Skill Damage Table
Every 1st and 2nd job attack skill at max level, straight from the game data: damage per hit, hits per use and how many monsters it reaches, multiplied out into a single-target and an all-targets number. At max level Savage Blow tops single target (450%) and Iron Arrow tops the multi-target column. Pick your 2nd job path to compare just your own options.
Weapon skills damage %
| Bandit2nd job | 75% | 6 | 1 | 450% | 450% | |
| Thief1st job | 160% | 2 | 1 | 320% | 320% | |
| Warrior1st job | 260% | 1 | 1 | 260% | 260% | |
| Bowman1st job | 240% | 1 | 1 | 240% | 240% | |
| Assassin2nd job | 240% | 1 | 1 | 240% | 240% | |
| Bowman1st job | 180% | 1 | 4 | 180% | 720% | |
| Crossbowman2nd job | 180% | 1 | 6 | 180% | 1080% | |
| Bandit2nd job | 180% | 1* | 2 | 180% | 360% | |
| Thief1st job | 140% | 1 | 1 | 140% | 140% | |
| Warrior1st job | 130% | 1 | 6 | 130% | 780% | |
| Hunter2nd job | 130% | 1 | 6 | 130% | 780% | |
| Bowman1st job | 120% | 1 | 2 | 120% | 240% | |
| Fighter2nd job | 80% | 1* | 6 | 80% | 480% | |
| Page2nd job | 80% | 1* | 6 | 80% | 480% | |
| Spearman2nd job | 80% | 1* | 6 | 80% | 480% |
Spells Basic Attack
| Fire/Poison Wizard2nd job | 180 | 1 | 1 | 180 | 180 | |
| Ice/Lightning Wizard2nd job | 170 | 1 | 1 | 170 | 170 | |
| Cleric2nd job | 160 | 1 | 1 | 160 | 160 | |
| Magician1st job | 130 | 1 | 1 | 130 | 130 | |
| Magician1st job | 65 | 2 | 1 | 130 | 130 | |
| Fire/Poison Wizard2nd job | 80 | 1 | 6 | 80 | 480 | |
| Ice/Lightning Wizard2nd job | 70 | 1 | 6 | 70 | 420 |
- Rush: The game data has no hit count for Rush; counted as 1.
- Magic Claw: Two hits per cast in the game data.
- Lucky Seven: The skill text says it throws 2 stars; the game data lists 1 hit, so 1 is used. Lucky Seven also uses a ×3.0 multiplier instead of the claw's ×2.5 (damage formula guide).
- Steal: Damage from the skill text ("apply 180% in damage"); the 90% is the steal chance.
Tap a column to sort. Single target = per hit × hits. All targets = single × max monsters hit. Skill multipliers only, not real damage per second.
How to read it
- Per hit is the skill's damage % (Basic Attack for spells) at its max level.
- Hits and Targets are the game data's attack count and monster count at max level. Rows marked * have no attack count in the data and count as 1.
- Single target = per hit × hits. All targets = single target × targets, i.e. the total if every target is in range.
Not real DPS: this compares skill multipliers only. Your real damage depends on the weapon multiplier, stats, mastery, defense, elements and how fast each skill animates, which the skill data doesn't store. For damage on a specific monster use the damage calculator; for weapon speed see attack speed and weapon reach.
Planning SP? The skill planner shows prerequisites and max levels. Every skill's full level table is in the skills database.
FAQ
Which attack skill has the highest multiplier in Classic World?
Among weapon skills at max level, Savage Blow (Bandit) has the highest single-target multiplier at 450% (75% × 6), and Iron Arrow (Crossbowman) the highest total across targets at 1080%. Among spells, Fire Arrow leads single target with 180 Basic Attack. That's the multiplier only; weapon, stats and speed change the real damage.
Is this real DPS?
No. It's a skill multiplier comparison: damage % × hits × targets from the game data. Real damage also depends on your weapon multiplier, stats, mastery, the monster's defense and how fast the skill animates. The game data doesn't store a per-skill attack speed, so speed isn't in the table.
Why are spells in a separate table?
Magician skills list a Basic Attack value, not a damage %, and go into a different formula (INT and Magic Attack). Putting them in the same column as weapon % would compare two different units.
Why aren't Final Attack skills listed?
They're a 25% proc on top of another attack, not an attack you use. Heal is left out because it only damages undead, and buffs or debuffs with no damage line aren't attacks.
Where do the numbers come from?
The datamined skill data of the Grand Launch build: each skill's max-level line, its attack count and its monster count. Click a skill to see every level on its skill page.