Home › Changelog › Aug 3, 2026

Closed Online Test 1 → Closed Online Test 2 · Aug 3: What Changed in the Game Files

Between COT1 patch (c80c0a8a) and COT2 launch (0a8ccb68), the Classic World game files changed like this: skills: 73 added, 3 removed, 65 changed; monsters: 104 added, 80 changed; maps: 124 added, 2 removed, 41 changed; quests: 148 added, 170 changed; equipment items: 230 added, 802 changed; items: 170 added, 204 changed; scrolls: 165 changed; crafting recipes: 15 added, 9 removed, 301 changed; hair/face styles: 102 added, 51 changed; Cash Shop items: 189 added, 839 removed, 267 changed; game text lines: 654 added, 2,032 removed, 1,487 changed. That's 1,809 added, 2,885 removed and 3,633 changed entries, plus 94 NPC placements added and 9 removed on maps.

Test client. This build is from the closed online tests, before Founders Access. Progress from the tests didn't carry over, and entries here may never have reached the live game. What's live now is in our database pages.

  • Skills changed: Bless, Invincible, Slow, Steal, Cold Beam and 51 more
  • New monsters: Trixter, Jr. Sentinel, Green Trixter, Brown Teddy, Fire Sentinel and 99 more
  • Monsters changed: Rotten Mushmom, Zombie Mushmom, Fairy 1, Fairy 2, Fairy 3 and 64 more
  • New maps: Black Map with Mob, White Map with Mob, Coconut Harvest, G* Coconut Season, Physical Fitness Test <Normal Level 1> and 111 more
  • New quests: [Event] Growing Leaf, Asking After Alex, the Town Resident, Asking After Anne, the Town Resident, Asking After Athena Pierce, Asking After Bruce, the Town Resident and 110 more
  • New items: Andre's Seafood Soup, Atmospheric Effect Box, Destructive Potion, Hired Merchants Box, Leaf Points (10,000) Exchange Coupon and 162 more
  • New equipment: Aqua Platina Pants, Blood Platina Pants, Bloody Mantis Pants, Blue Ice Queen Skirt, Blue Mystique Pants and 225 more

Skills (+73 −3 ~65)

Added (73)
  • Amazon's JudgementHunter (2nd Job) · Max Level: 20 · Duration: 3s - 5s · At max (Lv 20): Critical hits have a 100% chance to reduce Enemy Speed by 35 for 5 sec
  • Amazon's JudgementCrossbowman (2nd Job) · Max Level: 20 · Duration: 3s - 5s · At max (Lv 20): Critical hits have a 100% chance to reduce Enemy Speed by 35 for 5 sec
  • Armor CrashCrusader (3rd Job) · Max Level: 20 · Monsters Hit: 2-4 · Cooldown: 30s - 50s · Duration: 8s - 15s · At max (Lv 20): MP -10; Cooldown 30 sec; Physical Defense of 4 monsters set to 0 for 15 sec.
  • Arrow EruptionSniper (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Cooldown: 5s · Ammo per Use: 4-8 · At max (Lv 30): MP -35, Uses 4 Arrows, Damage 250%
  • Arrow RainRanger (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Hits per Monster: 2 · Cooldown: 5s · Ammo per Use: 4-8 · At max (Lv 30): MP -35, Uses 4 Arrows, Damage 120%, Attacks 4 enemy 2 times
  • AssaulterChief Bandit (3rd Job) · Max Level: 30 · Monsters Hit: 1 · Duration: 2s · At max (Lv 30): MP -35, Damage 600%, 100% chance to be stunned for 2 sec
  • AvengerHermit (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Ammo per Use: 4 · At max (Lv 30): MP -45; Thrown Stars -4; Damage 150%
  • Band of ThievesChief Bandit (3rd Job) · Max Level: 30 · Monsters Hit: 4-6 · At max (Lv 30): MP -50; 220% damage with 5 summoned thieves
  • BlizzardSniper (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Ammo per Use: 1 · At max (Lv 30): MP -40; Ice Damage 190%, 75% chance to inflict Slow for 2 sec
  • ChakraChief Bandit (3rd Job) · Max Level: 30 · Cooldown: 30s - 1 min · Duration: 3s · At max (Lv 30): Dark Sight MP cost -10, When HP is 50% or below, restores a total of 45% HP over 3 sec, Cannot retrigger for 30 sec
  • Charged BlowWhite Knight (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Range: 160-180 · At max (Lv 30): HP -16, MP -20; Damage 210%; 100% chance to maintain Charged state
  • Claw GuardHermit (3rd Job) · Max Level: 20 · At max (Lv 20): When a claw is equipped, Weapon Def. +60; 5% chance to block physical attacks
  • ComaCrusader (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Range: 130-150 · At max (Lv 30): HP -16; MP -20; Damage 160%; 20% chance to inflict bleed, dealing 100% total damage over 3 sec.
  • Combo AttackCrusader (3rd Job) · Max Level: 30 · At max (Lv 30): MP -25; Damage increases by 20% while maintaining at least 1 combo; Max combo count 5
  • DispelPriest (3rd Job) · Max Level: 20 · Monsters Hit: 6 · At max (Lv 20): MP -15; Range 300%; 100% chance to cure Poison, Blind, Weakness, and Curse conditions
  • DoomPriest (3rd Job) · Max Level: 30 · Monsters Hit: 6 · Cooldown: 30s · Duration: 15s - 30s · At max (Lv 30): MP -15; 100% chance to morph into a Blue Snail for 30 sec
  • Dragon BloodDragon Knight (3rd Job) · Max Level: 30 · At max (Lv 30): MP -20; HP -10 every 3 sec; Attack Power +60
  • Dragon FuryDragon Knight (3rd Job) · Max Level: 30 · Monsters Hit: 4 · At max (Lv 30): HP -24, MP -16; Damage 240%
  • Dragon RoarDragon Knight (3rd Job) · Max Level: 30 · Monsters Hit: 8 · At max (Lv 30): HP -900, MP -35; Damage 180%; Range 400%; Stun for 2 sec
  • Element AmplificationF/P Mage (3rd Job) · Max Level: 30 · At max (Lv 30): MP -40; MP cost increased to 150%, Magic Attack Damage increased to 135%
  • Element AmplificationI/L Mage (3rd Job) · Max Level: 30 · At max (Lv 30): MP -40; MP cost increased to 150%, Magic Attack Damage increased to 135%
  • Element CompositionF/P Mage (3rd Job) · Max Level: 30 · Monsters Hit: 1 · At max (Lv 30): MP -35, Basic Attack 250, Mastery level 10
  • Element CompositionI/L Mage (3rd Job) · Max Level: 30 · Monsters Hit: 1 · At max (Lv 30): MP -35, Basic Attack 250, Mastery level 10
  • Elemental CrashWhite Knight (3rd Job) · Max Level: 20 · Monsters Hit: 2-4 · Cooldown: 30s - 50s · Duration: 8s - 15s · At max (Lv 20): MP -10; Cooldown 30 sec; Removes Fire, Lightning, and Ice resistance from 4 monsters for 15 sec.
  • Elemental ResistanceF/P Mage (3rd Job) · Max Level: 20 · At max (Lv 20): 40% increased Fire, Ice, Lightning and Poison Resistance
  • Elemental ResistanceI/L Mage (3rd Job) · Max Level: 20 · At max (Lv 20): 40% increased Fire, Ice, Lightning and Poison Resistance
  • Elemental ResistancePriest (3rd Job) · Max Level: 20 · At max (Lv 20): 40% increased Fire, Ice, Lightning and Poison Resistance
  • Evasion StepSniper (3rd Job) · Max Level: 20 · Cooldown: 3s · At max (Lv 20): MP -15; Leap backward
  • ExplosionF/P Mage (3rd Job) · Max Level: 30 · Monsters Hit: 4 · At max (Lv 30): MP -55; Basic Attack 180, Mastery level 10, Range 200%; Detonates Poison debuffs
  • Fire ChargeWhite Knight (3rd Job) · Max Level: 30 · Duration: 90s - 5 min · At max (Lv 30): MP -30; Imbues weapon with Fire for 300 seconds; Damage +20%; 75% chance to deal 100% Damage over 3 sec.
  • Flash JumpChief Bandit (3rd Job) · Max Level: 20 · Cooldown: 3s · At max (Lv 20): MP -20; Jumps again in mid-air
  • Flash JumpHermit (3rd Job) · Max Level: 20 · Cooldown: 3s · At max (Lv 20): MP -20; Jumps again in mid-air
  • Golden EagleSniper (3rd Job) · Max Level: 30 · Duration: 150s - 5 min · Consumes: The Summoning Rock · At max (Lv 30): MP -65, Summoning Rock -1; Summons a Golden Eagle with 100 Attack Power for 300 sec; 100% chance to be stunned for 1.5 sec
  • Holy SymbolPriest (3rd Job) · Max Level: 30 · Cooldown: 45 min · Duration: 15 min - 30 min · At max (Lv 30): MP -30, Magic Rock -1; Protects yourself with a holy symbol for 30 min, resurrecting with 35% HP recovered
  • Hyper BodyDragon Knight (3rd Job) · Max Level: 20 · Duration: 100s - 5 min · At max (Lv 20): MP -50; Max HP +30% for 300 sec
  • Ice ChargeWhite Knight (3rd Job) · Max Level: 30 · Duration: 90s - 5 min · At max (Lv 30): MP -30; Imbues weapon with Ice for 300 seconds; Damage +20%; 75% chance to Freeze enemies for 2 sec.
  • Ice StrikeI/L Mage (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Duration: 2s - 3s · At max (Lv 30): MP -50; Basic Attack 120, Mastery level 10, Attack Range 200%; Slowed for 3 sec
  • Improved MP RecoveryCrusader (3rd Job) · Max Level: 20 · At max (Lv 20): Recover 22 additional MP every 10 sec.
  • Improved MP RecoveryWhite Knight (3rd Job) · Max Level: 20 · At max (Lv 20): Recover 22 additional MP every 10 sec.
  • InfernoRanger (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Ammo per Use: 1 · At max (Lv 30): MP -40; Fire Damage 175%, 75% chance to deal 55% Damage over 3 sec
  • Lightning ChargeWhite Knight (3rd Job) · Max Level: 30 · Duration: 90s - 5 min · At max (Lv 30): MP -30; Imbues weapon with Lightning for 300 seconds; Damage +20%; 75% chance to be electrocuted
  • Meso ExplosionChief Bandit (3rd Job) · Max Level: 30 · Monsters Hit: 10-15 · At max (Lv 30): MP -40, Mastery 150%, Explode up to 15
  • Meso GuardChief Bandit (3rd Job) · Max Level: 20 · At max (Lv 20): MP -35; Blocks 50% of incoming damage using Meso; Consumes Meso equal to 40% of the blocked damage
  • Meso SaverHermit (3rd Job) · Max Level: 20 · Cooldown: 45 min · Duration: 10 min - 20 min · Consumes: The Magic Rock · At max (Lv 20): Uses 10 times level in Mesos, Magic Stone -1; Prevents death from fatal damage and recovers 25% HP for 30 min
  • Mortal BlowRanger (3rd Job) · Max Level: 20 · Monsters Hit: 1 · Ammo per Use: 1 · At max (Lv 20): 90% success rate, Damage 200%; Kills the monster with HP at 50% or lower at 20% success rate
  • Mortal BlowSniper (3rd Job) · Max Level: 20 · Monsters Hit: 1 · Ammo per Use: 1 · At max (Lv 20): 90% success rate, Damage 200%; Kills the monster with HP at 50% or lower at 20% success rate
  • Mystic DoorPriest (3rd Job) · Max Level: 20 · Duration: 40s - 3 min · Consumes: 1-2 × The Magic Rock · At max (Lv 20): MP -20, Magic Rock -1; Portal duration 180 sec
  • PanicCrusader (3rd Job) · Max Level: 30 · Monsters Hit: 1 · Duration: 5s - 9s · At max (Lv 30): MP -20; Damage 320%; 100% chance to reduce enemy's Accuracy for 9 sec.
  • Partial ResistanceDragon Knight (3rd Job) · Max Level: 20 · At max (Lv 20): 35% Increased resistance to Fire, Ice, and Lightning elements
  • PickpocketChief Bandit (3rd Job) · Max Level: 20 · At max (Lv 20): MP -30; 60% chance to drop Mesos upon attacking; Max 15 Mesos can exist

+ 23 more added entries not listed here. They're in the full diff file.

