Plan your SP before you spend it: pick a 2nd job, click + and − on each skill, and the planner keeps you inside every skill's max level and prerequisites while showing what each skill does at the level you chose. The link updates as you go, so you can paste your build to a guildmate.
Not learned. Lv 1: MP -35; Rush, with 130 in distance; Damage 60%
How it works and caveats: max levels, prerequisites and every level's effect text come from the Grand Launch (v1.0.0) game data, the same as our skills database. Enter your character level and the planner caps your job SP at 3 per level from level 11 (confirmed in-game by our team), and opens 2nd job skills at level 30. Beginner skills aren't capped. Want a starting point? Each class's level 1–30 guide has a community SP order, for example the Warrior 1–30 guide; for when you advance, see the job advancement guide.
FAQ
How does the skill planner work?
Pick your 2nd job (that also sets your 1st job), then add or remove points with + and −. Each skill stops at its max level, and skills with a prerequisite stay locked until the required skill reaches the required level. Under every skill you see its stats at the level you picked, and the next level's, straight from the game data.
Does it limit how many SP I have?
Yes. Enter your character level: every level after 1st job (from level 11) gives 3 SP for job skills, so a level 30 character has 60 SP for 1st and 2nd job skills, and 2nd job skills open at level 30. The 3 SP per level comes from our own team on Windia. Beginner skills aren't capped by the planner.
How do I share my build?
The page address updates as you click, so just copy it (or hit Copy link). Your last build is also saved in your browser, so it's still there next time.
Can I put 2nd job SP into 1st job skills?
The planner keeps each job's points separate. Community guides say 2nd job SP can't go back into 1st job skills, but we haven't confirmed that in Classic World yet.