31 of the 93 launch skills play differently than they did in Closed Online Test 2: different numbers, more targets, a reworked effect or a new name. Another 23 only had their tooltip text reworded, no new skills were added, and the 70 3rd job skills from the test are gone because Classic World launched without 3rd job. Biggest themes: Slash Blast, Rush, Poison Breath, Arrow Bomb and Iron Arrow now hit up to 6 monsters instead of 4, every Final Attack moved to a 25% trigger rate with an MP cost and higher damage, Holy Arrow became single-target, and several Mastery passives swapped their bonus.
What's compared: Closed Online Test 2 (August 2026 test client, as archived by the OSMS datamine on 2026-08-11, after the August 11 maintenance) vs Grand Launch (v1.0.0) (the live client since October 21, 2026). Both sides are the game files themselves. Founder's Access patches (October 8 and 15) sit between the two, so a change here may have landed in any of them; we don't guess which. Patch dates: Classic World patch history.
At a glance
| Skill | Job | What changed |
|---|---|---|
| Improved HP Recovery | Warrior | every level's stats |
| Iron Body | Warrior | every level's stats |
| Slash Blast | Warrior | Max targets 4 → 6 · every level's stats |
| Sword Mastery | Fighter | every level's stats |
| Final Attack: Sword | Fighter | Max targets none → 3 · Hits none → 1 · Duration none → 60 · Range none → 130 at Lv 1 to 150 at Lv 30 · every level's stats |
| Final Attack: Axe | Fighter | Max targets none → 3 · Hits none → 1 · Duration none → 60 · Range none → 130 at Lv 1 to 150 at Lv 30 · every level's stats |
| Rush | Fighter | Max targets 4 → 6 · Cooldown 1 → 2 · every level's stats |
| Sword Mastery | Page | every level's stats |
| Blunt Weapon Mastery | Page | every level's stats |
| Final Attack: Sword | Page | Max targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats |
| Final Attack: Blunt Weapon | Page | Max targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats |
| Rush | Page | Max targets 4 → 6 · Cooldown 1 → 2 · every level's stats |
| Spear Mastery | Spearman | every level's stats |
| Final Attack: Spear | Spearman | Max targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats |
| Final Attack: Polearm | Spearman | Max targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats |
| Rush | Spearman | Max targets 4 → 6 · Cooldown 1 → 2 · every level's stats |
| Improved MP Recovery | Magician | every level's stats |
| Poison Breath | F/P Wizard | Max targets 4 → 6 |
| Cold Beam | I/L Wizard | Duration 2 at Lv 1 to 3 at Lv 30 → 3 · stats at 29 of 30 levels |
| Heal | Cleric | every level's stats |
| Invincible | Cleric | every level's stats |
| Bless | Cleric | every level's stats |
| Holy Arrow | Cleric | Max targets 3 → 1 · every level's stats |
| Power Knockback | Archer | Duration 1500 → none · Range 130 at Lv 1 to 150 at Lv 15 → 30 at Lv 1 to 90 at Lv 15 · every level's stats |
| Bow Mastery | Hunter | every level's stats |
| Final Attack: Bow | Hunter | Max targets none → 3 · Hits none → 1 · Duration none → 60 · every level's stats |
| Arrow Bomb | Hunter | Name Arrow Bomb: Bow → Arrow Bomb · Max targets 4 → 6 · every level's stats |
| Crossbow Mastery | Crossbowman | every level's stats |
| Final Attack: Crossbow | Crossbowman | Max targets none → 1 · Hits none → 1 · Duration none → 60 · every level's stats |
| Iron Arrow | Crossbowman | Name Iron Arrow: Crossbow → Iron Arrow · Max targets 4 → 6 |
| Steal | Bandit | Duration 30 → 60 · every level's stats |
Warrior
Improved HP RecoveryWarrior (1st job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Regenerates HP every 10 seconds; increases HP recovery from items by 20% | |
| 15 | Regenerates HP every 10 seconds; increases HP recovery from items by 50% |
All 15 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Regenerates HP every 10 seconds; increases HP recovery from items by 20% | |
| 2 | Regenerates HP every 10 seconds; increases HP recovery from items by 22% | |
| 3 | Regenerates HP every 10 seconds; increases HP recovery from items by 24% | |
| 4 | Regenerates HP every 10 seconds; increases HP recovery from items by 26% | |
| 5 | Regenerates HP every 10 seconds; increases HP recovery from items by 28% | |
| 6 | Regenerates HP every 10 seconds; increases HP recovery from items by 30% | |
| 7 | Regenerates HP every 10 seconds; increases HP recovery from items by 32% | |
| 8 | Regenerates HP every 10 seconds; increases HP recovery from items by 34% | |
| 9 | Regenerates HP every 10 seconds; increases HP recovery from items by 36% | |
| 10 | Regenerates HP every 10 seconds; increases HP recovery from items by 38% | |
| 11 | Regenerates HP every 10 seconds; increases HP recovery from items by 40% | |
| 12 | Regenerates HP every 10 seconds; increases HP recovery from items by 42% | |
| 13 | Regenerates HP every 10 seconds; increases HP recovery from items by 44% | |
| 14 | Regenerates HP every 10 seconds; increases HP recovery from items by 46% | |
| 15 | Regenerates HP every 10 seconds; increases HP recovery from items by 50% |
Iron BodyWarrior (1st job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -15; Weapon Def. +20% for 300 sec | |
| 20 | MP -15; Weapon Def. +40% for 600 sec |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -15; Weapon Def. +20% for 300 sec | |
| 2 | MP -15; Weapon Def. +21% for 315 sec | |
| 3 | MP -15; Weapon Def. +22% for 330 sec | |
| 4 | MP -15; Weapon Def. +23% for 345 sec | |
| 5 | MP -15; Weapon Def. +24% for 360 sec | |
| 6 | MP -15; Weapon Def. +25% for 375 sec | |
| 7 | MP -15; Weapon Def. +26% for 390 sec | |
| 8 | MP -15; Weapon Def. +27% for 405 sec | |
| 9 | MP -15; Weapon Def. +28% for 420 sec | |
| 10 | MP -15; Weapon Def. +29% for 435 sec | |
| 11 | MP -15; Weapon Def. +30% for 450 sec | |
| 12 | MP -15; Weapon Def. +31% for 465 sec | |
| 13 | MP -15; Weapon Def. +32% for 480 sec | |
| 14 | MP -15; Weapon Def. +33% for 495 sec | |
| 15 | MP -15; Weapon Def. +34% for 510 sec | |
| 16 | MP -15; Weapon Def. +35% for 525 sec | |
| 17 | MP -15; Weapon Def. +36% for 540 sec | |
| 18 | MP -15; Weapon Def. +37% for 555 sec | |
| 19 | MP -15; Weapon Def. +38% for 570 sec | |
| 20 | MP -15; Weapon Def. +40% for 600 sec |
Slash BlastWarrior (1st job)
- Max targets: 4 → 6
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | HP -8; MP -6; Damage 70%; Range +130 | |
| 20 | HP -16; MP -14; Damage 130%; Range +150 |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | HP -8; MP -6; Damage 70%; Range +130 | |
| 2 | HP -8; MP -6; Damage 73%; Range +130 | |
| 3 | HP -8; MP -6; Damage 76%; Range +130 | |
| 4 | HP -9; MP -7; Damage 79%; Range +130 | |
| 5 | HP -9; MP -7; Damage 82%; Range +130 | |
| 6 | HP -9; MP -7; Damage 85%; Range +130 | |
| 7 | HP -9; MP -7; Damage 88%; Range +130 | |
| 8 | HP -10; MP -8; Damage 91%; Range +130 | |
| 9 | HP -10; MP -8; Damage 94%; Range +130 | |
| 10 | HP -11; MP -9; Damage 97%; Range +130 | |
| 11 | HP -11; MP -9; Damage 100%; Range +150 | |
| 12 | HP -12; MP -10; Damage 103%; Range +150 | |
| 13 | HP -12; MP -10; Damage 106%; Range +150 | |
| 14 | HP -13; MP -11; Damage 109%; Range +150 | |
| 15 | HP -13; MP -11; Damage 112%; Range +150 | |
| 16 | HP -14; MP -12; Damage 115%; Range +150 | |
| 17 | HP -14; MP -12; Damage 118%; Range +150 | |
| 18 | HP -15; MP -13; Damage 121%; Range +150 | |
| 19 | HP -15; MP -13; Damage 124%; Range +150 | |
| 20 | HP -16; MP -14; Damage 130%; Range +150 |
Description text
Use HP and MP to attack up to 4 enemies around you with your weapon.
Consumes HP and MP to attack up to 6 enemies around you with your weapon.
Fighter Sword MasteryFighter (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Sword Mastery level 1, Accuracy +1 | |
| 20 | Sword Mastery level 10, Accuracy +20 |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Sword Mastery level 1, Accuracy +1 | |
| 2 | Sword Mastery level 1, Accuracy +2 | |
| 3 | Sword Mastery level 1, Accuracy +3 | |
| 4 | Sword Mastery level 2, Accuracy +4 | |
| 5 | Sword Mastery level 2, Accuracy +5 | |
| 6 | Sword Mastery level 3, Accuracy +6 | |
| 7 | Sword Mastery level 3, Accuracy +7 | |
| 8 | Sword Mastery level 4, Accuracy +8 | |
| 9 | Sword Mastery level 4, Accuracy +9 | |
| 10 | Sword Mastery level 5, Accuracy +10 | |
| 11 | Sword Mastery level 5, Accuracy +11 | |
| 12 | Sword Mastery level 6, Accuracy +12 | |
| 13 | Sword Mastery level 6, Accuracy +13 | |
| 14 | Sword Mastery level 7, Accuracy +14 | |
| 15 | Sword Mastery level 7, Accuracy +15 | |
| 16 | Sword Mastery level 8, Accuracy +16 | |
| 17 | Sword Mastery level 8, Accuracy +17 | |
| 18 | Sword Mastery level 9, Accuracy +18 | |
| 19 | Sword Mastery level 9, Accuracy +19 | |
| 20 | Sword Mastery level 10, Accuracy +20 |
Description text
Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped.