Removed (3)
  • Power KnockbackHunter (2nd Job) · Max Level: 20 · Monsters Hit: 2-4 · Range: 100-160 · Duration: 25 min · At max (Lv 20): MP -8; Damage 200%, knockback 4 enemies by 160
  • Power KnockbackCrossbowman (2nd Job) · Max Level: 20 · Monsters Hit: 2-4 · Range: 100-160 · Duration: 25 min · At max (Lv 20): MP -8; Damage 200%, knockback 4 enemies by 160
  • The Eye of AmazonArcher (1st Job) · Max Level: 15 · Range: 10-150 · At max (Lv 15): Attack range for bows and crossbows: +150
Changed (65)
  • BlessCleric (2nd Job)
    • Description: [Master Level: 20] Temporarily increases the Accuracy, Avoidability, and HP recovery from items and skills of all party members around the area. Required Skill : At least Level 5 on Invincible → [Master Level: 20] Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 on Invincible
    • Duration (sec) · Level 1: 153 → 100
    • Duration (sec) · Level 2: 160 → 110
    • Duration (sec) · Level 3: 167 → 120
    • Duration (sec) · Level 4: 174 → 130
    • Duration (sec) · Level 5: 181 → 140
    • Duration (sec) · Level 6: 188 → 150
    • Duration (sec) · Level 7: 195 → 160
    • Duration (sec) · Level 8: 202 → 170
    • Duration (sec) · Level 9: 209 → 180
    • Duration (sec) · Level 10: 216 → 190
    • Duration (sec) · Level 11: 230 → 200
    • Duration (sec) · Level 12: 237 → 210
    • Duration (sec) · Level 13: 244 → 220
    • Duration (sec) · Level 14: 251 → 230
    • Duration (sec) · Level 15: 258 → 240
    • Duration (sec) · Level 16: 265 → 250
    • Duration (sec) · Level 17: 272 → 260
    • Duration (sec) · Level 18: 279 → 270
    • Duration (sec) · Level 19: 286 → 280
    • Level 1: MP -20; Accuracy +1, Avoidability +1, and HP recovery from items/skills is increased by 1% for 153 sec → MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 sec
    • Level 20: MP -30; Accuracy +20 , Avoidability +20, and HP recovery from items/skills is increased by 10% for 300 sec → MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • InvincibleCleric (2nd Job)
    • Description: [Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill : At least Level 5 on Heal → [Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill: At least Level 5 on Heal
    • Duration (sec) · Level 1: 153 → 100
    • Duration (sec) · Level 2: 160 → 110
    • Duration (sec) · Level 3: 167 → 120
    • Duration (sec) · Level 4: 174 → 130
    • Duration (sec) · Level 5: 181 → 140
    • Duration (sec) · Level 6: 188 → 150
    • Duration (sec) · Level 7: 195 → 160
    • Duration (sec) · Level 8: 202 → 170
    • Duration (sec) · Level 9: 209 → 180
    • Duration (sec) · Level 10: 216 → 190
    • Duration (sec) · Level 11: 230 → 200
    • Duration (sec) · Level 12: 237 → 210
    • Duration (sec) · Level 13: 244 → 220
    • Duration (sec) · Level 14: 251 → 230
    • Duration (sec) · Level 15: 258 → 240
    • Duration (sec) · Level 16: 265 → 250
    • Duration (sec) · Level 17: 272 → 260
    • Duration (sec) · Level 18: 279 → 270
    • Duration (sec) · Level 19: 286 → 280
    • Level 1: MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 153 sec → MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 sec
    • Level 20: none → MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • SlowF/P Wizard (2nd Job)
    • Description: [Master Level: 20] Temporarily slows down the movement of up to 4 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill : At least Level 5 on Teleport → [Master Level: 20] Temporarily slows down the movement of up to 6 monsters. Cannot be used on monsters that are already affected. Required Skill: At least Level 5 on Teleport
    • Monsters Hit: 4 → 6
    • Duration (sec) · Level 1: 5 → 10
    • Duration (sec) · Level 2: 6 → 11
    • Duration (sec) · Level 3: 7 → 11
    • Duration (sec) · Level 4: 8 → 12
    • Duration (sec) · Level 5: 9 → 12
    • Duration (sec) · Level 6: 10 → 13
    • Duration (sec) · Level 7: 11 → 13
    • Duration (sec) · Level 8: 12 → 14
    • Duration (sec) · Level 9: 13 → 14
    • Duration (sec) · Level 10: 14 → 15
    • Duration (sec) · Level 13: 17 → 16
    • Duration (sec) · Level 14: 18 → 17
    • Duration (sec) · Level 15: 19 → 17
    • Duration (sec) · Level 16: 20 → 18
    • Duration (sec) · Level 17: 21 → 18
    • Duration (sec) · Level 18: 22 → 19
    • Duration (sec) · Level 19: 23 → 19
    • Duration (sec) · Level 20: 25 → 20
    • Level 1: MP -15; Enemy Speed -10 for 5 sec → MP -15; Enemy Speed -10, Evasion -1 for 10 sec
    • Level 20: MP -8; Enemy Speed -30 for 25 sec → MP -8; Enemy Speed -30, Evasion -5 for 20 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • SlowI/L Wizard (2nd Job)
    • Description: [Master Level: 20] Temporarily slows down the movement of up to 4 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill : At least Level 5 on Teleport → [Master Level: 20] Temporarily slows down the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill: At least Level 5 on Teleport
    • Monsters Hit: 4 → 6
    • Duration (sec) · Level 1: 5 → 10
    • Duration (sec) · Level 2: 6 → 11
    • Duration (sec) · Level 3: 7 → 11
    • Duration (sec) · Level 4: 8 → 12
    • Duration (sec) · Level 5: 9 → 12
    • Duration (sec) · Level 6: 10 → 13
    • Duration (sec) · Level 7: 11 → 13
    • Duration (sec) · Level 8: 12 → 14
    • Duration (sec) · Level 9: 13 → 14
    • Duration (sec) · Level 10: 14 → 15
    • Duration (sec) · Level 13: 17 → 16
    • Duration (sec) · Level 14: 18 → 17
    • Duration (sec) · Level 15: 19 → 17
    • Duration (sec) · Level 16: 20 → 18
    • Duration (sec) · Level 17: 21 → 18
    • Duration (sec) · Level 18: 22 → 19
    • Duration (sec) · Level 19: 23 → 19
    • Duration (sec) · Level 20: 25 → 20
    • Level 1: MP -15; Enemy Speed -10 for 5 sec → MP -15; Enemy Speed -10, Evasion -1 for 10 sec
    • Level 20: MP -8; Enemy Speed -30 for 25 sec → MP -8; Enemy Speed -30, Evasion -5 for 20 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • StealBandit (2nd Job)
    • Description: [Master Level: 30] Steals one of the monster's items with a given success rate. On success, stuns the enemy for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once against the same monster, and can be attempted until successful. Required Skill : At least Level 5 on Haste → [Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 on Haste
    • Monsters Hit: 1 → 2
    • Level 1: MP -10, 30% chance to steal, apply 110% in damage, on success +5 Attack Power for 30 sec → MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 30 sec
    • Level 30: MP -24, 90% chance to steal, apply 200% in damage, on success +35 Attack Power for 30 sec → MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 30 sec
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Cold BeamI/L Wizard (2nd Job)
    • Description: [Master Level: 30] Attacks a single monster with a sharp piece of ice. dealing ice-elemental damage. All monsters except those strong against ice will be briefly slowed when hit. Deals reduced damage to ice-based enemies and increased damage to fire-based enemies. → [Master Level: 30] Attacks a single enemy with a sharp piece of ice, dealing ice-elemental damage. Enemies hit are briefly frozen, slowing their actions. Deals increased damage to ice-weak enemies, but deals reduced damage to ice-resistant enemies and cannot slow them.
    • Level 1: MP -11; Basic Attack 60, Mastery level 1; Frozen for 2 seconds → MP -11; Basic Attack 110, Mastery level 1; Slowed for 2 sec
    • Level 30: MP -22; Basic Attack 120, Mastery level 10; Frozen for 3 seconds → MP -22; Basic Attack 170, Mastery level 10; Slowed for 3 sec
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • DrainAssassin (2nd Job)
    • Description: [Master Level: 30] Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill : At least Level 3 on Critical Recovery → [Master Level: 30] Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill: At least Level 3 on Critical Recovery
    • Level 1: MP -14; Absorb 5% of damage as HP, damage 180% → MP -14; damage 180%, 2% chance to absorb 5% of damage as HP
    • Level 30: MP -28; Absorb 15% of damage as HP, damage 240% → MP -28; damage 240%, 12% chance to absorb 15% of damage as HP
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: AxeFighter (2nd Job)
    • Description: [Master Level : 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed axe is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill : At… → [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed axe is equipped. Using the skill activates the effect, and using it again…
    • Level 1: 20% success rate, Final Attack with axe damage 120% to up to 3 enemies → 20% success rate, Final Attack with axe damage 110% to up to 3 enemies
    • Level 30: 35% success rate, Final Attack with axe damage 180% to up to 3 enemies → 50% success rate, Final Attack with axe damage 140% to up to 3 enemies
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: Blunt WeaponPage (2nd Job)
    • Description: [Master Level : 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill… → [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it ag…
    • Level 1: 20% success rate, Final Attack with blunt weapon damage 210% → 20% success rate, Final Attack with blunt weapon damage 240%
    • Level 30: 35% success rate, Final Attack with blunt weapon damage 300% → 50% success rate, Final Attack with blunt weapon damage 270%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: BowHunter (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Bow Maste… → [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it. Required…
    • Level 1: 20% success rate, Final Attack with bow damage 70% to up to 3 enemies → 20% success rate, Final Attack with bow damage 60% to up to 3 enemies
    • Level 30: 35% success rate, Final Attack with bow damage 100% to up to 3 enemies → 50% success rate, Final Attack with bow damage 90% to up to 3 enemies
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: CrossbowCrossbowman (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to a single enemy. This skill only activates when a crossbow is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Crossbow… → [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a crossbow is equipped. Using the skill activates the effect, and using it again deactivates it. Required…
    • Level 1: 20% success rate, Final Attack with crossbow damage 180% → 20% success rate, Final Attack with crossbow damage 220%
    • Level 30: 35% success rate, Final Attack with crossbow damage 270% → 50% success rate, Final Attack with crossbow damage 250%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: PolearmSpearman (2nd Job)
