Bandit Training Spots by Level (30โ€“70+) in MapleStory Classic World

Valid forClassic World v1.0.0 (Grand Launch)
Last checked2026-10-22
Sources8 cited sources

If you're a Sindit, train like an Assassin until your reset around 40: Stirges, then the Ant Tunnel. After the reset (or from 30 on a pure dagger Bandit), go where mobs die in one or two Savage Blows and don't hit too hard: the Burnt Land in the early 40s, Monkey Forest around 50, Sleepy Dungeon V or the Wraith subway later. At 70, a community training calculator's sample Bandit two-shots Wraiths on the subway.

Melee rule: the best Bandit map isn't the highest-level one. It's the one where your weakest Savage Blow still kills in 1โ€“2 casts, at a 100% hit rate, without eating too much touch damage. Weaker mobs that always die to one Savage Blow often win.

What makes a good Bandit map

  • You're in melee. Community data lists very short reach and constant face-tanking as the Bandit's main cons. One community training calculator applies a bigger danger penalty to melee than to ranged attacks, so a map that's fine for an Assassin can be a pot sink for you.
  • Savage Blow roots you. One community guide points out you're locked in place for the whole animation, so flat maps with mobs walking into you work better than spread-out platforms.
  • Savage Blow hits one mob. Steal can hit two, but your grind is single-target. Density and kill breakpoints decide EXP per hour.
  • Accuracy gates. ACC for a guaranteed hit at equal level, from each mob's avoid in the game data and the community hit-rate formula our database uses: Fire Boar 70, Jr. Wraith 82, Lorang 79, Zombie Lupin 95, Wraith 104, Malady 108. Being below the mob's level costs roughly 3 to 4 ACC per level (Wraiths need 117 at 45).
  • MP and HP both drain. Max Savage Blow costs 28 MP a cast (max Double Stab 16), and you'll take hits. Short pot runs matter.

Before the reset: Sindit, levels 30โ€“40

You're still throwing Lucky Seven with a claw, so use the Assassin spots. A community level 30 sample (Adamantium Guards + Wolbi) one-shots Stirges at Transfer Area, with Dangerous Steam as the alternative. At 35โ€“39 it moves into Ant Tunnel II, two-shotting Zombie and Horny Mushrooms; the same calculator puts the four Ant Tunnel maps within a few percent of each other there. If the model calls it a tie, take the densest: Ant Tunnel III has 99 spawns (61 Zombie Mushrooms, 38 Horny Mushrooms) to Ant Tunnel II's 47.

More detail: Assassin training spots.

After the reset (or pure dagger), by level

Rows marked "Calculator" come from a community training calculator's runs on its sample Bandit builds, so they're one source. Unmarked maps appear in two community training rankings.

LevelMapMain mobsWhy it fits a Bandit
32โ€“40Line 2 <Area 1>Jr. Wraith (Lv 34)83 Jr. Wraith spawns, close to Kerning for pots
40โ€“41Excavation Site III / Ant Tunnel II (Calculator)Rocky Mask (Lv 24), Wooden Mask (Lv 23), mushroomsOne Double Stab kills right after the reset; rated Safe. Denser versions of the same mobs: Excavation Site II (53 spawns vs 25) and Ant Tunnel III (99 vs 47)
42โ€“45The Burnt Land V / IV / III / IFire Boar (Lv 32), Dark Axe Stump (Lv 23)One- or two-Savage-Blow kills (the calculator picked I and III). V and IV are denser (48 and 45 spawns vs 37 and 25) but add 12โ€“14 Lupins (Lv 37) with a magic attack
36โ€“42A Look-Out Shed Around the BeachLorang (Lv 38) ร—36, Lupin ร—2763 spawns, first map out of Florina Beach
38โ€“44Monkey Swamp IIIZombie Lupin (Lv 41) ร—31, Jr. Necki ร—11The densest Zombie Lupin map; Zombie Lupins have a magic attack in the data (M.ATK 242)
44โ€“55Line 2 <Area 2>Wraith (Lv 48) ร—57, Jr. Wraith ร—32, Jr. Necki ร—18107 spawns, the densest subway map. Best map on Victoria Island in both sources
50โ€“55Tree Dungeon, Monkey Forest II / Monkey Forest II (Calculator)Zombie Lupin ร—26 + Curse Eye ร—4 / Zombie Lupin ร—25 + Lupin ร—10One-Savage-Blow kills at the level 50 checkpoint; 30 and 35 spawns, so Monkey Swamp III (42) is the denser Zombie Lupin map if it's free
52โ€“58Dangerous Croko IICroco (Lv 52) ร—24, Jr. Necki ร—21, Slime ร—9On-level Crocos, 4 maps from Sleepywood
55โ€“70Sleepy Dungeon VCurse Eye ร—23, Lupin ร—23, Dark Stone Golem (Lv 58) ร—19, Jr. Boogie ร—1088 spawns, the consensus map past 55. Mixed-level: the Golems (5,428 HP) are 21โ€“25 levels above the rest
60โ€“65The Forest of Evil II / Remains <Tomb> (Calculator)Malady (Lv 55) ร—23 + Zombie Lupin ร—16 / Skeledog (Lv 44), Mummydog (Lv 47)All spawns within two attacks at the checkpoints; 39 spawns at Forest of Evil II, 21โ€“25 per Tomb map
70Line 2 <Area 3> / Line 1 <Area 4> (Calculator)Wraith (Lv 48) ร—68 / ร—59Two Savage Blows per Wraith, rated Safe; pure Wraith maps

