Page Training Spots by Level (30โ70) in MapleStory Classic World
A Page trains on Line 1 <Area 1> at 30โ34, the Ant Tunnels from 35 to 49, The Burnt Land at 50โ54, the Wraith lines and the Excavation Site skeleton camps from 55 to 69, and The Forest of Evil II or the camps at 70. Those are a community calculator's safe picks. The densest maps for your level are the Kerning Subway Jr. Wraith and Wraith lines (83 and 68 of the main mob), worth moving to once your ACC and two-hit damage get there.
Page's edge on any map: Threaten hits up to four mobs for -35 Speed and -10 Weapon DEF (30 seconds at max level), so they stay grouped for Slash Blast and come at you slower. Page's Final Attack is single-target, which makes it a straight damage gain with Power Strike.
Page map picks, level by level
Up to 54 and at 70, these are a community training calculator's results for a sample two-handed blunt Page build: every listed map is a 100% hit rate, and every spawn dies within two Power Strikes using your weakest possible hit. For 55โ69 the calculator picks Tree Dungeon, Forest Up North VIII/IX (only Lv 33 Curse Eyes) and then The Forest of Evil II and Monkey Forest II (Lv 41โ55 mobs); we replaced those rows with on-level maps from the game data, marked below.
| Level | Best maps | Guaranteed kills | Danger ยท refill |
|---|---|---|---|
| 30โ34 | Line 1 <Area 1>; Tree Dungeon, Forest Up North IV | Bubbling 2-hit; Green Mushroom 2-hit, Slime 1-hit | Safe ยท 3 portals to Dr. Faymus |
| 35โ39 | Ant Tunnel II; Ant Tunnel III | Zombie and Horny Mushroom 2-hit | Safe ยท 4โ5 portals to Mr. Sweatbottom |
| 40โ44 | Ant Tunnel Park; Deep Ant Tunnel II | Evil Eye 2-hit; Zombie and Horny Mushroom 1-hit | Safe ยท 10โ11 portals to Mr. Sweatbottom |
| 45โ49 | Ant Tunnel Park; Deep Ant Tunnel II | Evil Eye, Zombie and Horny Mushroom 1-hit | Safe ยท 10โ11 portals to Mr. Sweatbottom |
| 50โ54 | The Burnt Land I; The Burnt Land III | Fire Boar and Dark Axe Stump 1-hit | Safe ยท 4โ6 portals to Arturo |
| 55โ59 (our pick, game data) | Line 2 <Area 3> (68 Wraiths, Lv 48); Camp 1 (20 Skeleton Soldiers, Lv 57) once they die in two hits | Wraith 2,350 HP; Skeleton Soldier 3,872 HP | 6 maps from Kerning City; Camp 1 12 maps from Perion |
| 60โ64 (our pick, game data) | Camp 1; Camp 2 (12 Skeleton Soldiers + 8 Officer Skeletons, Lv 63) | Skeleton Soldier 3,872 HP; Officer Skeleton 5,976 HP | Camps are capped at 7 alive at once |
| 65โ69 (our pick, game data) | Camp 3 (14 Officer Skeletons + 6 Skeleton Soldiers); Line 2 <Area 3> as fallback | Officer Skeleton 5,976 HP | Camp 3 capped at 8 alive |
| 70 | The Forest of Evil II; Another Path | Malady and Cold Eye 2-hit; Zombie Lupin 1-hit | Forest of Evil Caution; Another Path Safe but 20 portals to Mr. Sweatbottom |
Spawn counts from the game data: Ant Tunnel Park holds 31 Evil Eyes, 23 Zombie Mushrooms and 4 Horny Mushrooms; The Burnt Land I and III hold 18 and 24 Fire Boars. The calculator says The Burnt Land I wins at 50โ54 once danger is counted.
Two things the calculator's list hides:
- Why we dropped Forest Up North VIII and IX for 55โ64. They spawn only Curse Eyes (Lv 33, 63 EXP): 17 and 20 of them, capped at 9 and 6 alive at once in the map data. That's 22โ31 levels below you. Safe, but slow.
- Mobs far below you are worth little. At 45โ49 the picks are Lv 22โ27 mobs worth 41โ50 EXP each, against 468,450โ655,200 EXP per level.
What the example builds actually one-shot
The calculator's best 100% hit targets for its sample Page:
- Level 50: Fire Boar and Ligator, both guaranteed one-hit, worth 60 and 58 EXP per hit. Those EXP values match the per-kill numbers other sources list.