    • Description: [Master Level : 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character’s Max HP or the enemy’s Max HP. This skill only activates… → [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy'…
    • Level 1: 20% success rate, Final Attack with polearm damage 190%, absorb 5% of damage as HP → 20% success rate, Final Attack with polearm damage 230%, absorb 5% of damage as HP
    • Level 30: 35% success rate, Final Attack with polearm damage 280%, absorb 10% of damage as HP → 50% success rate, Final Attack with polearm damage 260%, absorb 10% of damage as HP
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: SpearSpearman (2nd Job)
    • Description: [Master Level : 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character’s Max HP or the enemy’s Max HP. This skill only activates… → [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy'…
    • Level 1: 20% success rate, Final Attack with spear damage 190%, absorb 5% of damage as HP → 20% success rate, Final Attack with spear damage 230%, absorb 5% of damage as HP
    • Level 30: 35% success rate, Final Attack with spear damage 280%, absorb 10% of damage as HP → 50% success rate, Final Attack with spear damage 260%, absorb 10% of damage as HP
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: SwordFighter (2nd Job)
    • Description: [Master Level : 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill :… → [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it agai…
    • Level 1: 20% success rate, Final Attack with sword damage 120% to up to 3 enemies → 20% success rate, Final Attack with sword damage 110% to up to 3 enemies
    • Level 30: 35% success rate, Final Attack with sword damage 180% to up to 3 enemies → 50% success rate, Final Attack with sword damage 140% to up to 3 enemies
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: SwordPage (2nd Job)
    • Description: [Master Level : 30] While the effect is active, using attack skills has a chance to activate Final Attack, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill : At le… → [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again dea…
    • Level 1: 20% success rate, Final Attack with sword damage 210% → 20% success rate, Final Attack with sword damage 240%
    • Level 30: 35% success rate, Final Attack with sword damage 300% → 50% success rate, Final Attack with sword damage 270%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Fire ArrowF/P Wizard (2nd Job)
    • Description: [Master Level: 30] Creates a fire arrow using magic power and fires it at a single enemy. The enemy hit takes fire-elemental damage and is burned, receiving continuous damage every second for 3 seconds. Deals reduced damage to fire-based enemies and increased damage to ice-based enemies. → [Master Level: 30] Fires a fire arrow created with magic power at a single enemy, dealing fire-elemental damage and burning them to inflict continuous damage every second for 3 seconds. Deals increased damage to fire-weak enemies, but deals reduced damage to fire-resistant enemies and cannot burn them.
    • Level 1: MP -14; Basic Attack 70, Mastery level 1; Deals 15 Basic Attack over 3 sec → MP -14; Basic Attack 120, Mastery level 1; Deals 20 Basic Attack over 3 sec
    • Level 30: MP -28; Basic Attack 130, Mastery level 10; Deals 30 Basic Attack over 3 sec → MP -28; Basic Attack 180, Mastery level 10; Deals 50 Basic Attack over 3 sec
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Keen EyesRogue (1st Job)
    • Description: [Master Level: 15] Increases attack range for throwing weapons such as throwing stars & knives. Required Skill: At least Level 3 on Nimble Body → [Master Level: 15] Increases attack range for throwing weapons such as Throwing Stars and Knives. Required Skill: At least Level 3 on Nimble Body
    • Range · Level 1: 10 → 50
    • Range · Level 2: 20 → 60
    • Range · Level 3: 30 → 70
    • Range · Level 4: 40 → 80
    • Range · Level 5: 50 → 90
    • Range · Level 6: 60 → 100
    • Range · Level 7: 70 → 110
    • Range · Level 8: 80 → 120
    • Range · Level 9: 90 → 130
    • Range · Level 10: 100 → 140
    • Range · Level 11: 110 → 150
    • Range · Level 12: 120 → 160
    • Range · Level 13: 130 → 170
    • Range · Level 14: 140 → 180
    • Range · Level 15: 150 → 200
    • Level 1: Attack range for throwing weapons: +10 → Attack range for throwing weapons: +50
    • Level 15: Attack range for throwing weapons: +150 → Attack range for throwing weapons: +200
    • Stats changed at 15 skill levels; first and last shown. Every level: skill page.
  • Poison BreathF/P Wizard (2nd Job)
    • Description: [Master Level: 30] Creates a poison droplet and fires it at a single enemy. When it hits, the droplet explodes on contact, dealing poison-elemental damage to up to 4 nearby enemies. Enemies hit have a chance to become poisoned for a certain duration. → [Master Level: 30] Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 4 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.
    • Level 1: MP -20; Basic Attack 10, explosion Basic Attack 5, Mastery level 1; 45% success rate, deals 15 Basic Attack over 8 sec → MP -20; Basic Attack 50, Mastery level 1; 45% success rate, deals 10 Basic Attack over 5 sec
    • Level 30: MP -40; Basic Attack 40, explosion Basic Attack 35, Mastery level 10; 75% success rate, deals 30 Basic Attack over 8 sec → MP -40; Basic Attack 80, Mastery level 10; 75% success rate, deals 40 Basic Attack over 5 sec
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • RageFighter (2nd Job)
    • Description: [Master Level : 30] Temporarily increases the Attack Power of everyone in the party around the area, but also decreases Weapon Def. → [Master Level: 30] Temporarily increases the Attack Power of everyone in the party around the area, but also decreases Weapon Def.
    • Level 1: MP -10; Attack Power +5, Weapon Def. -5 for 150 sec → MP -10; Attack Power +10, Weapon Def. -10 for 150 sec
    • Level 30: MP -25; Attack Power +35, Weapon Def. -35 for 300 sec → MP -25; Attack Power +40, Weapon Def. -40 for 300 sec
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • ThreatenPage (2nd Job)
    • Description: [Master Level : 30] Use MP to temporarily threaten monsters. Decreases the Movement Speed, Weapon Attack, and Weapon Def. of up to 4 monsters around the area. → [Master Level: 30] Use MP to temporarily threaten monsters. Decreases the Movement Speed and Weapon Def. of up to 4 monsters around the area.
    • Level 1: MP -10; Enemy Speed -5, Attack Power and Weapon Def. -5% for 15 sec → MP -10; Enemy Speed -5, Weapon Def. -2 for 15 sec
    • Level 30: MP -25; Enemy Speed -35, Attack Power and Weapon Def. -20% for 30 sec → MP -25; Enemy Speed -35, Weapon Def. -10 for 30 sec
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Holy ArrowCleric (2nd Job)
    • Level 1: MP -14; Basic Attack 10 on 3 enemies, Mastery level 1 → MP -14; Basic Attack 30 on 3 enemies, Mastery level 1
    • Level 30: MP -28; Basic Attack 40 on 3 enemies, Mastery level 10 → MP -28; Basic Attack 60 on 3 enemies, Mastery level 10
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Iron Arrow: CrossbowCrossbowman (2nd Job)
    • Level 1: MP -14; Damage 130% → MP -14; Damage 120%
    • Level 30: MP -28; Damage 190% → MP -28; Damage 180%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Savage BlowBandit (2nd Job)
    • Level 1: MP -14; Attack 4x with 45% damage → MP -14; Attack 4x with 65% damage
    • Level 30: none → MP -28; Attack 6x with 75% damage
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Thunder BoltI/L Wizard (2nd Job)
    • Level 1: MP -20; Basic Attack 15, Mastery level 1; 10% chance to be electrocuted → MP -20; Basic Attack 40, Mastery level 1; 10% chance to be electrocuted
    • Level 30: MP -40; Basic Attack 45, Mastery level 10; 25% chance to be electrocuted → MP -40; Basic Attack 70, Mastery level 10; 25% chance to be electrocuted
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • RushFighter (2nd Job)
    • Name: Power Guard → Rush
    • Description: [Master Level : 20] Reflects a portion of the physical damage received from enemies. If incoming damage is guarded with a shield, 100% of the damage is reflected instead. However, the reflected damage cannot exceed 10% of the enemy’s Max HP at once. Required Skill : At least Level 3 on Rage → [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.
    • Monsters Hit: none → 4
    • Cooldown (sec): none → 3
    • Range: none → 130-150
    • Duration (sec): 80-180 → none
    • Level 1: MP -20; For 80 sec, return 20% of the physical damage received → MP -30; Rush, with 130 in distance; Damage 60%
    • Level 20: MP -30; For 180 sec, return 40% of the physical damage received → MP -10; Rush, with 150 in distance; Damage 80%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • RushPage (2nd Job)
    • Name: Power Guard → Rush
    • Description: [Master Level : 20] Reflects a portion of the physical damage received from enemies. If incoming damage is guarded with a shield, 100% of the damage is reflected instead. However, the reflected damage cannot exceed 10% of the enemy’s Max HP at once. Required Skill : At least Level 3 on Threaten → [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.
    • Monsters Hit: none → 4
    • Cooldown (sec): none → 3
    • Range: none → 130-150
    • Duration (sec): 80-180 → none
    • Level 1: MP -20; For 80 sec, return 20% of the physical damage received → MP -30; Rush, with 130 in distance; Damage 60%
    • Level 20: MP -30; For 180 sec, return 40% of the physical damage received → MP -10; Rush, with 150 in distance; Damage 80%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • RushSpearman (2nd Job)
    • Name: Hyper Body → Rush
    • Description: [Master Level : 20] Temporarily increases the Max HP of all party members around the area. Required Skill : At least Level 3 on Iron Will → [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.
    • Monsters Hit: none → 4
    • Cooldown (sec): none → 3
    • Range: none → 130-150
    • Duration (sec): 100-300 → none
    • Level 1: MP -30; Max HP +10% for 100 sec → MP -30; Rush, with 130 in distance; Damage 60%
    • Level 20: MP -50; Max HP +30% for 300 sec → MP -10; Rush, with 150 in distance; Damage 80%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Blunt Weapon MasteryPage (2nd Job)
    • Description: [Master Level : 20] Increases Blunt Weapon Mastery and Attack Power, with a chance to stun the target when attacking. This skill only applies when a one-handed or two-handed blunt weapon is equipped. → [Master Level: 20] Increases Blunt Weapon Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This skill only applies when a one-handed or two-handed blunt weapon is equipped.