Increases Sword Mastery and Accuracy. It only applies when a one-handed or two-handed sword is equipped.
Fighter Final Attack: SwordFighter (2nd job)
- Max targets: none → 3
- Hits: none → 1
- Duration (data field): none → 60
- Range (data field): none → 130 at Lv 1 to 150 at Lv 30
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130 | |
| 30 | 25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150 |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130 | |
| 2 | 25% trigger rate; HP -13; MP -11; Final Attack with damage 142% to up to 3 enemies; Range +130 | |
| 3 | 25% trigger rate; HP -13; MP -11; Final Attack with damage 144% to up to 3 enemies; Range +130 | |
| 4 | 25% trigger rate; HP -13; MP -11; Final Attack with damage 146% to up to 3 enemies; Range +130 | |
| 5 | 25% trigger rate; HP -13; MP -11; Final Attack with damage 148% to up to 3 enemies; Range +130 | |
| 6 | 25% trigger rate; HP -14; MP -12; Final Attack with damage 150% to up to 3 enemies; Range +130 | |
| 7 | 25% trigger rate; HP -14; MP -12; Final Attack with damage 152% to up to 3 enemies; Range +130 | |
| 8 | 25% trigger rate; HP -14; MP -12; Final Attack with damage 154% to up to 3 enemies; Range +130 | |
| 9 | 25% trigger rate; HP -14; MP -12; Final Attack with damage 156% to up to 3 enemies; Range +130 | |
| 10 | 25% trigger rate; HP -15; MP -13; Final Attack with damage 158% to up to 3 enemies; Range +130 | |
| 11 | 25% trigger rate; HP -15; MP -13; Final Attack with damage 160% to up to 3 enemies; Range +130 | |
| 12 | 25% trigger rate; HP -15; MP -13; Final Attack with damage 162% to up to 3 enemies; Range +130 | |
| 13 | 25% trigger rate; HP -15; MP -13; Final Attack with damage 164% to up to 3 enemies; Range +130 | |
| 14 | 25% trigger rate; HP -16; MP -14; Final Attack with damage 166% to up to 3 enemies; Range +130 | |
| 15 | 25% trigger rate; HP -16; MP -14; Final Attack with damage 168% to up to 3 enemies; Range +130 | |
| 16 | 25% trigger rate; HP -16; MP -14; Final Attack with damage 170% to up to 3 enemies; Range +150 | |
| 17 | 25% trigger rate; HP -16; MP -14; Final Attack with damage 172% to up to 3 enemies; Range +150 | |
| 18 | 25% trigger rate; HP -17; MP -15; Final Attack with damage 174% to up to 3 enemies; Range +150 | |
| 19 | 25% trigger rate; HP -17; MP -15; Final Attack with damage 176% to up to 3 enemies; Range +150 | |
| 20 | 25% trigger rate; HP -17; MP -15; Final Attack with damage 178% to up to 3 enemies; Range +150 | |
| 21 | 25% trigger rate; HP -17; MP -15; Final Attack with damage 180% to up to 3 enemies; Range +150 | |
| 22 | 25% trigger rate; HP -18; MP -16; Final Attack with damage 182% to up to 3 enemies; Range +150 | |
| 23 | 25% trigger rate; HP -18; MP -16; Final Attack with damage 184% to up to 3 enemies; Range +150 | |
| 24 | 25% trigger rate; HP -18; MP -16; Final Attack with damage 186% to up to 3 enemies; Range +150 | |
| 25 | 25% trigger rate; HP -18; MP -16; Final Attack with damage 188% to up to 3 enemies; Range +150 | |
| 26 | 25% trigger rate; HP -19; MP -17; Final Attack with damage 190% to up to 3 enemies; Range +150 | |
| 27 | 25% trigger rate; HP -19; MP -17; Final Attack with damage 192% to up to 3 enemies; Range +150 | |
| 28 | 25% trigger rate; HP -19; MP -17; Final Attack with damage 194% to up to 3 enemies; Range +150 | |
| 29 | 25% trigger rate; HP -19; MP -17; Final Attack with damage 196% to up to 3 enemies; Range +150 | |
| 30 | 25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150 |
Description text
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it.
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a one-handed or two-handed sword.
Final Attack: AxeFighter (2nd job)
- Max targets: none → 3
- Hits: none → 1
- Duration (data field): none → 60
- Range (data field): none → 130 at Lv 1 to 150 at Lv 30
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130 | |
| 30 | 25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150 |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130 | |
| 2 | 25% trigger rate; HP -13; MP -11; Final Attack with damage 142% to up to 3 enemies; Range +130 | |
| 3 | 25% trigger rate; HP -13; MP -11; Final Attack with damage 144% to up to 3 enemies; Range +130 | |
| 4 | 25% trigger rate; HP -13; MP -11; Final Attack with damage 146% to up to 3 enemies; Range +130 | |
| 5 | 25% trigger rate; HP -13; MP -11; Final Attack with damage 148% to up to 3 enemies; Range +130 | |
| 6 | 25% trigger rate; HP -14; MP -12; Final Attack with damage 150% to up to 3 enemies; Range +130 | |
| 7 | 25% trigger rate; HP -14; MP -12; Final Attack with damage 152% to up to 3 enemies; Range +130 | |
| 8 | 25% trigger rate; HP -14; MP -12; Final Attack with damage 154% to up to 3 enemies; Range +130 | |
| 9 | 25% trigger rate; HP -14; MP -12; Final Attack with damage 156% to up to 3 enemies; Range +130 | |
| 10 | 25% trigger rate; HP -15; MP -13; Final Attack with damage 158% to up to 3 enemies; Range +130 | |
| 11 | 25% trigger rate; HP -15; MP -13; Final Attack with damage 160% to up to 3 enemies; Range +130 | |
| 12 | 25% trigger rate; HP -15; MP -13; Final Attack with damage 162% to up to 3 enemies; Range +130 | |
| 13 | 25% trigger rate; HP -15; MP -13; Final Attack with damage 164% to up to 3 enemies; Range +130 | |
| 14 | 25% trigger rate; HP -16; MP -14; Final Attack with damage 166% to up to 3 enemies; Range +130 | |
| 15 | 25% trigger rate; HP -16; MP -14; Final Attack with damage 168% to up to 3 enemies; Range +130 | |
| 16 | 25% trigger rate; HP -16; MP -14; Final Attack with damage 170% to up to 3 enemies; Range +150 | |
| 17 | 25% trigger rate; HP -16; MP -14; Final Attack with damage 172% to up to 3 enemies; Range +150 | |
| 18 | 25% trigger rate; HP -17; MP -15; Final Attack with damage 174% to up to 3 enemies; Range +150 | |
| 19 | 25% trigger rate; HP -17; MP -15; Final Attack with damage 176% to up to 3 enemies; Range +150 | |
| 20 | 25% trigger rate; HP -17; MP -15; Final Attack with damage 178% to up to 3 enemies; Range +150 | |
| 21 | 25% trigger rate; HP -17; MP -15; Final Attack with damage 180% to up to 3 enemies; Range +150 | |
| 22 | 25% trigger rate; HP -18; MP -16; Final Attack with damage 182% to up to 3 enemies; Range +150 | |
| 23 | 25% trigger rate; HP -18; MP -16; Final Attack with damage 184% to up to 3 enemies; Range +150 | |
| 24 | 25% trigger rate; HP -18; MP -16; Final Attack with damage 186% to up to 3 enemies; Range +150 | |
| 25 | 25% trigger rate; HP -18; MP -16; Final Attack with damage 188% to up to 3 enemies; Range +150 | |
| 26 | 25% trigger rate; HP -19; MP -17; Final Attack with damage 190% to up to 3 enemies; Range +150 | |
| 27 | 25% trigger rate; HP -19; MP -17; Final Attack with damage 192% to up to 3 enemies; Range +150 | |
| 28 | 25% trigger rate; HP -19; MP -17; Final Attack with damage 194% to up to 3 enemies; Range +150 | |
| 29 | 25% trigger rate; HP -19; MP -17; Final Attack with damage 196% to up to 3 enemies; Range +150 | |
| 30 | 25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150 |
Description text
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed axe is equipped. Using the skill activates the effect, and using it again deactivates it.
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a one-handed or two-handed axe.
Fighter RushFighter (2nd job)
- Max targets: 4 → 6
- Cooldown (sec): 1 → 2
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -35; Rush, with 130 in distance; Damage 60% | |
| 20 | MP -15; Rush, with 150 in distance; Damage 80% |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -35; Rush, with 130 in distance; Damage 60% | |
| 2 | MP -34; Rush, with 130 in distance; Damage 61% | |
| 3 | MP -33; Rush, with 130 in distance; Damage 62% | |
| 4 | MP -32; Rush, with 130 in distance; Damage 63% | |
| 5 | MP -31; Rush, with 130 in distance; Damage 64% | |
| 6 | MP -30; Rush, with 130 in distance; Damage 65% | |
| 7 | MP -29; Rush, with 130 in distance; Damage 66% | |
| 8 | MP -28; Rush, with 130 in distance; Damage 67% | |
| 9 | MP -27; Rush, with 130 in distance; Damage 68% | |
| 10 | MP -26; Rush, with 150 in distance; Damage 69% | |
| 11 | MP -25; Rush, with 150 in distance; Damage 70% | |
| 12 | MP -24; Rush, with 150 in distance; Damage 71% | |
| 13 | MP -23; Rush, with 150 in distance; Damage 72% | |
| 14 | MP -22; Rush, with 150 in distance; Damage 73% | |
| 15 | MP -21; Rush, with 150 in distance; Damage 74% | |
| 16 | MP -20; Rush, with 150 in distance; Damage 75% | |
| 17 | MP -19; Rush, with 150 in distance; Damage 76% | |
| 18 | MP -18; Rush, with 150 in distance; Damage 77% | |
| 19 | MP -17; Rush, with 150 in distance; Damage 78% | |
| 20 | MP -15; Rush, with 150 in distance; Damage 80% |
Description text
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec
Page Sword MasteryPage (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Sword Mastery level 1, Accuracy +1 | |
| 20 | Sword Mastery level 10, Accuracy +20 |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Sword Mastery level 1, Accuracy +1 | |
| 2 | Sword Mastery level 1, Accuracy +2 | |
| 3 | Sword Mastery level 1, Accuracy +3 | |
| 4 | Sword Mastery level 2, Accuracy +4 | |
| 5 | Sword Mastery level 2, Accuracy +5 | |
| 6 | Sword Mastery level 3, Accuracy +6 | |
| 7 | Sword Mastery level 3, Accuracy +7 | |
| 8 | Sword Mastery level 4, Accuracy +8 | |
| 9 | Sword Mastery level 4, Accuracy +9 | |
| 10 | Sword Mastery level 5, Accuracy +10 | |
| 11 | Sword Mastery level 5, Accuracy +11 | |
| 12 | Sword Mastery level 6, Accuracy +12 | |
| 13 | Sword Mastery level 6, Accuracy +13 | |
| 14 | Sword Mastery level 7, Accuracy +14 | |
| 15 | Sword Mastery level 7, Accuracy +15 | |
| 16 | Sword Mastery level 8, Accuracy +16 | |
| 17 | Sword Mastery level 8, Accuracy +17 | |
| 18 | Sword Mastery level 9, Accuracy +18 | |
| 19 | Sword Mastery level 9, Accuracy +19 | |
| 20 | Sword Mastery level 10, Accuracy +20 |
Description text
Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped.
