Tutorial Jr. Sentinel is a level 1 monster with 30 HP that gives 1 EXP. Most common on East Entrance to Mushroom Town.
Stats
| Level | 1 | EXP | 1 |
|---|---|---|---|
| HP | 30 | MP | 30 |
| Weapon attack | 1 | Weapon defense | 0 |
| Magic attack | โ | Magic defense | โ |
| Accuracy | 33 | Avoidability | โ |
| Knockback | 1 | EXP per HP | 0.033 |
| Weak to | None | Resists | None |
Monsters above your level are harder to hit. See accuracy and hit rate.
Is Tutorial Jr. Sentinel right for your level?
The main thing that changes with your level is whether you can hit it. Each level the monster has over you scales your accuracy down. Accuracy you need for a 100% hit rate (your total ACC from the stat window, gear and skills included):
| Your level | 1 | 5 | 9 |
|---|---|---|---|
| ACC needed | โ | โ | โ |
Calculated with the Classic accuracy formula (see accuracy and hit rate), which reproduces published in-game examples exactly. It hits for 1 weapon attack, so check your HP and defense too.
Where to find Tutorial Jr. Sentinel
| Map | Area | Spawns |
|---|---|---|
| East Entrance to Mushroom Town | Maple Road | 6 |
Drops
Drop tables and rates are calculated on Nexon's servers and are not in the game files. We'll list what our team sees drop, with the number of kills, as we log it.
Similar-level monsters
| Monster | Level | EXP | EXP per HP |
|---|---|---|---|
| Red Snail | 4 | 8 | 0.118 |
| Shroom | 3 | 6 | 0.097 |
| Blue Snail | 2 | 4 | 0.078 |
| Snail | 1 | 2 | 0.044 |
Frequently asked questions
What level is Tutorial Jr. Sentinel in MapleStory Classic World?
Tutorial Jr. Sentinel is level 1, with 30 HP, and gives 1 EXP per kill.
Where can I find Tutorial Jr. Sentinel?
Tutorial Jr. Sentinel spawns on 1 map. The most on one map: East Entrance to Mushroom Town (6).
What is Tutorial Jr. Sentinel weak to?
Tutorial Jr. Sentinel has no elemental weakness.
How much EXP per HP does Tutorial Jr. Sentinel give?
0.033 EXP per HP point, #7 of 7 monsters within 5 levels of it. That measures EXP per damage dealt only; spawn density, travel time, crowding, your accuracy and your class damage decide whether it is actually a good place to train.