    • Duration (sec): 1-3 → none
    • Level 1: Blunt Weapon Mastery level 1, Attack Power +1, 5% chance to stun for 1 sec → Blunt Weapon Mastery level 1, 1% chance to ignore enemy Weapon Def.
    • Level 20: Blunt Weapon Mastery level 10, Attack Power +20, 25% chance to stun for 3 sec → Blunt Weapon Mastery level 10, 20% chance to ignore enemy Weapon Def.
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Energy BoltMagician (1st Job)
    • Description: [Master Level : 20] Use MP to attack one enemy. The higher the Mastery, the lower the damage variation. → [Master Level: 20] Use MP to attack one enemy. The higher the Mastery, the lower the damage variation.
    • Range: 400 → 350
    • Level 1: MP -6, Basic Attack 30, Mastery level 1 → MP -8, Basic Attack 90, Mastery level 1
    • Level 20: MP -14, Basic Attack 65, Mastery level 10 → MP -16, Basic Attack 130, Mastery level 10
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Bow MasteryHunter (2nd Job)
    • Description: [Master Level: 20] Increases Bow Mastery and Avoidability. This effect only applies when a bow is equipped. → [Master Level: 20] Increases Bow Mastery and Evasion. This effect only applies when a bow is equipped.
    • Level 1: Bow Mastery level 1, Avoidability +1 → Bow Mastery level 1, Evasion +1
    • Level 20: Bow Mastery level 10, Avoidability +20 → Bow Mastery level 10, Evasion +20
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • FocusArcher (1st Job)
    • Description: [Master Level : 20] Focus to temporarily increase Accuracy and Avoidability. Required Skill: At least Level 3 on The Eye of Amazon → [Master Level: 20] Focus to temporarily increase Accuracy and Evasion. Required Skill: At least Level 3 on The Eye of Amazon
    • Level 1: MP -8; Accuracy +1, Avoidability +5 for 70 sec → MP -8; Accuracy +1, Evasion +5 for 70 sec
    • Level 20: MP -16; Accuracy +20, Avoidability +25 for 300 sec → MP -16; Accuracy +20, Evasion +25 for 300 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Lucky SevenRogue (1st Job)
    • Description: [Master Level : 20] Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery. → [Master Level: 20] Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.
    • Level 1: none → MP -8; Damage 60%
    • Level 20: MP -16; Damage 120% → MP -16; Damage 140%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Magic ClawMagician (1st Job)
    • Description: [Master Level : 20] Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation. Required Skill : At least Level 1 on Energy Bolt → [Master Level: 20] Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation. Required Skill: At least Level 1 on Energy Bolt
    • Level 1: MP -10, Basic Attack 10, Mastery level 1 → MP -10, Basic Attack 45, Mastery level 1
    • Level 20: MP -20, Basic Attack 30, Mastery level 10 → MP -20, Basic Attack 65, Mastery level 10
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Spear MasterySpearman (2nd Job)
    • Description: [Master Level : 20] Increases Spear Mastery and Avoidability. It only applies when a spear is equipped. → [Master Level: 20] Increases Spear Mastery and Critical Rate. It only applies when a spear is equipped.
    • Level 1: Spear Mastery level 1, Avoidability +40 → Spear Mastery level 1, Critical Rate +1%
    • Level 20: Spear Mastery level 10, Avoidability +60 → Spear Mastery level 10, Critical Rate +20%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Sword MasteryFighter (2nd Job)
    • Description: [Master Level : 20] Increases Sword Mastery and Accuracy. It only applies when a one-handed or two-handed sword is equipped. → [Master Level: 20] Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped.
    • Level 1: Sword Mastery level 1, Accuracy +1 → Sword Mastery level 1, Weapon Def. +30
    • Level 20: Sword Mastery level 10, Accuracy +20 → Sword Mastery level 10, Weapon Def. +90
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Sword MasteryPage (2nd Job)
    • Description: [Master Level : 20] Increases Sword Mastery and Accuracy. It only applies when a one-handed or two-handed sword is equipped. → [Master Level: 20] Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped.
    • Level 1: Sword Mastery level 1, Accuracy +1 → Sword Mastery level 1, Weapon Def. +30
    • Level 20: Sword Mastery level 10, Accuracy +20 → Sword Mastery level 10, Weapon Def. +90
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • DisorderRogue (1st Job)
    • Level 1: MP -5; Enemy's Attack Power -5, Weapon Def. -5% for 10 sec → MP -5; Enemy's Attack Power -5, Weapon Def. -1 for 10 sec
    • Level 20: MP -10; Enemy's Attack Power -25, Weapon Def. -10% for 30 sec → MP -10; Enemy's Attack Power -25, Weapon Def. -5 for 30 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Iron BodyWarrior (1st Job)
    • Level 1: MP -15; Weapon Def. +10% for 300 sec → MP -15; Weapon Def. +5% for 300 sec
    • Level 20: MP -15; Weapon Def. +30% for 600 sec → MP -15; Weapon Def. +25% for 600 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • The Eye of AmazonArcher (1st Job)
    • Name: Amazon's Judgement → The Eye of Amazon
    • Description: [Master Level : 15] Critical hits sever the enemy's tendons, slowing them down. Required Skill : At least Level 3 on Critical Shot → [Master Level: 15] Increases attack range for bows and crossbows.
    • Range: none → 50-120
    • Duration (sec): 3 → none
    • Level 1: Critical hits have a 55% chance to reduce Enemy Speed by 20 for 3 sec → Attack range for bows and crossbows: +50
    • Level 15: Critical hits have a 100% chance to reduce Enemy Speed by 35 for 3 sec → Attack range for bows and crossbows: +120
    • Stats changed at 15 skill levels; first and last shown. Every level: skill page.
  • Improved HP RecoveryWarrior (1st Job)
    • Description: [Master Level: 15] HP naturally regenerates over time, not just when standing still. Also, HP recovery from items and skills is boosted. → [Master Level: 15] HP naturally regenerates over time, not just when standing still. Also, HP recovery from items is boosted.
    • Level 1: HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 5% → Regenerates HP every 10 seconds; increases HP recovery from items by 5%
    • Level 15: HP regenerates every 10 seconds, and HP recovery from items/skills is increased by 20% → Regenerates HP every 10 seconds; increases HP recovery from items by 20%
    • Stats changed at 15 skill levels; first and last shown. Every level: skill page.
  • Improved MP RecoveryMagician (1st Job)
    • Description: [Master Level : 15] The amount of MP that naturally regenerates over time increases. Also, MP recovery from items and skills is boosted. → [Master Level: 15] The amount of MP that naturally regenerates over time increases. Also, MP recovery from items is boosted.
    • Level 1: MP regenerates 1% of Max MP every 10 sec, and MP recovery from items/skills is increased by 5% → Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 5%
    • Level 15: MP regenerates 1% of Max MP every 10 sec, and MP recovery from items/skills is increased by 20% → Regenerates 1% of Max MP every 10 seconds; increases MP recovery from items by 20%
    • Stats changed at 15 skill levels; first and last shown. Every level: skill page.
  • Nimble BodyRogue (1st Job)
    • Description: [Master Level : 15] Increases Accuracy and Avoidability. → [Master Level: 15] Increases Accuracy and Evasion.
    • Level 1: Accuracy +1, Avoidability +1 → Accuracy +1, Evasion +1
    • Level 15: Accuracy +15, Avoidability +15 → Accuracy +15, Evasion +15
    • Stats changed at 15 skill levels; first and last shown. Every level: skill page.
  • RecoveryBeginner
    • Description: [Master Level : 3] Enables the user to recover HP constantly for 30 sec. → [Master Level: 3] Enables the user to recover HP constantly for 30 sec.
    • Level 1: none → MP -5; Recover HP 24 in 30 sec. Cooldown: 2 min.
    • Level 3: MP -15; Recover HP 72 in 30 sec. Cooldown :2 min. → MP -15; Recover HP 72 in 30 sec. Cooldown: 2 min.
    • Stats changed at 3 skill levels; first and last shown. Every level: skill page.
  • Arrow BlowArcher (1st Job)
    • Range: none → 350
  • Axe BoosterFighter (2nd Job)
    • Description: [Master Level : 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped axe. It only applies when a one-handed or a two-handed axe is equipped. Required Skill : At least Level 5 on Axe Mastery → [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped axe. It only applies when a one-handed or a two-handed axe is equipped. Required Skill: At least Level 5 on Axe Mastery
  • Axe MasteryFighter (2nd Job)
    • Description: [Master Level : 20] Increases Axe Mastery, and attacks have a chance to inflict a bleeding effect on the target when attacking. It only applies when a one-handed or two-handed axe is equipped. → [Master Level: 20] Increases Axe Mastery, and attacks have a chance to inflict a bleeding effect on the target when attacking. It only applies when a one-handed or two-handed axe is equipped.
  • Blunt Weapon BoosterPage (2nd Job)
    • Description: [Master Level : 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. It only applies when a one-handed or two-handed blunt weapon is equipped. Required Skill : At least Level 5 on Blunt Weapon Mastery → [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. It only applies when a one-handed or two-handed blunt weapon is equipped. Required Skill: At least Level 5 on Blunt Weapon Mastery
  • Claw BoosterAssassin (2nd Job)
    • Description: [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped claw. It only applies when the character is equipped with a claw and throwing stars. Required Skill : At least Level 5 on Claw Mastery → [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped claw. It only applies when the character is equipped with a claw and throwing stars. Required Skill: At least Level 5 on Claw Mastery
  • Critical ShotArcher (1st Job)
    • Description: [Master Level : 15] Increases Critical Rate and Critical Damage. → [Master Level: 15] Increases Critical Rate and Critical Damage.
  • Crossbow MasteryCrossbowman (2nd Job)
    • Description: [Master Level: 20] Increases Crossbow Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This effect only applies when a crossbow is equipped. → [Master Level: 20] Increases Crossbow Mastery and gives a chance to deal damage that ignores the target's Weapon Def. This effect only applies when a crossbow is equipped.