Increases Sword Mastery and Accuracy. It only applies when a one-handed or two-handed sword is equipped.
Blunt Weapon MasteryPage (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Blunt Weapon Mastery level 1, Critical Damage +1%same numbers, new text | |
| 20 | Blunt Weapon Mastery level 10, Critical Damage +20%same numbers, new text |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Blunt Weapon Mastery level 1, Critical Damage +1%same numbers, new text | |
| 2 | Blunt Weapon Mastery level 1, Critical Damage +2%same numbers, new text | |
| 3 | Blunt Weapon Mastery level 1, Critical Damage +3%same numbers, new text | |
| 4 | Blunt Weapon Mastery level 2, Critical Damage +4%same numbers, new text | |
| 5 | Blunt Weapon Mastery level 2, Critical Damage +5%same numbers, new text | |
| 6 | Blunt Weapon Mastery level 3, Critical Damage +6%same numbers, new text | |
| 7 | Blunt Weapon Mastery level 3, Critical Damage +7%same numbers, new text | |
| 8 | Blunt Weapon Mastery level 4, Critical Damage +8%same numbers, new text | |
| 9 | Blunt Weapon Mastery level 4, Critical Damage +9%same numbers, new text | |
| 10 | Blunt Weapon Mastery level 5, Critical Damage +10%same numbers, new text | |
| 11 | Blunt Weapon Mastery level 5, Critical Damage +11%same numbers, new text | |
| 12 | Blunt Weapon Mastery level 6, Critical Damage +12%same numbers, new text | |
| 13 | Blunt Weapon Mastery level 6, Critical Damage +13%same numbers, new text | |
| 14 | Blunt Weapon Mastery level 7, Critical Damage +14%same numbers, new text | |
| 15 | Blunt Weapon Mastery level 7, Critical Damage +15%same numbers, new text | |
| 16 | Blunt Weapon Mastery level 8, Critical Damage +16%same numbers, new text | |
| 17 | Blunt Weapon Mastery level 8, Critical Damage +17%same numbers, new text | |
| 18 | Blunt Weapon Mastery level 9, Critical Damage +18%same numbers, new text | |
| 19 | Blunt Weapon Mastery level 9, Critical Damage +19%same numbers, new text | |
| 20 | Blunt Weapon Mastery level 10, Critical Damage +20%same numbers, new text |
Description text
Increases Blunt Weapon Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This skill only applies when a one-handed or two-handed blunt weapon is equipped.
Increases Blunt Weapon Mastery and Critical Damage. It only applies when a one-handed or two-handed blunt weapon is equipped.
Page Final Attack: SwordPage (2nd job)
- Max targets: none → 1
- Hits: none → 1
- Duration (data field): none → 60
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 270% | |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 360% |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 270% | |
| 2 | 25% trigger rate; MP -9; Final Attack with damage 273% | |
| 3 | 25% trigger rate; MP -9; Final Attack with damage 276% | |
| 4 | 25% trigger rate; MP -9; Final Attack with damage 279% | |
| 5 | 25% trigger rate; MP -9; Final Attack with damage 282% | |
| 6 | 25% trigger rate; MP -10; Final Attack with damage 285% | |
| 7 | 25% trigger rate; MP -10; Final Attack with damage 288% | |
| 8 | 25% trigger rate; MP -10; Final Attack with damage 291% | |
| 9 | 25% trigger rate; MP -10; Final Attack with damage 294% | |
| 10 | 25% trigger rate; MP -11; Final Attack with damage 297% | |
| 11 | 25% trigger rate; MP -11; Final Attack with damage 300% | |
| 12 | 25% trigger rate; MP -11; Final Attack with damage 303% | |
| 13 | 25% trigger rate; MP -11; Final Attack with damage 306% | |
| 14 | 25% trigger rate; MP -12; Final Attack with damage 309% | |
| 15 | 25% trigger rate; MP -12; Final Attack with damage 312% | |
| 16 | 25% trigger rate; MP -12; Final Attack with damage 315% | |
| 17 | 25% trigger rate; MP -12; Final Attack with damage 318% | |
| 18 | 25% trigger rate; MP -13; Final Attack with damage 321% | |
| 19 | 25% trigger rate; MP -13; Final Attack with damage 324% | |
| 20 | 25% trigger rate; MP -13; Final Attack with damage 327% | |
| 21 | 25% trigger rate; MP -13; Final Attack with damage 330% | |
| 22 | 25% trigger rate; MP -14; Final Attack with damage 333% | |
| 23 | 25% trigger rate; MP -14; Final Attack with damage 336% | |
| 24 | 25% trigger rate; MP -14; Final Attack with damage 339% | |
| 25 | 25% trigger rate; MP -14; Final Attack with damage 342% | |
| 26 | 25% trigger rate; MP -15; Final Attack with damage 345% | |
| 27 | 25% trigger rate; MP -15; Final Attack with damage 348% | |
| 28 | 25% trigger rate; MP -15; Final Attack with damage 351% | |
| 29 | 25% trigger rate; MP -15; Final Attack with damage 354% | |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 360% |
Description text
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it.
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed sword.
Final Attack: Blunt WeaponPage (2nd job)
- Max targets: none → 1
- Hits: none → 1
- Duration (data field): none → 60
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 270% | |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 360% |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 270% | |
| 2 | 25% trigger rate; MP -9; Final Attack with damage 273% | |
| 3 | 25% trigger rate; MP -9; Final Attack with damage 276% | |
| 4 | 25% trigger rate; MP -9; Final Attack with damage 279% | |
| 5 | 25% trigger rate; MP -9; Final Attack with damage 282% | |
| 6 | 25% trigger rate; MP -10; Final Attack with damage 285% | |
| 7 | 25% trigger rate; MP -10; Final Attack with damage 288% | |
| 8 | 25% trigger rate; MP -10; Final Attack with damage 291% | |
| 9 | 25% trigger rate; MP -10; Final Attack with damage 294% | |
| 10 | 25% trigger rate; MP -11; Final Attack with damage 297% | |
| 11 | 25% trigger rate; MP -11; Final Attack with damage 300% | |
| 12 | 25% trigger rate; MP -11; Final Attack with damage 303% | |
| 13 | 25% trigger rate; MP -11; Final Attack with damage 306% | |
| 14 | 25% trigger rate; MP -12; Final Attack with damage 309% | |
| 15 | 25% trigger rate; MP -12; Final Attack with damage 312% | |
| 16 | 25% trigger rate; MP -12; Final Attack with damage 315% | |
| 17 | 25% trigger rate; MP -12; Final Attack with damage 318% | |
| 18 | 25% trigger rate; MP -13; Final Attack with damage 321% | |
| 19 | 25% trigger rate; MP -13; Final Attack with damage 324% | |
| 20 | 25% trigger rate; MP -13; Final Attack with damage 327% | |
| 21 | 25% trigger rate; MP -13; Final Attack with damage 330% | |
| 22 | 25% trigger rate; MP -14; Final Attack with damage 333% | |
| 23 | 25% trigger rate; MP -14; Final Attack with damage 336% | |
| 24 | 25% trigger rate; MP -14; Final Attack with damage 339% | |
| 25 | 25% trigger rate; MP -14; Final Attack with damage 342% | |
| 26 | 25% trigger rate; MP -15; Final Attack with damage 345% | |
| 27 | 25% trigger rate; MP -15; Final Attack with damage 348% | |
| 28 | 25% trigger rate; MP -15; Final Attack with damage 351% | |
| 29 | 25% trigger rate; MP -15; Final Attack with damage 354% | |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 360% |
Description text
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it again deactivates it.
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed blunt weapon.
