Cleric Training Spots by Level (30–70) in MapleStory Classic World

Valid forClassic World v1.0.0 (Grand Launch)
Last checked2026-10-22
Sources5 cited sources

Clerics should follow the undead, and move up only when the next mob dies in one cast, or in two on a packed map. In practice: Bubblings with Energy Bolt right after 2nd job, Zombie Mushrooms in the Ant Tunnel once you one-shot them, Jr. Wraiths in the Kerning City Subway once Holy Arrow one-shots them, then the Wraith maps on Line 2 and Line 1, where a 2nd-job Cleric can stay all the way to 70. The skeleton camps past the Excavation Site are undead too, but their HP outruns 2nd-job Holy Arrow, so they only make sense once they die in one or two casts. Every undead mob here is weak to Holy, so Heal is also an attack and your potion bill stays low.

Quick answer: At 30, before you have points in Holy Arrow: Line 1 <Area 1> (Bubbling, 259 HP) with Energy Bolt. Switch to Ant Tunnel III or II (Zombie Mushroom, 436 HP) as soon as your attack one-shoots Zombie Mushrooms, and no later than when Holy Arrow comes online (41 in the community calculator's sample build, which picks Ant Tunnel II at 41). Move to Line 2 <Area 1> or Line 1 <Area 2> (Jr. Wraith, 982 HP) when Holy Arrow one-shots them (the calculator's pick at 50). Then Line 2 <Area 2> as a bridge and Line 2 <Area 3> / Line 1 <Area 4> (Wraith, 2,350 HP): Holy Arrow still needs two casts per Wraith at 70, and that's still the calculator's top pick, so stay there. Skeleton maps only once Skeleton Soldiers die in two casts; Officer and Commander Skeletons aren't 2nd-job spots (Commander: 11,915 HP).

Why undead maps

Two reasons. Heal damages undead monsters around you, and Holy Arrow hits holy-weak monsters harder; one community source puts the bonus at 25% (single source, not verified). On an undead map your heal is also an attack, so you spend less on HP pots. Every map on this page is checked against the launch monster data: the main mob is flagged undead and weak to Holy.

Two caveats worth keeping in mind:

  • Heal only damages undead. Some holy-weak mobs, like Malady and Dark Stone Golem, aren't undead, so Heal ignores them even though Holy Arrow gets its bonus.
  • In the launch build Holy Arrow hits one mob (it was three in the test build). Your multi-target damage on undead comes from Heal, which shares six target slots between you, your party and the undead around you. More on that in the Cleric guide.

How to pick: kill speed, not the biggest EXP number

Holy Arrow is single-target, so your EXP rate is mostly EXP per cast. A mob that dies in one cast beats a mob worth twice the EXP that takes three. Rules of thumb: move up when your attack's low roll beats the next mob's HP, and stay put until then. Two casts per kill is acceptable only on a packed map (the Wraith maps hold 57 to 68 Wraiths); three or more casts is never a training spot. A packed map of one-shot mobs beats a sparse map of two-shot mobs.

A useful yardstick from the calculator figures below: at 70 its sample Cleric still needs two Holy Arrows for a 2,350 HP Wraith, so its low roll sits somewhere between 1,175 and 2,349. That means a Skeleton Soldier (3,872 HP) takes two casts only at the top of that range, an Officer Skeleton (5,976) at least three, and a Commander Skeleton (11,915) six to eleven.

Assumptions for everything below: solo, Holy Arrow as your main attack from 41, Heal on groups, and enough accuracy for the mob (table further down). Mob stats and spawn counts are from the launch game data.

Cleric training spots by level

Ordered by when you'll use them. "Main mob HP" is what your attack's low roll has to beat for one-cast kills (half of it for two-cast kills).