+ 15 more changed entries not listed here. They're in the full diff file.

Monsters (+104 ~80)

Added (104)
  • TrixterBase: Lv.25 · HP 510 · EXP 46 · Combat: P.ATK 131 · P.DEF 15 · M.DEF 15 · ACC 111 · AVOID 17 · KB 75 · Elements: Holy: Strong, Fire: Weak
  • Jr. SentinelBase: Lv.26 · HP 531 · MP 30 · EXP 48 · Combat: P.ATK 124 · P.DEF 10 · M.DEF 20 · ACC 102 · AVOID 15 · Speed -10 · KB 75 · Spawn Maps: Orbis Tower <15th Floor>, Orbis Tower <14th Floor>, Orbis Tower <13th Floor>, Orbis Tower <7th Floor>, Orbis Tower <6th Floor>
  • Green TrixterBase: Lv.28 · HP 572 · EXP 52 · Combat: P.ATK 152 · P.DEF 15 · M.DEF 15 · ACC 114 · AVOID 19 · KB 75 · Elements: Poison: Immune
  • Brown TeddyBase: Lv.30 · HP 861 · EXP 56 · Combat: P.ATK 166 · P.DEF 10 · ACC 97 · AVOID 18 · Speed -15 · KB 100 · Elements: Poison: Strong, Fire: Weak
  • Fire SentinelBase: Lv.30 · HP 718 · MP 50 · EXP 56 · Combat: P.ATK 149 · P.DEF 10 · M.ATK 166 · M.DEF 20 · ACC 108 · AVOID 18 · Speed -20 · KB 100 · Elements: Fire: Strong, Ice: Weak · Spawn Maps: Orbis Tower <9th Floor>, Orbis Tower <8th Floor>, Orbis Tower <7th Floor>
  • Ice SentinelBase: Lv.30 · HP 718 · MP 50 · EXP 56 · Combat: P.ATK 149 · P.DEF 10 · M.ATK 166 · M.DEF 20 · ACC 108 · AVOID 18 · Speed -20 · KB 100 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: Orbis Tower <10th Floor>, Orbis Tower <8th Floor>, Orbis Tower <6th Floor>
  • SentinelBase: Lv.30 · HP 718 · MP 50 · EXP 56 · Combat: P.ATK 149 · P.DEF 10 · M.ATK 166 · M.DEF 20 · ACC 108 · AVOID 18 · Speed -20 · KB 100 · Elements: Holy: Strong, Lightning: Strong, Ice: Weak · Spawn Maps: Orbis Tower <13th Floor>, Orbis Tower <12th Floor>, Orbis Tower <11th Floor>
  • Test(Fire)Base: Lv.30 · HP 2,100,000,000 · MP 100 · EXP 0 · Combat: P.ATK 166 · P.DEF 15 · M.ATK 166 · M.DEF 15 · ACC 1 · KB 99,999 · Elements: Fire: Strong, Ice: Weak · Spawn Maps: White Map with Mob, Black Map with Mob
  • Test(Ice)Base: Lv.30 · HP 2,100,000,000 · MP 100 · EXP 0 · Combat: P.ATK 166 · P.DEF 15 · M.ATK 166 · M.DEF 15 · ACC 1 · KB 99,999 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: White Map with Mob, Black Map with Mob
  • Test(Lightning)Base: Lv.30 · HP 2,100,000,000 · MP 100 · EXP 0 · Combat: P.ATK 166 · P.DEF 15 · M.ATK 166 · M.DEF 15 · ACC 1 · KB 99,999 · Elements: Lightning: Strong · Spawn Maps: White Map with Mob, Black Map with Mob
  • Test(Poison)Base: Lv.30 · HP 2,100,000,000 · MP 100 · EXP 0 · Combat: P.ATK 166 · P.DEF 15 · M.ATK 166 · M.DEF 15 · ACC 1 · KB 99,999 · Elements: Poison: Strong · Spawn Maps: White Map with Mob, Black Map with Mob
  • Test(Undead)Base: Lv.30 · HP 2,100,000,000 · MP 100 · EXP 0 · Combat: P.ATK 166 · P.DEF 15 · M.ATK 166 · M.DEF 15 · ACC 1 · KB 99,999 · Elements: Holy: Weak · Traits: Undead · Spawn Maps: White Map with Mob, Black Map with Mob
  • ChirppyBase: Lv.31 · HP 698 · MP 50 · EXP 59 · Combat: P.ATK 157 · P.DEF 0 · M.DEF 30 · ACC 121 · AVOID 17 · KB 100
  • Drumming BunnyBase: Lv.31 · HP 776 · MP 50 · EXP 59 · Combat: P.ATK 193 · P.DEF 5 · M.DEF 5 · ACC 110 · AVOID 19 · Speed -45 · KB 100
  • LeattyBase: Lv.32 · HP 841 · MP 50 · EXP 62 · Combat: P.ATK 198 · P.DEF 20 · M.DEF 10 · ACC 99 · AVOID 20 · Speed -40 · KB 100 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: Orbis Tower <5th Floor>, Orbis Tower <4th Floor>, Snowy Hill
  • Pink TeddyBase: Lv.32 · HP 1,009 · MP 50 · EXP 62 · Combat: P.ATK 180 · P.DEF 10 · ACC 110 · AVOID 19 · Speed -10 · KB 100 · Elements: Poison: Strong, Fire: Weak
  • RatzBase: Lv.32 · HP 925 · MP 50 · EXP 62 · Combat: P.ATK 162 · P.DEF 0 · M.DEF 15 · ACC 121 · AVOID 20 · Speed -5 · KB 100 · Elements: Poison: Strong, Lightning: Weak
  • Dark LeattyBase: Lv.33 · HP 910 · MP 50 · EXP 66 · Combat: P.ATK 202 · P.DEF 20 · M.DEF 10 · ACC 112 · AVOID 21 · Speed -40 · KB 100 · Elements: Holy: Weak · Spawn Maps: Orbis Tower <4th Floor>, Orbis Tower <3rd Floor>, Orbis Tower <2nd Floor>
  • Jr. CellionBase: Lv.33 · HP 910 · MP 70 · EXP 66 · Combat: P.ATK 185 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 24 · KB 100 · Elements: Fire: Strong, Ice: Weak · Spawn Maps: The Road to Garden of 3 Colors, Garden of Red I, Garden of Red II
  • Jr. GrupinBase: Lv.33 · HP 910 · MP 70 · EXP 66 · Combat: P.ATK 185 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 24 · KB 100 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: The Road to Garden of 3 Colors, Garden of Green I
  • Jr. LionerBase: Lv.33 · HP 910 · MP 70 · EXP 66 · Combat: P.ATK 185 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 24 · KB 100 · Elements: Lightning: Strong, Ice: Weak · Spawn Maps: The Road to Garden of 3 Colors, Garden of Yellow I, Garden of Yellow II
  • Black RatzBase: Lv.34 · HP 1,080 · EXP 70 · Combat: P.ATK 170 · P.DEF 0 · M.DEF 15 · ACC 123 · AVOID 21 · Speed 5 · KB 100 · Elements: Poison: Strong, Lightning: Weak, Holy: Weak
  • RoloduckBase: Lv.34 · HP 982 · EXP 70 · Combat: P.ATK 189 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 21 · KB 100 · Elements: Poison: Strong
  • TickBase: Lv.34 · HP 982 · EXP 70 · Combat: P.ATK 207 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 21 · Speed -70 · KB 100 · Elements: Poison: Strong, Lightning: Weak
  • BloctopusBase: Lv.35 · HP 1,163 · EXP 74 · Combat: P.ATK 194 · P.DEF 20 · M.DEF 10 · ACC 114 · AVOID 22 · KB 150 · Elements: Poison: Strong
  • Jr. PepeBase: Lv.35 · HP 1,279 · MP 50 · EXP 74 · Combat: P.ATK 174 · P.DEF 15 · M.DEF 15 · ACC 114 · AVOID 22 · Speed 10 · KB 150 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: Orbis Tower <2nd Floor>, Orbis Tower <1st Floor>, Snowy Hill
  • Star PixieBase: Lv.35 · HP 930 · MP 70 · EXP 74 · Combat: P.ATK 154 · P.DEF 0 · M.ATK 212 · M.DEF 30 · ACC 125 · AVOID 22 · KB 150 · Elements: Holy: Strong · Spawn Maps: Cloud Park I, Cloud Park II, Strolling Path, Cloud Park III, Disposed Flower Garden, Cloud Park IV
  • HellyBase: Lv.36 · HP 1,123 · EXP 78 · Combat: P.ATK 178 · P.DEF 10 · M.DEF 20 · ACC 125 · AVOID 22 · KB 150 · Elements: Poison: Strong, Fire: Strong, Lightning: Weak
  • Panda TeddyBase: Lv.36 · HP 1,497 · EXP 78 · Combat: P.ATK 198 · P.DEF 10 · ACC 114 · AVOID 22 · KB 150 · Elements: Poison: Strong, Fire: Weak
  • ChronosBase: Lv.37 · HP 1,336 · MP 70 · EXP 82 · Combat: P.ATK 203 · P.DEF 5 · M.DEF 25 · ACC 127 · AVOID 26 · Speed -20 · KB 150 · Traits: Undead
  • PropellyBase: Lv.37 · HP 1,202 · EXP 82 · Combat: P.ATK 182 · P.DEF 10 · M.DEF 20 · ACC 127 · AVOID 23 · KB 150 · Elements: Poison: Strong, Fire: Strong, Lightning: Weak
  • King BloctopusBase: Lv.38 · HP 1,429 · MP 50 · EXP 86 · Combat: P.ATK 207 · P.DEF 20 · M.ATK 227 · M.DEF 10 · ACC 116 · AVOID 23 · Speed 5 · KB 150 · Elements: Poison: Strong
  • PlaneyBase: Lv.38 · HP 1,286 · EXP 86 · Combat: P.ATK 186 · P.DEF 10 · M.DEF 20 · ACC 127 · AVOID 26 · Speed -20 · KB 150 · Elements: Poison: Strong, Fire: Strong, Lightning: Weak
  • Toy TrojanBase: Lv.39 · HP 1,530 · MP 50 · EXP 90 · Combat: P.ATK 212 · P.DEF 20 · M.DEF 10 · ACC 118 · AVOID 24 · Speed 20 · KB 150 · Self Buffs: Skill 160
  • TweeterBase: Lv.39 · HP 1,377 · EXP 90 · Combat: P.ATK 190 · P.DEF 0 · M.DEF 30 · ACC 129 · AVOID 27 · Speed -30 · KB 150
  • Barnard GrayBase: Lv.40 · HP 1,549 · MP 80 · EXP 94 · Combat: P.ATK 216 · P.DEF 10 · M.ATK 237 · M.DEF 20 · ACC 132 · AVOID 24 · Speed -10 · KB 175
  • Tick-TockBase: Lv.40 · HP 1,722 · EXP 94 · Combat: P.ATK 237 · P.DEF 10 · M.DEF 20 · ACC 120 · AVOID 24 · Speed -60 · KB 175 · Elements: Poison: Strong, Lightning: Weak
  • FlyeyeBase: Lv.41 · HP 1,419 · MP 60 · EXP 99 · Combat: P.ATK 198 · P.DEF 0 · M.DEF 30 · ACC 133 · AVOID 28 · KB 175 · Spawn Maps: Dead Mine I, Dead Mine II, Dead Mine III, Dead Mine IV, The Passage
  • MateonBase: Lv.41 · HP 1,951 · MP 80 · EXP 99 · Combat: P.ATK 242 · P.DEF 20 · M.ATK 242 · M.DEF 10 · ACC 133 · AVOID 22 · Speed -40 · KB 175 · Elements: Lightning: Strong, Poison: Weak
  • Platoon ChronosBase: Lv.41 · HP 1,774 · MP 80 · EXP 99 · Combat: P.ATK 221 · P.DEF 5 · M.ATK 242 · M.DEF 25 · ACC 133 · AVOID 28 · Speed -15 · KB 175 · Traits: Undead
  • RoboBase: Lv.41 · HP 1,951 · EXP 99 · Combat: P.ATK 242 · P.DEF 20 · M.DEF 10 · ACC 121 · AVOID 22 · Speed -40 · KB 175 · Elements: Poison: Strong, Lightning: Weak
  • Block GolemBase: Lv.42 · HP 2,740 · EXP 103 · Combat: P.ATK 247 · P.DEF 25 · M.DEF 5 · ACC 108 · AVOID 22 · Speed -60 · KB 525 · Elements: Lightning: Strong, Ice: Strong, Fire: Weak
  • NependeathBase: Lv.42 · HP 1,827 · MP 50 · EXP 103 · Combat: P.ATK 225 · P.DEF 15 · M.DEF 15 · ACC 133 · AVOID 22 · KB 175 · Elements: Fire: Weak · Spawn Maps: Cloud Park II, Strolling Path, Disposed Flower Garden
  • Zeta GrayBase: Lv.42 · HP 1,644 · MP 80 · EXP 103 · Combat: P.ATK 225 · P.DEF 10 · M.ATK 247 · M.DEF 20 · ACC 133 · AVOID 28 · KB 175
  • Jr. CerebesBase: Lv.43 · HP 1,881 · MP 30 · EXP 108 · Combat: P.ATK 230 · P.DEF 15 · M.DEF 15 · ACC 135 · AVOID 28 · KB 175 · Spawn Maps: The Cave of Trial I, The Cave of Trial II, Cave Within the Cave, The Cave of Trial III
  • Master RoboBase: Lv.44 · HP 2,134 · EXP 112 · Combat: P.ATK 257 · P.DEF 20 · M.DEF 10 · ACC 123 · AVOID 23 · Speed -30 · KB 175 · Elements: Poison: Strong, Lightning: Weak
  • PlateonBase: Lv.44 · HP 1,940 · MP 80 · EXP 112 · Combat: P.ATK 234 · P.DEF 20 · M.DEF 10 · ACC 135 · AVOID 23 · KB 175 · Elements: Lightning: Strong, Poison: Weak
  • King Block GolemBase: Lv.45 · HP 3,244 · EXP 117 · Combat: P.ATK 262 · P.DEF 25 · M.DEF 5 · ACC 111 · AVOID 24 · Speed -40 · KB 675
  • Lunar PixieBase: Lv.45 · HP 1,730 · MP 80 · EXP 117 · Combat: P.ATK 190 · P.DEF 0 · M.ATK 262 · M.DEF 30 · ACC 136 · AVOID 30 · Speed 5 · KB 225 · Elements: Holy: Strong · Self Buffs: Skill 163 · Spawn Maps: Cloud Park III, Disposed Flower Garden, Cloud Park IV, Strolling Path II, Cloud Park V, Cloud Park VI
  • Ultra GrayBase: Lv.46 · HP 2,003 · MP 100 · EXP 122 · Combat: P.ATK 243 · P.DEF 10 · M.ATK 267 · M.DEF 20 · ACC 137 · AVOID 30 · KB 225 · Elements: Lightning: Strong

+ 54 more added entries not listed here. They're in the full diff file.

