Damage 66%
8MP -33; Rush, with 130 in distance; Damage 67%MP -28; Rush, with 130 in distance; Damage 67%
9MP -32; Rush, with 130 in distance; Damage 68%MP -27; Rush, with 130 in distance; Damage 68%
10MP -31; Rush, with 150 in distance; Damage 69%MP -26; Rush, with 150 in distance; Damage 69%
11MP -30; Rush, with 150 in distance; Damage 70%MP -25; Rush, with 150 in distance; Damage 70%
12MP -29; Rush, with 150 in distance; Damage 71%MP -24; Rush, with 150 in distance; Damage 71%
13MP -28; Rush, with 150 in distance; Damage 72%MP -23; Rush, with 150 in distance; Damage 72%
14MP -27; Rush, with 150 in distance; Damage 73%MP -22; Rush, with 150 in distance; Damage 73%
15MP -26; Rush, with 150 in distance; Damage 74%MP -21; Rush, with 150 in distance; Damage 74%
16MP -25; Rush, with 150 in distance; Damage 75%MP -20; Rush, with 150 in distance; Damage 75%
17MP -24; Rush, with 150 in distance; Damage 76%MP -19; Rush, with 150 in distance; Damage 76%
18MP -23; Rush, with 150 in distance; Damage 77%MP -18; Rush, with 150 in distance; Damage 77%
19MP -22; Rush, with 150 in distance; Damage 78%MP -17; Rush, with 150 in distance; Damage 78%
20MP -20; Rush, with 150 in distance; Damage 80%MP -15; Rush, with 150 in distance; Damage 80%
Description text

Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec

Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec

Page Sword MasteryPage (2nd job)

LvCOT2Grand Launch
1Sword Mastery level 1, Weapon Def. +30Sword Mastery level 1, Accuracy +1
20Sword Mastery level 10, Weapon Def. +90Sword Mastery level 10, Accuracy +20
All 20 changed levels
LvCOT2Grand Launch
1Sword Mastery level 1, Weapon Def. +30Sword Mastery level 1, Accuracy +1
2Sword Mastery level 1, Weapon Def. +33Sword Mastery level 1, Accuracy +2
3Sword Mastery level 1, Weapon Def. +36Sword Mastery level 1, Accuracy +3
4Sword Mastery level 2, Weapon Def. +39Sword Mastery level 2, Accuracy +4
5Sword Mastery level 2, Weapon Def. +42Sword Mastery level 2, Accuracy +5
6Sword Mastery level 3, Weapon Def. +45Sword Mastery level 3, Accuracy +6
7Sword Mastery level 3, Weapon Def. +48Sword Mastery level 3, Accuracy +7
8Sword Mastery level 4, Weapon Def. +51Sword Mastery level 4, Accuracy +8
9Sword Mastery level 4, Weapon Def. +54Sword Mastery level 4, Accuracy +9
10Sword Mastery level 5, Weapon Def. +57Sword Mastery level 5, Accuracy +10
11Sword Mastery level 5, Weapon Def. +60Sword Mastery level 5, Accuracy +11
12Sword Mastery level 6, Weapon Def. +63Sword Mastery level 6, Accuracy +12
13Sword Mastery level 6, Weapon Def. +66Sword Mastery level 6, Accuracy +13
14Sword Mastery level 7, Weapon Def. +69Sword Mastery level 7, Accuracy +14
15Sword Mastery level 7, Weapon Def. +72Sword Mastery level 7, Accuracy +15
16Sword Mastery level 8, Weapon Def. +75Sword Mastery level 8, Accuracy +16
17Sword Mastery level 8, Weapon Def. +78Sword Mastery level 8, Accuracy +17
18Sword Mastery level 9, Weapon Def. +81Sword Mastery level 9, Accuracy +18
19Sword Mastery level 9, Weapon Def. +84Sword Mastery level 9, Accuracy +19
20Sword Mastery level 10, Weapon Def. +90Sword Mastery level 10, Accuracy +20
Description text

Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped.

Increases Sword Mastery and Accuracy. It only applies when a one-handed or two-handed sword is equipped.

Blunt Weapon MasteryPage (2nd job)

LvCOT2Grand Launch
1Blunt Weapon Mastery level 1, 1% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 1, Critical Damage +1%same numbers, new text
20Blunt Weapon Mastery level 10, 20% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 10, Critical Damage +20%same numbers, new text
All 20 changed levels
LvCOT2Grand Launch
1Blunt Weapon Mastery level 1, 1% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 1, Critical Damage +1%same numbers, new text
2Blunt Weapon Mastery level 1, 2% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 1, Critical Damage +2%same numbers, new text
3Blunt Weapon Mastery level 1, 3% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 1, Critical Damage +3%same numbers, new text
4Blunt Weapon Mastery level 2, 4% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 2, Critical Damage +4%same numbers, new text
5Blunt Weapon Mastery level 2, 5% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 2, Critical Damage +5%same numbers, new text
6Blunt Weapon Mastery level 3, 6% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 3, Critical Damage +6%same numbers, new text
7Blunt Weapon Mastery level 3, 7% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 3, Critical Damage +7%same numbers, new text
8Blunt Weapon Mastery level 4, 8% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 4, Critical Damage +8%same numbers, new text
9Blunt Weapon Mastery level 4, 9% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 4, Critical Damage +9%same numbers, new text
10Blunt Weapon Mastery level 5, 10% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 5, Critical Damage +10%same numbers, new text
11Blunt Weapon Mastery level 5, 11% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 5, Critical Damage +11%same numbers, new text
12Blunt Weapon Mastery level 6, 12% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 6, Critical Damage +12%same numbers, new text
13Blunt Weapon Mastery level 6, 13% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 6, Critical Damage +13%same numbers, new text
14Blunt Weapon Mastery level 7, 14% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 7, Critical Damage +14%same numbers, new text
15Blunt Weapon Mastery level 7, 15% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 7, Critical Damage +15%same numbers, new text
16Blunt Weapon Mastery level 8, 16% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 8, Critical Damage +16%same numbers, new text
17Blunt Weapon Mastery level 8, 17% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 8, Critical Damage +17%same numbers, new text
18Blunt Weapon Mastery level 9, 18% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 9, Critical Damage +18%same numbers, new text
19Blunt Weapon Mastery level 9, 19% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 9, Critical Damage +19%same numbers, new text
20Blunt Weapon Mastery level 10, 20% chance to ignore enemy Weapon Def.Blunt Weapon Mastery level 10, Critical Damage +20%same numbers, new text
Description text

Increases Blunt Weapon Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This skill only applies when a one-handed or two-handed blunt weapon is equipped.

Increases Blunt Weapon Mastery and Critical Damage. It only applies when a one-handed or two-handed blunt weapon is equipped.

Page Final Attack: SwordPage (2nd job)

  • Max targets: none → 1
  • Hits: none → 1
  • Duration (data field): none → 60
LvCOT2Grand Launch
120% success rate, Final Attack with sword damage 240%25% trigger rate; MP -8; Final Attack with damage 270%
3050% success rate, Final Attack with sword damage 270%25% trigger rate; MP -16; Final Attack with damage 360%
All 30 changed levels
LvCOT2Grand Launch
120% success rate, Final Attack with sword damage 240%25% trigger rate; MP -8; Final Attack with damage 270%
221% success rate, Final Attack with sword damage 241%25% trigger rate; MP -9; Final Attack with damage 273%
322% success rate, Final Attack with sword damage 242%25% trigger rate; MP -9; Final Attack with damage 276%
423% success rate, Final Attack with sword damage 243%25% trigger rate; MP -9; Final Attack with damage 279%
524% success rate, Final Attack with sword damage 244%25% trigger rate; MP -9; Final Attack with damage 282%
625% success rate, Final Attack with sword damage 245%25% trigger rate; MP -10; Final Attack with damage 285%
726% success rate, Final Attack with sword damage 246%25% trigger rate; MP -10; Final Attack with damage 288%
827% success rate, Final Attack with sword damage 247%25% trigger rate; MP -10; Final Attack with damage 291%
928% success rate, Final Attack with sword damage 248%25% trigger rate; MP -10; Final Attack with damage 294%
1029% success rate, Final Attack with sword damage 249%25% trigger rate; MP -11; Final Attack with damage 297%
1130% success rate, Final Attack with sword damage 250%25% trigger rate; MP -11; Final Attack with damage 300%
1231% success rate, Final Attack with sword damage 251%25% trigger rate; MP -11; Final Attack with damage 303%
1332% success rate, Final Attack with sword damage 252%25% trigger rate; MP -11; Final Attack with damage 306%
1433% success rate, Final Attack with sword damage 253%25% trigger rate; MP -12; Final Attack with damage 309%
1534% success rate, Final Attack with sword damage 254%25% trigger rate; MP -12; Final Attack with damage 312%
1635% success rate, Final Attack with sword damage 255%25% trigger rate; MP -12; Final Attack with damage 315%
1736% success rate, Final Attack with sword damage 256%25% trigger rate; MP -12; Final Attack with damage 318%
1837% success rate, Final Attack with sword damage 257%25% trigger rate; MP -13; Final Attack with damage 321%
1938% success rate, Final Attack with sword damage 258%25% trigger rate; MP -13; Final Attack with damage 324%
2039% success rate, Final Attack with sword damage 259%25% trigger rate; MP -13; Final Attack with damage 327%
2140% success rate, Final Attack with sword damage 260%25% trigger rate; MP -13; Final Attack with damage 330%
2241% success rate, Final Attack with sword damage 261%25% trigger rate; MP -14; Final Attack with damage 333%
2342% success rate, Final Attack with sword damage 262%25% trigger rate; MP -14; Final Attack with damage 336%
2443% success rate, Final Attack with sword damage 263%25% trigger rate; MP -14; Final Attack with damage 339%
2544% success rate, Final Attack with sword damage 264%25% trigger rate; MP -14; Final Attack with damage 342%
2645% success rate, Final Attack with sword damage 265%25% trigger rate; MP -15; Final Attack with damage 345%
2746% success rate, Final Attack with sword damage 266%25% trigger rate; MP -15; Final Attack with damage 348%
2847% success rate, Final Attack with sword damage 267%25% trigger rate; MP -15; Final Attack with damage 351%
2948% success rate, Final Attack with sword damage 268%25% trigger rate; MP -15; Final Attack with damage 354%
3050% success rate, Final Attack with sword damage 270%25% trigger rate; MP -16; Final Attack with damage 360%
Description text

While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it.

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed sword.