Your level (roughly)MapMain mob (level)Main mob HPEXP eachMain mob on mapOther mobsNotes
30 until you one-shot Zombie MushroomsLine 1 <Area 1>Bubbling (15)2592864noneNot undead (Heal won't hit). Energy Bolt one-shots; the calculator's pick at 30
~33–45 (by 41 at the latest)Ant Tunnel IIIZombie Mushroom (24)436456138 Horny Mushroom (22)Densest Zombie Mushroom map
~33–45 (by 41 at the latest)Ant Tunnel IIZombie Mushroom (24)436453215 Horny Mushroom (22)Calculator's pick at 41
~33–45Deep Ant Tunnel IZombie Mushroom (24)436452921 Evil Eye (27), 2 Jr. Boogie 2 (35)Mixed level: Jr. Boogie 2 is 11 levels above the main mob
once Holy Arrow one-shots 982 HP (by 50 in the sample build)Line 2 <Area 1>Jr. Wraith (34)982668314 Jr. Necki (21)Densest Jr. Wraith map
sameLine 1 <Area 2>Jr. Wraith (34)982666921 Stirge (20)Calculator's pick at 50
50sLine 2 <Area 2>Wraith (48)2,3501225732 Jr. Wraith (34), 18 Jr. Necki (21)Mixed level: Wraiths are 14 above the Jr. Wraiths. Good bridge: one-shot the Jr. Wraiths, two-cast the Wraiths
50s–70 (two-cast)Line 2 <Area 3>Wraith (48)2,35012268noneDensest Wraith map; the calculator's top pick at 70 even at two casts
50s–70 (two-cast)Line 1 <Area 4>Wraith (48)2,35012259noneCalculator's runner-up at 70
side option, only if one-shotMonkey Swamp IIIZombie Lupin (41)1,774893111 Jr. Necki (21)Half the density of the Jr. Wraith maps, so only worth it at one cast
side option, two-cast at bestRemains <Tomb> ISkeledog (44)2,134102167 Mummydog (47)Sparse; more HP than a Jr. Wraith, so the Wraith maps beat it at two casts
skipRemains <Tomb> IIIMummydog (47)2,513117154 Skeledog (44), 2 Skeleton Soldier (57)Mixed level: Skeleton Soldier is 10 above; more HP than a Wraith on a quarter of the density
only once Skeleton Soldiers die in two casts (low roll 1,936+)Camp 1Skeleton Soldier (57)3,872183205 Officer Skeleton (63)Densest Skeleton Soldier map. At 70 the sample build is at best two-cast here, so most Clerics should stay on Wraiths
not a 2nd-job spotCamp 3Officer Skeleton (63)5,976242146 Skeleton Soldier (57)Three or more casts per kill at 70
not a 2nd-job spotRemains <Cliff>Commander Skeleton (73)11,915390143 Officer Skeleton (63)Six to eleven casts per kill at 70

Skip Remains <Tomb> II (Skeledog main mob with Skeleton Soldiers 13 levels above it) and Remains <Tomb> IV (Officer Skeleton with Commander Skeletons 10 above) unless you're over-leveled for both. The Remains and Camp maps sit past the Excavation Site on the road between Perion and Ellinia, 10 to 15 maps out of either town, so stock up before you go.

Undead bosses on the way: Shade (level 48, 47,000 HP) in Cabin of the Forsaken near Kerning City, and Zombie Mushmom (level 55, 66,640 HP) in The Grave of Mushmom off the Ant Tunnels. Both are undead and holy-weak, so a Cleric is welcome in any party hunting them.

What a community training calculator picks for Clerics

A community training calculator runs a sample Cleric (party SP order, Holy Arrow from level 41) through every map. These are its EXP-per-minute estimates, which include walking and kill speed for that build:

LevelTop pickKillEstimateRunner-up
30Line 1 <Area 1> (Bubbling)Energy Bolt 1-castabout 2,074 EXP/minTree Dungeon, Forest Up North II, about 1,650
41Ant Tunnel II (Zombie + Horny Mushroom)Holy Arrow 1-castabout 3,239 EXP/minAnt Tunnel III, about 3,220
50Line 1 <Area 2> (Jr. Wraith + Stirge)Holy Arrow 1-castabout 4,388 EXP/minThe Burnt Land I, about 4,092
60Tree Dungeon, Forest Up North IX (Curse Eye)Holy Arrow 1-castabout 4,667 EXP/minForest Up North VIII, same
70Line 2 <Area 3> (Wraith)Holy Arrow 2-castabout 4,858 EXP/minLine 1 <Area 4>, same

It agrees with the kill-speed rule: at 41 its Cleric one-shots Zombie Mushrooms but not Jr. Wraiths, so it stays in the Ant Tunnel; at 50 it one-shots Jr. Wraiths but not Wraiths, so it picks the Jr. Wraith map; at 70 it still needs two casts per Wraith and none of the skeleton maps make its list. At level 30 the best pick isn't undead at all: the sample build has no points in Holy Arrow until 41, Energy Bolt is its strongest attack, and Bubblings die in one cast. Its level 60 pick (Curse Eyes, level 33) isn't undead either, so Heal does nothing there; if you'd rather keep Heal working, the Wraith maps are the undead alternative (Camp 1's Skeleton Soldiers have 3,872 HP, more than 2nd-job Holy Arrow two-casts at 60). The level 70 numbers assume endgame gear, much of which reportedly won't exist until Ossyria opens, so with launch gear expect fewer one- and two-cast kills than this, not more.

