Page Guide for MapleStory Classic World: Skills, SP Build, Sword vs Blunt (Lv 30โ€“70)

Valid forClassic World v1.0.0 (Grand Launch)
Last checked2026-10-22
Sources3 cited sources

The Page is the Warrior's sword-or-blunt 2nd job. Like every Warrior branch, you keep killing with Power Strike and Slash Blast; the Page adds Threaten (slows mobs and lowers their WDEF), a heavy single-target Final Attack, weapon Mastery and Booster, Rush, and the option to carry a shield. In a theoretical community damage model at level 70 it's second only to Fighter on damage per MP.

Quick answer: Rush 1 at 30 โ†’ Blunt (or Sword) Mastery to 3 then 5 โ†’ one point of Threaten at 33 โ†’ max Mastery by 38 โ†’ max Final Attack by 48 โ†’ max Threaten by 57 โ†’ Booster, then Rush. All spare AP into STR. Two-handed blunt is the damage pick; one-handed plus shield is the safety pick.

No elemental charges at 2nd job. If you remember charge Pages from old GMS: the Page skill list in the Classic World skill data is Sword and Blunt Weapon Mastery, Booster and Final Attack, plus Rush and Threaten. Nothing else. Third job isn't in the game yet.

Becoming a Page at level 30

Go back to Dances with Balrog in Perion, start the 2nd job advancement, carry his letter to the Warrior Job Instructor in West Rocky Mountain IV, collect 30 Dark Marbles in the test map and bring back The Proof of a Hero, then choose Page (2nd job quest guide). Finish your 1st job SP first; community guides say 2nd job SP can't be spent on 1st job skills. A common community 1st job endpoint is Power Strike 20, Slash Blast 19, Precise Strikes 15, Improved HP Recovery 3, Max HP Increase 3 and Iron Body 1 (Warrior 1โ€“30 guide).

Page skills

Max levels, prerequisites, costs and "at max" effects are from the Classic World skill data.

SkillMaxRequiresAt max
Blunt Weapon Mastery / Sword Mastery20NoneMastery 10. Blunt adds +20% Critical Damage; Sword adds +20 Accuracy
Blunt Weapon Booster / Sword Booster20Matching Mastery Lv 52 Attack Speed stages for 300 sec. Cost drops from 30 HP/MP to 10 HP/MP
Final Attack: Blunt Weapon / Sword30Matching Mastery Lv 325% proc, 360% damage, one target, 16 MP per proc
Threaten30NoneUp to 4 mobs lose 35 Speed and 10 WDEF for 30 sec. 10 MP at Lv 1, 25 MP at max
Rush20None80% damage, 6 mobs, 15 MP at max (35 MP at Lv 1)

Booster gives its full speed boost from level 1; extra points only buy duration and cheaper recasts.

SP build: levels 30โ€“70

The build guide's order for a community two-handed blunt Page. Sword Pages swap in the sword skills at the same levels.

LevelSpendRunning total
30Rush +1Rush 1
31Mastery +3Mastery 3 (opens Final Attack)
32Mastery +2, Booster +1Mastery 5, Booster 1
33Threaten +1, Mastery +2Threaten 1, Mastery 7
34โ€“37Mastery +12Mastery 19
38Mastery +1, Final Attack +2Mastery 20, FA 2
39โ€“47Final Attack +27FA 29
48Final Attack +1, Threaten +2FA 30, Threaten 3
49โ€“57Threaten +27Threaten 30
58Booster +3Booster 4
59โ€“63Booster +15Booster 19
64Booster +1, Rush +2Booster 20, Rush 3
65โ€“69Rush +15Rush 18
70Rush +2, 1 spare pointRush 20

The build guide's optional changes: raise Threaten earlier after max Mastery if you want to pull several mobs toward you (Final Attack maxes later), take Booster to 10 sooner for cheaper upkeep, or Rush to 10 sooner since it hits its full 150 movement distance at Lv 10. Don't spam Rush 1: 35 MP a cast adds up fast.

Grind loop: keep Booster up, Threaten fresh mobs, Rush into position, then Power Strike singles or Slash Blast groups. Recast Threaten when its 30 seconds run out.

Threaten explained

The skill data's numbers: Threaten 1 costs 10 MP and gives โˆ’5 Speed and โˆ’2 WDEF for 15 seconds; max Threaten costs 25 MP and gives โˆ’35 Speed and โˆ’10 WDEF for 30 seconds on up to 4 mobs. The build guide also says its range grows at skill level 16 to 300 px left and right; the skill data doesn't list a range for Threaten, so treat that as unconfirmed.

What it does and doesn't do:

  • Lowers enemy Speed and WDEF. It does not lower their Attack Power, and it doesn't improve your Accuracy.
  • The slow is the everyday win. Slowed mobs stay grouped longer and reach you later.
  • The WDEF cut helps physical attackers only. Against Jr. Balrog (level 80, 15 WDEF), max Threaten drops its WDEF to 5 and raises the sample Page's average Power Strike by about 9.5%, per the build guide. Magic damage isn't affected.

Final Attack: on or off?

