Slime is a level 6 monster with 115 HP that gives 12 EXP. Weak to Lightning. Most common on The Tree That Grew II.
Stats
| Level | 6 | EXP | 12 |
|---|---|---|---|
| HP | 115 | MP | 30 |
| Weapon attack | 13 | Weapon defense | 10 |
| Magic attack | โ | Magic defense | 20 |
| Accuracy | 53 | Avoidability | โ |
| Knockback | 1 | EXP per HP | 0.104 |
| Weak to | Lightning | Resists | None |
Monsters above your level are harder to hit. See accuracy and hit rate.
Is Slime right for your level?
The main thing that changes with your level is whether you can hit it. Each level the monster has over you scales your accuracy down. Accuracy you need for a 100% hit rate (your total ACC from the stat window, gear and skills included):
| Your level | 1 | 2 | 6 | 10 | 14 |
|---|---|---|---|---|---|
| ACC needed | โ | โ | โ | โ | โ |
Calculated with the Classic accuracy formula (see accuracy and hit rate), which reproduces published in-game examples exactly. It hits for 13 weapon attack, so check your HP and defense too.
Where to find Slime
Getting there: The Tree That Grew II is 3 maps from Ellinia (Ellinia โ The Field Up North of Ellinia โ The Tree That Grew I โ The Tree That Grew II). Full route and map.
Drops
Drop tables and rates are calculated on Nexon's servers and are not in the game files. We'll list what our team sees drop, with the number of kills, as we log it.
Similar-level monsters
| Monster | Level | EXP | EXP per HP |
|---|---|---|---|
| Red Snail | 4 | 8 | 0.118 |
| Orange Mushroom | 8 | 15 | 0.106 |
| Pig | 7 | 13 | 0.102 |
| Shroom | 3 | 6 | 0.097 |
| Stump | 5 | 10 | 0.075 |
Frequently asked questions
What level is Slime in MapleStory Classic World?
Slime is level 6, with 115 HP, and gives 12 EXP per kill.
Where can I find Slime?
Slime spawns on 52 maps. The most on one map: The Tree That Grew II (30).
What is Slime weak to?
Slime is weak to Lightning.
How much EXP per HP does Slime give?
0.104 EXP per HP point, #4 of 11 monsters within 5 levels of it. That measures EXP per damage dealt only; spawn density, travel time, crowding, your accuracy and your class damage decide whether it is actually a good place to train.