Levels 40โ€“45: right after the reset

The calculator's post-reset Bandit at 40 attacks with Double Stab and one-shots the masks at Excavation Site III and the mushrooms in Ant Tunnel II. Once Savage Blow takes over at 42, it moves to The Burnt Land I and III, 3 and 5 maps from Perion, where Dark Axe Stumps die to one Savage Blow and Fire Boars to two. By 45, both die in one. The Burnt Land V (48 spawns: 26 Fire Boars, 12 Lupins, 10 Dark Axe Stumps) is the densest of the five; its Lupins are Lv 37 with a magic attack, so it costs more pots.

Players report Fire Boars drop Wolbi Throwing Stars (community-reported; drop tables aren't in the game data), handy if you still throw stars on the side.

If you'd rather stay near Kerning, Line 2 <Area 1> (Jr. Wraiths) works too; check your accuracy first.

Levels 45โ€“55: Monkey Forest and the Wraiths

The calculator's level 50 sample (Shinkita, Jurgen Wristguard) one-shots Zombie Lupins and Curse Eyes at Tree Dungeon, Monkey Forest II, and Zombie Lupins and Lupins at Monkey Forest II, both rated Caution and 4 to 5 maps from Ellinia. It's still the top pick at 55.

Line 2 <Area 2> is the best map on Victoria Island in both community rankings. For a Bandit, it pays once Wraiths die in two Savage Blows on a bad roll; until then, Monkey Forest is the safer grind.

Levels 55โ€“70: Sleepy Dungeon V, then back to the subway

From 55, Sleepy Dungeon V is the consensus map, but it's mixed-level: 19 Dark Stone Golems (Lv 58) among 46 Curse Eyes and Lupins (Lv 33 and 37). The calculator's Bandit runs also like The Forest of Evil II and Remains <Tomb> maps at 60โ€“65, where Maladies, Skeledogs and Mummydogs die in two hits and Zombie Lupins in one.

At 70 the top calculator picks move to the subway: Line 2 <Area 3> and Line 1 <Area 4>, pure Wraith maps where a realistic level 70 Bandit build two-shots every Wraith. Both are rated Safe.

Avoid planning around Dangerous Valley II or the Tauro maps in the 60s. The game data gives their mobs timed respawns (Red Drakes 20โ€“60 seconds; Tauromacis 60โ€“120 seconds, only 2โ€“4 per map), and most players stay on Sleepy Dungeon V or the Wraith maps instead.

Tips for melee grinding

  1. Rerun your map choice after the reset. The calculator's notes are explicit: the Lucky Seven setup from your 30s can't tell you how Savage Blow will do.
  2. Use Double Stab on small mobs. Community data rates it cheaper on MP, so use it when it kills as reliably as Savage Blow.
  3. Use Steal's buff. At max level a successful steal gives +35 Attack Power for 60 seconds (90% steal chance). Each monster can only be stolen from once, so refresh it on fresh mobs.
  4. Wear a shield. Daggers are one-handed; a shield's Guard can reportedly fully block some physical hits.
  5. Have a backup map. The subway and Sleepy Dungeon V get crowded.

Build details: Bandit guide.

Frequently asked questions

Where should a Bandit train right after the SP reset at 40?
A community calculator's level 40 Bandit uses Double Stab on Excavation Site III or Ant Tunnel II, then moves to The Burnt Land I or III once Savage Blow takes over around 42.
Where should a Sindit train at level 30?
Same as an Assassin: Stirges at Transfer Area or Dangerous Steam, then Ant Tunnel II in the mid to late 30s, until you reset to daggers.
What's the best Bandit map at level 50?
A community calculator's level 50 Bandit does best at Tree Dungeon, Monkey Forest II and Monkey Forest II, one-shotting Zombie Lupins. Line 2 <Area 2> is also strong once you two-shot Wraiths.
Where do Bandits train at level 70 in Classic World?
The Wraith subway maps, Line 2 <Area 3> and Line 1 <Area 4>. A realistic level 70 Bandit build in a community calculator kills Wraiths in two Savage Blows there.
Why do I burn so many pots as a Bandit?
You're in melee and Savage Blow costs 28 MP at max. Pick maps rated safer for melee, keep a shield on, and use Double Stab when it kills just as fast.

Sources: Game data v1.0.0 ยท NiaMeowDB [1] [2] [3] ยท MapleClassic Wiki [1] ยท Henesys.gg [1] [2] ยท MetaRoad [1]. Names and game content ยฉ Nexon, used for informational purposes. The explanations on this page are our own.