Page Training Spots by Level (30โ€“70) in MapleStory Classic World

Valid forClassic World v1.0.0 (Grand Launch)
Last checked2026-10-22
Sources3 cited sources

A Page trains on Line 1 <Area 1> at 30โ€“34, the Ant Tunnels from 35 to 49, The Burnt Land at 50โ€“54, the Wraith lines and the Excavation Site skeleton camps from 55 to 69, and The Forest of Evil II or the camps at 70. Those are a community calculator's safe picks. The densest maps for your level are the Kerning Subway Jr. Wraith and Wraith lines (83 and 68 of the main mob), worth moving to once your ACC and two-hit damage get there.

Page's edge on any map: Threaten hits up to four mobs for -35 Speed and -10 Weapon DEF (30 seconds at max level), so they stay grouped for Slash Blast and come at you slower. Page's Final Attack is single-target, which makes it a straight damage gain with Power Strike.

Page map picks, level by level

Up to 54 and at 70, these are a community training calculator's results for a sample two-handed blunt Page build: every listed map is a 100% hit rate, and every spawn dies within two Power Strikes using your weakest possible hit. For 55โ€“69 the calculator picks Tree Dungeon, Forest Up North VIII/IX (only Lv 33 Curse Eyes) and then The Forest of Evil II and Monkey Forest II (Lv 41โ€“55 mobs); we replaced those rows with on-level maps from the game data, marked below.

LevelBest mapsGuaranteed killsDanger ยท refill
30โ€“34Line 1 <Area 1>; Tree Dungeon, Forest Up North IVBubbling 2-hit; Green Mushroom 2-hit, Slime 1-hitSafe ยท 3 portals to Dr. Faymus
35โ€“39Ant Tunnel II; Ant Tunnel IIIZombie and Horny Mushroom 2-hitSafe ยท 4โ€“5 portals to Mr. Sweatbottom
40โ€“44Ant Tunnel Park; Deep Ant Tunnel IIEvil Eye 2-hit; Zombie and Horny Mushroom 1-hitSafe ยท 10โ€“11 portals to Mr. Sweatbottom
45โ€“49Ant Tunnel Park; Deep Ant Tunnel IIEvil Eye, Zombie and Horny Mushroom 1-hitSafe ยท 10โ€“11 portals to Mr. Sweatbottom
50โ€“54The Burnt Land I; The Burnt Land IIIFire Boar and Dark Axe Stump 1-hitSafe ยท 4โ€“6 portals to Arturo
55โ€“59 (our pick, game data)Line 2 <Area 3> (68 Wraiths, Lv 48); Camp 1 (20 Skeleton Soldiers, Lv 57) once they die in two hitsWraith 2,350 HP; Skeleton Soldier 3,872 HP6 maps from Kerning City; Camp 1 12 maps from Perion
60โ€“64 (our pick, game data)Camp 1; Camp 2 (12 Skeleton Soldiers + 8 Officer Skeletons, Lv 63)Skeleton Soldier 3,872 HP; Officer Skeleton 5,976 HPCamps are capped at 7 alive at once
65โ€“69 (our pick, game data)Camp 3 (14 Officer Skeletons + 6 Skeleton Soldiers); Line 2 <Area 3> as fallbackOfficer Skeleton 5,976 HPCamp 3 capped at 8 alive
70The Forest of Evil II; Another PathMalady and Cold Eye 2-hit; Zombie Lupin 1-hitForest of Evil Caution; Another Path Safe but 20 portals to Mr. Sweatbottom

Spawn counts from the game data: Ant Tunnel Park holds 31 Evil Eyes, 23 Zombie Mushrooms and 4 Horny Mushrooms; The Burnt Land I and III hold 18 and 24 Fire Boars. The calculator says The Burnt Land I wins at 50โ€“54 once danger is counted.

Two things the calculator's list hides:

  • Why we dropped Forest Up North VIII and IX for 55โ€“64. They spawn only Curse Eyes (Lv 33, 63 EXP): 17 and 20 of them, capped at 9 and 6 alive at once in the map data. That's 22โ€“31 levels below you. Safe, but slow.
  • Mobs far below you are worth little. At 45โ€“49 the picks are Lv 22โ€“27 mobs worth 41โ€“50 EXP each, against 468,450โ€“655,200 EXP per level.

What the example builds actually one-shot

The calculator's best 100% hit targets for its sample Page:

  • Level 50: Fire Boar and Ligator, both guaranteed one-hit, worth 60 and 58 EXP per hit. Those EXP values match the per-kill numbers other sources list.
  • Level 70: Zombie Lupin (guaranteed one-hit, 89 EXP per hit) and Malady (guaranteed two-hit, 83.5 EXP per hit). The Forest of Evil II wins after danger is counted. One catch the calculator may not model: in the game data, Maladies in The Forest of Evil I and II respawn on their own 60-second timer, not with each wave, so a fast clear leaves you mostly Zombie Lupins.