Final Attack: Blunt WeaponPage (2nd job)

  • Max targets: none → 1
  • Hits: none → 1
  • Duration (data field): none → 60
LvCOT2Grand Launch
120% success rate, Final Attack with blunt weapon damage 240%25% trigger rate; MP -8; Final Attack with damage 270%
3050% success rate, Final Attack with blunt weapon damage 270%25% trigger rate; MP -16; Final Attack with damage 360%
All 30 changed levels
LvCOT2Grand Launch
120% success rate, Final Attack with blunt weapon damage 240%25% trigger rate; MP -8; Final Attack with damage 270%
221% success rate, Final Attack with blunt weapon damage 241%25% trigger rate; MP -9; Final Attack with damage 273%
322% success rate, Final Attack with blunt weapon damage 242%25% trigger rate; MP -9; Final Attack with damage 276%
423% success rate, Final Attack with blunt weapon damage 243%25% trigger rate; MP -9; Final Attack with damage 279%
524% success rate, Final Attack with blunt weapon damage 244%25% trigger rate; MP -9; Final Attack with damage 282%
625% success rate, Final Attack with blunt weapon damage 245%25% trigger rate; MP -10; Final Attack with damage 285%
726% success rate, Final Attack with blunt weapon damage 246%25% trigger rate; MP -10; Final Attack with damage 288%
827% success rate, Final Attack with blunt weapon damage 247%25% trigger rate; MP -10; Final Attack with damage 291%
928% success rate, Final Attack with blunt weapon damage 248%25% trigger rate; MP -10; Final Attack with damage 294%
1029% success rate, Final Attack with blunt weapon damage 249%25% trigger rate; MP -11; Final Attack with damage 297%
1130% success rate, Final Attack with blunt weapon damage 250%25% trigger rate; MP -11; Final Attack with damage 300%
1231% success rate, Final Attack with blunt weapon damage 251%25% trigger rate; MP -11; Final Attack with damage 303%
1332% success rate, Final Attack with blunt weapon damage 252%25% trigger rate; MP -11; Final Attack with damage 306%
1433% success rate, Final Attack with blunt weapon damage 253%25% trigger rate; MP -12; Final Attack with damage 309%
1534% success rate, Final Attack with blunt weapon damage 254%25% trigger rate; MP -12; Final Attack with damage 312%
1635% success rate, Final Attack with blunt weapon damage 255%25% trigger rate; MP -12; Final Attack with damage 315%
1736% success rate, Final Attack with blunt weapon damage 256%25% trigger rate; MP -12; Final Attack with damage 318%
1837% success rate, Final Attack with blunt weapon damage 257%25% trigger rate; MP -13; Final Attack with damage 321%
1938% success rate, Final Attack with blunt weapon damage 258%25% trigger rate; MP -13; Final Attack with damage 324%
2039% success rate, Final Attack with blunt weapon damage 259%25% trigger rate; MP -13; Final Attack with damage 327%
2140% success rate, Final Attack with blunt weapon damage 260%25% trigger rate; MP -13; Final Attack with damage 330%
2241% success rate, Final Attack with blunt weapon damage 261%25% trigger rate; MP -14; Final Attack with damage 333%
2342% success rate, Final Attack with blunt weapon damage 262%25% trigger rate; MP -14; Final Attack with damage 336%
2443% success rate, Final Attack with blunt weapon damage 263%25% trigger rate; MP -14; Final Attack with damage 339%
2544% success rate, Final Attack with blunt weapon damage 264%25% trigger rate; MP -14; Final Attack with damage 342%
2645% success rate, Final Attack with blunt weapon damage 265%25% trigger rate; MP -15; Final Attack with damage 345%
2746% success rate, Final Attack with blunt weapon damage 266%25% trigger rate; MP -15; Final Attack with damage 348%
2847% success rate, Final Attack with blunt weapon damage 267%25% trigger rate; MP -15; Final Attack with damage 351%
2948% success rate, Final Attack with blunt weapon damage 268%25% trigger rate; MP -15; Final Attack with damage 354%
3050% success rate, Final Attack with blunt weapon damage 270%25% trigger rate; MP -16; Final Attack with damage 360%
Description text

While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it again deactivates it.

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed blunt weapon.

Page RushPage (2nd job)

  • Max targets: 4 → 6
  • Cooldown (sec): 1 → 2
LvCOT2Grand Launch
1MP -40; Rush, with 130 in distance; Damage 60%MP -35; Rush, with 130 in distance; Damage 60%
20MP -20; Rush, with 150 in distance; Damage 80%MP -15; Rush, with 150 in distance; Damage 80%
All 20 changed levels
LvCOT2Grand Launch
1MP -40; Rush, with 130 in distance; Damage 60%MP -35; Rush, with 130 in distance; Damage 60%
2MP -39; Rush, with 130 in distance; Damage 61%MP -34; Rush, with 130 in distance; Damage 61%
3MP -38; Rush, with 130 in distance; Damage 62%MP -33; Rush, with 130 in distance; Damage 62%
4MP -37; Rush, with 130 in distance; Damage 63%MP -32; Rush, with 130 in distance; Damage 63%
5MP -36; Rush, with 130 in distance; Damage 64%MP -31; Rush, with 130 in distance; Damage 64%
6MP -35; Rush, with 130 in distance; Damage 65%MP -30; Rush, with 130 in distance; Damage 65%
7MP -34; Rush, with 130 in distance; Damage 66%MP -29; Rush, with 130 in distance; Damage 66%
8MP -33; Rush, with 130 in distance; Damage 67%MP -28; Rush, with 130 in distance; Damage 67%
9MP -32; Rush, with 130 in distance; Damage 68%MP -27; Rush, with 130 in distance; Damage 68%
10MP -31; Rush, with 150 in distance; Damage 69%MP -26; Rush, with 150 in distance; Damage 69%
11MP -30; Rush, with 150 in distance; Damage 70%MP -25; Rush, with 150 in distance; Damage 70%
12MP -29; Rush, with 150 in distance; Damage 71%MP -24; Rush, with 150 in distance; Damage 71%
13MP -28; Rush, with 150 in distance; Damage 72%MP -23; Rush, with 150 in distance; Damage 72%
14MP -27; Rush, with 150 in distance; Damage 73%MP -22; Rush, with 150 in distance; Damage 73%
15MP -26; Rush, with 150 in distance; Damage 74%MP -21; Rush, with 150 in distance; Damage 74%
16MP -25; Rush, with 150 in distance; Damage 75%MP -20; Rush, with 150 in distance; Damage 75%
17MP -24; Rush, with 150 in distance; Damage 76%MP -19; Rush, with 150 in distance; Damage 76%
18MP -23; Rush, with 150 in distance; Damage 77%MP -18; Rush, with 150 in distance; Damage 77%
19MP -22; Rush, with 150 in distance; Damage 78%MP -17; Rush, with 150 in distance; Damage 78%
20MP -20; Rush, with 150 in distance; Damage 80%MP -15; Rush, with 150 in distance; Damage 80%
Description text

Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec

Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec

Spear MasterySpearman (2nd job)

LvCOT2Grand Launch
1Spear Mastery level 1, Critical Rate +1%Spear Mastery level 1, 1% chance to ignore enemy Weapon Def.same numbers, new text
20Spear Mastery level 10, Critical Rate +20%Spear Mastery level 10, 20% chance to ignore enemy Weapon Def.same numbers, new text
All 20 changed levels
LvCOT2Grand Launch
1Spear Mastery level 1, Critical Rate +1%Spear Mastery level 1, 1% chance to ignore enemy Weapon Def.same numbers, new text
2Spear Mastery level 1, Critical Rate +2%Spear Mastery level 1, 2% chance to ignore enemy Weapon Def.same numbers, new text
3Spear Mastery level 1, Critical Rate +3%Spear Mastery level 1, 3% chance to ignore enemy Weapon Def.same numbers, new text
4Spear Mastery level 2, Critical Rate +4%Spear Mastery level 2, 4% chance to ignore enemy Weapon Def.same numbers, new text
5Spear Mastery level 2, Critical Rate +5%Spear Mastery level 2, 5% chance to ignore enemy Weapon Def.same numbers, new text
6Spear Mastery level 3, Critical Rate +6%Spear Mastery level 3, 6% chance to ignore enemy Weapon Def.same numbers, new text
7Spear Mastery level 3, Critical Rate +7%Spear Mastery level 3, 7% chance to ignore enemy Weapon Def.same numbers, new text
8Spear Mastery level 4, Critical Rate +8%Spear Mastery level 4, 8% chance to ignore enemy Weapon Def.same numbers, new text
9Spear Mastery level 4, Critical Rate +9%Spear Mastery level 4, 9% chance to ignore enemy Weapon Def.same numbers, new text
10Spear Mastery level 5, Critical Rate +10%Spear Mastery level 5, 10% chance to ignore enemy Weapon Def.same numbers, new text
11Spear Mastery level 5, Critical Rate +11%Spear Mastery level 5, 11% chance to ignore enemy Weapon Def.same numbers, new text
12Spear Mastery level 6, Critical Rate +12%Spear Mastery level 6, 12% chance to ignore enemy Weapon Def.same numbers, new text
13Spear Mastery level 6, Critical Rate +13%Spear Mastery level 6, 13% chance to ignore enemy Weapon Def.same numbers, new text
14Spear Mastery level 7, Critical Rate +14%Spear Mastery level 7, 14% chance to ignore enemy Weapon Def.same numbers, new text
15Spear Mastery level 7, Critical Rate +15%Spear Mastery level 7, 15% chance to ignore enemy Weapon Def.same numbers, new text
16Spear Mastery level 8, Critical Rate +16%Spear Mastery level 8, 16% chance to ignore enemy Weapon Def.same numbers, new text
17Spear Mastery level 8, Critical Rate +17%Spear Mastery level 8, 17% chance to ignore enemy Weapon Def.same numbers, new text
18Spear Mastery level 9, Critical Rate +18%Spear Mastery level 9, 18% chance to ignore enemy Weapon Def.same numbers, new text
19Spear Mastery level 9, Critical Rate +19%Spear Mastery level 9, 19% chance to ignore enemy Weapon Def.same numbers, new text
20Spear Mastery level 10, Critical Rate +20%Spear Mastery level 10, 20% chance to ignore enemy Weapon Def.same numbers, new text
Description text

Increases Spear Mastery and Critical Rate. It only applies when a spear is equipped.

Increases Spear Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. It only applies when a spear is equipped.

