Where to Train from Level 50 to 70 in MapleStory Classic World (Any Class)
At 50 to 55, stay on the Kerning subway Wraith lines (Line 2 Area 3, Line 1 Area 4, Line 2 Area 2): nothing on-level packs as many monsters. If you want monsters closer to your level, use Clangs on Florina Beach or Crocos in Dangerous Croko II. From 57, the new skeleton camps past the Excavation Site are the maps built for your level; Sleepy Dungeon V has Dark Stone Golems, but they're a minority on a mixed map. Orbis and El Nath aren't in the game yet, so the 60s happen on Victoria Island.
Quick answer: Lv. 50 to 56: Line 2 (Area 3), 68 Wraiths, or Line 1 (Area 4), 59. Lv. 57 to 62: Camp 1 (20 Skeleton Soldiers, Lv. 57), or Sleepy Dungeon V if you can kill its mix of Golems, Lupins and Curse Eyes. Lv. 63+: Camp 3 (14 Officer Skeletons) if they die fast enough for you, else stay on the Wraith lines. Forgotten Hollow opens in November, per Nexon.
How these picks were made
Monster levels, HP, EXP, elements and spawn counts (×) are from the launch game data. Maps are ordered by density of the main mob, then by how fast a typical character at that level kills it. We don't rank by a theoretical "max EXP per hour" or by EXP per HP alone. Mixed level means another monster on the map is 10+ levels above the main one. A spawn count isn't how many monsters are alive at once: each map's data also sets a cap (shown below where it matters; see spawn rate and map capacity). All picks are class-neutral; check each monster's weakness against your skills.
Levels 50 to 55
| Pick | Map | Main monster (Lv.) | Other monsters | Notes |
|---|---|---|---|---|
| Best | Line 2 (Area 3) | Wraith (48) ×68 | none | Densest pure Wraith map |
| Best | Line 1 (Area 4) | Wraith (48) ×59 | none | Pure Wraith backup |
| Alternative | Line 2 (Area 2) | Wraith (48) ×57 | 32 Jr. Wraith (34), 18 Jr. Necki (21) | 107 spawns, but almost half aren't Wraiths |
| On-level option | Lorang and Clang, Florina Beach | Clang (49) ×29 | 18 Lorang (38) | Mixed level (Clang 11 above Lorang) |
| On-level option | Dangerous Croko II | Croco (52) ×24 | 21 Jr. Necki (21), 9 Slime (6) | Over half the spawns are low-level filler |
| On-level option | Clang and Lorang | Clang (49) ×17 | 8 Lorang (38), 6 Tortie (46) | Smaller version of Lorang and Clang |
The Wraiths are now a few levels under you, but the density still wins. Maps with monsters nearer your level hold far fewer of them: Drake Hunting Ground has 18 Drakes. Wraiths are weak to holy; Clangs to lightning; Crocos to fire.
Holy users: Malady (Lv. 55) in The Forest of Evil II (23 Malady + 16 Zombie Lupin) and I (15 + 11) has the best EXP per HP of anything in this range (5.6 per 100 HP by our math), is weak to holy, and resists fire and ice. It's a niche pick: fewer than half the main mobs of the Wraith lines, and Maladies respawn on their own 60-second timer, not with each wave.
Levels 55 to 62
| Pick | Map | Main monster (Lv.) | Other monsters | Notes |
|---|---|---|---|---|
| Best on-level | Camp 1 | Skeleton Soldier (57) ×20 | 5 Officer Skeleton (63) | Densest Skeleton Soldier map. Small: the map data caps it at 7 alive at once |
| Alternative | Camp 2 | Skeleton Soldier (57) ×12 | 8 Officer Skeleton (63) | Half Soldiers, half Officers |
| Alternative | Sleepy Dungeon V | Dark Stone Golem (58) ×19 | 23 Curse Eye (33), 23 Lupin (37), 10 Jr. Boogie (35), 9 Jr. Necki (21), 4 Slime (6) | Mixed level: most of its 88 spawns are 21–52 levels below the Golems. A community calculator still rates it highly because the low mobs die instantly |
| Alternative | Sleepy Dungeon III | Dark Stone Golem (58) ×9 | 19 Curse Eye, 12 Lupin, 4 Jr. Necki, 1 Jr. Boogie | Same mix, smaller; go here when V is crowded |
| Fallback | Line 2 (Area 3) / Line 1 (Area 4) | Wraith (48) | none | Still the densest maps you can farm |
Skeleton Soldiers are level 57 with 3,872 HP and 183 EXP, undead and weak to holy, and have no MP (bring MP pots if you rely on MP Eater). Dark Stone Golems are level 58 with 5,428 HP and 192 EXP, weak to holy and resistant to fire and poison. The camps sit past Excavation Site I to III and two Remains maps, 12 maps out of Perion or Ellinia, so stock up before you go.