- Level 70: Zombie Lupin (guaranteed one-hit, 89 EXP per hit) and Malady (guaranteed two-hit, 83.5 EXP per hit). The Forest of Evil II wins after danger is counted. One catch the calculator may not model: in the game data, Maladies in The Forest of Evil I and II respawn on their own 60-second timer, not with each wave, so a fast clear leaves you mostly Zombie Lupins.
Denser maps to graduate to
Once your ACC and damage are there (two hits or fewer per kill), these maps pack more of the main mob than the safe picks. Monster stats and counts are from the launch game data, densest first per bracket. Mixed level = another monster on the map is 10+ levels above the main one.
| Level | Map | Main mob (level, HP, EXP) | Main mob on map | Other mobs |
|---|---|---|---|---|
| 31โ40 | Line 2 <Area 1> | Jr. Wraith (34, 982, 66) | 83 | 14 Jr. Necki (21) |
| 31โ40 | The Burnt Land V | Fire Boar (32, 842, 60) | 26 | 12 Lupin (37), 10 Dark Axe Stump (23) |
| 36โ45 | A Look-Out Shed Around the Beach | Lorang (38, 1,714, 78) | 36 | 27 Lupin (37), on a 60-second respawn timer |
| 46โ55 | Line 2 <Area 3> | Wraith (48, 2,350, 122) | 68 | none |
| 46โ55 | Line 2 <Area 2> | Wraith (48) | 57 | 32 Jr. Wraith (34), 18 Jr. Necki (21) |
| 51โ55 | Lorang and Clang | Clang (49, 2,899, 127) | 29 | 18 Lorang (38). Mixed level (Clang 11 above) |
| 57โ65 | Camp 1 | Skeleton Soldier (57, 3,872, 183) | 20 | 5 Officer Skeleton (63). Capped at 7 alive at once |
| 57โ65 | Sleepy Dungeon V | Dark Stone Golem (58, 5,428, 192) | 19 | 23 Curse Eye, 23 Lupin, 10 Jr. Boogie, 9 Jr. Necki, 4 Slime. Mixed level: only 19 of 88 spawns are Golems |
A map's spawn count isn't how many mobs are alive at once; the subway lines are capped at 17โ18 in the map data. See spawn rate and map capacity.
Accuracy before you move up
The calculator's sample Page has 73 ACC at level 30, 121 at level 50 and 140 at level 70 with gear. ACC for a 100% hit at equal level, from the community accuracy formula and the launch avoid values:
| Mob (level) | ACC for 100% hit |
|---|---|
| Jr. Wraith (34) | 82 |
| Zombie Lupin (41) | 95 |
| Wraith (48) | 104 |
| Croco (52) | 101 |
| Skeleton Soldier (57) | 111 |
| Malady (55) | 108 |
| Tauromacis (70) | 132 |
That 9-point gap at level 30 is why the calculator keeps a new Page on Bubblings instead of Jr. Wraiths. A sword Page closes it faster: max Sword Mastery adds +20 Accuracy (Blunt Weapon Mastery gives +20% critical damage instead). Threaten won't help here; it doesn't touch Accuracy.
Page-specific tips
- Threaten first on fresh mobs. Max Threaten slows up to four mobs by 35 Speed (and -10 Weapon DEF) for 30 seconds. Recast when it runs out or when you move to a new group.
- Final Attack on with Power Strike, off with big Slash Blasts. Community math: about 9% more damage with Power Strike, about even when Slash Blast hits three mobs, 5% less at four.
- One-handed + shield for scary maps. Community sources say a shield can Guard (fully block) eligible physical hits, which matters on Caution maps like The Forest of Evil II.
- Mind the walk. Ant Tunnel Park is 10โ11 portals from Mr. Sweatbottom in the calculator results. Stock Lemons first.
After 60
Orbis and El Nath aren't in the launch game data (only Maple Island and Victoria Island are live), so the 60s happen on Victoria Island. Besides the calculator's Forest of Evil II, the skeleton camps past the Excavation Site are built for this range: Camp 1 (20 Skeleton Soldiers, Lv 57) and Camp 3 (14 Officer Skeletons, Lv 63, 5,976 HP), both reached through Excavation Site I to III from Perion or Ellinia. The Wraith lines stay a solid fallback.
Skills and build are in the Page guide; levels 10โ30 are in the Warrior 1โ30 guide.
Frequently asked questions
Where should a level 30 Page train?
Where do Pages train at level 50?
Is Forest Up North good for Pages in their 50s?
Does Threaten help me grind faster?
Can a Page train in the Kerning subway?
Sources: Game data v1.0.0 ยท NiaMeowDB [1] [2]. Names and game content ยฉ Nexon, used for informational purposes. The explanations on this page are our own.