Final Attack: SpearSpearman (2nd job)

  • Max targets: none → 1
  • Hits: none → 1
  • Duration (data field): none → 60
LvCOT2Grand Launch
120% success rate, Final Attack with spear damage 230%, absorb 5% of damage as HP25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
3050% success rate, Final Attack with spear damage 260%, absorb 10% of damage as HP25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
All 30 changed levels
LvCOT2Grand Launch
120% success rate, Final Attack with spear damage 230%, absorb 5% of damage as HP25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
221% success rate, Final Attack with spear damage 231%, absorb 5% of damage as HP25% trigger rate; MP -9; Final Attack with damage 263%, absorb 5% of damage as HP
322% success rate, Final Attack with spear damage 232%, absorb 5% of damage as HP25% trigger rate; MP -9; Final Attack with damage 266%, absorb 5% of damage as HP
423% success rate, Final Attack with spear damage 233%, absorb 5% of damage as HP25% trigger rate; MP -9; Final Attack with damage 269%, absorb 5% of damage as HP
524% success rate, Final Attack with spear damage 234%, absorb 5% of damage as HP25% trigger rate; MP -9; Final Attack with damage 272%, absorb 5% of damage as HP
625% success rate, Final Attack with spear damage 235%, absorb 6% of damage as HP25% trigger rate; MP -10; Final Attack with damage 275%, absorb 6% of damage as HP
726% success rate, Final Attack with spear damage 236%, absorb 6% of damage as HP25% trigger rate; MP -10; Final Attack with damage 278%, absorb 6% of damage as HP
827% success rate, Final Attack with spear damage 237%, absorb 6% of damage as HP25% trigger rate; MP -10; Final Attack with damage 281%, absorb 6% of damage as HP
928% success rate, Final Attack with spear damage 238%, absorb 6% of damage as HP25% trigger rate; MP -10; Final Attack with damage 284%, absorb 6% of damage as HP
1029% success rate, Final Attack with spear damage 239%, absorb 6% of damage as HP25% trigger rate; MP -11; Final Attack with damage 287%, absorb 6% of damage as HP
1130% success rate, Final Attack with spear damage 240%, absorb 6% of damage as HP25% trigger rate; MP -11; Final Attack with damage 290%, absorb 6% of damage as HP
1231% success rate, Final Attack with spear damage 241%, absorb 7% of damage as HP25% trigger rate; MP -11; Final Attack with damage 293%, absorb 7% of damage as HP
1332% success rate, Final Attack with spear damage 242%, absorb 7% of damage as HP25% trigger rate; MP -11; Final Attack with damage 296%, absorb 7% of damage as HP
1433% success rate, Final Attack with spear damage 243%, absorb 7% of damage as HP25% trigger rate; MP -12; Final Attack with damage 299%, absorb 7% of damage as HP
1534% success rate, Final Attack with spear damage 244%, absorb 7% of damage as HP25% trigger rate; MP -12; Final Attack with damage 302%, absorb 7% of damage as HP
1635% success rate, Final Attack with spear damage 245%, absorb 7% of damage as HP25% trigger rate; MP -12; Final Attack with damage 305%, absorb 7% of damage as HP
1736% success rate, Final Attack with spear damage 246%, absorb 7% of damage as HP25% trigger rate; MP -12; Final Attack with damage 308%, absorb 7% of damage as HP
1837% success rate, Final Attack with spear damage 247%, absorb 8% of damage as HP25% trigger rate; MP -13; Final Attack with damage 311%, absorb 8% of damage as HP
1938% success rate, Final Attack with spear damage 248%, absorb 8% of damage as HP25% trigger rate; MP -13; Final Attack with damage 314%, absorb 8% of damage as HP
2039% success rate, Final Attack with spear damage 249%, absorb 8% of damage as HP25% trigger rate; MP -13; Final Attack with damage 317%, absorb 8% of damage as HP
2140% success rate, Final Attack with spear damage 250%, absorb 8% of damage as HP25% trigger rate; MP -13; Final Attack with damage 320%, absorb 8% of damage as HP
2241% success rate, Final Attack with spear damage 251%, absorb 8% of damage as HP25% trigger rate; MP -14; Final Attack with damage 323%, absorb 8% of damage as HP
2342% success rate, Final Attack with spear damage 252%, absorb 8% of damage as HP25% trigger rate; MP -14; Final Attack with damage 326%, absorb 8% of damage as HP
2443% success rate, Final Attack with spear damage 253%, absorb 9% of damage as HP25% trigger rate; MP -14; Final Attack with damage 329%, absorb 9% of damage as HP
2544% success rate, Final Attack with spear damage 254%, absorb 9% of damage as HP25% trigger rate; MP -14; Final Attack with damage 332%, absorb 9% of damage as HP
2645% success rate, Final Attack with spear damage 255%, absorb 9% of damage as HP25% trigger rate; MP -15; Final Attack with damage 335%, absorb 9% of damage as HP
2746% success rate, Final Attack with spear damage 256%, absorb 9% of damage as HP25% trigger rate; MP -15; Final Attack with damage 338%, absorb 9% of damage as HP
2847% success rate, Final Attack with spear damage 257%, absorb 9% of damage as HP25% trigger rate; MP -15; Final Attack with damage 341%, absorb 9% of damage as HP
2948% success rate, Final Attack with spear damage 258%, absorb 9% of damage as HP25% trigger rate; MP -15; Final Attack with damage 344%, absorb 9% of damage as HP
3050% success rate, Final Attack with spear damage 260%, absorb 10% of damage as HP25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
Description text

While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a spear is equipped. Using the skill activates the effect, and using it again deactivates it.

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Only applies when equipped with a spear.

Final Attack: PolearmSpearman (2nd job)

  • Max targets: none → 1
  • Hits: none → 1
  • Duration (data field): none → 60
LvCOT2Grand Launch
120% success rate, Final Attack with polearm damage 230%, absorb 5% of damage as HP25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
3050% success rate, Final Attack with polearm damage 260%, absorb 10% of damage as HP25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
All 30 changed levels
LvCOT2Grand Launch
120% success rate, Final Attack with polearm damage 230%, absorb 5% of damage as HP25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
221% success rate, Final Attack with polearm damage 231%, absorb 5% of damage as HP25% trigger rate; MP -9; Final Attack with damage 263%, absorb 5% of damage as HP
322% success rate, Final Attack with polearm damage 232%, absorb 5% of damage as HP25% trigger rate; MP -9; Final Attack with damage 266%, absorb 5% of damage as HP
423% success rate, Final Attack with polearm damage 233%, absorb 5% of damage as HP25% trigger rate; MP -9; Final Attack with damage 269%, absorb 5% of damage as HP
524% success rate, Final Attack with polearm damage 234%, absorb 5% of damage as HP25% trigger rate; MP -9; Final Attack with damage 272%, absorb 5% of damage as HP
625% success rate, Final Attack with polearm damage 235%, absorb 6% of damage as HP25% trigger rate; MP -10; Final Attack with damage 275%, absorb 6% of damage as HP
726% success rate, Final Attack with polearm damage 236%, absorb 6% of damage as HP25% trigger rate; MP -10; Final Attack with damage 278%, absorb 6% of damage as HP
827% success rate, Final Attack with polearm damage 237%, absorb 6% of damage as HP25% trigger rate; MP -10; Final Attack with damage 281%, absorb 6% of damage as HP
928% success rate, Final Attack with polearm damage 238%, absorb 6% of damage as HP25% trigger rate; MP -10; Final Attack with damage 284%, absorb 6% of damage as HP
1029% success rate, Final Attack with polearm damage 239%, absorb 6% of damage as HP25% trigger rate; MP -11; Final Attack with damage 287%, absorb 6% of damage as HP
1130% success rate, Final Attack with polearm damage 240%, absorb 6% of damage as HP25% trigger rate; MP -11; Final Attack with damage 290%, absorb 6% of damage as HP
1231% success rate, Final Attack with polearm damage 241%, absorb 7% of damage as HP25% trigger rate; MP -11; Final Attack with damage 293%, absorb 7% of damage as HP
1332% success rate, Final Attack with polearm damage 242%, absorb 7% of damage as HP25% trigger rate; MP -11; Final Attack with damage 296%, absorb 7% of damage as HP
1433% success rate, Final Attack with polearm damage 243%, absorb 7% of damage as HP25% trigger rate; MP -12; Final Attack with damage 299%, absorb 7% of damage as HP
1534% success rate, Final Attack with polearm damage 244%, absorb 7% of damage as HP25% trigger rate; MP -12; Final Attack with damage 302%, absorb 7% of damage as HP
1635% success rate, Final Attack with polearm damage 245%, absorb 7% of damage as HP25% trigger rate; MP -12; Final Attack with damage 305%, absorb 7% of damage as HP
1736% success rate, Final Attack with polearm damage 246%, absorb 7% of damage as HP25% trigger rate; MP -12; Final Attack with damage 308%, absorb 7% of damage as HP
1837% success rate, Final Attack with polearm damage 247%, absorb 8% of damage as HP25% trigger rate; MP -13; Final Attack with damage 311%, absorb 8% of damage as HP
1938% success rate, Final Attack with polearm damage 248%, absorb 8% of damage as HP25% trigger rate; MP -13; Final Attack with damage 314%, absorb 8% of damage as HP
2039% success rate, Final Attack with polearm damage 249%, absorb 8% of damage as HP25% trigger rate; MP -13; Final Attack with damage 317%, absorb 8% of damage as HP
2140% success rate, Final Attack with polearm damage 250%, absorb 8% of damage as HP25% trigger rate; MP -13; Final Attack with damage 320%, absorb 8% of damage as HP
2241% success rate, Final Attack with polearm damage 251%, absorb 8% of damage as HP25% trigger rate; MP -14; Final Attack with damage 323%, absorb 8% of damage as HP
2342% success rate, Final Attack with polearm damage 252%, absorb 8% of damage as HP25% trigger rate; MP -14; Final Attack with damage 326%, absorb 8% of damage as HP
2443% success rate, Final Attack with polearm damage 253%, absorb 9% of damage as HP25% trigger rate; MP -14; Final Attack with damage 329%, absorb 9% of damage as HP
2544% success rate, Final Attack with polearm damage 254%, absorb 9% of damage as HP25% trigger rate; MP -14; Final Attack with damage 332%, absorb 9% of damage as HP
2645% success rate, Final Attack with polearm damage 255%, absorb 9% of damage as HP25% trigger rate; MP -15; Final Attack with damage 335%, absorb 9% of damage as HP
2746% success rate, Final Attack with polearm damage 256%, absorb 9% of damage as HP25% trigger rate; MP -15; Final Attack with damage 338%, absorb 9% of damage as HP
2847% success rate, Final Attack with polearm damage 257%, absorb 9% of damage as HP25% trigger rate; MP -15; Final Attack with damage 341%, absorb 9% of damage as HP
2948% success rate, Final Attack with polearm damage 258%, absorb 9% of damage as HP25% trigger rate; MP -15; Final Attack with damage 344%, absorb 9% of damage as HP
3050% success rate, Final Attack with polearm damage 260%, absorb 10% of damage as HP25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
Description text

While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a polearm is equipped. Using the skill activates the effect, and using it again deactivates it.

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Only applies when equipped with a polearm.