Page's Final Attack hits one target for 360% on a 25% proc. The build guide's comparison:

You attack withMobs in frontFA on vs off
Power Strikeany9% more
Slash Blast29% more
Slash Blast3about even
Slash Blast45% less

So it's always on for Power Strike, and off once Slash Blast is hitting three or more. Each proc costs 16 MP at max. Also turn it off when Power Strike already one-shots: the extra animation just slows you down.

Sword or blunt? Shield or two-hander?

Page has four real options, and each weapon family needs its own Mastery, Booster and Final Attack, so don't split SP.

  • Blunt has wider damage rolls and +20% Critical Damage from Mastery. The build guide also notes Weaponcrafting offers Titan at skill level 8 as a level 40 blunt upgrade, with no matching level 40 sword recipe.
  • Sword gives tighter rolls (easier guaranteed kills) and +20 Accuracy from Mastery.
  • Two-handed vs one-handed: at level 30, the build guide's Mithril Maul (2H) does about 17% more damage per minute than War Hammer (1H). At level 70, Gigantic Sledge models 221,601 damage per minute against 180,653 for The Judgement.
  • Shield Guard can fully block eligible physical hits: 18.0% on a clean Red Cross Shield, 27.7% on a Gold Ancient Shield. Magic attacks can't be Guarded.

AP and accuracy

Everything spare goes to STR. Count gear DEX, then add only enough base DEX for the next weapon. The build guide's sample from 135 STR / 27 DEX at level 30:

LevelsPer levelBase stats at end
31โ€“363 STR, 2 DEX153 STR / 39 DEX
37โ€“574 STR, 1 DEX237 STR / 60 DEX
58โ€“705 STR302 STR / 60 DEX

Gear adds the last 10 DEX for Gigantic Sledge. Accuracy gear and potions remove misses, but they don't count as DEX for requirements. The build guide's 100% hit targets at equal level: Jr. Wraith (34) 82 ACC, Wraith (48) 104 ACC, Croco (52) 101 ACC. The sample Page sits at 73 ACC at level 30.

Gear by level

The build guide's blunt weapon checkpoints (W.ATK in brackets):

LevelOne-handed bluntTwo-handed blunt
30War Hammer (49)Mithril Maul (52)
35Heavy Hammer (54)Sledgehammer (60)
40Jacker (59)Titan (65)
50Knuckle Mace (69)Golden Mole (75)
60Tamus (77)The Blessing (85)
70The Judgement (87)Gigantic Sledge (95)

For sword Pages, the build guide's level 70 examples are Red Katana (1H, 87) and Doombringer (2H, 93).

All W.ATK values match the item data. Only Sledgehammer (Weaponcrafting 7), Titan (Weaponcrafting 8) and Golden Mole (Weaponcrafting 10) have crafting recipes; none of these weapons is a quest reward, and drop sources and shop stock aren't in the game data. At level 30 that means trading for a War Hammer or Mithril Maul, or keeping your level 25 weapon until Sledgehammer at 35. On gloves, Attack scrolls beat Critical Rate scrolls: about 2.68% more expected damage on the level 70 build, even with blunt's extra Crit Damage.

Where to train

A community training calculator picks these for a Page: Line 1 <Area 1> at 30โ€“34, Ant Tunnels through the 40s, The Burnt Land at 50โ€“54, Forest Up North VIII/IX in the late 50s and early 60s, then The Forest of Evil II. Full tables in Page training spots. Note that the Forest Up North VIII/IX picks are level 33 Curse Eyes (17 and 20 spawns), chosen for safe, guaranteed kills rather than EXP; if your accuracy allows, the Kerning Subway Wraith maps (Wraith, level 48) pay far more per kill.

What's next: White Knight

Page advances to White Knight through Tylus in El Nath, but third job and El Nath aren't in Classic World yet; community sources say Nexon has no date and plans a 3rd job test server in early 2027. Comparing branches? See Fighter vs Page vs Spearman.

Frequently asked questions

Does Page have elemental charges in MapleStory Classic World?
No. The Page's 2nd job skills are the Sword and Blunt Weapon Mastery, Booster and Final Attack lines, plus Rush and Threaten. Third job isn't available yet.
Should a Page use a sword or a blunt weapon?
Blunt for higher damage and Critical Damage, plus a craftable Titan at level 40. Sword for steadier rolls and +20 Accuracy. Pick one before spending Mastery SP.
What does Threaten do?
At max it slows up to 4 mobs by 35 Speed and cuts 10 WDEF for 30 seconds. It doesn't lower their attack and doesn't help magic damage.
Is a shield worth it on a Page?
If you want safety, yes: Guard can fully block eligible physical hits. If you want speed, two-handed blunt hits noticeably harder in community comparisons.
What should a Page put SP into first?
Rush 1 at 30, then Mastery to 3 and 5 to open Final Attack and Booster, one point of Threaten at 33, and max Mastery by 38.
Should I leave Final Attack on as a Page?
Yes with Power Strike, since it's always a damage gain. Turn it off when Slash Blast hits three or more mobs or when you already one-shot.

Sources: Game data [0] ยท NiaMeowDB [1] [2]. Names and game content ยฉ Nexon, used for informational purposes. The explanations on this page are our own.