Red Snail is a level 4 monster with 68 HP that gives 8 EXP. Most common on The Field West of Amherst.
Stats
| Level | 4 | EXP | 8 |
|---|---|---|---|
| HP | 68 | MP | 30 |
| Weapon attack | 9 | Weapon defense | 0 |
| Magic attack | โ | Magic defense | 30 |
| Accuracy | 45 | Avoidability | โ |
| Knockback | 1 | EXP per HP | 0.118 |
| Weak to | None | Resists | None |
Monsters above your level are harder to hit. See accuracy and hit rate.
Is Red Snail right for your level?
The main thing that changes with your level is whether you can hit it. Each level the monster has over you scales your accuracy down. Accuracy you need for a 100% hit rate (your total ACC from the stat window, gear and skills included):
| Your level | 1 | 4 | 8 | 12 |
|---|---|---|---|---|
| ACC needed | โ | โ | โ | โ |
Calculated with the Classic accuracy formula (see accuracy and hit rate), which reproduces published in-game examples exactly. It hits for 9 weapon attack, so check your HP and defense too.
Where to find Red Snail
Getting there: The Field West of Amherst is 2 maps from Maple Island (Southperry โ A Split Road โ The Field West of Amherst). Full route and map.
Drops
Drop tables and rates are calculated on Nexon's servers and are not in the game files. We'll list what our team sees drop, with the number of kills, as we log it.
Similar-level monsters
| Monster | Level | EXP | EXP per HP |
|---|---|---|---|
| Slime | 6 | 12 | 0.104 |
| Pig | 7 | 13 | 0.102 |
| Shroom | 3 | 6 | 0.097 |
| Blue Snail | 2 | 4 | 0.078 |
| Stump | 5 | 10 | 0.075 |
| Snail | 1 | 2 | 0.044 |
Frequently asked questions
What level is Red Snail in MapleStory Classic World?
Red Snail is level 4, with 68 HP, and gives 8 EXP per kill.
Where can I find Red Snail?
Red Snail spawns on 48 maps. The most on one map: The Field West of Amherst (24).
What is Red Snail weak to?
Red Snail has no elemental weakness.
How much EXP per HP does Red Snail give?
0.118 EXP per HP point, #1 of 9 monsters within 5 levels of it. That measures EXP per damage dealt only; spawn density, travel time, crowding, your accuracy and your class damage decide whether it is actually a good place to train.