Spearman RushSpearman (2nd job)

  • Max targets: 4 → 6
  • Cooldown (sec): 1 → 2
LvCOT2Grand Launch
1MP -40; Rush, with 130 in distance; Damage 60%MP -35; Rush, with 130 in distance; Damage 60%
20MP -20; Rush, with 150 in distance; Damage 80%MP -15; Rush, with 150 in distance; Damage 80%
All 20 changed levels
LvCOT2Grand Launch
1MP -40; Rush, with 130 in distance; Damage 60%MP -35; Rush, with 130 in distance; Damage 60%
2MP -39; Rush, with 130 in distance; Damage 61%MP -34; Rush, with 130 in distance; Damage 61%
3MP -38; Rush, with 130 in distance; Damage 62%MP -33; Rush, with 130 in distance; Damage 62%
4MP -37; Rush, with 130 in distance; Damage 63%MP -32; Rush, with 130 in distance; Damage 63%
5MP -36; Rush, with 130 in distance; Damage 64%MP -31; Rush, with 130 in distance; Damage 64%
6MP -35; Rush, with 130 in distance; Damage 65%MP -30; Rush, with 130 in distance; Damage 65%
7MP -34; Rush, with 130 in distance; Damage 66%MP -29; Rush, with 130 in distance; Damage 66%
8MP -33; Rush, with 130 in distance; Damage 67%MP -28; Rush, with 130 in distance; Damage 67%
9MP -32; Rush, with 130 in distance; Damage 68%MP -27; Rush, with 130 in distance; Damage 68%
10MP -31; Rush, with 150 in distance; Damage 69%MP -26; Rush, with 150 in distance; Damage 69%
11MP -30; Rush, with 150 in distance; Damage 70%MP -25; Rush, with 150 in distance; Damage 70%
12MP -29; Rush, with 150 in distance; Damage 71%MP -24; Rush, with 150 in distance; Damage 71%
13MP -28; Rush, with 150 in distance; Damage 72%MP -23; Rush, with 150 in distance; Damage 72%
14MP -27; Rush, with 150 in distance; Damage 73%MP -22; Rush, with 150 in distance; Damage 73%
15MP -26; Rush, with 150 in distance; Damage 74%MP -21; Rush, with 150 in distance; Damage 74%
16MP -25; Rush, with 150 in distance; Damage 75%MP -20; Rush, with 150 in distance; Damage 75%
17MP -24; Rush, with 150 in distance; Damage 76%MP -19; Rush, with 150 in distance; Damage 76%
18MP -23; Rush, with 150 in distance; Damage 77%MP -18; Rush, with 150 in distance; Damage 77%
19MP -22; Rush, with 150 in distance; Damage 78%MP -17; Rush, with 150 in distance; Damage 78%
20MP -20; Rush, with 150 in distance; Damage 80%MP -15; Rush, with 150 in distance; Damage 80%
Description text

Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec

Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec

Magician

Improved MP RecoveryMagician (1st job)

LvCOT2Grand Launch
1Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 5%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 10%
15Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 20%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 25%
All 15 changed levels
LvCOT2Grand Launch
1Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 5%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 10%
2Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 6%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 11%
3Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 7%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 12%
4Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 8%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 13%
5Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 9%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 14%
6Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 10%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 15%
7Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 11%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 16%
8Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 12%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 17%
9Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 13%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 18%
10Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 14%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 19%
11Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 15%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 20%
12Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 16%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 21%
13Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 17%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 22%
14Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 18%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 23%
15Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 20%Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 25%

Poison BreathF/P Wizard (2nd job)

  • Max targets: 4 → 6
Description text

Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 4 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.

Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 6 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.

Cold BeamI/L Wizard (2nd job)

  • Duration (data field): 2 at Lv 1 to 3 at Lv 30 → 3
LvCOT2Grand Launch
1MP -11; Basic Attack 110, Mastery level 1; Slowed for 2 secMP -11; Basic Attack 110, Mastery level 1; Slowed for 3 sec
29MP -20; Basic Attack 166, Mastery level 9; Slowed for 2 secMP -20; Basic Attack 166, Mastery level 9; Slowed for 3 sec
All 29 changed levels
LvCOT2Grand Launch
1MP -11; Basic Attack 110, Mastery level 1; Slowed for 2 secMP -11; Basic Attack 110, Mastery level 1; Slowed for 3 sec
2MP -11; Basic Attack 112, Mastery level 1; Slowed for 2 secMP -11; Basic Attack 112, Mastery level 1; Slowed for 3 sec
3MP -12; Basic Attack 114, Mastery level 1; Slowed for 2 secMP -12; Basic Attack 114, Mastery level 1; Slowed for 3 sec
4MP -12; Basic Attack 116, Mastery level 1; Slowed for 2 secMP -12; Basic Attack 116, Mastery level 1; Slowed for 3 sec
5MP -12; Basic Attack 118, Mastery level 1; Slowed for 2 secMP -12; Basic Attack 118, Mastery level 1; Slowed for 3 sec
6MP -13; Basic Attack 120, Mastery level 2; Slowed for 2 secMP -13; Basic Attack 120, Mastery level 2; Slowed for 3 sec
7MP -13; Basic Attack 122, Mastery level 2; Slowed for 2 secMP -13; Basic Attack 122, Mastery level 2; Slowed for 3 sec
8MP -13; Basic Attack 124, Mastery level 2; Slowed for 2 secMP -13; Basic Attack 124, Mastery level 2; Slowed for 3 sec
9MP -14; Basic Attack 126, Mastery level 3; Slowed for 2 secMP -14; Basic Attack 126, Mastery level 3; Slowed for 3 sec
10MP -14; Basic Attack 128, Mastery level 3; Slowed for 2 secMP -14; Basic Attack 128, Mastery level 3; Slowed for 3 sec
11MP -14; Basic Attack 130, Mastery level 3; Slowed for 2 secMP -14; Basic Attack 130, Mastery level 3; Slowed for 3 sec
12MP -15; Basic Attack 132, Mastery level 4; Slowed for 2 secMP -15; Basic Attack 132, Mastery level 4; Slowed for 3 sec
13MP -15; Basic Attack 134, Mastery level 4; Slowed for 2 secMP -15; Basic Attack 134, Mastery level 4; Slowed for 3 sec
14MP -15; Basic Attack 136, Mastery level 4; Slowed for 2 secMP -15; Basic Attack 136, Mastery level 4; Slowed for 3 sec
15MP -16; Basic Attack 138, Mastery level 5; Slowed for 2 secMP -16; Basic Attack 138, Mastery level 5; Slowed for 3 sec
16MP -16; Basic Attack 140, Mastery level 5; Slowed for 2 secMP -16; Basic Attack 140, Mastery level 5; Slowed for 3 sec
17MP -16; Basic Attack 142, Mastery level 5; Slowed for 2 secMP -16; Basic Attack 142, Mastery level 5; Slowed for 3 sec
18MP -17; Basic Attack 144, Mastery level 6; Slowed for 2 secMP -17; Basic Attack 144, Mastery level 6; Slowed for 3 sec
19MP -17; Basic Attack 146, Mastery level 6; Slowed for 2 secMP -17; Basic Attack 146, Mastery level 6; Slowed for 3 sec
20MP -17; Basic Attack 148, Mastery level 6; Slowed for 2 secMP -17; Basic Attack 148, Mastery level 6; Slowed for 3 sec
21MP -18; Basic Attack 150, Mastery level 7; Slowed for 2 secMP -18; Basic Attack 150, Mastery level 7; Slowed for 3 sec
22MP -18; Basic Attack 152, Mastery level 7; Slowed for 2 secMP -18; Basic Attack 152, Mastery level 7; Slowed for 3 sec
23MP -18; Basic Attack 154, Mastery level 7; Slowed for 2 secMP -18; Basic Attack 154, Mastery level 7; Slowed for 3 sec
24MP -19; Basic Attack 156, Mastery level 8; Slowed for 2 secMP -19; Basic Attack 156, Mastery level 8; Slowed for 3 sec
25MP -19; Basic Attack 158, Mastery level 8; Slowed for 2 secMP -19; Basic Attack 158, Mastery level 8; Slowed for 3 sec
26MP -19; Basic Attack 160, Mastery level 8; Slowed for 2 secMP -19; Basic Attack 160, Mastery level 8; Slowed for 3 sec
27MP -20; Basic Attack 162, Mastery level 9; Slowed for 2 secMP -20; Basic Attack 162, Mastery level 9; Slowed for 3 sec
28MP -20; Basic Attack 164, Mastery level 9; Slowed for 2 secMP -20; Basic Attack 164, Mastery level 9; Slowed for 3 sec
29MP -20; Basic Attack 166, Mastery level 9; Slowed for 2 secMP -20; Basic Attack 166, Mastery level 9; Slowed for 3 sec

HealCleric (2nd job)

LvCOT2Grand Launch
1MP -12; Recovery rate 40%MP -12; Recovery rate 40%; Range 100%
30MP -27; Recovery rate 100%MP -27; Recovery rate 100%; Range 120%
All 30 changed levels
LvCOT2Grand Launch
1MP -12; Recovery rate 40%MP -12; Recovery rate 40%; Range 100%
2MP -12; Recovery rate 42%MP -12; Recovery rate 42%; Range 100%
3MP -12; Recovery rate 44%MP -12; Recovery rate 44%; Range 100%
4MP -13; Recovery rate 46%MP -13; Recovery rate 46%; Range 100%
5MP -13; Recovery rate 48%MP -13; Recovery rate 48%; Range 100%
6MP -14; Recovery rate 50%MP -14; Recovery rate 50%; Range 100%
7MP -14; Recovery rate 52%MP -14; Recovery rate 52%; Range 100%
8MP -15; Recovery rate 54%MP -15; Recovery rate 54%; Range 100%
9MP -15; Recovery rate 56%MP -15; Recovery rate 56%; Range 100%
10MP -16; Recovery rate 58%MP -16; Recovery rate 58%; Range 100%
11MP -16; Recovery rate 60%MP -16; Recovery rate 60%; Range 100%
12MP -17; Recovery rate 62%MP -17; Recovery rate 62%; Range 100%
13MP -17; Recovery rate 64%MP -17; Recovery rate 64%; Range 100%
14MP -18; Recovery rate 66%MP -18; Recovery rate 66%; Range 100%
15MP -18; Recovery rate 68%MP -18; Recovery rate 68%; Range 100%
16MP -19; Recovery rate 70%MP -19; Recovery rate 70%; Range 120%
17MP -19; Recovery rate 72%MP -19; Recovery rate 72%; Range 120%
18MP -20; Recovery rate 74%MP -20; Recovery rate 74%; Range 120%
19MP -20; Recovery rate 76%MP -20; Recovery rate 76%; Range 120%
20MP -21; Recovery rate 78%MP -21; Recovery rate 78%; Range 120%
21MP -21; Recovery rate 80%MP -21; Recovery rate 80%; Range 120%
22MP -22; Recovery rate 82%MP -22; Recovery rate 82%; Range 120%
23MP -22; Recovery rate 84%MP -22; Recovery rate 84%; Range 120%
24MP -23; Recovery rate 86%MP -23; Recovery rate 86%; Range 120%
25MP -23; Recovery rate 88%MP -23; Recovery rate 88%; Range 120%
26MP -24; Recovery rate 90%MP -24; Recovery rate 90%; Range 120%
27MP -24; Recovery rate 92%MP -24; Recovery rate 92%; Range 120%
28MP -25; Recovery rate 94%MP -25; Recovery rate 94%; Range 120%
29MP -25; Recovery rate 96%MP -25; Recovery rate 96%; Range 120%
30MP -27; Recovery rate 100%MP -27; Recovery rate 100%; Range 120%

InvincibleCleric (2nd job)