Page RushPage (2nd job)
- Max targets: 4 → 6
- Cooldown (sec): 1 → 2
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -35; Rush, with 130 in distance; Damage 60% | |
| 20 | MP -15; Rush, with 150 in distance; Damage 80% |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -35; Rush, with 130 in distance; Damage 60% | |
| 2 | MP -34; Rush, with 130 in distance; Damage 61% | |
| 3 | MP -33; Rush, with 130 in distance; Damage 62% | |
| 4 | MP -32; Rush, with 130 in distance; Damage 63% | |
| 5 | MP -31; Rush, with 130 in distance; Damage 64% | |
| 6 | MP -30; Rush, with 130 in distance; Damage 65% | |
| 7 | MP -29; Rush, with 130 in distance; Damage 66% | |
| 8 | MP -28; Rush, with 130 in distance; Damage 67% | |
| 9 | MP -27; Rush, with 130 in distance; Damage 68% | |
| 10 | MP -26; Rush, with 150 in distance; Damage 69% | |
| 11 | MP -25; Rush, with 150 in distance; Damage 70% | |
| 12 | MP -24; Rush, with 150 in distance; Damage 71% | |
| 13 | MP -23; Rush, with 150 in distance; Damage 72% | |
| 14 | MP -22; Rush, with 150 in distance; Damage 73% | |
| 15 | MP -21; Rush, with 150 in distance; Damage 74% | |
| 16 | MP -20; Rush, with 150 in distance; Damage 75% | |
| 17 | MP -19; Rush, with 150 in distance; Damage 76% | |
| 18 | MP -18; Rush, with 150 in distance; Damage 77% | |
| 19 | MP -17; Rush, with 150 in distance; Damage 78% | |
| 20 | MP -15; Rush, with 150 in distance; Damage 80% |
Description text
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec
Spear MasterySpearman (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Spear Mastery level 1, 1% chance to ignore enemy Weapon Def.same numbers, new text | |
| 20 | Spear Mastery level 10, 20% chance to ignore enemy Weapon Def.same numbers, new text |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Spear Mastery level 1, 1% chance to ignore enemy Weapon Def.same numbers, new text | |
| 2 | Spear Mastery level 1, 2% chance to ignore enemy Weapon Def.same numbers, new text | |
| 3 | Spear Mastery level 1, 3% chance to ignore enemy Weapon Def.same numbers, new text | |
| 4 | Spear Mastery level 2, 4% chance to ignore enemy Weapon Def.same numbers, new text | |
| 5 | Spear Mastery level 2, 5% chance to ignore enemy Weapon Def.same numbers, new text | |
| 6 | Spear Mastery level 3, 6% chance to ignore enemy Weapon Def.same numbers, new text | |
| 7 | Spear Mastery level 3, 7% chance to ignore enemy Weapon Def.same numbers, new text | |
| 8 | Spear Mastery level 4, 8% chance to ignore enemy Weapon Def.same numbers, new text | |
| 9 | Spear Mastery level 4, 9% chance to ignore enemy Weapon Def.same numbers, new text | |
| 10 | Spear Mastery level 5, 10% chance to ignore enemy Weapon Def.same numbers, new text | |
| 11 | Spear Mastery level 5, 11% chance to ignore enemy Weapon Def.same numbers, new text | |
| 12 | Spear Mastery level 6, 12% chance to ignore enemy Weapon Def.same numbers, new text | |
| 13 | Spear Mastery level 6, 13% chance to ignore enemy Weapon Def.same numbers, new text | |
| 14 | Spear Mastery level 7, 14% chance to ignore enemy Weapon Def.same numbers, new text | |
| 15 | Spear Mastery level 7, 15% chance to ignore enemy Weapon Def.same numbers, new text | |
| 16 | Spear Mastery level 8, 16% chance to ignore enemy Weapon Def.same numbers, new text | |
| 17 | Spear Mastery level 8, 17% chance to ignore enemy Weapon Def.same numbers, new text | |
| 18 | Spear Mastery level 9, 18% chance to ignore enemy Weapon Def.same numbers, new text | |
| 19 | Spear Mastery level 9, 19% chance to ignore enemy Weapon Def.same numbers, new text | |
| 20 | Spear Mastery level 10, 20% chance to ignore enemy Weapon Def.same numbers, new text |
Description text
Increases Spear Mastery and Critical Rate. It only applies when a spear is equipped.
Increases Spear Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. It only applies when a spear is equipped.
Final Attack: SpearSpearman (2nd job)
- Max targets: none → 1
- Hits: none → 1
- Duration (data field): none → 60
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP | |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP | |
| 2 | 25% trigger rate; MP -9; Final Attack with damage 263%, absorb 5% of damage as HP | |
| 3 | 25% trigger rate; MP -9; Final Attack with damage 266%, absorb 5% of damage as HP | |
| 4 | 25% trigger rate; MP -9; Final Attack with damage 269%, absorb 5% of damage as HP | |
| 5 | 25% trigger rate; MP -9; Final Attack with damage 272%, absorb 5% of damage as HP | |
| 6 | 25% trigger rate; MP -10; Final Attack with damage 275%, absorb 6% of damage as HP | |
| 7 | 25% trigger rate; MP -10; Final Attack with damage 278%, absorb 6% of damage as HP | |
| 8 | 25% trigger rate; MP -10; Final Attack with damage 281%, absorb 6% of damage as HP | |
| 9 | 25% trigger rate; MP -10; Final Attack with damage 284%, absorb 6% of damage as HP | |
| 10 | 25% trigger rate; MP -11; Final Attack with damage 287%, absorb 6% of damage as HP | |
| 11 | 25% trigger rate; MP -11; Final Attack with damage 290%, absorb 6% of damage as HP | |
| 12 | 25% trigger rate; MP -11; Final Attack with damage 293%, absorb 7% of damage as HP | |
| 13 | 25% trigger rate; MP -11; Final Attack with damage 296%, absorb 7% of damage as HP | |
| 14 | 25% trigger rate; MP -12; Final Attack with damage 299%, absorb 7% of damage as HP | |
| 15 | 25% trigger rate; MP -12; Final Attack with damage 302%, absorb 7% of damage as HP | |
| 16 | 25% trigger rate; MP -12; Final Attack with damage 305%, absorb 7% of damage as HP | |
| 17 | 25% trigger rate; MP -12; Final Attack with damage 308%, absorb 7% of damage as HP | |
| 18 | 25% trigger rate; MP -13; Final Attack with damage 311%, absorb 8% of damage as HP | |
| 19 | 25% trigger rate; MP -13; Final Attack with damage 314%, absorb 8% of damage as HP | |
| 20 | 25% trigger rate; MP -13; Final Attack with damage 317%, absorb 8% of damage as HP | |
| 21 | 25% trigger rate; MP -13; Final Attack with damage 320%, absorb 8% of damage as HP | |
| 22 | 25% trigger rate; MP -14; Final Attack with damage 323%, absorb 8% of damage as HP | |
| 23 | 25% trigger rate; MP -14; Final Attack with damage 326%, absorb 8% of damage as HP | |
| 24 | 25% trigger rate; MP -14; Final Attack with damage 329%, absorb 9% of damage as HP | |
| 25 | 25% trigger rate; MP -14; Final Attack with damage 332%, absorb 9% of damage as HP | |
| 26 | 25% trigger rate; MP -15; Final Attack with damage 335%, absorb 9% of damage as HP | |
| 27 | 25% trigger rate; MP -15; Final Attack with damage 338%, absorb 9% of damage as HP | |
| 28 | 25% trigger rate; MP -15; Final Attack with damage 341%, absorb 9% of damage as HP | |
| 29 | 25% trigger rate; MP -15; Final Attack with damage 344%, absorb 9% of damage as HP | |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP |
Description text
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a spear is equipped. Using the skill activates the effect, and using it again deactivates it.
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Only applies when equipped with a spear.
Final Attack: PolearmSpearman (2nd job)
- Max targets: none → 1
- Hits: none → 1
- Duration (data field): none → 60
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP | |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP | |
| 2 | 25% trigger rate; MP -9; Final Attack with damage 263%, absorb 5% of damage as HP | |
| 3 | 25% trigger rate; MP -9; Final Attack with damage 266%, absorb 5% of damage as HP | |
| 4 | 25% trigger rate; MP -9; Final Attack with damage 269%, absorb 5% of damage as HP | |
| 5 | 25% trigger rate; MP -9; Final Attack with damage 272%, absorb 5% of damage as HP | |
| 6 | 25% trigger rate; MP -10; Final Attack with damage 275%, absorb 6% of damage as HP | |
| 7 | 25% trigger rate; MP -10; Final Attack with damage 278%, absorb 6% of damage as HP | |
| 8 | 25% trigger rate; MP -10; Final Attack with damage 281%, absorb 6% of damage as HP | |
| 9 | 25% trigger rate; MP -10; Final Attack with damage 284%, absorb 6% of damage as HP | |
| 10 | 25% trigger rate; MP -11; Final Attack with damage 287%, absorb 6% of damage as HP | |
| 11 | 25% trigger rate; MP -11; Final Attack with damage 290%, absorb 6% of damage as HP | |
| 12 | 25% trigger rate; MP -11; Final Attack with damage 293%, absorb 7% of damage as HP | |
| 13 | 25% trigger rate; MP -11; Final Attack with damage 296%, absorb 7% of damage as HP | |
| 14 | 25% trigger rate; MP -12; Final Attack with damage 299%, absorb 7% of damage as HP | |
| 15 | 25% trigger rate; MP -12; Final Attack with damage 302%, absorb 7% of damage as HP | |
| 16 | 25% trigger rate; MP -12; Final Attack with damage 305%, absorb 7% of damage as HP | |
| 17 | 25% trigger rate; MP -12; Final Attack with damage 308%, absorb 7% of damage as HP | |
| 18 | 25% trigger rate; MP -13; Final Attack with damage 311%, absorb 8% of damage as HP | |
| 19 | 25% trigger rate; MP -13; Final Attack with damage 314%, absorb 8% of damage as HP | |
| 20 | 25% trigger rate; MP -13; Final Attack with damage 317%, absorb 8% of damage as HP | |
| 21 | 25% trigger rate; MP -13; Final Attack with damage 320%, absorb 8% of damage as HP | |
| 22 | 25% trigger rate; MP -14; Final Attack with damage 323%, absorb 8% of damage as HP | |
| 23 | 25% trigger rate; MP -14; Final Attack with damage 326%, absorb 8% of damage as HP | |
| 24 | 25% trigger rate; MP -14; Final Attack with damage 329%, absorb 9% of damage as HP | |
| 25 | 25% trigger rate; MP -14; Final Attack with damage 332%, absorb 9% of damage as HP | |
| 26 | 25% trigger rate; MP -15; Final Attack with damage 335%, absorb 9% of damage as HP | |
| 27 | 25% trigger rate; MP -15; Final Attack with damage 338%, absorb 9% of damage as HP | |
| 28 | 25% trigger rate; MP -15; Final Attack with damage 341%, absorb 9% of damage as HP | |
| 29 | 25% trigger rate; MP -15; Final Attack with damage 344%, absorb 9% of damage as HP | |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP |
Description text
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a polearm is equipped. Using the skill activates the effect, and using it again deactivates it.
