Assassin Guide for MapleStory Classic World: Skill Build, AP, Claws and Stars (Lv 30โ€“70)

Valid forClassic World v1.0.0 (Grand Launch)
Last checked2026-10-22
Sources12 cited sources

The Assassin is the claw Thief: you keep throwing Lucky Seven from range, max Claw Mastery and then Critical Throw, and put almost every AP into LUK, with DEX only to equip your next claw. It's a single-target class with no AoE in 2nd job, and in Classic World 2nd job is where the road ends for now.

Quick build: Haste 1 โ†’ Claw Mastery 5 + Claw Booster 1 โ†’ Claw Mastery 20 (by 37) โ†’ Critical Throw 30 (by 47). After that, Haste, Booster, Critical Recovery and Drain in the order you prefer (two community plans below). AP: base DEX = your claw's level, everything else LUK.

Becoming an Assassin

At level 30, talk to the Dark Lord in Kerning City and start The Thief's Next Journey. Take his letter to the Thief Job Instructor at Construction Site North of Kerning City, collect 30 Dark Marbles in the test map, swap them for The Proof of a Hero, and return to the Dark Lord. Pick Assassin. You should arrive with max Lucky Seven, Keen Eyes and Nimble Body from the Thief 1โ€“30 guide. Full walkthrough: job advancement guide.

Assassin skills (launch values)

Values at max level, as read from the launch client.

SkillMaxAt max levelNeeds
Claw Mastery20Mastery 10, +20 Attack Power, 25% chance to get stars backโ€”
Critical Throw30+15% Critical Rate, +35% Critical DamageClaw Mastery 3
Claw Booster20+2 attack speed stages for 300 sec, costs 10 HP and 10 MPClaw Mastery 5
Critical Recovery20Recover 10% HP and MP on a critical hit, 100% chance, 30-sec lockoutโ€”
Haste20Party Speed +30, Jump +10 for 300 sec, 35 MPโ€”
Drain30240% damage, 12% chance to absorb 15% of damage as HP, 28 MPCritical Recovery 3

A few things worth knowing:

  • Claw Booster gives the full speed boost at level 1. Extra points only make it last longer and cost less (100 sec at Lv 1, 300 sec at Lv 20).
  • Lucky Seven stays your main attack. Community numbers show it out-damaging Drain per cast at level 70. Drain is your "heal while hitting" button, not your grind skill.
  • Claw Mastery's +20 Attack Power helps your minimum damage, which is what decides guaranteed one- and two-shot kills.

SP build: levels 30โ€“70

You get 121 SP between levels 30 and 70 (1 for the advancement, then 3 per level). Both common plans open the same way:

LevelsSpend onResult
30โ€“32Haste 1, Claw Mastery to 5, Claw Booster 1Booster unlocked early
33โ€“37Claw MasteryClaw Mastery 20
38โ€“47Critical ThrowCritical Throw 30

After 47 the two plans split:

PlanOrder after Critical ThrowEnds at 70 with
Plan A (Booster-first)Haste 20 โ†’ Booster to 9 โ†’ Critical Recovery 20 โ†’ Booster 20 โ†’ DrainDrain 11, everything else maxed
Plan B (Drain-max)Critical Recovery 20 โ†’ Haste 20 โ†’ Drain 30Booster still at 1 (maxed after 70)

The reasoning behind Plan A: at level 11, Drain already does its job as an emergency heal, and the SP is worth more in Critical Recovery's MP refunds and a long Booster. If you actually use Drain to heal, take Plan B or max Drain instead of Critical Recovery. Both plans are fine; neither skips Critical Throw.

Why Mastery before Critical Throw? Claw Mastery's Attack Power raises your weakest hit, so you reach reliable one-hit kills sooner, and by level 40 the two skills' average output is close anyway.

AP: LUK, with DEX for claws

Launch claws need DEX equal to their level. A simple community rule from level 31 to 70 is +1 DEX and +4 LUK every level, which lands exactly on each claw's requirement:

LevelBase DEXClaw it unlocksClaw requirement
3030Guards (Adamantium / Steel)30 DEX, 65 LUK
3535Guardian35 DEX, 75 LUK
4040Avarice40 DEX, 85 LUK
5050Slain50 DEX, 105 LUK
6060Gigantic60 DEX, 125 LUK
7070Scarab70 DEX, 145 LUK

DEX on your gear counts, so you can run lower base DEX if your cape, earrings or gloves carry it (the Sauna Robe only adds +1 DEX, so don't count on it). One community estimate says gear can realistically give 20โ€“30 DEX at launch. STR and INT stay at 4.

Claws and throwing stars

Claw progression

LevelClawW.ATKHow you get it
25Meba19Last claw sold in a shop
30Guards22 (Steel), 23 (Mithril, Adamantium)Weaponcrafting 6
35Guardian25 (Bronze), 26 (Silver, Dark)Weaponcrafting 7 or FM
40Avarice28 (Steel), 29 (Blood, Adamantium, Dark)Steel Avarice is Weaponcrafting 8; the other colors are Weaponcrafting 9 (above the reported launch cap), so FM
50Slain34Weaponcrafting 10 recipes (Steel Slain, then Blood/Sapphire/Dark), above the reported launch cap; drop source not in the game data, so FM for now
60Gigantic40 (Bronze), 41 (others)No recipe; drop source not in the game data, so FM
70Scarab46 (Brown), 47 (others)No recipe; drop source not in the game data, so FM

W.ATK values are from the launch item data. The crafted claws are leather-heavy: Steel Guards takes 40 Processed Leather, Bronze Guardian 50 and Steel Avarice 60, plus ingots and Screws, so you'll want Leatherworking and Smithing too or a supplier.