LvCOT2Grand Launch
1MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 secMP 16; Physical damage -1%, Basic Attack 10 non-elemental magic damage for 100 sec
20MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 secMP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec
All 20 changed levels
LvCOT2Grand Launch
1MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 secMP 16; Physical damage -1%, Basic Attack 10 non-elemental magic damage for 100 sec
2MP 17; Physical damage -11%, Basic Attack 11 non-elemental magic damage for 110 secMP 17; Physical damage -2%, Basic Attack 11 non-elemental magic damage for 110 sec
3MP 18; Physical damage -12%, Basic Attack 12 non-elemental magic damage for 120 secMP 18; Physical damage -3%, Basic Attack 12 non-elemental magic damage for 120 sec
4MP 19; Physical damage -13%, Basic Attack 13 non-elemental magic damage for 130 secMP 19; Physical damage -4%, Basic Attack 13 non-elemental magic damage for 130 sec
5MP 20; Physical damage -14%, Basic Attack 14 non-elemental magic damage for 140 secMP 20; Physical damage -5%, Basic Attack 14 non-elemental magic damage for 140 sec
6MP 21; Physical damage -15%, Basic Attack 15 non-elemental magic damage for 150 secMP 21; Physical damage -6%, Basic Attack 15 non-elemental magic damage for 150 sec
7MP 22; Physical damage -16%, Basic Attack 16 non-elemental magic damage for 160 secMP 22; Physical damage -7%, Basic Attack 16 non-elemental magic damage for 160 sec
8MP 23; Physical damage -17%, Basic Attack 17 non-elemental magic damage for 170 secMP 23; Physical damage -8%, Basic Attack 17 non-elemental magic damage for 170 sec
9MP 24; Physical damage -18%, Basic Attack 18 non-elemental magic damage for 180 secMP 24; Physical damage -9%, Basic Attack 18 non-elemental magic damage for 180 sec
10MP 25; Physical damage -19%, Basic Attack 19 non-elemental magic damage for 190 secMP 25; Physical damage -10%, Basic Attack 19 non-elemental magic damage for 190 sec
11MP 26; Physical damage -20%, Basic Attack 20 non-elemental magic damage for 200 secMP 26; Physical damage -11%, Basic Attack 20 non-elemental magic damage for 200 sec
12MP 27; Physical damage -21%, Basic Attack 21 non-elemental magic damage for 210 secMP 27; Physical damage -12%, Basic Attack 21 non-elemental magic damage for 210 sec
13MP 28; Physical damage -22%, Basic Attack 22 non-elemental magic damage for 220 secMP 28; Physical damage -13%, Basic Attack 22 non-elemental magic damage for 220 sec
14MP 29; Physical damage -23%, Basic Attack 23 non-elemental magic damage for 230 secMP 29; Physical damage -14%, Basic Attack 23 non-elemental magic damage for 230 sec
15MP 30; Physical damage -24%, Basic Attack 24 non-elemental magic damage for 240 secMP 30; Physical damage -15%, Basic Attack 24 non-elemental magic damage for 240 sec
16MP 31; Physical damage -25%, Basic Attack 25 non-elemental magic damage for 250 secMP 31; Physical damage -16%, Basic Attack 25 non-elemental magic damage for 250 sec
17MP 32; Physical damage -26%, Basic Attack 26 non-elemental magic damage for 260 secMP 32; Physical damage -17%, Basic Attack 26 non-elemental magic damage for 260 sec
18MP 33; Physical damage -27%, Basic Attack 27 non-elemental magic damage for 270 secMP 33; Physical damage -18%, Basic Attack 27 non-elemental magic damage for 270 sec
19MP 34; Physical damage -28%, Basic Attack 28 non-elemental magic damage for 280 secMP 34; Physical damage -19%, Basic Attack 28 non-elemental magic damage for 280 sec
20MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 secMP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec

BlessCleric (2nd job)

LvCOT2Grand Launch
1MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 secMP -20; All Damage taken is reduced by 5%, and HP recovery from the Heal skill is increased by 1% for 100 sec
20MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 secMP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec
All 20 changed levels
LvCOT2Grand Launch
1MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 secMP -20; All Damage taken is reduced by 5%, and HP recovery from the Heal skill is increased by 1% for 100 sec
2MP -20; Accuracy +2, Evasion +2, and HP recovery from the Heal skill is increased by 1% for 110 secMP -20; All Damage taken is reduced by 6%, and HP recovery from the Heal skill is increased by 1% for 110 sec
3MP -20; Accuracy +3, Evasion +3, and HP recovery from the Heal skill is increased by 1% for 120 secMP -20; All Damage taken is reduced by 6%, and HP recovery from the Heal skill is increased by 2% for 120 sec
4MP -21; Accuracy +4, Evasion +4, and HP recovery from the Heal skill is increased by 2% for 130 secMP -21; All Damage taken is reduced by 7%, and HP recovery from the Heal skill is increased by 2% for 130 sec
5MP -21; Accuracy +5, Evasion +5, and HP recovery from the Heal skill is increased by 2% for 140 secMP -21; All Damage taken is reduced by 7%, and HP recovery from the Heal skill is increased by 3% for 140 sec
6MP -22; Accuracy +6, Evasion +6, and HP recovery from the Heal skill is increased by 3% for 150 secMP -22; All Damage taken is reduced by 8%, and HP recovery from the Heal skill is increased by 3% for 150 sec
7MP -22; Accuracy +7, Evasion +7, and HP recovery from the Heal skill is increased by 3% for 160 secMP -22; All Damage taken is reduced by 8%, and HP recovery from the Heal skill is increased by 4% for 160 sec
8MP -23; Accuracy +8, Evasion +8, and HP recovery from the Heal skill is increased by 4% for 170 secMP -23; All Damage taken is reduced by 9%, and HP recovery from the Heal skill is increased by 4% for 170 sec
9MP -23; Accuracy +9, Evasion +9, and HP recovery from the Heal skill is increased by 4% for 180 secMP -23; All Damage taken is reduced by 9%, and HP recovery from the Heal skill is increased by 5% for 180 sec
10MP -24; Accuracy +10, Evasion +10, and HP recovery from the Heal skill is increased by 5% for 190 secMP -24; All Damage taken is reduced by 10%, and HP recovery from the Heal skill is increased by 5% for 190 sec
11MP -24; Accuracy +11, Evasion +11, and HP recovery from the Heal skill is increased by 5% for 200 secMP -24; All Damage taken is reduced by 10%, and HP recovery from the Heal skill is increased by 6% for 200 sec
12MP -25; Accuracy +12, Evasion +12, and HP recovery from the Heal skill is increased by 6% for 210 secMP -25; All Damage taken is reduced by 11%, and HP recovery from the Heal skill is increased by 6% for 210 sec
13MP -25; Accuracy +13, Evasion +13, and HP recovery from the Heal skill is increased by 6% for 220 secMP -25; All Damage taken is reduced by 11%, and HP recovery from the Heal skill is increased by 7% for 220 sec
14MP -26; Accuracy +14, Evasion +14, and HP recovery from the Heal skill is increased by 7% for 230 secMP -26; All Damage taken is reduced by 12%, and HP recovery from the Heal skill is increased by 7% for 230 sec
15MP -26; Accuracy +15, Evasion +15, and HP recovery from the Heal skill is increased by 7% for 240 secMP -26; All Damage taken is reduced by 12%, and HP recovery from the Heal skill is increased by 8% for 240 sec
16MP -27; Accuracy +16, Evasion +16, and HP recovery from the Heal skill is increased by 8% for 250 secMP -27; All Damage taken is reduced by 13%, and HP recovery from the Heal skill is increased by 8% for 250 sec
17MP -27; Accuracy +17, Evasion +17, and HP recovery from the Heal skill is increased by 8% for 260 secMP -27; All Damage taken is reduced by 13%, and HP recovery from the Heal skill is increased by 9% for 260 sec
18MP -28; Accuracy +18, Evasion +18, and HP recovery from the Heal skill is increased by 9% for 270 secMP -28; All Damage taken is reduced by 14%, and HP recovery from the Heal skill is increased by 9% for 270 sec
19MP -28; Accuracy +19, Evasion +19, and HP recovery from the Heal skill is increased by 9% for 280 secMP -28; All Damage taken is reduced by 14%, and HP recovery from the Heal skill is increased by 10% for 280 sec
20MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 secMP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec
Description text

Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members.

Temporarily reduces all Damage taken and increases the HP recovery from the Heal skill for all nearby party members.

Holy ArrowCleric (2nd job)

  • Max targets: 3 → 1
LvCOT2Grand Launch
1MP -14; Basic Attack 30 on 3 enemies, Mastery level 1MP -14; Basic Attack 100, Mastery level 1
30MP -28; Basic Attack 60 on 3 enemies, Mastery level 10MP -28; Basic Attack 160, Mastery level 10
All 30 changed levels
LvCOT2Grand Launch
1MP -14; Basic Attack 30 on 3 enemies, Mastery level 1MP -14; Basic Attack 100, Mastery level 1
2MP -14; Basic Attack 31 on 3 enemies, Mastery level 1MP -14; Basic Attack 102, Mastery level 1
3MP -14; Basic Attack 32 on 3 enemies, Mastery level 1MP -14; Basic Attack 104, Mastery level 1
4MP -15; Basic Attack 33 on 3 enemies, Mastery level 1MP -15; Basic Attack 106, Mastery level 1
5MP -15; Basic Attack 34 on 3 enemies, Mastery level 2MP -15; Basic Attack 108, Mastery level 2
6MP -15; Basic Attack 35 on 3 enemies, Mastery level 2MP -15; Basic Attack 110, Mastery level 2
7MP -16; Basic Attack 36 on 3 enemies, Mastery level 2MP -16; Basic Attack 112, Mastery level 2
8MP -16; Basic Attack 37 on 3 enemies, Mastery level 2MP -16; Basic Attack 114, Mastery level 2
9MP -16; Basic Attack 38 on 3 enemies, Mastery level 3MP -16; Basic Attack 116, Mastery level 3
10MP -17; Basic Attack 39 on 3 enemies, Mastery level 3MP -17; Basic Attack 118, Mastery level 3
11MP -17; Basic Attack 40 on 3 enemies, Mastery level 3MP -17; Basic Attack 120, Mastery level 3
12MP -18; Basic Attack 41 on 3 enemies, Mastery level 4MP -18; Basic Attack 122, Mastery level 4
13MP -18; Basic Attack 42 on 3 enemies, Mastery level 4MP -18; Basic Attack 124, Mastery level 4
14MP -19; Basic Attack 43 on 3 enemies, Mastery level 4MP -19; Basic Attack 126, Mastery level 4
15MP -19; Basic Attack 44 on 3 enemies, Mastery level 5MP -19; Basic Attack 128, Mastery level 5
16MP -20; Basic Attack 45 on 3 enemies, Mastery level 5MP -20; Basic Attack 130, Mastery level 5
17MP -20; Basic Attack 46 on 3 enemies, Mastery level 5MP -20; Basic Attack 132, Mastery level 5
18MP -21; Basic Attack 47 on 3 enemies, Mastery level 6MP -21; Basic Attack 134, Mastery level 6
19MP -21; Basic Attack 48 on 3 enemies, Mastery level 6MP -21; Basic Attack 136, Mastery level 6
20MP -22; Basic Attack 49 on 3 enemies, Mastery level 6MP -22; Basic Attack 138, Mastery level 6
21MP -22; Basic Attack 50 on 3 enemies, Mastery level 7MP -22; Basic Attack 140, Mastery level 7
22MP -23; Basic Attack 51 on 3 enemies, Mastery level 7MP -23; Basic Attack 142, Mastery level 7
23MP -23; Basic Attack 52 on 3 enemies, Mastery level 7MP -23; Basic Attack 144, Mastery level 7
24MP -24; Basic Attack 53 on 3 enemies, Mastery level 8MP -24; Basic Attack 146, Mastery level 8
25MP -24; Basic Attack 54 on 3 enemies, Mastery level 8MP -24; Basic Attack 148, Mastery level 8
26MP -25; Basic Attack 55 on 3 enemies, Mastery level 8MP -25; Basic Attack 150, Mastery level 8
27MP -25; Basic Attack 56 on 3 enemies, Mastery level 9MP -25; Basic Attack 152, Mastery level 9
28MP -26; Basic Attack 57 on 3 enemies, Mastery level 9MP -26; Basic Attack 154, Mastery level 9
29MP -26; Basic Attack 58 on 3 enemies, Mastery level 9MP -26; Basic Attack 156, Mastery level 9
30MP -28; Basic Attack 60 on 3 enemies, Mastery level 10MP -28; Basic Attack 160, Mastery level 10
Description text

Attacks monsters by firing holy arrows. Very effective against the undead or devil-based monsters.

