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Accuracy Calculator

Enter your level and total ACC to see, for every monster in Classic World, the ACC you need to hit it 100% of the time at your level and roughly how often you hit it now. In Classic your level is part of the check, so the same mob gets easier to hit as you out-level it. Tick the filter to list only the monsters you never miss.

You hit 13 of 55 monsters every time

Level 20, 50 ACC, physical attacks. Hit chances are approximate (see below).

MonsterLvAvoidACC for 100%Your hit chance
Snail1——No avoid data
Tutorial Jr. Sentinel1——No avoid data
Blue Snail2——No avoid data
Shroom3——No avoid data
Red Snail4——No avoid data
Stump5——No avoid data
Slime6——No avoid data
Pig7——No avoid data
Orange Mushroom8——No avoid data
Ribbon Pig10621100% Always hits
Dark Stump11517100% Always hits
Octopus12724100% Always hits
Green Mushroom14827100% Always hits
Bubbling15931100% Always hits
Axe Stump17827100% Always hits
Blue Mushroom191137100% Always hits
Ghost Stump19724100% Always hits
Manoboss201344100% Always hits
Stirge201344100% Always hits
Jr. Necki211449100% Always hits
Horny Mushroom221347100% Always hits
Dark Axe Stump231142100% Always hits
Wooden Mask231452~93% Sometimes misses
Rocky Mask241454~87% Sometimes misses
Zombie Mushroom241454~87% Sometimes misses
Wild Boar251560~67% Sometimes misses
Evil Eye271668~42% Mostly misses
Iron Hog281774~23% Mostly misses
Fairy 22920900% Can't hit
Fairy 32920900% Can't hit
Fairy 42920900% Can't hit
Ligator3121990% Can't hit
Fire Boar32211020% Can't hit
Curse Eye33221100% Can't hit
Jr. Wraith34251270% Can't hit
Jr. Boogie 135261360% Can't hit
Jr. Boogie 235261360% Can't hit
Stumpyboss35241250% Can't hit
Lupin37271480% Can't hit
Lorang38241350% Can't hit
Cold Eye40251470% Can't hit
Mushmomboss40291690% Can't hit
Zombie Lupin41291730% Can't hit
Skeledog44271720% Can't hit
Copper Drake45281810% Can't hit
Tortie46251660% Can't hit
Mummydog47291950% Can't hit
Shadeboss48352380% Can't hit
Wraith48322190% Can't hit
Clang49302090% Can't hit
Drake50271920% Can't hit
Croco52312280% Can't hit
Malady55332550% Can't hit
Zombie Mushmomboss55372840% Can't hit
Stone Golem56302360% Can't hit
Skeleton Soldier57342710% Can't hit
Dark Stone Golem58312520% Can't hit
Red Drake60352920% Can't hit
Wild Kargo62363090% Can't hit
Officer Skeleton63373220% Can't hit
Tauromacis70413910% Can't hit
Commander Skeleton73424160% Can't hit
Taurospear75484850% Can't hit
Jr. Balrogboss80495260% Can't hit

How it works

  • ACC for 100% is the lowest ACC that always passes the hit check at your level: your ACC scaled by 100 / (10 × levels the mob has over you + 255), times the low end of the random roll, must reach the monster's avoid. Monster level and avoid come from the game data.
  • Your hit chance runs the same check with your ACC and assumes the roll is spread evenly between its low and high end, the same way our accuracy guide works its examples.

Caveats: the formula is community-documented, not published by Nexon, and it's documented for physical attacks. Our sources say spells use the same check in Classic (a Magician's ACC just comes from INT), but one older pre-launch reference disagrees, so spell results are less certain. Hit chances under 100% are estimates. Monsters with no avoid value in the game data (Snail, Tutorial Jr. Sentinel, Blue Snail, Shroom, Red Snail, Stump, Slime, Pig, Orange Mushroom) show no numbers.

Missing a lot? Train on monsters at or below your level first. See accuracy and hit rate explained and the damage calculator.

FAQ

How much accuracy do I need in MapleStory Classic World?

It depends on the monster's avoid and how many levels it has over you. Enter your level in the calculator and the "ACC for 100%" column shows the exact number for every monster. For example, a Zombie Mushroom (level 24, avoid 14) needs 54 ACC at level 20 but only 47 at level 25.

Why does my level change the ACC I need?

Classic scales your accuracy down for every level a monster has over you: your ACC is multiplied by 100 / (10 × levels above you + 255). Each level of gap raises the ACC you need by about 4%. Monsters at or below your level get no gap penalty.

Is the hit chance exact?

No, it's approximate. It runs the community-documented hit check from our accuracy guide and assumes the random roll is spread evenly. The 100% threshold uses the same check we validated against published examples; the percentages below 100% are a model, not a measured rate.

Does this work for Magicians?

Yes, with a caveat. The formula is written for attacks in general, and three community sources in our accuracy guide say spells use the same hit check in Classic, so magic can miss. A Magician's ACC is built from INT instead of DEX (pick Magician in the "work out my ACC" helper). One older pre-launch reference says magic never misses, so treat spell results as less certain than physical ones.

Where do I find my total ACC?

Your character's stat window shows your accuracy. Or tick "work out my ACC" to use the per-class formula from our accuracy guide, then add your gear and skill ACC on top.

Sources: game data v1.0.0 (monster level and avoid) · hit-check formula as documented in our accuracy guide. Names and game content © Nexon, used for informational purposes.