Denser maps to graduate to

Once your ACC and damage are there (two hits or fewer per kill), these maps pack more of the main mob than the safe picks. Monster stats and counts are from the launch game data, densest first per bracket. Mixed level = another monster on the map is 10+ levels above the main one.

LevelMapMain mob (level, HP, EXP)Main mob on mapOther mobs
31โ€“40Line 2 <Area 1>Jr. Wraith (34, 982, 66)8314 Jr. Necki (21)
31โ€“40The Burnt Land VFire Boar (32, 842, 60)2612 Lupin (37), 10 Dark Axe Stump (23)
36โ€“45A Look-Out Shed Around the BeachLorang (38, 1,714, 78)3627 Lupin (37), on a 60-second respawn timer
46โ€“55Line 2 <Area 3>Wraith (48, 2,350, 122)68none
46โ€“55Line 2 <Area 2>Wraith (48)5732 Jr. Wraith (34), 18 Jr. Necki (21)
51โ€“55Lorang and ClangClang (49, 2,899, 127)2918 Lorang (38). Mixed level (Clang 11 above)
57โ€“65Camp 1Skeleton Soldier (57, 3,872, 183)205 Officer Skeleton (63). Capped at 7 alive at once
57โ€“65Sleepy Dungeon VDark Stone Golem (58, 5,428, 192)1923 Curse Eye, 23 Lupin, 10 Jr. Boogie, 9 Jr. Necki, 4 Slime. Mixed level: only 19 of 88 spawns are Golems

A map's spawn count isn't how many mobs are alive at once; the subway lines are capped at 17โ€“18 in the map data. See spawn rate and map capacity.

Accuracy before you move up

The calculator's sample Page has 73 ACC at level 30, 121 at level 50 and 140 at level 70 with gear. ACC for a 100% hit at equal level, from the community accuracy formula and the launch avoid values:

Mob (level)ACC for 100% hit
Jr. Wraith (34)82
Zombie Lupin (41)95
Wraith (48)104
Croco (52)101
Skeleton Soldier (57)111
Malady (55)108
Tauromacis (70)132

That 9-point gap at level 30 is why the calculator keeps a new Page on Bubblings instead of Jr. Wraiths. A sword Page closes it faster: max Sword Mastery adds +20 Accuracy (Blunt Weapon Mastery gives +20% critical damage instead). Threaten won't help here; it doesn't touch Accuracy.

Page-specific tips

  • Threaten first on fresh mobs. Max Threaten slows up to four mobs by 35 Speed (and -10 Weapon DEF) for 30 seconds. Recast when it runs out or when you move to a new group.
  • Final Attack on with Power Strike, off with big Slash Blasts. Community math: about 9% more damage with Power Strike, about even when Slash Blast hits three mobs, 5% less at four.
  • One-handed + shield for scary maps. Community sources say a shield can Guard (fully block) eligible physical hits, which matters on Caution maps like The Forest of Evil II.
  • Mind the walk. Ant Tunnel Park is 10โ€“11 portals from Mr. Sweatbottom in the calculator results. Stock Lemons first.

After 60

Orbis and El Nath aren't in the launch game data (only Maple Island and Victoria Island are live), so the 60s happen on Victoria Island. Besides the calculator's Forest of Evil II, the skeleton camps past the Excavation Site are built for this range: Camp 1 (20 Skeleton Soldiers, Lv 57) and Camp 3 (14 Officer Skeletons, Lv 63, 5,976 HP), both reached through Excavation Site I to III from Perion or Ellinia. The Wraith lines stay a solid fallback.

Skills and build are in the Page guide; levels 10โ€“30 are in the Warrior 1โ€“30 guide.

Frequently asked questions

Where should a level 30 Page train?
Line 1 Area 1 (Bubblings) or Tree Dungeon, Forest Up North IV. A community sample Page has 73 ACC at 30, short of the 82 needed to always hit Jr. Wraiths.
Where do Pages train at level 50?
The Burnt Land I or III. Fire Boars die in one Power Strike for a community sample level 50 Page, and The Burnt Land I is safer.
Is Forest Up North good for Pages in their 50s?
Only as a quiet, safe spot. A community training calculator picks Tree Dungeon, Forest Up North IX and VIII from 55 to 64, but they hold only 17โ€“20 level 33 Curse Eyes. The Wraith lines (68 Wraiths on Line 2 Area 3) and the skeleton camps past the Excavation Site are on-level and denser.
Does Threaten help me grind faster?
Mostly through the slow: mobs stay grouped longer for Slash Blast and reach you later. The WDEF cut adds some physical damage too.
Can a Page train in the Kerning subway?
Yes, once accuracy allows: 82 ACC never misses a Jr. Wraith at 34, 104 a Wraith at 48. Line 2 Area 1 has 83 Jr. Wraiths; Line 2 Area 3 has 68 Wraiths and nothing else.

Sources: Game data v1.0.0 ยท NiaMeowDB [1] [2]. Names and game content ยฉ Nexon, used for informational purposes. The explanations on this page are our own.