Changed (80)
  • Rotten MushmomBase: Lv.60 · HP 86,400 · MP 200 · EXP 852
    • HP: 84,740 → 86,400
    • P.ATK: 948 → 752
    • P.DEF: 25 → 20
    • M.ATK: 948 → 827
    • M.DEF: 15 → 10
    • ACC: 123 → 150
    • AVOID: 30 → 34
    • KB: 2,000 → 4,750
    • Spawn Maps: 1 → 2 · + #80003500
  • Zombie MushmomBase: Lv.50 · HP 53,640 · MP 220 · EXP 568
    • HP: 57,420 → 53,640
    • P.ATK: 571 → 642
    • M.ATK: 571 → 706
    • M.DEF: 15 → 20
    • ACC: 143 → 141
    • AVOID: 29 → 30
    • KB: 1,500 → 3,750
    • Elements: {"Poison": "Immune", "Holy": "Weak"} → {"Holy": "Weak"}
    • Spawn Maps: 1 → 2 · + #80003500
  • Fairy 1Base: Lv.29 · HP 593 · MP 175 · EXP 54
    • HP: 605 → 593
    • P.ATK: 103 → 127
    • ACC: 120 → 116
    • AVOID: 19 → 20
    • KB: 300 → 200
    • Elements: none → {"Holy": "Strong", "Lightning": "Strong", "Poison": "Weak"}
    • Self Buffs: {'id': 110, 'level': 1, 'name': 'Attack Buff (AOE)', 'icon': 'images/mob_skills/110.png', 'kind': 'Area Buff', 'x': 115, 'time': 15, 'interval': 10} → {'id': 164, 'level': 1, 'name': 'Skill 164', 'icon': 'images/mob_skills/164.png', 'kind': 'Self Buff', 'x': 25, 'time': 15, 'interval': 10}
    • Spawn Maps: 0 → 2 · + Cloud Park IV, Cloud Park VI
  • Fairy 2Base: Lv.29 · HP 593 · MP 175 · EXP 54
    • HP: 605 → 593
    • P.ATK: 103 → 127
    • ACC: 120 → 116
    • AVOID: 19 → 20
    • KB: 300 → 200
    • Elements: none → {"Holy": "Strong", "Lightning": "Strong", "Poison": "Weak"}
    • Self Buffs: {'id': 111, 'level': 1, 'name': 'Magic Attack Buff (AOE)', 'icon': 'images/mob_skills/111.png', 'kind': 'Area Buff', 'x': 115, 'time': 30, 'interval': 10} → {'id': 166, 'level': 1, 'name': 'Skill 166', 'icon': 'images/mob_skills/166.png', 'kind': 'Self Buff', 'x': 25, 'time': 30, 'interval': 10}
    • Spawn Maps: 1 → 2 · + Dilapidated Tomb
  • Fairy 3Base: Lv.29 · HP 593 · MP 175 · EXP 54
    • HP: 605 → 593
    • P.ATK: 103 → 127
    • ACC: 120 → 116
    • AVOID: 19 → 20
    • KB: 300 → 200
    • Elements: none → {"Holy": "Strong", "Lightning": "Strong", "Poison": "Weak"}
    • Self Buffs: {'id': 112, 'level': 1, 'name': 'Defense Buff (AOE)', 'icon': 'images/mob_skills/112.png', 'kind': 'Area Buff', 'x': 85, 'time': 30, 'interval': 10} → {'id': 165, 'level': 1, 'name': 'Skill 165', 'icon': 'images/mob_skills/165.png', 'kind': 'Self Buff', 'x': 25, 'time': 30, 'interval': 10}
    • Debuffs: {'id': 121, 'level': 1, 'name': 'Darkness', 'icon': 'images/mob_skills/121.png', 'kind': 'Player Debuff', 'time': 6, 'interval': 60, 'prop': 50} → {'id': 121, 'level': 1, 'name': 'Darkness', 'icon': 'images/mob_skills/121.png', 'kind': 'Player Debuff', 'x': 50, 'time': 6, 'interval': 60, 'prop': 50}
  • Fairy 4Base: Lv.29 · HP 593 · MP 175 · EXP 54
    • HP: 605 → 593
    • P.ATK: 103 → 127
    • ACC: 120 → 116
    • AVOID: 19 → 20
    • KB: 300 → 200
    • Elements: none → {"Holy": "Strong", "Lightning": "Strong", "Poison": "Weak"}
    • Self Buffs: {'id': 113, 'level': 1, 'name': 'Magic Defense Buff (AOE)', 'icon': 'images/mob_skills/113.png', 'kind': 'Area Buff', 'x': 85, 'time': 30, 'interval': 10} → {'id': 167, 'level': 1, 'name': 'Skill 167', 'icon': 'images/mob_skills/167.png', 'kind': 'Self Buff', 'x': 25, 'time': 30, 'interval': 10}
    • Spawn Maps: 6 → 7 · + Lingering Regret
  • ManoBase: Lv.20 · HP 7,420 · MP 30 · EXP 148
    • HP: 7,560 → 7,420
    • P.ATK: 101 → 252
    • M.DEF: 30 → 10
    • ACC: 101 → 97
    • AVOID: 8 → 9
    • KB: 1 → 1,400
    • Self Buffs: {'id': 112, 'level': 1, 'name': 'Defense Buff (AOE)', 'icon': 'images/mob_skills/112.png', 'kind': 'Area Buff', 'x': 85, 'time': 30, 'interval': 10}, {'id': 113, 'level': 1, 'name': 'Magic Defense Buff (AOE)', 'icon': 'images/mob_skills/113.png', 'kind': 'Area Buff', 'x': 85, 'time': 30, 'interval': 10} → {'id': 165, 'level': 1, 'name': 'Skill 165', 'icon': 'images/mob_skills/165.png', 'kind': 'Self Buff', 'x': 25, 'time': 30, 'interval': 10}, {'id': 167, 'level': 1, 'name': 'Skill 167', 'icon': 'images/mob_skills/167.png', 'kind': 'Self Buff', 'x': 25, 'time': 30, 'interval': 10}
    • Spawn Maps: 1 → 3 · + #80003200, #80003400
  • TauromacisBase: Lv.70 · HP 9,328 · MP 120 · EXP 300
    • HP: 5,610 → 9,328
    • P.ATK: 580 → 386
    • P.DEF: 40 → 25
    • M.ATK: 871 → 386
    • M.DEF: none → 5
    • AVOID: 31 → 39
    • KB: 1,500 → 1,425
    • Elements: {"Poison": "Immune"} → {"Lightning": "Strong", "Ice": "Weak"}
  • TaurospearBase: Lv.75 · HP 12,535 · MP 150 · EXP 350
    • HP: 6,258 → 12,535
    • P.ATK: 698 → 410
    • P.DEF: 0 → 5
    • M.ATK: 1,047 → 410
    • M.DEF: 40 → 25
    • AVOID: 35 → 47
    • KB: 1,500 → 1,575
    • Elements: {"Poison": "Immune", "Fire": "Strong", "Lightning": "Strong"} → {"Lightning": "Strong", "Ice": "Weak"}
  • Curse EyeBase: Lv.29 · HP 1,186 · MP 50 · EXP 94
    • HP: 1,210 → 1,186
    • P.ATK: 194 → 203
    • M.DEF: 30 → 20
    • ACC: 115 → 106
    • AVOID: 12 → 13
    • KB: 100 → 150
    • Spawn Maps: 1 → 2 · + #80003500
  • Iron HogBase: Lv.28 · HP 572 · MP 50 · EXP 52
    • HP: 583 → 572
    • MP: none → 50
    • P.ATK: 112 → 136
    • ACC: 106 → 104
    • AVOID: 15 → 17
    • Elements: none → {"Lightning": "Weak"}
    • Self Buffs: {'id': 100, 'level': 1, 'name': 'Attack Buff', 'icon': 'images/mob_skills/100.png', 'kind': 'Self Buff', 'x': 115, 'time': 30, 'interval': 40} → {'id': 160, 'level': 1, 'name': 'Skill 160', 'icon': 'images/mob_skills/160.png', 'kind': 'Self Buff', 'x': 25, 'time': 30, 'interval': 40}
  • Jr. Boogie 2Base: Lv.35 · HP 1,395 · MP 300 · EXP 74
    • HP: 1,460 → 1,395
    • P.ATK: 134 → 154
    • ACC: 129 → 125
    • AVOID: 22 → 25
    • KB: 500 → 300
    • Elements: none → {"Poison": "Strong"}
    • Debuffs: {'id': 121, 'level': 1, 'name': 'Darkness', 'icon': 'images/mob_skills/121.png', 'kind': 'Player Debuff', 'time': 6, 'interval': 60, 'prop': 50}, {'id': 122, 'level': 1, 'name': 'Weakness', 'icon': 'images/mob_skills/122.png', 'kind': 'Player Debuff', 'time': 4, 'interval': 60, 'prop': 50} → {'id': 121, 'level': 1, 'name': 'Darkness', 'icon': 'images/mob_skills/121.png', 'kind': 'Player Debuff', 'x': 50, 'time': 6, 'interval': 60, 'prop': 50}, {'id': 122, 'level': 1, 'name': 'Weakness', 'icon': 'images/mob_skills/122.png', 'kind': 'Player Debuff', 'time': 4, 'interval': 60, 'prop': 50}
  • MaladyBase: Lv.55 · HP 2,998 · MP 90 · EXP 175
    • HP: 3,158 → 2,998
    • P.ATK: 270 → 226
    • M.ATK: 100 → 311
    • ACC: 135 → 146
    • AVOID: 31 → 32
    • KB: 1 → 325
    • Elements: {"Holy": "Weak"} → {"Fire": "Strong", "Ice": "Strong", "Holy": "Weak"}
  • MushmomBase: Lv.40 · HP 34,440 · MP 200 · EXP 376
    • HP: 36,660 → 34,440
    • P.ATK: 403 → 532
    • P.DEF: 10 → 15
    • M.ATK: 403 → 585
    • M.DEF: 10 → 15
    • ACC: 129 → 130
    • KB: 1,500 → 2,750
  • MyewoodBase: Lv.54 · HP 3,924 · MP 120 · EXP 168
    • HP: 4,152 → 3,924
    • P.ATK: 360 → 306
    • M.ATK: 539 → 306
    • ACC: 129 → 118
    • AVOID: 28 → 27
    • KB: 500 → 825
    • Spawn Maps: 3 → 2 · + Decayed Tunnel III, Lingering Regret · − Perilous Descent I, Perilous Descent II, Perilous Descent III
  • RaffleBase: Lv.40 · HP 1,722 · MP 50 · EXP 94
    • HP: 1,833 → 1,722
    • P.ATK: 201 → 216
    • ACC: 129 → 120
    • AVOID: 23 → 24
    • KB: 120 → 175
    • Elements: {"Fire": "Weak"} → {"Ice": "Strong", "Fire": "Weak"}
    • Spawn Maps: 4 → 6 · + Primeval Forest III, The Faded Canopy
  • RafflesiaBase: Lv.47 · HP 2,285 · MP 80 · EXP 127
    • HP: 2,452 → 2,285
    • P.ATK: 257 → 248
    • ACC: 136 → 126
    • AVOID: 27 → 28
    • KB: 135 → 225
    • Elements: {"Fire": "Weak", "Poison": "Strong"} → {"Poison": "Strong", "Ice": "Strong", "Fire": "Weak"}
    • Spawn Maps: + Collision of Ice and Fire, Decayed Tunnel II, Decayed Tunnel III, #80003100 · − Primeval Forest I, Primeval Forest II, Primeval Forest III, Forgotten Entrance I
  • Rotten MushroomBase: Lv.56 · HP 3,520 · MP 90 · EXP 190
    • HP: 3,694 → 3,520
    • P.ATK: 360 → 293
    • ACC: 145 → 134
    • AVOID: 32 → 33