Each tier has color variants with small extras. Take Slain as an example: Blood adds 1 accuracy, Sapphire 1% critical damage, Dark 1% critical rate. Community guides slightly prefer Dark Slain at similar prices, but a scrolled Slain with more total W.ATK beats any clean one. If you'd rather not farm, the crafting guide covers Weaponcrafting, and the Free Market guide covers buying.

Throwing stars

Star W.ATK adds to the claw's for Lucky Seven, so stars matter as much as a claw upgrade.

StarW.ATK
Subi+15
Wolbi+17
Mokbi+19
Kumbi+21
Tobi+23
Steely Throwing Knives+25
Ilbi+27
Hwabi+29

Snowball (+17), Wooden Top (+19) and Icicle (+21) also throw from a claw. One community estimate puts Ilbis at 16โ€“24% more damage than Subis on the same claw.

Where stars come from: Subis are sold in shops, Wolbis come from Max at the Kerning City Civic Center (citizenship). Community drop lists also name Fire Boars as a Wolbi drop; the game data has no drop tables, so treat that as unverified. Higher stars mostly come from drops or the FM. Drop sources for them aren't in the game data; one community drop list names Stone Golems for Tobis and Red Drakes for Steelys (single source, unverified). Recharging is cheap next to buying the first sets, so the usual advice is to carry several stacks of a good star rather than one stack of an expensive one.

Armor and scrolling

  • Gloves for Attack first. Community guides agree on this. One community test (single source, not verified by us) ran five Lesser Attack scrolls against five Lesser Crit Rate scrolls on a level 70 Assassin and had Attack ahead by about 3.76%.
  • Weapon for Attack, then overall, cape and earrings for LUK.
  • Scroll tiers: Lesser always succeeds (100%), Intermediate is 60%.
  • The overall matters. Tops and bottoms can't take LUK scrolls, so a 10-slot overall is your best LUK base. The Sauna Robe (+1 to every stat, 10 slots) works for every class; the game data makes the Blue one male-only and the Red one female-only, and the quest gives you the one you can wear. At 35, the Thief overall Dark Avenger starts with +6 LUK and 10 slots, but it is female-only in the game data, and so are the other three Avengers (Red, Blue, Purple). Male Assassins have no Avenger and no Thief overall at all before 50 in the launch data. The male options are to keep scrolling the 10-slot Blue Sauna Robe, or wear the level 35 male-only Black Knucklevest top and Black Knucklevest Pants (+3 LUK each, 7 slots each, but tops and bottoms can't take LUK scrolls). The data doesn't list a shop or drop for the Knucklevests, so expect to find them in the FM.
  • Realistic launch armor, per community guides: Dark Guise / Brown Sonata / White Nightfox hats, Steel Sylvia / Brown Moon Gloves / Gold Rover gloves, and Black Napoleon or Black Gaia Cape (both carry LUK).

Playstyle

You stand back, throw, and let range do the work. Haste speeds up every platform change. Check accuracy before moving maps: community data puts a level 34 Jr. Wraith at 82 ACC for a guaranteed hit at equal level, and a level 48 Wraith at 104. Pick maps where the common mobs die in one or two Lucky Sevens even on a low roll. Map picks by level are on Assassin training spots.

Pros and cons

Pros

  • Ranged, safe, works on flying mobs.
  • Strong single-target damage. A community DPS benchmark at level 70 ranks it #2 of the ten 2nd jobs at about 256,000 damage per minute, behind only the Bandit.
  • Haste is a party buff people want around.
  • Critical Recovery and Claw Mastery's star refunds cut pot and star costs.

Cons

  • No multi-target attack in 1st or 2nd job. Open-field mobbing is not your thing.
  • Stars cost mesos, take inventory space and need recharging.
  • Low HP, weak defense.
  • Popular class, so expect claw, star and scroll prices to reflect that.

What changed in Classic

We only list changes we can source to Classic World itself; we don't quote old-GMS values here.

  • Launch values differ from the closed tests. Closed test coverage shows Assassins lost Agile Recovery and got Critical Recovery instead, and Claw Mastery became +20 Attack Power with star recovery.
  • Lucky Seven: pre-launch and closed-test data listed 120%; launch data lists 140% per star.
  • No 3rd job at launch. Hermit isn't in the game. Nexon held back Orbis, El Nath and 3rd job for a rework, with no date. Level cap at launch is 100.

Frequently asked questions

What should an Assassin max first in Classic World?
Claw Mastery to 20, then Critical Throw to 30. Take Haste 1 and Claw Booster 1 along the way, since Booster's speed boost is full at level 1.
Is Drain worth maxing for an Assassin?
Only if you use it to heal. Lucky Seven out-damages Drain per cast at 70, so one common plan stops Drain at 11 and puts the SP into Critical Recovery and Booster. Another maxes it. Both are valid.
How much DEX does an Assassin need?
Enough to equip your claw: launch claws need DEX equal to their level (30 at 30, 50 at 50, 70 at 70). Gear DEX counts, so you can go lower if your gear has it.
Which throwing stars should I use as an Assassin?
The best you can afford after claw and pots, in several stacks. Wolbis from Kerning citizenship are the first real upgrade; Ilbis do roughly 16โ€“24% more than Subis by one community estimate.
Does the Assassin have any AoE in Classic World?
No. There's no multi-target attack in 1st or 2nd job, and 3rd job isn't in the game yet.
Is Assassin good at launch?
Yes for single-target grinding and safety: a community DPS benchmark at level 70 puts it second in single-target damage. It's weaker for mobbing and costs mesos in stars.

Sources: NiaMeowDB [1] [2] ยท MapleClassic Wiki [1] [2] [3] [4] [5] [6] ยท Henesys.gg [1] [2] [3] ยท MetaRoad [1]. Names and game content ยฉ Nexon, used for informational purposes. The explanations on this page are our own.