Levels 60 to 70
Victoria Island's 60s maps are small. These are the ones built around a level 60+ monster:
| Map | Main monster (Lv.) | Other monsters | Notes |
|---|---|---|---|
| Camp 3 | Officer Skeleton (63) ×14 | 6 Skeleton Soldier (57) | 5,976 HP, 242 EXP, holy-weak. Capped at 8 alive |
| Dangerous Valley II | Red Drake (60) ×17 | 8 Fire Boar (32), 5 Copper Drake (45) | Red Drakes respawn on their own 20–60 second timers. Weak to ice, resist fire |
| Remains <Cliff> | Commander Skeleton (73) ×14 | 3 Officer Skeleton (63) | 11,915 HP, 390 EXP. Holy-weak, resists ice, immune to poison. Late-60s at best |
| Wild Kargo's Area / Drake's Meal Table | Wild Kargo (62) ×14 / ×10 | 17 Cold Eye (40) / 22 Cold Eye, 23 Drake (50) | Kargos respawn on 120 s / 300 s timers |
| Sanctuary Entrance I to IV | Tauromacis (70) ×2–4, Taurospear (75) ×4–5 | mostly Cold Eyes (40) | Only a handful per map, on 30–120 second timers |
If none of these die fast enough for you, the Wraith lines and Sleepy Dungeon V remain the fallback: fewer EXP per kill (Wraith 122, Golem 192 versus 242 for an Officer Skeleton), but far more monsters.
Excavation Site (Perion). Nexon added this area at Grand Launch with eight monsters: Ghost Stump, Wooden Mask, Rocky Mask, Skeledog, Mummydog, Skeleton Soldier, Officer Skeleton and Commander Skeleton. The first three are low-level (19–24, Excavation Site I to III); Skeledog (44) and Mummydog (47) live in the Remains <Tomb> maps; the skeletons are in the Camps and Remains <Cliff> above.
Monster reference
Stats are from the launch game data. EXP per 100 HP is our arithmetic; use it as a tiebreaker, not a ranking.
| Monster | Lv. | HP | EXP | EXP per 100 HP | Weak to | Resists |
|---|---|---|---|---|---|---|
| Wraith | 48 | 2,350 | 122 | 5.2 | Holy | None |
| Clang | 49 | 2,899 | 127 | 4.4 | Lightning | None |
| Drake | 50 | 3,218 | 133 | 4.1 | None | Fire, ice |
| Croco | 52 | 3,136 | 146 | 4.7 | Fire | Ice |
| Malady | 55 | 2,998 | 167 | 5.6 | Holy | Fire, ice |
| Skeleton Soldier | 57 | 3,872 | 183 | 4.7 | Holy | None |
| Dark Stone Golem | 58 | 5,428 | 192 | 3.5 | Holy | Fire, poison |
| Red Drake | 60 | 5,184 | 211 | 4.1 | Ice | Fire |
| Wild Kargo | 62 | 5,057 | 231 | 4.6 | None | None |
| Officer Skeleton | 63 | 5,976 | 242 | 4.0 | Holy | None |
| Tauromacis | 70 | 9,328 | 337 | 3.6 | Ice | Lightning |
| Commander Skeleton | 73 | 11,915 | 390 | 3.3 | Holy | Ice (immune to poison) |
| Taurospear | 75 | 12,535 | 429 | 3.4 | Ice | Lightning |
Why it gets slow, and what's coming
- The level cap is 100, per Nexon, but the launch world is Maple Island and Victoria Island only.
- Orbis, El Nath and 3rd job aren't in the game at launch. Nexon's Ossyria Exploration Report says they'll be reworked and introduced "gradually at an appropriate time", and Inkwell later said 3rd job and "certain regions" may be introduced sequentially. No date. See are Orbis and El Nath in Classic World?.
- Forgotten Hollow opens in November, per Nexon. Community sources report its monsters run from level 39 to 59, with a Rotten Mushmom boss at 60 (unverified until it opens). See the Forgotten Hollow guide.
- Quests still pay. The level 57 Citizen of Honor quests (Citizenship Grade 10+ in that town) give 12,460 to 17,800 EXP each, one time, and each of John's three Deep Forest of Patience quests at 65 gives 25,900 EXP once (about 1.6% of level 65). See quests worth doing and the jump quests guide.