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Only applies when equipped with a polearm.
Spearman RushSpearman (2nd job)
- Max targets: 4 → 6
- Cooldown (sec): 1 → 2
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -35; Rush, with 130 in distance; Damage 60% | |
| 20 | MP -15; Rush, with 150 in distance; Damage 80% |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -35; Rush, with 130 in distance; Damage 60% | |
| 2 | MP -34; Rush, with 130 in distance; Damage 61% | |
| 3 | MP -33; Rush, with 130 in distance; Damage 62% | |
| 4 | MP -32; Rush, with 130 in distance; Damage 63% | |
| 5 | MP -31; Rush, with 130 in distance; Damage 64% | |
| 6 | MP -30; Rush, with 130 in distance; Damage 65% | |
| 7 | MP -29; Rush, with 130 in distance; Damage 66% | |
| 8 | MP -28; Rush, with 130 in distance; Damage 67% | |
| 9 | MP -27; Rush, with 130 in distance; Damage 68% | |
| 10 | MP -26; Rush, with 150 in distance; Damage 69% | |
| 11 | MP -25; Rush, with 150 in distance; Damage 70% | |
| 12 | MP -24; Rush, with 150 in distance; Damage 71% | |
| 13 | MP -23; Rush, with 150 in distance; Damage 72% | |
| 14 | MP -22; Rush, with 150 in distance; Damage 73% | |
| 15 | MP -21; Rush, with 150 in distance; Damage 74% | |
| 16 | MP -20; Rush, with 150 in distance; Damage 75% | |
| 17 | MP -19; Rush, with 150 in distance; Damage 76% | |
| 18 | MP -18; Rush, with 150 in distance; Damage 77% | |
| 19 | MP -17; Rush, with 150 in distance; Damage 78% | |
| 20 | MP -15; Rush, with 150 in distance; Damage 80% |
Description text
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec
Magician
Improved MP RecoveryMagician (1st job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 10% | |
| 15 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 25% |
All 15 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 10% | |
| 2 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 11% | |
| 3 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 12% | |
| 4 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 13% | |
| 5 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 14% | |
| 6 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 15% | |
| 7 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 16% | |
| 8 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 17% | |
| 9 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 18% | |
| 10 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 19% | |
| 11 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 20% | |
| 12 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 21% | |
| 13 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 22% | |
| 14 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 23% | |
| 15 | Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 25% |
Poison BreathF/P Wizard (2nd job)
- Max targets: 4 → 6
Description text
Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 4 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.
Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 6 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.
Cold BeamI/L Wizard (2nd job)
- Duration (data field): 2 at Lv 1 to 3 at Lv 30 → 3
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -11; Basic Attack 110, Mastery level 1; Slowed for 3 sec | |
| 29 | MP -20; Basic Attack 166, Mastery level 9; Slowed for 3 sec |
All 29 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -11; Basic Attack 110, Mastery level 1; Slowed for 3 sec | |
| 2 | MP -11; Basic Attack 112, Mastery level 1; Slowed for 3 sec | |
| 3 | MP -12; Basic Attack 114, Mastery level 1; Slowed for 3 sec | |
| 4 | MP -12; Basic Attack 116, Mastery level 1; Slowed for 3 sec | |
| 5 | MP -12; Basic Attack 118, Mastery level 1; Slowed for 3 sec | |
| 6 | MP -13; Basic Attack 120, Mastery level 2; Slowed for 3 sec | |
| 7 | MP -13; Basic Attack 122, Mastery level 2; Slowed for 3 sec | |
| 8 | MP -13; Basic Attack 124, Mastery level 2; Slowed for 3 sec | |
| 9 | MP -14; Basic Attack 126, Mastery level 3; Slowed for 3 sec | |
| 10 | MP -14; Basic Attack 128, Mastery level 3; Slowed for 3 sec | |
| 11 | MP -14; Basic Attack 130, Mastery level 3; Slowed for 3 sec | |
| 12 | MP -15; Basic Attack 132, Mastery level 4; Slowed for 3 sec | |
| 13 | MP -15; Basic Attack 134, Mastery level 4; Slowed for 3 sec | |
| 14 | MP -15; Basic Attack 136, Mastery level 4; Slowed for 3 sec | |
| 15 | MP -16; Basic Attack 138, Mastery level 5; Slowed for 3 sec | |
| 16 | MP -16; Basic Attack 140, Mastery level 5; Slowed for 3 sec | |
| 17 | MP -16; Basic Attack 142, Mastery level 5; Slowed for 3 sec | |
| 18 | MP -17; Basic Attack 144, Mastery level 6; Slowed for 3 sec | |
| 19 | MP -17; Basic Attack 146, Mastery level 6; Slowed for 3 sec | |
| 20 | MP -17; Basic Attack 148, Mastery level 6; Slowed for 3 sec | |
| 21 | MP -18; Basic Attack 150, Mastery level 7; Slowed for 3 sec | |
| 22 | MP -18; Basic Attack 152, Mastery level 7; Slowed for 3 sec | |
| 23 | MP -18; Basic Attack 154, Mastery level 7; Slowed for 3 sec | |
| 24 | MP -19; Basic Attack 156, Mastery level 8; Slowed for 3 sec | |
| 25 | MP -19; Basic Attack 158, Mastery level 8; Slowed for 3 sec | |
| 26 | MP -19; Basic Attack 160, Mastery level 8; Slowed for 3 sec | |
| 27 | MP -20; Basic Attack 162, Mastery level 9; Slowed for 3 sec | |
| 28 | MP -20; Basic Attack 164, Mastery level 9; Slowed for 3 sec | |
| 29 | MP -20; Basic Attack 166, Mastery level 9; Slowed for 3 sec |
HealCleric (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -12; Recovery rate 40%; Range 100% | |
| 30 | MP -27; Recovery rate 100%; Range 120% |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -12; Recovery rate 40%; Range 100% | |
| 2 | MP -12; Recovery rate 42%; Range 100% | |
| 3 | MP -12; Recovery rate 44%; Range 100% | |
| 4 | MP -13; Recovery rate 46%; Range 100% | |
| 5 | MP -13; Recovery rate 48%; Range 100% | |
| 6 | MP -14; Recovery rate 50%; Range 100% | |
| 7 | MP -14; Recovery rate 52%; Range 100% | |
| 8 | MP -15; Recovery rate 54%; Range 100% | |
| 9 | MP -15; Recovery rate 56%; Range 100% | |
| 10 | MP -16; Recovery rate 58%; Range 100% | |
| 11 | MP -16; Recovery rate 60%; Range 100% | |
| 12 | MP -17; Recovery rate 62%; Range 100% | |
| 13 | MP -17; Recovery rate 64%; Range 100% | |
| 14 | MP -18; Recovery rate 66%; Range 100% | |
| 15 | MP -18; Recovery rate 68%; Range 100% | |
| 16 | MP -19; Recovery rate 70%; Range 120% | |
| 17 | MP -19; Recovery rate 72%; Range 120% | |
| 18 | MP -20; Recovery rate 74%; Range 120% | |
| 19 | MP -20; Recovery rate 76%; Range 120% | |
| 20 | MP -21; Recovery rate 78%; Range 120% | |
| 21 | MP -21; Recovery rate 80%; Range 120% | |
| 22 | MP -22; Recovery rate 82%; Range 120% | |
| 23 | MP -22; Recovery rate 84%; Range 120% | |
| 24 | MP -23; Recovery rate 86%; Range 120% | |
| 25 | MP -23; Recovery rate 88%; Range 120% | |
| 26 | MP -24; Recovery rate 90%; Range 120% | |
| 27 | MP -24; Recovery rate 92%; Range 120% | |
| 28 | MP -25; Recovery rate 94%; Range 120% | |
| 29 | MP -25; Recovery rate 96%; Range 120% | |
| 30 | MP -27; Recovery rate 100%; Range 120% |
InvincibleCleric (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP 16; Physical damage -1%, Basic Attack 10 non-elemental magic damage for 100 sec | |
| 20 | MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP 16; Physical damage -1%, Basic Attack 10 non-elemental magic damage for 100 sec | |
| 2 | MP 17; Physical damage -2%, Basic Attack 11 non-elemental magic damage for 110 sec | |
| 3 | MP 18; Physical damage -3%, Basic Attack 12 non-elemental magic damage for 120 sec | |
| 4 | MP 19; Physical damage -4%, Basic Attack 13 non-elemental magic damage for 130 sec | |
| 5 | MP 20; Physical damage -5%, Basic Attack 14 non-elemental magic damage for 140 sec | |
| 6 | MP 21; Physical damage -6%, Basic Attack 15 non-elemental magic damage for 150 sec | |
| 7 | MP 22; Physical damage -7%, Basic Attack 16 non-elemental magic damage for 160 sec | |
| 8 | MP 23; Physical damage -8%, Basic Attack 17 non-elemental magic damage for 170 sec | |
| 9 | MP 24; Physical damage -9%, Basic Attack 18 non-elemental magic damage for 180 sec | |
| 10 | MP 25; Physical damage -10%, Basic Attack 19 non-elemental magic damage for 190 sec | |
| 11 | MP 26; Physical damage -11%, Basic Attack 20 non-elemental magic damage for 200 sec | |
| 12 | MP 27; Physical damage -12%, Basic Attack 21 non-elemental magic damage for 210 sec | |
| 13 | MP 28; Physical damage -13%, Basic Attack 22 non-elemental magic damage for 220 sec | |
| 14 | MP 29; Physical damage -14%, Basic Attack 23 non-elemental magic damage for 230 sec | |
| 15 | MP 30; Physical damage -15%, Basic Attack 24 non-elemental magic damage for 240 sec | |
| 16 | MP 31; Physical damage -16%, Basic Attack 25 non-elemental magic damage for 250 sec | |
| 17 | MP 32; Physical damage -17%, Basic Attack 26 non-elemental magic damage for 260 sec | |
| 18 | MP 33; Physical damage -18%, Basic Attack 27 non-elemental magic damage for 270 sec | |
| 19 | MP 34; Physical damage -19%, Basic Attack 28 non-elemental magic damage for 280 sec | |
| 20 | MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec |
BlessCleric (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -20; All Damage taken is reduced by 5%, and HP recovery from the Heal skill is increased by 1% for 100 sec | |
| 20 | MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -20; All Damage taken is reduced by 5%, and HP recovery from the Heal skill is increased by 1% for 100 sec | |
| 2 | MP -20; All Damage taken is reduced by 6%, and HP recovery from the Heal skill is increased by 1% for 110 sec | |
| 3 | MP -20; All Damage taken is reduced by 6%, and HP recovery from the Heal skill is increased by 2% for 120 sec | |
| 4 | MP -21; All Damage taken is reduced by 7%, and HP recovery from the Heal skill is increased by 2% for 130 sec | |
| 5 | MP -21; All Damage taken is reduced by 7%, and HP recovery from the Heal skill is increased by 3% for 140 sec | |
| 6 | MP -22; All Damage taken is reduced by 8%, and HP recovery from the Heal skill is increased by 3% for 150 sec | |
| 7 | MP -22; All Damage taken is reduced by 8%, and HP recovery from the Heal skill is increased by 4% for 160 sec | |
| 8 | MP -23; All Damage taken is reduced by 9%, and HP recovery from the Heal skill is increased by 4% for 170 sec | |
| 9 | MP -23; All Damage taken is reduced by 9%, and HP recovery from the Heal skill is increased by 5% for 180 sec | |
| 10 | MP -24; All Damage taken is reduced by 10%, and HP recovery from the Heal skill is increased by 5% for 190 sec | |
| 11 | MP -24; All Damage taken is reduced by 10%, and HP recovery from the Heal skill is increased by 6% for 200 sec | |
| 12 | MP -25; All Damage taken is reduced by 11%, and HP recovery from the Heal skill is increased by 6% for 210 sec | |
| 13 | MP -25; All Damage taken is reduced by 11%, and HP recovery from the Heal skill is increased by 7% for 220 sec | |
| 14 | MP -26; All Damage taken is reduced by 12%, and HP recovery from the Heal skill is increased by 7% for 230 sec | |
| 15 | MP -26; All Damage taken is reduced by 12%, and HP recovery from the Heal skill is increased by 8% for 240 sec | |
| 16 | MP -27; All Damage taken is reduced by 13%, and HP recovery from the Heal skill is increased by 8% for 250 sec | |
| 17 | MP -27; All Damage taken is reduced by 13%, and HP recovery from the Heal skill is increased by 9% for 260 sec | |
| 18 | MP -28; All Damage taken is reduced by 14%, and HP recovery from the Heal skill is increased by 9% for 270 sec | |
| 19 | MP -28; All Damage taken is reduced by 14%, and HP recovery from the Heal skill is increased by 10% for 280 sec | |
| 20 | MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec |
Description text
Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members.
