Avoidability Calculator
Your avoid in Classic World is floor(LUK / 3) + floor(DEX / 6) + 5, plus whatever gear and skills add. Enter your stats to get the number, then line it up against every monster's accuracy from the game data. How often a monster actually lands a hit isn't confirmed for Classic, so that part is an opt-in estimate with a clear label.
floor(4 / 3) + floor(25 / 6) + 5 = 10 from stats. Formula from our accuracy and hit rate guide.
Avoid skills in the game data (max level): Focus (Bowman) +25 while active · Nimble Body (Thief) +15.
Monster accuracy from the game data, for monsters level
| Monster | Lv | Monster ACC | Monster avoid |
|---|---|---|---|
| Manoboss | 20 | 97 | 13 |
| Stirge | 20 | 99 | 13 |
| Jr. Necki | 21 | 102 | 14 |
| Horny Mushroom | 22 | 94 | 13 |
| Dark Axe Stump | 23 | 87 | 11 |
| Wooden Mask | 23 | 99 | 14 |
| Rocky Mask | 24 | 99 | 14 |
| Zombie Mushroom | 24 | 99 | 14 |
| Wild Boar | 25 | 101 | 15 |
| Evil Eye | 27 | 103 | 16 |
| Iron Hog | 28 | 104 | 17 |
| Fairy 2 | 29 | 116 | 20 |
| Fairy 3 | 29 | 116 | 20 |
| Fairy 4 | 29 | 116 | 20 |
| Ligator | 31 | 110 | 21 |
| Fire Boar | 32 | 110 | 21 |
| Curse Eye | 33 | 112 | 22 |
| Jr. Wraith | 34 | 112 | 25 |
| Jr. Boogie 1 | 35 | 125 | 26 |
| Jr. Boogie 2 | 35 | 125 | 26 |
| Stumpyboss | 35 | 114 | 24 |
| Lupin | 37 | 116 | 27 |
| Lorang | 38 | 116 | 24 |
| Cold Eye | 40 | 120 | 25 |
| Mushmomboss | 40 | 130 | 29 |
How it works
- Your avoid uses the formula in our accuracy and hit rate guide. Each part rounds down.
- Monster ACC and avoid come straight from the game data. Monster avoid is what your accuracy fights against; see the accuracy calculator.
- The estimate (off by default) runs the player hit check from the accuracy guide with the roles swapped. "Starts missing at" is the lowest avoid where that estimate drops under 100%.
What we don't know: the formula for a monster hitting you in Classic World. We won't pass old GMS numbers off as Classic, and we haven't found a confirmed Classic version, so treat every hit-chance figure here as a rough comparison.
FAQ
How is avoid calculated in MapleStory Classic World?
Avoid from stats is floor(LUK / 3) + floor(DEX / 6) + 5, per our accuracy guide (two community sources agree). Gear, scrolls and skills add on top. A character with 25 DEX and 120 LUK has 49 avoid from stats.
What's the chance a monster hits me?
We don't know for sure. We haven't found a confirmed Classic World formula for monster accuracy against player avoid, so the tool shows the facts (your avoid, each monster's ACC from the game data) by default. You can switch on an estimate that reuses the player hit check with the roles swapped, but it's our assumption and labelled as such.
How high is monster accuracy?
In the game data, live monsters that give EXP range from 33 to 163 ACC. Higher-level monsters generally have more.
Is avoid worth building?
For most builds, no: avoid comes mostly from LUK, so Thieves pick it up for free and other classes get very little. Put AP into your damage stat and let gear and skills add avoid. If dodging matters to your build, test it on your training map.
Which skills add avoid?
In the game data at max level: Focus (Bowman) +25 while active; Nimble Body (Thief) +15.