Accuracy check before you move up

Every miss still costs MP. ACC a Magician needs to never miss each mob at equal level, from the community accuracy formula and the launch avoid values:

MobLevelAvoidACC to never miss
Zombie Mushroom241447
Jr. Wraith342582
Zombie Lupin412995
Skeledog442789
Wraith4832104
Skeleton Soldier5734111
Officer Skeleton6337120
Commander Skeleton7342136

Magicians get about 0.24 ACC per INT and 0.39 per level, per community formulas. If you're under the mob's level you need more; if you're missing, drop back a map for a level or two.

Heal training tips

  • Solo: Heal hits up to five undead when you're alone (six slots, one is you). Pull a group, step back, and heal. A common community tip: don't heal standing in the middle of Zombie Mushrooms when you need HP, or you'll drag them onto you and get less recovery.
  • Party: each party member takes a Heal slot first, so in a full party Heal does less damage per undead. That's fine. Your job there is Bless and keeping people alive.
  • MP: MP Eater does nothing on 0-MP mobs. The skeleton family (Skeledog, Mummydog, Skeleton Soldier, Officer Skeleton, Commander Skeleton) has no MP in the launch data, so bring Lemons if you farm them.

Level 55 and beyond

Victoria Island's undead don't stop at the Wraiths: Skeleton Soldiers (57), Officer Skeletons (63) and Commander Skeletons (73) are all undead, so Heal works on every one of them. The problem is HP, density and distance. Camp 1 has 20 Skeleton Soldiers (3,872 HP each) against Line 2 <Area 3>'s 68 Wraiths (2,350 HP), and it's a long walk from town. Since a 2nd-job Cleric still two-casts Wraiths at 70 in the calculator, stay on the Wraith maps longer: only move to Camp 1 if your Holy Arrow's low roll reaches 1,936 (two-cast Skeleton Soldiers). Officer Skeletons (three-plus casts) and Commander Skeletons (six to eleven casts) are party or post-2nd-job targets, not solo training spots.

Sleepy Dungeon V has Dark Stone Golems (58), which are holy-weak but not undead, so Heal won't touch them, and the map is mixed: 23 Curse Eyes and 23 Lupins in the 30s alongside 19 golems. Some higher undead (Rotten Mushroom, Sporewood) sit in areas tied to Forgotten Hollow, which Nexon says isn't available at Grand Launch and opens in November.

For the other Magician paths, see F/P Wizard training spots and I/L Wizard training spots.

Frequently asked questions

Where should a Cleric train at level 35?
Ant Tunnel III or II on Zombie Mushrooms if you one-shot them; if you don't yet, Bubblings on Line 1 <Area 1>. Move to the Jr. Wraith maps (Line 2 <Area 1>, Line 1 <Area 2>) once Holy Arrow kills a Jr. Wraith in one cast.
Is Heal training still good in Classic World?
On undead maps, yes. Heal damages undead around you and doubles as your HP recovery. It does nothing to non-undead mobs, even holy-weak ones.
Where do Clerics train at level 50?
Usually still on Jr. Wraiths (a community calculator picks Line 1 <Area 2> at 50), or on Line 2 <Area 2> where Jr. Wraiths and Wraiths mix. Move to Line 2 <Area 3> or Line 1 <Area 4> once you reliably two-cast a 2,350 HP Wraith; those dense maps are worth it even at two casts.
Should a Cleric train in the Ant Tunnel?
Yes, from 30 into the 40s. Zombie Mushrooms are undead and Ant Tunnel III holds 61 of them, the most of any map.
What's the best map for a Cleric after level 60?
Line 2 <Area 3> or Line 1 <Area 4> on Wraiths: a community calculator still picks them at 70 with two casts per kill. Camp 1 (Skeleton Soldiers, 3,872 HP) is only better once you two-cast them; Officer and Commander Skeletons take three to eleven casts each, so they aren't 2nd-job training spots.
When should a Cleric leave Bubblings for the Ant Tunnel?
As soon as your attack one-shoots a 436 HP Zombie Mushroom, and at the latest when you start putting points into Holy Arrow (level 41 in the calculator's sample build). Before that, Bubblings (259 HP) on Line 1 <Area 1> are faster with Energy Bolt.

Sources: Nexon [1] Ā· NiaMeowDB [1] [2] [3] Ā· MapleClassic Wiki [1]. Names and game content Ā© Nexon, used for informational purposes. The explanations on this page are our own.