Temporarily reduces all Damage taken and increases the HP recovery from the Heal skill for all nearby party members.
Holy ArrowCleric (2nd job)
- Max targets: 3 → 1
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -14; Basic Attack 100, Mastery level 1 | |
| 30 | MP -28; Basic Attack 160, Mastery level 10 |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -14; Basic Attack 100, Mastery level 1 | |
| 2 | MP -14; Basic Attack 102, Mastery level 1 | |
| 3 | MP -14; Basic Attack 104, Mastery level 1 | |
| 4 | MP -15; Basic Attack 106, Mastery level 1 | |
| 5 | MP -15; Basic Attack 108, Mastery level 2 | |
| 6 | MP -15; Basic Attack 110, Mastery level 2 | |
| 7 | MP -16; Basic Attack 112, Mastery level 2 | |
| 8 | MP -16; Basic Attack 114, Mastery level 2 | |
| 9 | MP -16; Basic Attack 116, Mastery level 3 | |
| 10 | MP -17; Basic Attack 118, Mastery level 3 | |
| 11 | MP -17; Basic Attack 120, Mastery level 3 | |
| 12 | MP -18; Basic Attack 122, Mastery level 4 | |
| 13 | MP -18; Basic Attack 124, Mastery level 4 | |
| 14 | MP -19; Basic Attack 126, Mastery level 4 | |
| 15 | MP -19; Basic Attack 128, Mastery level 5 | |
| 16 | MP -20; Basic Attack 130, Mastery level 5 | |
| 17 | MP -20; Basic Attack 132, Mastery level 5 | |
| 18 | MP -21; Basic Attack 134, Mastery level 6 | |
| 19 | MP -21; Basic Attack 136, Mastery level 6 | |
| 20 | MP -22; Basic Attack 138, Mastery level 6 | |
| 21 | MP -22; Basic Attack 140, Mastery level 7 | |
| 22 | MP -23; Basic Attack 142, Mastery level 7 | |
| 23 | MP -23; Basic Attack 144, Mastery level 7 | |
| 24 | MP -24; Basic Attack 146, Mastery level 8 | |
| 25 | MP -24; Basic Attack 148, Mastery level 8 | |
| 26 | MP -25; Basic Attack 150, Mastery level 8 | |
| 27 | MP -25; Basic Attack 152, Mastery level 9 | |
| 28 | MP -26; Basic Attack 154, Mastery level 9 | |
| 29 | MP -26; Basic Attack 156, Mastery level 9 | |
| 30 | MP -28; Basic Attack 160, Mastery level 10 |
Description text
Attacks monsters by firing holy arrows. Very effective against the undead or devil-based monsters.
Attacks a monster by firing a holy arrow. Very effective against the undead or devil-based monsters.
Bowman (Archer)
Power KnockbackArcher (1st job)
- Duration (data field): 1500 → none
- Range (data field): 130 at Lv 1 to 150 at Lv 15 → 30 at Lv 1 to 90 at Lv 15
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -12; Damage 105%, Knockbacks up to 2 enemies by 140; Range +30 | |
| 15 | MP -8; Damage 180%, Knockbacks up to 4 enemies by 200; Range +90 |
All 15 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -12; Damage 105%, Knockbacks up to 2 enemies by 140; Range +30 | |
| 2 | MP -12; Damage 110%, Knockbacks up to 2 enemies by 140; Range +30 | |
| 3 | MP -11; Damage 115%, Knockbacks up to 2 enemies by 140; Range +30 | |
| 4 | MP -11; Damage 120%, Knockbacks up to 2 enemies by 140; Range +30 | |
| 5 | MP -11; Damage 125%, Knockbacks up to 2 enemies by 140; Range +30 | |
| 6 | MP -11; Damage 130%, Knockbacks up to 2 enemies by 140; Range +30 | |
| 7 | MP -10; Damage 135%, Knockbacks up to 2 enemies by 140; Range +30 | |
| 8 | MP -10; Damage 140%, Knockbacks up to 3 enemies by 170; Range +60 | |
| 9 | MP -10; Damage 145%, Knockbacks up to 3 enemies by 170; Range +60 | |
| 10 | MP -10; Damage 150%, Knockbacks up to 3 enemies by 170; Range +60 | |
| 11 | MP -9; Damage 155%, Knockbacks up to 3 enemies by 170; Range +60 | |
| 12 | MP -9; Damage 160%, Knockbacks up to 3 enemies by 170; Range +60 | |
| 13 | MP -9; Damage 165%, Knockbacks up to 3 enemies by 170; Range +60 | |
| 14 | MP -9; Damage 170%, Knockbacks up to 3 enemies by 170; Range +60 | |
| 15 | MP -8; Damage 180%, Knockbacks up to 4 enemies by 200; Range +90 |
Bow MasteryHunter (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Bow Mastery level 1, Critical Rate +1%, Speed +1 | |
| 20 | Bow Mastery level 10, Critical Rate +10%, Speed +10 |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Bow Mastery level 1, Critical Rate +1%, Speed +1 | |
| 2 | Bow Mastery level 1, Critical Rate +1%, Speed +2 | |
| 3 | Bow Mastery level 1, Critical Rate +2%, Speed +2 | |
| 4 | Bow Mastery level 2, Critical Rate +2%, Speed +2 | |
| 5 | Bow Mastery level 2, Critical Rate +2%, Speed +3 | |
| 6 | Bow Mastery level 3, Critical Rate +3%, Speed +3 | |
| 7 | Bow Mastery level 3, Critical Rate +3%, Speed +4 | |
| 8 | Bow Mastery level 4, Critical Rate +4%, Speed +4 | |
| 9 | Bow Mastery level 4, Critical Rate +4%, Speed +5 | |
| 10 | Bow Mastery level 5, Critical Rate +5%, Speed +5 | |
| 11 | Bow Mastery level 5, Critical Rate +5%, Speed +6 | |
| 12 | Bow Mastery level 6, Critical Rate +6%, Speed +6 | |
| 13 | Bow Mastery level 6, Critical Rate +6%, Speed +7 | |
| 14 | Bow Mastery level 7, Critical Rate +7%, Speed +7 | |
| 15 | Bow Mastery level 7, Critical Rate +7%, Speed +8 | |
| 16 | Bow Mastery level 8, Critical Rate +8%, Speed +8 | |
| 17 | Bow Mastery level 8, Critical Rate +8%, Speed +9 | |
| 18 | Bow Mastery level 9, Critical Rate +9%, Speed +9 | |
| 19 | Bow Mastery level 9, Critical Rate +9%, Speed +10 | |
| 20 | Bow Mastery level 10, Critical Rate +10%, Speed +10 |
Description text
Increases Bow Mastery and Evasion. This effect only applies when a bow is equipped.
Increases Bow Mastery, Critical Rate, and Movement Speed. This effect only applies when a bow is equipped.