Attacks a monster by firing a holy arrow. Very effective against the undead or devil-based monsters.

Bowman (Archer)

Power KnockbackArcher (1st job)

  • Duration (data field): 1500 → none
  • Range (data field): 130 at Lv 1 to 150 at Lv 15 → 30 at Lv 1 to 90 at Lv 15
LvCOT2Grand Launch
1MP -12; Damage 105%, knockback 2 enemies by 130MP -12; Damage 105%, Knockbacks up to 2 enemies by 140; Range +30
15MP -8; Damage 180%, knockback 4 enemies by 150MP -8; Damage 180%, Knockbacks up to 4 enemies by 200; Range +90
All 15 changed levels
LvCOT2Grand Launch
1MP -12; Damage 105%, knockback 2 enemies by 130MP -12; Damage 105%, Knockbacks up to 2 enemies by 140; Range +30
2MP -12; Damage 110%, knockback 2 enemies by 130MP -12; Damage 110%, Knockbacks up to 2 enemies by 140; Range +30
3MP -11; Damage 115%, knockback 2 enemies by 130MP -11; Damage 115%, Knockbacks up to 2 enemies by 140; Range +30
4MP -11; Damage 120%, knockback 2 enemies by 130MP -11; Damage 120%, Knockbacks up to 2 enemies by 140; Range +30
5MP -11; Damage 125%, knockback 2 enemies by 130MP -11; Damage 125%, Knockbacks up to 2 enemies by 140; Range +30
6MP -11; Damage 130%, knockback 2 enemies by 130MP -11; Damage 130%, Knockbacks up to 2 enemies by 140; Range +30
7MP -10; Damage 135%, knockback 2 enemies by 130MP -10; Damage 135%, Knockbacks up to 2 enemies by 140; Range +30
8MP -10; Damage 140%, knockback 3 enemies by 140MP -10; Damage 140%, Knockbacks up to 3 enemies by 170; Range +60
9MP -10; Damage 145%, knockback 3 enemies by 140MP -10; Damage 145%, Knockbacks up to 3 enemies by 170; Range +60
10MP -10; Damage 150%, knockback 3 enemies by 140MP -10; Damage 150%, Knockbacks up to 3 enemies by 170; Range +60
11MP -9; Damage 155%, knockback 3 enemies by 140MP -9; Damage 155%, Knockbacks up to 3 enemies by 170; Range +60
12MP -9; Damage 160%, knockback 3 enemies by 140MP -9; Damage 160%, Knockbacks up to 3 enemies by 170; Range +60
13MP -9; Damage 165%, knockback 3 enemies by 140MP -9; Damage 165%, Knockbacks up to 3 enemies by 170; Range +60
14MP -9; Damage 170%, knockback 3 enemies by 140MP -9; Damage 170%, Knockbacks up to 3 enemies by 170; Range +60
15MP -8; Damage 180%, knockback 4 enemies by 150MP -8; Damage 180%, Knockbacks up to 4 enemies by 200; Range +90

Bow MasteryHunter (2nd job)

LvCOT2Grand Launch
1Bow Mastery level 1, Evasion +1Bow Mastery level 1, Critical Rate +1%, Speed +1
20Bow Mastery level 10, Evasion +20Bow Mastery level 10, Critical Rate +10%, Speed +10
All 20 changed levels
LvCOT2Grand Launch
1Bow Mastery level 1, Evasion +1Bow Mastery level 1, Critical Rate +1%, Speed +1
2Bow Mastery level 1, Evasion +2Bow Mastery level 1, Critical Rate +1%, Speed +2
3Bow Mastery level 1, Evasion +3Bow Mastery level 1, Critical Rate +2%, Speed +2
4Bow Mastery level 2, Evasion +4Bow Mastery level 2, Critical Rate +2%, Speed +2
5Bow Mastery level 2, Evasion +5Bow Mastery level 2, Critical Rate +2%, Speed +3
6Bow Mastery level 3, Evasion +6Bow Mastery level 3, Critical Rate +3%, Speed +3
7Bow Mastery level 3, Evasion +7Bow Mastery level 3, Critical Rate +3%, Speed +4
8Bow Mastery level 4, Evasion +8Bow Mastery level 4, Critical Rate +4%, Speed +4
9Bow Mastery level 4, Evasion +9Bow Mastery level 4, Critical Rate +4%, Speed +5
10Bow Mastery level 5, Evasion +10Bow Mastery level 5, Critical Rate +5%, Speed +5
11Bow Mastery level 5, Evasion +11Bow Mastery level 5, Critical Rate +5%, Speed +6
12Bow Mastery level 6, Evasion +12Bow Mastery level 6, Critical Rate +6%, Speed +6
13Bow Mastery level 6, Evasion +13Bow Mastery level 6, Critical Rate +6%, Speed +7
14Bow Mastery level 7, Evasion +14Bow Mastery level 7, Critical Rate +7%, Speed +7
15Bow Mastery level 7, Evasion +15Bow Mastery level 7, Critical Rate +7%, Speed +8
16Bow Mastery level 8, Evasion +16Bow Mastery level 8, Critical Rate +8%, Speed +8
17Bow Mastery level 8, Evasion +17Bow Mastery level 8, Critical Rate +8%, Speed +9
18Bow Mastery level 9, Evasion +18Bow Mastery level 9, Critical Rate +9%, Speed +9
19Bow Mastery level 9, Evasion +19Bow Mastery level 9, Critical Rate +9%, Speed +10
20Bow Mastery level 10, Evasion +20Bow Mastery level 10, Critical Rate +10%, Speed +10
Description text

Increases Bow Mastery and Evasion. This effect only applies when a bow is equipped.

Increases Bow Mastery, Critical Rate, and Movement Speed. This effect only applies when a bow is equipped.

Final Attack: BowHunter (2nd job)

  • Max targets: none → 3
  • Hits: none → 1
  • Duration (data field): none → 60
LvCOT2Grand Launch
120% success rate, Final Attack with bow damage 60% to up to 3 enemies25% trigger rate; MP -12; Final Attack with damage 90% to up to 3 enemies
3050% success rate, Final Attack with bow damage 90% to up to 3 enemies25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies
All 30 changed levels
LvCOT2Grand Launch
120% success rate, Final Attack with bow damage 60% to up to 3 enemies25% trigger rate; MP -12; Final Attack with damage 90% to up to 3 enemies
221% success rate, Final Attack with bow damage 61% to up to 3 enemies25% trigger rate; MP -13; Final Attack with damage 91% to up to 3 enemies
322% success rate, Final Attack with bow damage 62% to up to 3 enemies25% trigger rate; MP -13; Final Attack with damage 92% to up to 3 enemies
423% success rate, Final Attack with bow damage 63% to up to 3 enemies25% trigger rate; MP -13; Final Attack with damage 93% to up to 3 enemies
524% success rate, Final Attack with bow damage 64% to up to 3 enemies25% trigger rate; MP -13; Final Attack with damage 94% to up to 3 enemies
625% success rate, Final Attack with bow damage 65% to up to 3 enemies25% trigger rate; MP -14; Final Attack with damage 95% to up to 3 enemies
726% success rate, Final Attack with bow damage 66% to up to 3 enemies25% trigger rate; MP -14; Final Attack with damage 96% to up to 3 enemies
827% success rate, Final Attack with bow damage 67% to up to 3 enemies25% trigger rate; MP -14; Final Attack with damage 97% to up to 3 enemies
928% success rate, Final Attack with bow damage 68% to up to 3 enemies25% trigger rate; MP -14; Final Attack with damage 98% to up to 3 enemies
1029% success rate, Final Attack with bow damage 69% to up to 3 enemies25% trigger rate; MP -15; Final Attack with damage 99% to up to 3 enemies
1130% success rate, Final Attack with bow damage 70% to up to 3 enemies25% trigger rate; MP -15; Final Attack with damage 100% to up to 3 enemies
1231% success rate, Final Attack with bow damage 71% to up to 3 enemies25% trigger rate; MP -15; Final Attack with damage 101% to up to 3 enemies
1332% success rate, Final Attack with bow damage 72% to up to 3 enemies25% trigger rate; MP -15; Final Attack with damage 102% to up to 3 enemies
1433% success rate, Final Attack with bow damage 73% to up to 3 enemies25% trigger rate; MP -16; Final Attack with damage 103% to up to 3 enemies
1534% success rate, Final Attack with bow damage 74% to up to 3 enemies25% trigger rate; MP -16; Final Attack with damage 104% to up to 3 enemies
1635% success rate, Final Attack with bow damage 75% to up to 3 enemies25% trigger rate; MP -16; Final Attack with damage 105% to up to 3 enemies
1736% success rate, Final Attack with bow damage 76% to up to 3 enemies25% trigger rate; MP -16; Final Attack with damage 106% to up to 3 enemies
1837% success rate, Final Attack with bow damage 77% to up to 3 enemies25% trigger rate; MP -17; Final Attack with damage 107% to up to 3 enemies
1938% success rate, Final Attack with bow damage 78% to up to 3 enemies25% trigger rate; MP -17; Final Attack with damage 108% to up to 3 enemies
2039% success rate, Final Attack with bow damage 79% to up to 3 enemies25% trigger rate; MP -17; Final Attack with damage 109% to up to 3 enemies
2140% success rate, Final Attack with bow damage 80% to up to 3 enemies25% trigger rate; MP -17; Final Attack with damage 110% to up to 3 enemies
2241% success rate, Final Attack with bow damage 81% to up to 3 enemies25% trigger rate; MP -18; Final Attack with damage 111% to up to 3 enemies
2342% success rate, Final Attack with bow damage 82% to up to 3 enemies25% trigger rate; MP -18; Final Attack with damage 112% to up to 3 enemies
2443% success rate, Final Attack with bow damage 83% to up to 3 enemies25% trigger rate; MP -18; Final Attack with damage 113% to up to 3 enemies
2544% success rate, Final Attack with bow damage 84% to up to 3 enemies25% trigger rate; MP -18; Final Attack with damage 114% to up to 3 enemies
2645% success rate, Final Attack with bow damage 85% to up to 3 enemies25% trigger rate; MP -19; Final Attack with damage 115% to up to 3 enemies
2746% success rate, Final Attack with bow damage 86% to up to 3 enemies25% trigger rate; MP -19; Final Attack with damage 116% to up to 3 enemies
2847% success rate, Final Attack with bow damage 87% to up to 3 enemies25% trigger rate; MP -19; Final Attack with damage 117% to up to 3 enemies
2948% success rate, Final Attack with bow damage 88% to up to 3 enemies25% trigger rate; MP -19; Final Attack with damage 118% to up to 3 enemies
3050% success rate, Final Attack with bow damage 90% to up to 3 enemies25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies
Description text

While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it.

