Snail is a level 1 monster with 45 HP that gives 2 EXP. Most common on Snail Hunting Ground I.
Stats
| Level | 1 | EXP | 2 |
|---|---|---|---|
| HP | 45 | MP | 30 |
| Weapon attack | 3 | Weapon defense | 0 |
| Magic attack | โ | Magic defense | โ |
| Accuracy | 33 | Avoidability | โ |
| Knockback | 1 | EXP per HP | 0.044 |
| Weak to | None | Resists | None |
Monsters above your level are harder to hit. See accuracy and hit rate.
Is Snail right for your level?
The main thing that changes with your level is whether you can hit it. Each level the monster has over you scales your accuracy down. Accuracy you need for a 100% hit rate (your total ACC from the stat window, gear and skills included):
| Your level | 1 | 5 | 9 |
|---|---|---|---|
| ACC needed | โ | โ | โ |
Calculated with the Classic accuracy formula (see accuracy and hit rate), which reproduces published in-game examples exactly. It hits for 3 weapon attack, so check your HP and defense too.
Where to find Snail
Getting there: Snail Hunting Ground I is 4 maps from Maple Island (Southperry โ A Split Road โ Snail Hunting Ground III โ Snail Hunting Ground II โ Snail Hunting Ground I). Full route and map.
Respawn
The game files list a respawn timer of 5 min on Drake's Meal Table.
Drops
Drop tables and rates are calculated on Nexon's servers and are not in the game files. We'll list what our team sees drop, with the number of kills, as we log it.
Similar-level monsters
| Monster | Level | EXP | EXP per HP |
|---|---|---|---|
| Red Snail | 4 | 8 | 0.118 |
| Shroom | 3 | 6 | 0.097 |
| Blue Snail | 2 | 4 | 0.078 |
| Tutorial Jr. Sentinel | 1 | 1 | 0.033 |
Frequently asked questions
What level is Snail in MapleStory Classic World?
Snail is level 1, with 45 HP, and gives 2 EXP per kill.
Where can I find Snail?
Snail spawns on 37 maps. The most on one map: Snail Hunting Ground I (40).
What is Snail weak to?
Snail has no elemental weakness.
How much EXP per HP does Snail give?
0.044 EXP per HP point, #6 of 7 monsters within 5 levels of it. That measures EXP per damage dealt only; spawn density, travel time, crowding, your accuracy and your class damage decide whether it is actually a good place to train.