Final Attack: BowHunter (2nd job)
- Max targets: none → 3
- Hits: none → 1
- Duration (data field): none → 60
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -12; Final Attack with damage 90% to up to 3 enemies | |
| 30 | 25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -12; Final Attack with damage 90% to up to 3 enemies | |
| 2 | 25% trigger rate; MP -13; Final Attack with damage 91% to up to 3 enemies | |
| 3 | 25% trigger rate; MP -13; Final Attack with damage 92% to up to 3 enemies | |
| 4 | 25% trigger rate; MP -13; Final Attack with damage 93% to up to 3 enemies | |
| 5 | 25% trigger rate; MP -13; Final Attack with damage 94% to up to 3 enemies | |
| 6 | 25% trigger rate; MP -14; Final Attack with damage 95% to up to 3 enemies | |
| 7 | 25% trigger rate; MP -14; Final Attack with damage 96% to up to 3 enemies | |
| 8 | 25% trigger rate; MP -14; Final Attack with damage 97% to up to 3 enemies | |
| 9 | 25% trigger rate; MP -14; Final Attack with damage 98% to up to 3 enemies | |
| 10 | 25% trigger rate; MP -15; Final Attack with damage 99% to up to 3 enemies | |
| 11 | 25% trigger rate; MP -15; Final Attack with damage 100% to up to 3 enemies | |
| 12 | 25% trigger rate; MP -15; Final Attack with damage 101% to up to 3 enemies | |
| 13 | 25% trigger rate; MP -15; Final Attack with damage 102% to up to 3 enemies | |
| 14 | 25% trigger rate; MP -16; Final Attack with damage 103% to up to 3 enemies | |
| 15 | 25% trigger rate; MP -16; Final Attack with damage 104% to up to 3 enemies | |
| 16 | 25% trigger rate; MP -16; Final Attack with damage 105% to up to 3 enemies | |
| 17 | 25% trigger rate; MP -16; Final Attack with damage 106% to up to 3 enemies | |
| 18 | 25% trigger rate; MP -17; Final Attack with damage 107% to up to 3 enemies | |
| 19 | 25% trigger rate; MP -17; Final Attack with damage 108% to up to 3 enemies | |
| 20 | 25% trigger rate; MP -17; Final Attack with damage 109% to up to 3 enemies | |
| 21 | 25% trigger rate; MP -17; Final Attack with damage 110% to up to 3 enemies | |
| 22 | 25% trigger rate; MP -18; Final Attack with damage 111% to up to 3 enemies | |
| 23 | 25% trigger rate; MP -18; Final Attack with damage 112% to up to 3 enemies | |
| 24 | 25% trigger rate; MP -18; Final Attack with damage 113% to up to 3 enemies | |
| 25 | 25% trigger rate; MP -18; Final Attack with damage 114% to up to 3 enemies | |
| 26 | 25% trigger rate; MP -19; Final Attack with damage 115% to up to 3 enemies | |
| 27 | 25% trigger rate; MP -19; Final Attack with damage 116% to up to 3 enemies | |
| 28 | 25% trigger rate; MP -19; Final Attack with damage 117% to up to 3 enemies | |
| 29 | 25% trigger rate; MP -19; Final Attack with damage 118% to up to 3 enemies | |
| 30 | 25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies |
Description text
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it.
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a bow.
Arrow BombHunter (2nd job)
- Name: Arrow Bomb: Bow → Arrow Bomb
- Max targets: 4 → 6
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -14; Stun chance 30% for 2 sec, damage 70% | |
| 30 | MP -28; Stun chance 60% for 2 sec, damage 130% |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -14; Stun chance 30% for 2 sec, damage 70% | |
| 2 | MP -14; Stun chance 31% for 2 sec, damage 72% | |
| 3 | MP -14; Stun chance 32% for 2 sec, damage 74% | |
| 4 | MP -15; Stun chance 33% for 2 sec, damage 76% | |
| 5 | MP -15; Stun chance 34% for 2 sec, damage 78% | |
| 6 | MP -16; Stun chance 35% for 2 sec, damage 80% | |
| 7 | MP -16; Stun chance 36% for 2 sec, damage 82% | |
| 8 | MP -17; Stun chance 37% for 2 sec, damage 84% | |
| 9 | MP -17; Stun chance 38% for 2 sec, damage 86% | |
| 10 | MP -18; Stun chance 39% for 2 sec, damage 88% | |
| 11 | MP -18; Stun chance 40% for 2 sec, damage 90% | |
| 12 | MP -19; Stun chance 41% for 2 sec, damage 92% | |
| 13 | MP -19; Stun chance 42% for 2 sec, damage 94% | |
| 14 | MP -20; Stun chance 43% for 2 sec, damage 96% | |
| 15 | MP -20; Stun chance 44% for 2 sec, damage 98% | |
| 16 | MP -21; Stun chance 45% for 2 sec, damage 100% | |
| 17 | MP -21; Stun chance 46% for 2 sec, damage 102% | |
| 18 | MP -22; Stun chance 47% for 2 sec, damage 104% | |
| 19 | MP -22; Stun chance 48% for 2 sec, damage 106% | |
| 20 | MP -23; Stun chance 49% for 2 sec, damage 108% | |
| 21 | MP -23; Stun chance 50% for 2 sec, damage 110% | |
| 22 | MP -24; Stun chance 51% for 2 sec, damage 112% | |
| 23 | MP -24; Stun chance 52% for 2 sec, damage 114% | |
| 24 | MP -25; Stun chance 53% for 2 sec, damage 116% | |
| 25 | MP -25; Stun chance 54% for 2 sec, damage 118% | |
| 26 | MP -26; Stun chance 55% for 2 sec, damage 120% | |
| 27 | MP -26; Stun chance 56% for 2 sec, damage 122% | |
| 28 | MP -27; Stun chance 57% for 2 sec, damage 124% | |
| 29 | MP -27; Stun chance 58% for 2 sec, damage 126% | |
| 30 | MP -28; Stun chance 60% for 2 sec, damage 130% |
Description text
Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain success rate. Can't attack more than 4 at once, and it only works with a bow equipped.
Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain trigger rate. Can't attack more than 6 at once, and it only works with a bow equipped.
Crossbow MasteryCrossbowman (2nd job)
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Crossbow Mastery level 1, Critical Damage +1%same numbers, new text | |
| 20 | Crossbow Mastery level 10, Critical Damage +20%same numbers, new text |
All 20 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | Crossbow Mastery level 1, Critical Damage +1%same numbers, new text | |
| 2 | Crossbow Mastery level 1, Critical Damage +2%same numbers, new text | |
| 3 | Crossbow Mastery level 1, Critical Damage +3%same numbers, new text | |
| 4 | Crossbow Mastery level 2, Critical Damage +4%same numbers, new text | |
| 5 | Crossbow Mastery level 2, Critical Damage +5%same numbers, new text | |
| 6 | Crossbow Mastery level 3, Critical Damage +6%same numbers, new text | |
| 7 | Crossbow Mastery level 3, Critical Damage +7%same numbers, new text | |
| 8 | Crossbow Mastery level 4, Critical Damage +8%same numbers, new text | |
| 9 | Crossbow Mastery level 4, Critical Damage +9%same numbers, new text | |
| 10 | Crossbow Mastery level 5, Critical Damage +10%same numbers, new text | |
| 11 | Crossbow Mastery level 5, Critical Damage +11%same numbers, new text | |
| 12 | Crossbow Mastery level 6, Critical Damage +12%same numbers, new text | |
| 13 | Crossbow Mastery level 6, Critical Damage +13%same numbers, new text | |
| 14 | Crossbow Mastery level 7, Critical Damage +14%same numbers, new text | |
| 15 | Crossbow Mastery level 7, Critical Damage +15%same numbers, new text | |
| 16 | Crossbow Mastery level 8, Critical Damage +16%same numbers, new text | |
| 17 | Crossbow Mastery level 8, Critical Damage +17%same numbers, new text | |
| 18 | Crossbow Mastery level 9, Critical Damage +18%same numbers, new text | |
| 19 | Crossbow Mastery level 9, Critical Damage +19%same numbers, new text | |
| 20 | Crossbow Mastery level 10, Critical Damage +20%same numbers, new text |
Description text
Increases Crossbow Mastery and gives a chance to deal damage that ignores the target's Weapon Def. This effect only applies when a crossbow is equipped.
Increases Crossbow Mastery and Critical Damage. It only applies when a crossbow is equipped.
Final Attack: CrossbowCrossbowman (2nd job)
- Max targets: none → 1
- Hits: none → 1
- Duration (data field): none → 60
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -12; Final Attack with damage 270% | |
| 30 | 25% trigger rate; MP -20; Final Attack with damage 360% |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | 25% trigger rate; MP -12; Final Attack with damage 270% | |
| 2 | 25% trigger rate; MP -13; Final Attack with damage 273% | |
| 3 | 25% trigger rate; MP -13; Final Attack with damage 276% | |
| 4 | 25% trigger rate; MP -13; Final Attack with damage 279% | |
| 5 | 25% trigger rate; MP -13; Final Attack with damage 282% | |
| 6 | 25% trigger rate; MP -14; Final Attack with damage 285% | |
| 7 | 25% trigger rate; MP -14; Final Attack with damage 288% | |
| 8 | 25% trigger rate; MP -14; Final Attack with damage 291% | |
| 9 | 25% trigger rate; MP -14; Final Attack with damage 294% | |
| 10 | 25% trigger rate; MP -15; Final Attack with damage 297% | |
| 11 | 25% trigger rate; MP -15; Final Attack with damage 300% | |
| 12 | 25% trigger rate; MP -15; Final Attack with damage 303% | |
| 13 | 25% trigger rate; MP -15; Final Attack with damage 306% | |
| 14 | 25% trigger rate; MP -16; Final Attack with damage 309% | |
| 15 | 25% trigger rate; MP -16; Final Attack with damage 312% | |
| 16 | 25% trigger rate; MP -16; Final Attack with damage 315% | |
| 17 | 25% trigger rate; MP -16; Final Attack with damage 318% | |
| 18 | 25% trigger rate; MP -17; Final Attack with damage 321% | |
| 19 | 25% trigger rate; MP -17; Final Attack with damage 324% | |
| 20 | 25% trigger rate; MP -17; Final Attack with damage 327% | |
| 21 | 25% trigger rate; MP -17; Final Attack with damage 330% | |
| 22 | 25% trigger rate; MP -18; Final Attack with damage 333% | |
| 23 | 25% trigger rate; MP -18; Final Attack with damage 336% | |
| 24 | 25% trigger rate; MP -18; Final Attack with damage 339% | |
| 25 | 25% trigger rate; MP -18; Final Attack with damage 342% | |
| 26 | 25% trigger rate; MP -19; Final Attack with damage 345% | |
| 27 | 25% trigger rate; MP -19; Final Attack with damage 348% | |
| 28 | 25% trigger rate; MP -19; Final Attack with damage 351% | |
| 29 | 25% trigger rate; MP -19; Final Attack with damage 354% | |
| 30 | 25% trigger rate; MP -20; Final Attack with damage 360% |
Description text
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a crossbow is equipped. Using the skill activates the effect, and using it again deactivates it.
Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a crossbow.
Iron ArrowCrossbowman (2nd job)
- Name: Iron Arrow: Crossbow → Iron Arrow
- Max targets: 4 → 6
Description text
Attacks up to 4 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster.
Attacks up to 6 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster.
Thief (Rogue)
StealBandit (2nd job)
- Duration (data field): 30 → 60
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 60 sec | |
| 30 | MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec |
All 30 changed levels
| Lv | COT2 | Grand Launch |
|---|---|---|
| 1 | MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 60 sec | |
| 2 | MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 60 sec | |
| 3 | MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 60 sec | |
| 4 | MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 60 sec | |
| 5 | MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 60 sec | |
| 6 | MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 60 sec | |
| 7 | MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 60 sec | |
| 8 | MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 60 sec | |
| 9 | MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 60 sec | |
| 10 | MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 60 sec | |
| 11 | MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 60 sec | |
| 12 | MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 60 sec | |
| 13 | MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 60 sec | |
| 14 | MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 60 sec | |
| 15 | MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 60 sec | |
| 16 | MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 60 sec | |
| 17 | MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 60 sec | |
| 18 | MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 60 sec | |
| 19 | MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 60 sec | |
| 20 | MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 60 sec | |
| 21 | MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 60 sec | |
| 22 | MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 60 sec | |
| 23 | MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 60 sec | |
| 24 | MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 60 sec | |
| 25 | MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 60 sec | |
| 26 | MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 60 sec | |
| 27 | MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 60 sec | |
| 28 | MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 60 sec | |
| 29 | MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 60 sec | |
| 30 | MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec |
Description text
Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once per monster and can be attempted until successful.
Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 60 seconds. Stealing works only once per monster and can be attempted until successful.
Description text only
These 23 skills have the same max level, prerequisite and stats per level as in COT2. Only the tooltip description was rewritten (some now spell out the attack range).
Power Strike · Warrior
Use MP to deliver a killer blow to a single monster with your weapon.
Consumes MP to deliver a lethal blow to a single enemy with your weapon. Skill page
Fighter Sword Booster · Fighter
Uses HP and MP to temporarily increase the Attack Speed of the equipped sword. It only applies when a one-handed or two-handed sword is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped sword. Only applies when equipped with a one-handed or two-handed sword. Skill page
Axe Booster · Fighter
Uses HP and MP to temporarily increase the Attack Speed of the equipped axe. It only applies when a one-handed or a two-handed axe is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped axe. Only applies when equipped with a one-handed or two-handed axe. Skill page
Page Sword Booster · Page
Uses HP and MP to temporarily increase the Attack Speed of the equipped sword. It only applies when a one-handed or two-handed sword is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped sword. Only applies when equipped with a one-handed or two-handed sword. Skill page
Blunt Weapon Booster · Page
Uses HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. It only applies when a one-handed or two-handed blunt weapon is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. Only applies when equipped with a one-handed or two-handed blunt weapon. Skill page
Spear Booster · Spearman
Uses HP and MP to temporarily increase the Attack Speed of the equipped spear. It only applies when a spear is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped spear. Only applies when equipped with a spear. Skill page
Polearm Booster · Spearman
Uses HP and MP to temporarily increase the Attack Speed of the equipped polearm. It only applies when a polearm is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped polearm. Only applies when equipped with a polearm. Skill page
Magic Guard · Magician
Replaces a portion of incoming damage with MP instead of HP. If MP reaches 0, all damage is received as HP damage. The effect is activated when used and deactivated when used again.
Replaces a portion of damage taken with MP instead of HP. If MP reaches 0, all damage is taken as HP. Press the key again to deactivate the effect. Skill page
Magic Armor · Magician
Temporarily boosts Weapon Def. and Magic Def. by concentrating magic into your armor.
Temporarily increases Weapon Def. and Magic Def. by concentrating magic into your armor. Skill page
Energy Bolt · Magician
Use MP to attack one enemy. The higher the Mastery, the lower the damage variation.
Consumes MP to attack a single enemy within 350 range in front. The higher the Mastery, the lower the damage variation. Skill page
Magic Claw · Magician
Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation.
Consumes MP to attack a single enemy within 300 range in front twice. The higher the Mastery, the lower the damage variation. Skill page
F/P Wizard Slow · F/P Wizard
Temporarily slows down the movement of up to 6 monsters. Cannot be used on monsters that are already affected.
Temporarily slows down the movement speed and evasion of up to 6 monsters. Cannot be used on monsters that are already affected. Skill page
I/L Wizard Slow · I/L Wizard
Temporarily slows down the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.
Temporarily slows down the movement speed and evasion of up to 6 monsters. Cannot be used on monsters that are already affected. Skill page
Arrow Blow · Archer
Fires an arrow with authority. Applies more damage than usual.
Fires an arrow with power at a single enemy within 350 range in front. Deals more damage than usual. Skill page
Double Shot · Archer
Fires two arrows at once to attack up to two enemies.
Consumes 2 arrows to attack up to 2 enemies within 300 range in front. Skill page
Bow Booster · Hunter
Uses HP and MP to temporarily increase the Attack Speed of the equipped bow. It only applies when a bow is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped bow. Only applies when equipped with a bow. Skill page
Crossbow Booster · Crossbowman
Uses HP and MP to temporarily increase the Attack Speed of the equipped crossbow. It only applies when a crossbow is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped crossbow. Only applies when equipped with a crossbow. Skill page
Dark Sight · Rogue
Use MP to hide behind the shadows. Can't be attacked, and can't attack either. The effect is activated when used and deactivated when used again.
Consumes MP to hide in the shadows. Cannot be attacked and cannot attack while hidden. Press the key again to deactivate the effect. Skill page
Double Stab · Rogue
Use MP to quickly stab a monster twice in one turn using a dagger.
Consumes MP to quickly stab a monster twice using a dagger. Skill page
Lucky Seven · Rogue
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.
Consumes MP to throw 2 throwing stars at a single enemy within 200 range in front, dealing powerful damage based on LUK. Attacks based on LUK regardless of Claw Mastery. Skill page
Claw Booster · Assassin
Uses HP and MP to temporarily increase the Attack Speed of the equipped claw. It only applies when the character is equipped with a claw and throwing stars.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped claw. Only applies when equipped with a claw. Skill page
Drain · Assassin
Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy.
Absorbs some of the damage dealt to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Skill page
Dagger Booster · Bandit
Uses HP and MP to temporarily increase the Attack Speed of the equipped dagger. It only applies when a dagger is equipped.
Consumes HP and MP to temporarily increase the Attack Speed of the equipped dagger. Only applies when equipped with a dagger. Skill page
In COT2, not at launch
70 skills from the test client aren't in the Grand Launch data. All of them are 3rd job skills, which testers could try in COT2; Classic World launched with 1st and 2nd job only (is there 3rd job?).
| 3rd job | Skills in COT2 |
|---|---|
| Crusader | Improved MP Recovery, Combo Attack, Panic, Coma, Shout, Armor Crash, Power Guard |
| White Knight | Improved MP Recovery, Charged Blow, Fire Charge, Ice Charge, Lightning Charge, Elemental Crash, Power Guard |
| Dragon Knight | Partial Resistance, Piercing Crusher, Dragon Fury, Dragon Roar, Power Crash, Dragon Blood, Hyper Body |
| F/P Mage | Elemental Resistance, Element Amplification, Explosion, Poison Mist, Element Composition, Seal, Spell Booster |
| I/L Mage | Elemental Resistance, Element Amplification, Ice Strike, Thunder Spear, Element Composition, Seal, Spell Booster |
| Priest | Elemental Resistance, Dispel, Mystic Door, Holy Symbol, Shining Ray, Doom, Summon Dragon |
| Ranger | Mortal Blow, Puppet, Inferno, Arrow Rain, Strafe, Silver Hawk, Wind Step |
| Sniper | Mortal Blow, Puppet, Blizzard, Arrow Eruption, Strafe, Golden Eagle, Evasion Step |
| Hermit | Claw Guard, Meso Saver, Shadow Partner, Shadow Web, Shadow Meso, Avenger, Flash Jump |
| Chief Bandit | Chakra, Meso Guard, Assaulter, Band of Thieves, Pickpocket, Meso Explosion, Flash Jump |
How we built this: we diffed the two skill files skill by skill (matched by skill ID): max level, prerequisite, targets, hits, cooldown, the duration and range fields, the name, and the game's text for every level. Text rows marked same numbers, new text keep the same numbers but can still describe a different effect, so read them. Duration and range are raw data fields and the game doesn't say their units. Visual metadata (icons, hitbox labels) isn't compared.
FAQ
Which builds does this page compare?
Closed Online Test 2 (the datamine's "cot2" archive, dated 2026-08-11, i.e. the test client after the August 11 maintenance) against the Grand Launch v1.0.0 client that went live on October 21, 2026. Both are read from the game files, not from patch notes.
Did Slash Blast and Rush get buffed for launch?
Both hit more monsters now: Slash Blast went from 4 to 6 max targets, and Rush from 4 to 6. Slash Blast also costs more HP and MP per use; check the level tables for the exact numbers.
Why are 3rd job skills missing?
The Closed Online Test 2 client included 70 3rd job skills that testers could try. Classic World launched with 1st and 2nd job only, so those skills aren't in the Grand Launch skill data.
Were any skills added at launch?
No. All 93 launch skills already existed in the Closed Online Test 2 client.