    • KB: 150 → 325
    • Elements: {"Holy": "Weak"} → {"Poison": "Strong", "Holy": "Weak"}
    • Spawn Maps: 1 → 4 · + Precipice of Darkness, Dilapidated Tomb, Another Sanctuary
  • SporewoodBase: Lv.59 · HP 4,834 · MP 150 · EXP 205
    • HP: 5,040 → 4,834
    • P.ATK: 421 → 331
    • M.ATK: 690 → 331
    • ACC: 130 → 122
    • AVOID: 29 → 30
    • KB: 1,000 → 975
    • Spawn Maps: 1 → 2 · + Dilapidated Tomb, Another Sanctuary · − Perilous Descent III
  • TortieBase: Lv.46 · HP 2,671 · MP 100 · EXP 122
    • HP: 2,857 → 2,671
    • P.ATK: 247 → 243
    • M.ATK: 371 → 267
    • ACC: 124 → 125
    • AVOID: 25 → 24
    • KB: 135 → 225
    • Spawn Maps: 2 → 3 · + Lorang Lorang Lorang
  • Zombie LupinBase: Lv.41 · HP 1,774 · MP 50 · EXP 99
    • HP: 1,891 → 1,774
    • P.ATK: 209 → 221
    • M.ATK: 313 → 242
    • ACC: 131 → 121
    • AVOID: 24 → 28
    • KB: 120 → 175
    • Spawn Maps: 9 → 11 · + Decayed Tunnel II, Precipice of Darkness, #80003300 · − Monkey Forest I
  • AqumanderBase: Lv.43 · HP 2,069 · MP 80 · EXP 108
    • HP: 2,212 → 2,069
    • P.ATK: 245 → 252
    • ACC: 121 → 123
    • AVOID: 23 → 26
    • KB: 135 → 175
    • Spawn Maps: 3 → 7 · + Collision of Ice and Fire, Primeval Forest III, Forgotten Entrance I, #80003300
  • BubblingBase: Lv.15 · HP 259 · MP 30 · EXP 28
    • HP: 262 → 259
    • P.ATK: 59 → 61
    • ACC: 84 → 81
    • AVOID: 10 → 9
    • KB: 45 → 30
    • Elements: none → {"Lightning": "Weak"}
  • Copper DrakeBase: Lv.45 · HP 2,595 · MP 150 · EXP 117
    • HP: 2,773 → 2,595
    • P.ATK: 238 → 262
    • ACC: 134 → 124
    • AVOID: 25 → 27
    • KB: 135 → 225
    • Elements: none → {"Fire": "Strong", "Ice": "Weak"}
  • CrocoBase: Lv.52 · HP 3,136 · MP 75 · EXP 155
    • HP: 3,330 → 3,136
    • P.ATK: 306 → 270
    • ACC: 129 → 131
    • AVOID: 31 → 30
    • KB: 150 → 275
    • Elements: none → {"Ice": "Strong", "Fire": "Weak"}
  • Dark Stone GolemBase: Lv.58 · HP 5,428 · MP 150 · EXP 197
    • HP: 5,681 → 5,428
    • P.ATK: 371 → 297
    • ACC: 130 → 121
    • KB: 1,000 → 975
    • Elements: {"Holy": "Weak"} → {"Poison": "Strong", "Fire": "Strong", "Holy": "Weak"}
    • Self Buffs: {'id': 100, 'level': 2, 'name': 'Attack Buff', 'icon': 'images/mob_skills/100.png', 'kind': 'Self Buff', 'x': 130, 'time': 30, 'interval': 40}, {'id': 102, 'level': 2, 'name': 'Defense Buff', 'icon': 'images/mob_skills/102.png', 'kind': 'Self Buff', 'x': 60, 'time': 10, 'interval': 120} → {'id': 160, 'level': 2, 'name': 'Skill 160', 'icon': 'images/mob_skills/160.png', 'kind': 'Self Buff', 'x': 40, 'time': 30, 'interval': 40}, {'id': 161, 'level': 2, 'name': 'Skill 161', 'icon': 'images/mob_skills/161.png', 'kind': 'Self Buff', 'x': 60, 'time': 10, 'interval': 120}
  • DrakeBase: Lv.50 · HP 3,218 · MP 150 · EXP 142
    • HP: 3,445 → 3,218
    • P.ATK: 285 → 287
    • ACC: 139 → 129
    • AVOID: 31 → 26
    • KB: 150 → 275
    • Elements: none → {"Fire": "Strong", "Ice": "Strong"}
  • EchopusBase: Lv.45 · HP 2,163 · MP 80 · EXP 117
    • HP: 2,311 → 2,163
    • P.ATK: 238 → 239
    • ACC: 134 → 124
    • AVOID: 26 → 27
    • KB: 135 → 225
    • Spawn Maps: 6 → 8 · + Primeval Forest I, Primeval Forest II, The Faded Canopy, Lingering Regret, #80003100 · − Primeval Forest III, Forgotten Entrance I, Forgotten Dungeon Tunnel
  • Evil EyeBase: Lv.30 · HP 789 · MP 50 · EXP 74
    • HP: 1,338 → 789
    • P.ATK: 184 → 224
    • ACC: 113 → 108
    • AVOID: 25 → 20
    • KB: 300 → 225
    • Spawn Maps: 1 → 2 · + #80003500
  • GlowshroomBase: Lv.39 · HP 1,377 · MP 50 · EXP 90
    • HP: 1,464 → 1,377
    • P.ATK: 213 → 232
    • ACC: 115 → 118
    • AVOID: 20 → 24
    • KB: 105 → 125
    • Spawn Maps: 3 → 6 · + Primeval Forest I, Collision of Ice and Fire, The Faded Canopy
  • Golden StirgeBase: Lv.42 · HP 1,278 · MP 50 · EXP 103
    • HP: 1,365 → 1,278
    • P.ATK: 216 → 225
    • ACC: 136 → 133
    • AVOID: 27 → 28
    • KB: 1 → 175
    • Spawn Maps: 3 → 7 · + Decayed Tunnel II, Decayed Tunnel III, Another Sanctuary, #80003000
  • Jr. BalrogBase: Lv.80 · HP 325,400 · MP 500 · EXP 1,612
    • HP: 138,840 → 325,400
    • P.ATK: 1,676 → 972
    • M.ATK: 1,844 → 1,069
    • ACC: 158 → 163
    • AVOID: 37 → 43
    • KB: 3,000 → 6,750
  • Jr. Boogie 1Base: Lv.35 · HP 1,395 · MP 300 · EXP 74
    • HP: 1,460 → 1,395
    • P.ATK: 134 → 154
    • ACC: 129 → 125
    • AVOID: 22 → 25
    • KB: 500 → 300
    • Elements: none → {"Poison": "Strong"}
  • LupinBase: Lv.37 · HP 1,336 · MP 100 · EXP 82
    • HP: 1,412 → 1,336
    • P.ATK: 180 → 203
    • M.ATK: 270 → 222
    • ACC: 126 → 116
    • AVOID: 21 → 26
    • KB: 105 → 125
  • Stone GolemBase: Lv.56 · HP 5,134 · MP 120 · EXP 183
    • HP: 5,402 → 5,134
    • P.ATK: 349 → 288
    • ACC: 129 → 120
    • KB: 500 → 975
    • Elements: none → {"Poison": "Strong"}
    • Self Buffs: {'id': 100, 'level': 1, 'name': 'Attack Buff', 'icon': 'images/mob_skills/100.png', 'kind': 'Self Buff', 'x': 115, 'time': 30, 'interval': 40}, {'id': 102, 'level': 1, 'name': 'Defense Buff', 'icon': 'images/mob_skills/102.png', 'kind': 'Self Buff', 'x': 85, 'time': 30, 'interval': 40} → {'id': 160, 'level': 1, 'name': 'Skill 160', 'icon': 'images/mob_skills/160.png', 'kind': 'Self Buff', 'x': 25, 'time': 30, 'interval': 40}, {'id': 161, 'level': 1, 'name': 'Skill 161', 'icon': 'images/mob_skills/161.png', 'kind': 'Self Buff', 'x': 25, 'time': 30, 'interval': 40}
  • Test(Basic)Base: Lv.30 · HP 2,100,000,000 · MP 100 · EXP 0
    • Name: TestMob → Test(Basic)
    • MP: 1,000 → 100
    • P.ATK: 60 → 166
    • M.ATK: 50 → 166
    • KB: 3,000 → 99,999
    • Spawn Maps: 0 → 2 · + White Map with Mob, Black Map with Mob
  • Zombie MushroomBase: Lv.24 · HP 436 · MP 30 · EXP 45
    • HP: 443 → 436
    • P.ATK: 104 → 124
    • ACC: 108 → 99
    • AVOID: 15 → 14
    • KB: 60 → 40
    • Spawn Maps: + #80003500 · − Perilous Descent III
  • Zombie MushroomBase: Lv.30 · HP 718 · MP 30 · EXP 74
    • HP: 1,216 → 718
    • P.ATK: 167 → 204
    • ACC: 113 → 108
    • AVOID: 24 → 20
    • KB: 300 → 225
    • Spawn Maps: 1 → 2 · + Precipice of Darkness
  • Axe StumpBase: Lv.17 · HP 371 · MP 30 · EXP 32
    • HP: 372 → 371
    • P.ATK: 69 → 75
    • ACC: 83 → 72
    • KB: 45 → 30
    • Elements: none → {"Fire": "Weak"}
  • Blue MushroomBase: Lv.19 · HP 342 · MP 30 · EXP 35
    • HP: 346 → 342
    • P.ATK: 79 → 89
    • ACC: 94 → 85
    • AVOID: 12 → 11
    • KB: 45 → 30
  • Blue MushroomBase: Lv.30 · HP 789 · MP 30 · EXP 74
    • HP: 1,338 → 789
    • P.ATK: 167 → 204
    • ACC: 113 → 118
    • KB: 300 → 225
    • Spawn Maps: 1 → 2 · + #80003500
  • ClangBase: Lv.49 · HP 2,899 · MP 50 · EXP 137
    • HP: 3,111 → 2,899
    • P.ATK: 276 → 257
    • ACC: 129 → 128
    • AVOID: 26 → 29
    • KB: 135 → 225
  • Cold EyeBase: Lv.30 · HP 789 · MP 50 · EXP 74
    • HP: 1,338 → 789
    • P.ATK: 184 → 224
    • ACC: 113 → 118
    • AVOID: 19 → 18
    • KB: 300 → 225
  • Curse EyeBase: Lv.33 · HP 1,001 · MP 50 · EXP 66
    • HP: 1,041 → 1,001
    • P.ATK: 168 → 202
    • ACC: 122 → 112
    • AVOID: 20 → 21
    • KB: 90 → 75
  • Curse EyeBase: Lv.30 · HP 789 · MP 50 · EXP 74
    • HP: 1,338 → 789
    • P.ATK: 184 → 224
    • ACC: 34 → 108
    • AVOID: none → 20
    • KB: 300 → 225
  • Dark Axe StumpBase: Lv.23 · HP 547 · MP 30 · EXP 43
    • HP: 556 → 547
    • P.ATK: 99 → 117
    • ACC: 100 → 87
    • AVOID: 14 → 11
    • KB: 60 → 40
  • Fire BoarBase: Lv.32 · HP 842 · EXP 62
    • HP: 872 → 842
    • P.ATK: 147 → 180
    • ACC: 113 → 110
    • AVOID: 18 → 20
    • KB: 90 → 75
  • Horny MushroomBase: Lv.22 · HP 403 · MP 30 · EXP 41
    • HP: 410 → 403
    • P.ATK: 94 → 110
    • ACC: 103 → 94
    • AVOID: 15 → 13
    • KB: 60 → 40
  • Horny MushroomBase: Lv.30 · HP 718 · MP 30 · EXP 74
    • HP: 1,216 → 718
    • P.ATK: 167 → 204
    • ACC: 34 → 108
    • AVOID: none → 20
    • KB: 300 → 225
  • Jr. NeckiBase: Lv.25 · HP 765 · MP 30 · EXP 80
    • HP: 781 → 765
    • P.ATK: 164 → 139
    • ACC: 113 → 111
    • AVOID: 13 → 12
    • KB: 50 → 1

