Stump is a level 5 monster with 133 HP that gives 10 EXP. Weak to Fire. Most common on The Tree That Grew II.
Stats
| Level | 5 | EXP | 10 |
|---|---|---|---|
| HP | 133 | MP | 30 |
| Weapon attack | 11 | Weapon defense | 30 |
| Magic attack | โ | Magic defense | โ |
| Accuracy | 45 | Avoidability | โ |
| Knockback | 1 | EXP per HP | 0.075 |
| Weak to | Fire | Resists | None |
Monsters above your level are harder to hit. See accuracy and hit rate.
Is Stump right for your level?
The main thing that changes with your level is whether you can hit it. Each level the monster has over you scales your accuracy down. Accuracy you need for a 100% hit rate (your total ACC from the stat window, gear and skills included):
| Your level | 1 | 5 | 9 | 13 |
|---|---|---|---|---|
| ACC needed | โ | โ | โ | โ |
Calculated with the Classic accuracy formula (see accuracy and hit rate), which reproduces published in-game examples exactly. It hits for 11 weapon attack, so check your HP and defense too.
Where to find Stump
Getting there: The Tree That Grew II is 3 maps from Ellinia (Ellinia โ The Field Up North of Ellinia โ The Tree That Grew I โ The Tree That Grew II). Full route and map.
Drops
Drop tables and rates are calculated on Nexon's servers and are not in the game files. We'll list what our team sees drop, with the number of kills, as we log it.
Similar-level monsters
| Monster | Level | EXP | EXP per HP |
|---|---|---|---|
| Red Snail | 4 | 8 | 0.118 |
| Orange Mushroom | 8 | 15 | 0.106 |
| Slime | 6 | 12 | 0.104 |
| Pig | 7 | 13 | 0.102 |
| Shroom | 3 | 6 | 0.097 |
| Blue Snail | 2 | 4 | 0.078 |
Frequently asked questions
What level is Stump in MapleStory Classic World?
Stump is level 5, with 133 HP, and gives 10 EXP per kill.
Where can I find Stump?
Stump spawns on 34 maps. The most on one map: The Tree That Grew II (28).
What is Stump weak to?
Stump is weak to Fire.
How much EXP per HP does Stump give?
0.075 EXP per HP point, #8 of 10 monsters within 5 levels of it. That measures EXP per damage dealt only; spawn density, travel time, crowding, your accuracy and your class damage decide whether it is actually a good place to train.