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a bow.

Arrow BombHunter (2nd job)

  • Name: Arrow Bomb: Bow → Arrow Bomb
  • Max targets: 4 → 6
LvCOT2Grand Launch
1MP -14; Stun chance 30% for 2 sec, damage 80%MP -14; Stun chance 30% for 2 sec, damage 70%
30MP -28; Stun chance 60% for 3 sec, damage 140%MP -28; Stun chance 60% for 2 sec, damage 130%
All 30 changed levels
LvCOT2Grand Launch
1MP -14; Stun chance 30% for 2 sec, damage 80%MP -14; Stun chance 30% for 2 sec, damage 70%
2MP -14; Stun chance 31% for 2 sec, damage 82%MP -14; Stun chance 31% for 2 sec, damage 72%
3MP -14; Stun chance 32% for 2 sec, damage 84%MP -14; Stun chance 32% for 2 sec, damage 74%
4MP -15; Stun chance 33% for 2 sec, damage 86%MP -15; Stun chance 33% for 2 sec, damage 76%
5MP -15; Stun chance 34% for 2 sec, damage 88%MP -15; Stun chance 34% for 2 sec, damage 78%
6MP -16; Stun chance 35% for 2 sec, damage 90%MP -16; Stun chance 35% for 2 sec, damage 80%
7MP -16; Stun chance 36% for 2 sec, damage 92%MP -16; Stun chance 36% for 2 sec, damage 82%
8MP -17; Stun chance 37% for 2 sec, damage 94%MP -17; Stun chance 37% for 2 sec, damage 84%
9MP -17; Stun chance 38% for 2 sec, damage 96%MP -17; Stun chance 38% for 2 sec, damage 86%
10MP -18; Stun chance 39% for 2 sec, damage 98%MP -18; Stun chance 39% for 2 sec, damage 88%
11MP -18; Stun chance 40% for 2 sec, damage 100%MP -18; Stun chance 40% for 2 sec, damage 90%
12MP -19; Stun chance 41% for 2 sec, damage 102%MP -19; Stun chance 41% for 2 sec, damage 92%
13MP -19; Stun chance 42% for 2 sec, damage 104%MP -19; Stun chance 42% for 2 sec, damage 94%
14MP -20; Stun chance 43% for 2 sec, damage 106%MP -20; Stun chance 43% for 2 sec, damage 96%
15MP -20; Stun chance 44% for 2 sec, damage 108%MP -20; Stun chance 44% for 2 sec, damage 98%
16MP -21; Stun chance 45% for 3 sec, damage 110%MP -21; Stun chance 45% for 2 sec, damage 100%
17MP -21; Stun chance 46% for 3 sec, damage 112%MP -21; Stun chance 46% for 2 sec, damage 102%
18MP -22; Stun chance 47% for 3 sec, damage 114%MP -22; Stun chance 47% for 2 sec, damage 104%
19MP -22; Stun chance 48% for 3 sec, damage 116%MP -22; Stun chance 48% for 2 sec, damage 106%
20MP -23; Stun chance 49% for 3 sec, damage 118%MP -23; Stun chance 49% for 2 sec, damage 108%
21MP -23; Stun chance 50% for 3 sec, damage 120%MP -23; Stun chance 50% for 2 sec, damage 110%
22MP -24; Stun chance 51% for 3 sec, damage 122%MP -24; Stun chance 51% for 2 sec, damage 112%
23MP -24; Stun chance 52% for 3 sec, damage 124%MP -24; Stun chance 52% for 2 sec, damage 114%
24MP -25; Stun chance 53% for 3 sec, damage 126%MP -25; Stun chance 53% for 2 sec, damage 116%
25MP -25; Stun chance 54% for 3 sec, damage 128%MP -25; Stun chance 54% for 2 sec, damage 118%
26MP -26; Stun chance 55% for 3 sec, damage 130%MP -26; Stun chance 55% for 2 sec, damage 120%
27MP -26; Stun chance 56% for 3 sec, damage 132%MP -26; Stun chance 56% for 2 sec, damage 122%
28MP -27; Stun chance 57% for 3 sec, damage 134%MP -27; Stun chance 57% for 2 sec, damage 124%
29MP -27; Stun chance 58% for 3 sec, damage 136%MP -27; Stun chance 58% for 2 sec, damage 126%
30MP -28; Stun chance 60% for 3 sec, damage 140%MP -28; Stun chance 60% for 2 sec, damage 130%
Description text

Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain success rate. Can't attack more than 4 at once, and it only works with a bow equipped.

Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain trigger rate. Can't attack more than 6 at once, and it only works with a bow equipped.

Crossbow MasteryCrossbowman (2nd job)

LvCOT2Grand Launch
1Crossbow Mastery level 1, 1% chance to ignore enemy Weapon Def.Crossbow Mastery level 1, Critical Damage +1%same numbers, new text
20Crossbow Mastery level 10, 20% chance to ignore enemy Weapon Def.Crossbow Mastery level 10, Critical Damage +20%same numbers, new text
All 20 changed levels
LvCOT2Grand Launch
1Crossbow Mastery level 1, 1% chance to ignore enemy Weapon Def.Crossbow Mastery level 1, Critical Damage +1%same numbers, new text
2Crossbow Mastery level 1, 2% chance to ignore enemy Weapon Def.Crossbow Mastery level 1, Critical Damage +2%same numbers, new text
3Crossbow Mastery level 1, 3% chance to ignore enemy Weapon Def.Crossbow Mastery level 1, Critical Damage +3%same numbers, new text
4Crossbow Mastery level 2, 4% chance to ignore enemy Weapon Def.Crossbow Mastery level 2, Critical Damage +4%same numbers, new text
5Crossbow Mastery level 2, 5% chance to ignore enemy Weapon Def.Crossbow Mastery level 2, Critical Damage +5%same numbers, new text
6Crossbow Mastery level 3, 6% chance to ignore enemy Weapon Def.Crossbow Mastery level 3, Critical Damage +6%same numbers, new text
7Crossbow Mastery level 3, 7% chance to ignore enemy Weapon Def.Crossbow Mastery level 3, Critical Damage +7%same numbers, new text
8Crossbow Mastery level 4, 8% chance to ignore enemy Weapon Def.Crossbow Mastery level 4, Critical Damage +8%same numbers, new text
9Crossbow Mastery level 4, 9% chance to ignore enemy Weapon Def.Crossbow Mastery level 4, Critical Damage +9%same numbers, new text
10Crossbow Mastery level 5, 10% chance to ignore enemy Weapon Def.Crossbow Mastery level 5, Critical Damage +10%same numbers, new text
11Crossbow Mastery level 5, 11% chance to ignore enemy Weapon Def.Crossbow Mastery level 5, Critical Damage +11%same numbers, new text
12Crossbow Mastery level 6, 12% chance to ignore enemy Weapon Def.Crossbow Mastery level 6, Critical Damage +12%same numbers, new text
13Crossbow Mastery level 6, 13% chance to ignore enemy Weapon Def.Crossbow Mastery level 6, Critical Damage +13%same numbers, new text
14Crossbow Mastery level 7, 14% chance to ignore enemy Weapon Def.Crossbow Mastery level 7, Critical Damage +14%same numbers, new text
15Crossbow Mastery level 7, 15% chance to ignore enemy Weapon Def.Crossbow Mastery level 7, Critical Damage +15%same numbers, new text
16Crossbow Mastery level 8, 16% chance to ignore enemy Weapon Def.Crossbow Mastery level 8, Critical Damage +16%same numbers, new text
17Crossbow Mastery level 8, 17% chance to ignore enemy Weapon Def.Crossbow Mastery level 8, Critical Damage +17%same numbers, new text
18Crossbow Mastery level 9, 18% chance to ignore enemy Weapon Def.Crossbow Mastery level 9, Critical Damage +18%same numbers, new text
19Crossbow Mastery level 9, 19% chance to ignore enemy Weapon Def.Crossbow Mastery level 9, Critical Damage +19%same numbers, new text
20Crossbow Mastery level 10, 20% chance to ignore enemy Weapon Def.Crossbow Mastery level 10, Critical Damage +20%same numbers, new text
Description text

Increases Crossbow Mastery and gives a chance to deal damage that ignores the target's Weapon Def. This effect only applies when a crossbow is equipped.

Increases Crossbow Mastery and Critical Damage. It only applies when a crossbow is equipped.

Final Attack: CrossbowCrossbowman (2nd job)

  • Max targets: none → 1
  • Hits: none → 1
  • Duration (data field): none → 60
LvCOT2Grand Launch
120% success rate, Final Attack with crossbow damage 220%25% trigger rate; MP -12; Final Attack with damage 270%
3050% success rate, Final Attack with crossbow damage 250%25% trigger rate; MP -20; Final Attack with damage 360%
All 30 changed levels
LvCOT2Grand Launch
120% success rate, Final Attack with crossbow damage 220%25% trigger rate; MP -12; Final Attack with damage 270%
221% success rate, Final Attack with crossbow damage 221%25% trigger rate; MP -13; Final Attack with damage 273%
322% success rate, Final Attack with crossbow damage 222%25% trigger rate; MP -13; Final Attack with damage 276%
423% success rate, Final Attack with crossbow damage 223%25% trigger rate; MP -13; Final Attack with damage 279%
524% success rate, Final Attack with crossbow damage 224%25% trigger rate; MP -13; Final Attack with damage 282%
625% success rate, Final Attack with crossbow damage 225%25% trigger rate; MP -14; Final Attack with damage 285%
726% success rate, Final Attack with crossbow damage 226%25% trigger rate; MP -14; Final Attack with damage 288%
827% success rate, Final Attack with crossbow damage 227%25% trigger rate; MP -14; Final Attack with damage 291%
928% success rate, Final Attack with crossbow damage 228%25% trigger rate; MP -14; Final Attack with damage 294%
1029% success rate, Final Attack with crossbow damage 229%25% trigger rate; MP -15; Final Attack with damage 297%
1130% success rate, Final Attack with crossbow damage 230%25% trigger rate; MP -15; Final Attack with damage 300%
1231% success rate, Final Attack with crossbow damage 231%25% trigger rate; MP -15; Final Attack with damage 303%
1332% success rate, Final Attack with crossbow damage 232%25% trigger rate; MP -15; Final Attack with damage 306%
1433% success rate, Final Attack with crossbow damage 233%25% trigger rate; MP -16; Final Attack with damage 309%
1534% success rate, Final Attack with crossbow damage 234%25% trigger rate; MP -16; Final Attack with damage 312%
1635% success rate, Final Attack with crossbow damage 235%25% trigger rate; MP -16; Final Attack with damage 315%
1736% success rate, Final Attack with crossbow damage 236%25% trigger rate; MP -16; Final Attack with damage 318%
1837% success rate, Final Attack with crossbow damage 237%25% trigger rate; MP -17; Final Attack with damage 321%
1938% success rate, Final Attack with crossbow damage 238%25% trigger rate; MP -17; Final Attack with damage 324%
2039% success rate, Final Attack with crossbow damage 239%25% trigger rate; MP -17; Final Attack with damage 327%
2140% success rate, Final Attack with crossbow damage 240%25% trigger rate; MP -17; Final Attack with damage 330%
2241% success rate, Final Attack with crossbow damage 241%25% trigger rate; MP -18; Final Attack with damage 333%
2342% success rate, Final Attack with crossbow damage 242%25% trigger rate; MP -18; Final Attack with damage 336%
2443% success rate, Final Attack with crossbow damage 243%25% trigger rate; MP -18; Final Attack with damage 339%
2544% success rate, Final Attack with crossbow damage 244%25% trigger rate; MP -18; Final Attack with damage 342%
2645% success rate, Final Attack with crossbow damage 245%25% trigger rate; MP -19; Final Attack with damage 345%
2746% success rate, Final Attack with crossbow damage 246%25% trigger rate; MP -19; Final Attack with damage 348%
2847% success rate, Final Attack with crossbow damage 247%25% trigger rate; MP -19; Final Attack with damage 351%
2948% success rate, Final Attack with crossbow damage 248%25% trigger rate; MP -19; Final Attack with damage 354%
3050% success rate, Final Attack with crossbow damage 250%25% trigger rate; MP -20; Final Attack with damage 360%
Description text

While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a crossbow is equipped. Using the skill activates the effect, and using it again deactivates it.

Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a crossbow.

Iron ArrowCrossbowman (2nd job)

  • Name: Iron Arrow: Crossbow → Iron Arrow
  • Max targets: 4 → 6
Description text

Attacks up to 4 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster.

Attacks up to 6 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster.

Thief (Rogue)

StealBandit (2nd job)

  • Duration (data field): 30 → 60
LvCOT2Grand Launch
1MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 30 secMP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 60 sec
30MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 30 secMP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec
All 30 changed levels
LvCOT2Grand Launch
1MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 30 secMP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 60 sec
2MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 30 secMP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 60 sec
3MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 30 secMP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 60 sec
4MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 30 secMP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 60 sec
5MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 30 secMP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 60 sec
6MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 30 secMP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 60 sec
7MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 30 secMP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 60 sec
8MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 30 secMP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 60 sec
9MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 30 secMP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 60 sec
10MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 30 secMP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 60 sec
11MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 30 secMP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 60 sec
12MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 30 secMP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 60 sec
13MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 30 secMP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 60 sec
14MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 30 secMP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 60 sec
15MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 30 secMP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 60 sec
16MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 30 secMP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 60 sec
17MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 30 secMP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 60 sec
18MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 30 secMP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 60 sec
19MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 30 secMP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 60 sec
20MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 30 secMP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 60 sec
21MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 30 secMP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 60 sec
22MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 30 secMP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 60 sec
23MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 30 secMP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 60 sec
24MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 30 secMP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 60 sec
25MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 30 secMP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 60 sec
26MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 30 secMP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 60 sec
27MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 30 secMP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 60 sec
28MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 30 secMP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 60 sec
29MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 30 secMP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 60 sec
30MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 30 secMP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec
Description text

Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once per monster and can be attempted until successful.

Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 60 seconds. Stealing works only once per monster and can be attempted until successful.

Description text only

These 23 skills have the same max level, prerequisite and stats per level as in COT2. Only the tooltip description was rewritten (some now spell out the attack range).

Power Strike · Warrior

Use MP to deliver a killer blow to a single monster with your weapon.

Consumes MP to deliver a lethal blow to a single enemy with your weapon. Skill page

Fighter Sword Booster · Fighter

Uses HP and MP to temporarily increase the Attack Speed of the equipped sword. It only applies when a one-handed or two-handed sword is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped sword. Only applies when equipped with a one-handed or two-handed sword. Skill page

Axe Booster · Fighter

Uses HP and MP to temporarily increase the Attack Speed of the equipped axe. It only applies when a one-handed or a two-handed axe is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped axe. Only applies when equipped with a one-handed or two-handed axe. Skill page

Page Sword Booster · Page

Uses HP and MP to temporarily increase the Attack Speed of the equipped sword. It only applies when a one-handed or two-handed sword is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped sword. Only applies when equipped with a one-handed or two-handed sword. Skill page

Blunt Weapon Booster · Page

Uses HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. It only applies when a one-handed or two-handed blunt weapon is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. Only applies when equipped with a one-handed or two-handed blunt weapon. Skill page

Spear Booster · Spearman

Uses HP and MP to temporarily increase the Attack Speed of the equipped spear. It only applies when a spear is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped spear. Only applies when equipped with a spear. Skill page

Polearm Booster · Spearman

Uses HP and MP to temporarily increase the Attack Speed of the equipped polearm. It only applies when a polearm is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped polearm. Only applies when equipped with a polearm. Skill page

Magic Guard · Magician

Replaces a portion of incoming damage with MP instead of HP. If MP reaches 0, all damage is received as HP damage. The effect is activated when used and deactivated when used again.

Replaces a portion of damage taken with MP instead of HP. If MP reaches 0, all damage is taken as HP. Press the key again to deactivate the effect. Skill page

Magic Armor · Magician

Temporarily boosts Weapon Def. and Magic Def. by concentrating magic into your armor.

Temporarily increases Weapon Def. and Magic Def. by concentrating magic into your armor. Skill page

Energy Bolt · Magician

Use MP to attack one enemy. The higher the Mastery, the lower the damage variation.

Consumes MP to attack a single enemy within 350 range in front. The higher the Mastery, the lower the damage variation. Skill page

Magic Claw · Magician

Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation.

Consumes MP to attack a single enemy within 300 range in front twice. The higher the Mastery, the lower the damage variation. Skill page

F/P Wizard Slow · F/P Wizard

Temporarily slows down the movement of up to 6 monsters. Cannot be used on monsters that are already affected.

Temporarily slows down the movement speed and evasion of up to 6 monsters. Cannot be used on monsters that are already affected. Skill page

I/L Wizard Slow · I/L Wizard

Temporarily slows down the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.

Temporarily slows down the movement speed and evasion of up to 6 monsters. Cannot be used on monsters that are already affected. Skill page

Arrow Blow · Archer

Fires an arrow with authority. Applies more damage than usual.

Fires an arrow with power at a single enemy within 350 range in front. Deals more damage than usual. Skill page

Double Shot · Archer

Fires two arrows at once to attack up to two enemies.

Consumes 2 arrows to attack up to 2 enemies within 300 range in front. Skill page

Bow Booster · Hunter

Uses HP and MP to temporarily increase the Attack Speed of the equipped bow. It only applies when a bow is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped bow. Only applies when equipped with a bow. Skill page

Crossbow Booster · Crossbowman

Uses HP and MP to temporarily increase the Attack Speed of the equipped crossbow. It only applies when a crossbow is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped crossbow. Only applies when equipped with a crossbow. Skill page

Dark Sight · Rogue

Use MP to hide behind the shadows. Can't be attacked, and can't attack either. The effect is activated when used and deactivated when used again.

Consumes MP to hide in the shadows. Cannot be attacked and cannot attack while hidden. Press the key again to deactivate the effect. Skill page

Double Stab · Rogue

Use MP to quickly stab a monster twice in one turn using a dagger.

Consumes MP to quickly stab a monster twice using a dagger. Skill page

Lucky Seven · Rogue

Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.

Consumes MP to throw 2 throwing stars at a single enemy within 200 range in front, dealing powerful damage based on LUK. Attacks based on LUK regardless of Claw Mastery. Skill page

Claw Booster · Assassin

Uses HP and MP to temporarily increase the Attack Speed of the equipped claw. It only applies when the character is equipped with a claw and throwing stars.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped claw. Only applies when equipped with a claw. Skill page

Drain · Assassin

Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy.

Absorbs some of the damage dealt to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Skill page

Dagger Booster · Bandit

Uses HP and MP to temporarily increase the Attack Speed of the equipped dagger. It only applies when a dagger is equipped.

Consumes HP and MP to temporarily increase the Attack Speed of the equipped dagger. Only applies when equipped with a dagger. Skill page

In COT2, not at launch

70 skills from the test client aren't in the Grand Launch data. All of them are 3rd job skills, which testers could try in COT2; Classic World launched with 1st and 2nd job only (is there 3rd job?).

3rd jobSkills in COT2
CrusaderImproved MP Recovery, Combo Attack, Panic, Coma, Shout, Armor Crash, Power Guard
White KnightImproved MP Recovery, Charged Blow, Fire Charge, Ice Charge, Lightning Charge, Elemental Crash, Power Guard
Dragon KnightPartial Resistance, Piercing Crusher, Dragon Fury, Dragon Roar, Power Crash, Dragon Blood, Hyper Body
F/P MageElemental Resistance, Element Amplification, Explosion, Poison Mist, Element Composition, Seal, Spell Booster
I/L MageElemental Resistance, Element Amplification, Ice Strike, Thunder Spear, Element Composition, Seal, Spell Booster
PriestElemental Resistance, Dispel, Mystic Door, Holy Symbol, Shining Ray, Doom, Summon Dragon
RangerMortal Blow, Puppet, Inferno, Arrow Rain, Strafe, Silver Hawk, Wind Step
SniperMortal Blow, Puppet, Blizzard, Arrow Eruption, Strafe, Golden Eagle, Evasion Step
HermitClaw Guard, Meso Saver, Shadow Partner, Shadow Web, Shadow Meso, Avenger, Flash Jump
Chief BanditChakra, Meso Guard, Assaulter, Band of Thieves, Pickpocket, Meso Explosion, Flash Jump

How we built this: we diffed the two skill files skill by skill (matched by skill ID): max level, prerequisite, targets, hits, cooldown, the duration and range fields, the name, and the game's text for every level. Text rows marked same numbers, new text keep the same numbers but can still describe a different effect, so read them. Duration and range are raw data fields and the game doesn't say their units. Visual metadata (icons, hitbox labels) isn't compared.

FAQ

Which builds does this page compare?

Closed Online Test 2 (the datamine's "cot2" archive, dated 2026-08-11, i.e. the test client after the August 11 maintenance) against the Grand Launch v1.0.0 client that went live on October 21, 2026. Both are read from the game files, not from patch notes.

Did Slash Blast and Rush get buffed for launch?

Both hit more monsters now: Slash Blast went from 4 to 6 max targets, and Rush from 4 to 6. Slash Blast also costs more HP and MP per use; check the level tables for the exact numbers.

Why are 3rd job skills missing?

The Closed Online Test 2 client included 70 3rd job skills that testers could try. Classic World launched with 1st and 2nd job only, so those skills aren't in the Grand Launch skill data.

Were any skills added at launch?

No. All 93 launch skills already existed in the Closed Online Test 2 client.

Sources: OSMS datamine skill files for Closed Online Test 2 (archive dated 2026-08-11) and Grand Launch v1.0.0 (2026-10-21). Names and game content © Nexon, used for informational purposes.