One-Hit Calculator
One-shotting is where grinding gets fast. Put in your damage per hit and your level, and this lists every live Classic World monster you kill in one or two hits, sorted by level, with its HP, EXP and the maps it spawns on most. It runs the same formulas as our damage calculator.
150–450 per hit, at level 30, vs each monster's weapon defense and the level gap. No crits, no misses.
One hit, every time 8
| Monster | Lv | HP | EXP | Your hit on it | Hits | Where |
|---|---|---|---|---|---|---|
| Snail | 1 | 45 | 2 | 150–450 | 1 | Snail Hunting Ground I, Snail Hunting Ground II, Snail Hunting Ground III |
| Tutorial Jr. Sentinel | 1 | 30 | 1 | 150–450 | 1 | East Entrance to Mushroom Town |
| Blue Snail | 2 | 51 | 4 | 150–450 | 1 | Snail Hunting Ground III, Right Around Lith Harbor, Forest West of Henesys |
| Shroom | 3 | 62 | 6 | 150–450 | 1 | Mushroom Garden, The Hill East of Henesys, The Field West of Amherst |
| Red Snail | 4 | 68 | 8 | 150–450 | 1 | The Field West of Amherst, Construction Site North of Kerning City, West Rocky Mountain I |
| Slime | 6 | 115 | 12 | 136–409 | 1 | The Tree That Grew II, The Forest North of Ellinia, The Forest of Wisdom |
| Pig | 7 | 128 | 13 | 150–450 | 1 | Thicket Around the Beach II, A Hill West of Henesys, The Forest East of Henesys |
| Orange Mushroom | 8 | 142 | 15 | 150–450 | 1 | Mushroom Garden, Dangerous Forest, The Field East of Amherst |
One hit on a high roll 10
| Monster | Lv | HP | EXP | Your hit on it | Hits | Where |
|---|---|---|---|---|---|---|
| Stump | 5 | 133 | 10 | 115–346 | 1–2 | The Tree That Grew II, The Field South of Ellinia, The Tree That Grew III |
| Ribbon Pig | 10 | 172 | 19 | 150–450 | 1–2 | L Forest I, The Forest East of Henesys, A Hill West of Henesys |
| Dark Stump | 11 | 236 | 21 | 115–346 | 1–3 | West Domain of Perion, East Rocky Mountain IV, East Rocky Mountain V |
| Octopus | 12 | 191 | 23 | 150–450 | 1–2 | Damp Tree-Forest, Damp Forest, Caution Falling Down |
| Green Mushroom | 14 | 233 | 26 | 150–450 | 1–2 | West Rocky Mountain III, Tree Dungeon, Forest Up North IV, The Forest of Wisdom |
| Bubbling | 15 | 259 | 28 | 125–375 | 1–3 | Line 1 <Area 1>, B1 <Subway Depot> |
| Blue Mushroom | 19 | 342 | 35 | 136–409 | 1–3 | The Blue Mushroom Forest, The Breathing Rock, The Entrance of Golem's Temple |
| Stirge | 20 | 296 | 37 | 150–450 | 1–2 | Transfer Area, Dangerous Steam, Dark Cave |
| Jr. Necki | 21 | 272 | 39 | 150–450 | 1–2 | Dangerous Croko I, Dangerous Croko II, The Swamp of Despair III |
| Horny Mushroom | 22 | 403 | 41 | 136–409 | 1–3 | Ant Tunnel IV, Ant Tunnel III, The Swamp of Despair II |
Two hits on a high roll 11
| Monster | Lv | HP | EXP | Your hit on it | Hits | Where |
|---|---|---|---|---|---|---|
| Axe Stump | 17 | 371 | 32 | 115–346 | 2–4 | The Forest North of Ellinia, East Rocky Mountain II, East Rocky Mountain III |
| Ghost Stump | 19 | 404 | 35 | 130–391 | 2–4 | Excavation Site I, Excavation Site II |
| Dark Axe Stump | 23 | 547 | 43 | 115–346 | 2–5 | East Rocky Mountain V, East Rocky Mountain IV, East Rocky Mountain VI |
| Wooden Mask | 23 | 462 | 43 | 150–450 | 2–4 | Excavation Site II, Excavation Site I, Excavation Site III |
| Rocky Mask | 24 | 479 | 45 | 115–346 | 2–5 | Excavation Site III, Excavation Site II |
| Zombie Mushroom | 24 | 436 | 45 | 130–391 | 2–4 | Ant Tunnel III, Ant Tunnel II, Deep Ant Tunnel I |
| Wild Boar | 25 | 510 | 46 | 130–391 | 2–4 | The Land of Wild Boar II, Land of Wild Boar, West Rocky Mountain IV |
| Evil Eye | 27 | 606 | 50 | 136–409 | 2–5 | The Cave of Evil Eye III, The Cave of Evil Eye II, Ant Tunnel Park |
| Fairy 2 | 29 | 593 | 54 | 150–450 | 2–4 | Someone Else's House |
| Fairy 3 | 29 | 593 | 54 | 150–450 | 2–4 | Tree Dungeon, Forest Up North VI, Tree Dungeon, Forest Up North VII |
| Fairy 4 | 29 | 593 | 54 | 150–450 | 2–4 | The Entrance of Golem's Temple, The Breathing Rock, Golem's Temple I |
How it works
- Defense: your hit × 100 / (defense + 100), using weapon defense for physical attacks and magic defense for spells. A monster with no defense listed counts as 0.
- Element (spells): × 1.25 if the monster is weak to it, × 0.75 if strong, × 0 if immune.
- Level gap: monsters above your level take less, per the damage formula guide.
- Hits: monster HP ÷ your hit after all of that, rounded up. With more than one hit per use, it counts uses.
Estimate: the formulas are community-documented (sources in the damage formula guide), not published by Nexon. Crits, misses, buffs you didn't include and skill side effects aren't counted. Monster HP, defense and EXP are from the game data. Hit chance is in the accuracy calculator.
FAQ
What damage numbers do I enter?
Your min and max damage per hit before the monster: the range in your character window for a regular attack, or the "before monster" column of our damage calculator for a skill. If you've used the damage calculator in this browser, one button copies its inputs over.
How does it decide one hit or two?
For each monster it applies the monster's defense (damage × 100 / (defense + 100)), the element factor for spells, and the level-gap penalty from our damage formula guide, then compares the result with the monster's HP. If even your minimum kills it, that's "every time"; if only your maximum does, it's "on a high roll". Example: a 150 minimum hit on an Orange Mushroom (0 weapon defense, 142 HP) lands 150.
Does it include critical hits?
No. Crits only add damage, so with crits you'll one-shot a few more monsters than the list shows. Misses aren't included either; check the accuracy calculator for those.
Why is a monster above my level missing from the list?
The level gap cuts your damage against monsters above your level: about 11% at 5 levels, a third at 10 and half at 20 per our damage formula guide. Raise your level in the tool to see how the list changes.
Which monsters are included?
All 64 live monsters that give EXP. The level-200 "Super" monsters with 0 EXP are left out, same as our other calculators.