+ 30 more changed entries not listed here. They're in the full diff file.

Maps (+124 −2 ~41)

Added (124)
  • Black Map with MobLocation: Dev · Hidden Street · Monsters: Test(Basic) (Lv.30), Test(Fire) (Lv.30), Test(Poison) (Lv.30), Test(Ice) (Lv.30), Test(Lightning) (Lv.30), Test(Undead) (Lv.30) · NPCs: Maple Administrator, Maple Administrator, Maple Administrator · BGM: Bgm00/FloralLife
  • White Map with MobLocation: Dev · Hidden Street · Monsters: Test(Basic) (Lv.30), Test(Fire) (Lv.30), Test(Poison) (Lv.30), Test(Ice) (Lv.30), Test(Lightning) (Lv.30), Test(Undead) (Lv.30) · NPCs: Maple Administrator, Maple Administrator, Maple Administrator · BGM: Bgm00/FloralLife · Map Mark: Event
  • Coconut HarvestLocation: Event · Hidden Street · NPCs: Harry · Return Map: Leaving the Event · BGM: Bgm03/Beachway · Mob Rate: ×1.2 · Map Mark: Event
  • Coconut HarvestLocation: Event · Hidden Street · Monsters: Ultra Jr. Necki 1 (Lv.200) · NPCs: Harry · Return Map: Leaving the Event · BGM: Bgm03/Beachway · Mob Rate: ×1.2 · Map Mark: Event
  • Coconut HarvestLocation: Event · Hidden Street · Monsters: Ultra Jr. Necki 1 (Lv.200) · NPCs: Harry · Return Map: Leaving the Event · BGM: Bgm03/Beachway · Mob Rate: ×1.2 · Map Mark: Event
  • G* Coconut SeasonLocation: Event · Hidden Street · NPCs: Harry · Return Map: Leaving the Event · BGM: Bgm03/Beachway · Mob Rate: ×1.2 · Map Mark: Event
  • Physical Fitness Test <Normal Level 1>Location: Event · Hidden Street · Connects To: Physical Fitness Test <Normal Level 2> · Return Map: Leaving the Event · BGM: BgmEvent/FunnyRabbit · Map Mark: Event
  • Physical Fitness Test <Normal Level 2>Location: Event · Hidden Street · Connects To: Physical Fitness Test <Normal Level 3> · Return Map: Leaving the Event · BGM: BgmEvent/FunnyRabbit · Map Mark: Event
  • Physical Fitness Test <Normal Level 3>Location: Event · Hidden Street · Connects To: Receiving the Reward For the Event · Return Map: Leaving the Event · BGM: BgmEvent/FunnyRabbit · Map Mark: Event
  • Physical Fitness Test <Normal Waiting Room>Location: Event · Hidden Street · Connects To: Physical Fitness Test <Normal Level 1> · Return Map: Leaving the Event · BGM: Bgm00/Nightmare · Map Mark: Event
  • Up and Up <Level 1>Location: Event · Hidden Street · Return Map: Leaving the Event · BGM: BgmEvent/FunnyRabbit · Map Mark: Event
  • Up and Up <Level 2>Location: Event · Hidden Street · Return Map: Leaving the Event · BGM: BgmEvent/FunnyRabbit · Map Mark: Event
  • Up and Up <Level 3>Location: Event · Hidden Street · Return Map: Leaving the Event · BGM: BgmEvent/FunnyRabbitFaster · Map Mark: Event
  • Before Takeoff <To Ellinia>Location: Ossyria · Orbis · NPCs: Erin · Return Map: Orbis Ticketing Booth · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Cabin <To Ellinia>Location: Ossyria · During the Ride · Connects To: To Ellinia · Return Map: Orbis Ticketing Booth · BGM: Bgm04/UponTheSky
  • Cabin <To Orbis>Location: Ossyria · During the Ride · Connects To: To Orbis · Return Map: Ellinia Station · BGM: Bgm04/UponTheSky · Map Mark: Ellinia
  • Cave Within the CaveLocation: Ossyria · Hidden Street · Monsters: Jr. Cerebes (Lv.43) · NPCs: Piece of Statue · Connects To: The Cave of Trial II · Return Map: El Nath · BGM: Bgm05/HellGate · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Chief's ResidenceLocation: Ossyria · El Nath · NPCs: Tylus, Arec, Rene, Robeira · Connects To: El Nath · Return Map: El Nath · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • Cloud Park ILocation: Ossyria · Orbis · Monsters: Star Pixie (Lv.35) · Connects To: The Road to Garden of 3 Colors, Orbis, Cloud Park II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park IILocation: Ossyria · Orbis · Monsters: Star Pixie (Lv.35), Nependeath (Lv.42) · Connects To: Cloud Park I, Strolling Path · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park IIILocation: Ossyria · Orbis · Monsters: Lunar Pixie (Lv.45), Star Pixie (Lv.35) · Connects To: Disposed Flower Garden, Strolling Path, Cloud Park IV · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park IVLocation: Ossyria · Orbis · Monsters: Lunar Pixie (Lv.45), Star Pixie (Lv.35), Fairy 1 (Lv.29) · Connects To: Cloud Park III, Strolling Path II, Old Man's House · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park VLocation: Ossyria · Orbis · Monsters: Lunar Pixie (Lv.45), Luster Pixie (Lv.52) · Connects To: Strolling Path II, Cloud Park VI · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park VILocation: Ossyria · Orbis · Monsters: Luster Pixie (Lv.52), Lunar Pixie (Lv.45), Fairy 1 (Lv.29) · NPCs: Corporal Easy · Connects To: Cloud Park V · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cold Field ILocation: Ossyria · El Nath · Monsters: Hector (Lv.55), White Fang (Lv.59) · Connects To: Watch Out for Icy Path II, Cold Field II · Return Map: El Nath · BGM: Bgm04/WarmRegard · Mob Rate: ×0.9 · Map Mark: ElNath
  • Cold Field IILocation: Ossyria · El Nath · Monsters: Pepe (Lv.60), Jr. Yeti (Lv.50), Transforming Jr. Yeti (Lv.50), Hector (Lv.55), White Fang (Lv.59) · Connects To: The Crown-Flyer, Cold Field I, Ice Valley I, Icy Cold Field · Return Map: El Nath · BGM: Bgm04/WarmRegard · Mob Rate: ×0.9 · Map Mark: ElNath
  • Dangerous CliffLocation: Ossyria · El Nath · Monsters: Dark Yeti and Pepe (Lv.82), Transforming Dark Jr. Yeti (Lv.56), Dark Jr. Yeti (Lv.56), Dark Yeti (Lv.68) · Connects To: Wolf Territory II, Wolf Territory III · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.7 · Map Mark: ElNathDungeon
  • Dead Mine ILocation: Ossyria · El Nath · Monsters: Minor Zombie (Lv.58), Flyeye (Lv.41) · Connects To: Forest of Dead Trees IV, Dead Mine II · Return Map: El Nath · BGM: Bgm05/AbandonedMine · Map Mark: ElNathDungeon
  • Dead Mine IILocation: Ossyria · El Nath · Monsters: Minor Zombie (Lv.58), Flyeye (Lv.41) · Connects To: Dead Mine I, Dead Mine III · Return Map: El Nath · BGM: Bgm05/AbandonedMine · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Dead Mine IIILocation: Ossyria · El Nath · Monsters: Flyeye (Lv.41), Minor Zombie (Lv.58) · Connects To: Dead Mine II, Dead Mine IV · Return Map: El Nath · BGM: Bgm05/AbandonedMine · Mob Rate: ×0.9 · Map Mark: ElNathDungeon
  • Dead Mine IVLocation: Ossyria · El Nath · Monsters: Minor Zombie (Lv.58), Flyeye (Lv.41) · Connects To: Dead Mine III, The Passage · Return Map: El Nath · BGM: Bgm05/AbandonedMine · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Disposed Flower GardenLocation: Ossyria · Orbis · Monsters: Nependeath (Lv.42), Lunar Pixie (Lv.45), Star Pixie (Lv.35) · Connects To: Cloud Park III · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×1.2 · Map Mark: Orbis
  • El NathLocation: Ossyria · El Nath · NPCs: Scadur, Jade, Master Sergeant Fox, Eurek the Alchemist · Connects To: El Nath Market, Watch Out for Icy Path I, Chief's Residence, Snowy Hill · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • El Nath Department StoreLocation: Ossyria · El Nath · NPCs: Hana · Connects To: El Nath Market · Return Map: El Nath Market · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • El Nath MarketLocation: Ossyria · El Nath · NPCs: Vogen, Gordon, Mr. Thalj, Alcaster, Anvil, Weaponcrafting Station, Woodworking Station, Leatherworking Station · Connects To: El Nath Weapon Store, El Nath Department Store, El Nath · Return Map: El Nath · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • El Nath Weapon StoreLocation: Ossyria · El Nath · NPCs: Scott, Rumi · Connects To: El Nath Market · Return Map: El Nath Market · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • Entrance to Orbis TowerLocation: Ossyria · Orbis · Connects To: Orbis, Orbis Tower <15th Floor> · Return Map: Orbis · BGM: Bgm06/ComeWithMe · Map Mark: Orbis
  • Forest of Dead Trees ILocation: Ossyria · El Nath · Monsters: Coolie Zombie (Lv.57) · Connects To: Wolf Territory V, Forest of Dead Trees II · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Forest of Dead Trees IILocation: Ossyria · El Nath · Monsters: Coolie Zombie (Lv.57) · Connects To: Forest of Dead Trees I, Forest of Dead Trees III · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Forest of Dead Trees IIILocation: Ossyria · El Nath · Monsters: Coolie Zombie (Lv.57) · Connects To: Forest of Dead Trees II, Forest of Dead Trees IV · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Forest of Dead Trees IVLocation: Ossyria · El Nath · Monsters: Coolie Zombie (Lv.57) · Connects To: Dead Mine I, Forest of Dead Trees III · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Garden of Darkness ILocation: Ossyria · Orbis · Monsters: Lucida (Lv.73) · Connects To: Stairway to the Sky II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Garden of Darkness IILocation: Ossyria · Orbis · Monsters: Lucida (Lv.73) · Connects To: Stairway to the Sky II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Garden of Green ILocation: Ossyria · Orbis · Monsters: Jr. Grupin (Lv.33) · Connects To: The Road to Garden of 3 Colors, Garden of Green II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Garden of Green IILocation: Ossyria · Orbis · Monsters: Grupin (Lv.53) · Connects To: Garden of Green I, Stairway to the Sky I · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Garden of Red ILocation: Ossyria · Orbis · Monsters: Jr. Cellion (Lv.33) · Connects To: The Road to Garden of 3 Colors, Garden of Red II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Garden of Red IILocation: Ossyria · Orbis · Monsters: Cellion (Lv.53), Jr. Cellion (Lv.33) · Connects To: Garden of Red I, Stairway to the Sky I · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Garden of Yellow ILocation: Ossyria · Orbis · Monsters: Jr. Lioner (Lv.33) · Connects To: The Road to Garden of 3 Colors, Garden of Yellow II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Garden of Yellow IILocation: Ossyria · Orbis · Monsters: Lioner (Lv.53), Jr. Lioner (Lv.33) · Connects To: Garden of Yellow I, Stairway to the Sky I · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Guild Head Quarters<Hall of Fame>Location: Ossyria · Orbis · NPCs: Heracle · Connects To: Top of the Hill · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis

+ 74 more added entries not listed here. They're in the full diff file.

Removed (2)
  • Black MapLocation: Event · Hidden Street · BGM: Bgm00/FloralLife
  • White MapLocation: Event · Hidden Street · BGM: Bgm00/FloralLife · Map Mark: Event
Changed (41)
  • Perilous Descent ILocation: Victoria Island · Deep Passage
    • Mob Rate: ×0.5 → ×0.6
    • NPCs: 1 → 0 · − Myra
    • Monsters: 3 → 2 · − Myewood
  • Primeval Forest IILocation: Victoria Island · Shallow Passage
    • Mob Rate: ×1.0 → ×1.1
    • Connects To: 2 → 3 · + Collision of Ice and Fire
    • Monsters: + Echopus · − Rafflesia
  • Forgotten Dungeon TunnelLocation: Victoria Island · Shallow Passage
    • Connects To: 2 → 3 · + The Faded Canopy, Collision of Ice and Fire · − The End of Fleeting Light
    • Monsters: 4 → 3 · − Echopus
  • HenesysLocation: Victoria Island · Victoria Road
  • Kerning CityLocation: Victoria Island · Victoria Road
  • Monkey Forest ILocation: Victoria Island · Hidden Street
  • Perilous Descent IIILocation: Victoria Island · Deep Passage
    • Mob Rate: ×0.7 → ×0.8
    • Monsters: 4 → 2 · + Duskmander · − Myewood, Sporewood, Zombie Mushroom
  • White MapLocation: Dev · Hidden Street
    • Name: Test → White Map
    • Region: Event → Dev
  • Decayed Tunnel ILocation: Victoria Island · Deep Passage
    • Connects To: 2 → 3 · + Decayed Tunnel II
  • East Entrance to Mushroom TownLocation: Maple Island · Maple Road
    • Mob Rate: ×1.0 → ×0.6
  • Forgotten Entrance ILocation: Victoria Island · Shallow Passage
    • Monsters: 4 → 3 · + Aqumander · − Rafflesia, Echopus
  • Free Market <10>Location: Other · Hidden Street
    • Name: Free Market<10> → Free Market <10>
  • Free Market <11>Location: Other · Hidden Street
    • Name: Free Market<11> → Free Market <11>
  • Free Market <1>Location: Other · Hidden Street
    • Name: Free Market<1> → Free Market <1>
  • Free Market <2>Location: Other · Hidden Street
    • Name: Free Market<2> → Free Market <2>
  • Free Market <3>Location: Other · Hidden Street
    • Name: Free Market<3> → Free Market <3>
  • Free Market <4>Location: Other · Hidden Street
    • Name: Free Market<4> → Free Market <4>
  • Free Market <5>Location: Other · Hidden Street
    • Name: Free Market<5> → Free Market <5>
  • Free Market <6>Location: Other · Hidden Street
    • Name: Free Market<6> → Free Market <6>
  • Free Market <7>Location: Other · Hidden Street
    • Name: Free Market<7> → Free Market <7>
  • Free Market <8>Location: Other · Hidden Street
    • Name: Free Market<8> → Free Market <8>
  • Free Market <9>Location: Other · Hidden Street
    • Name: Free Market<9> → Free Market <9>
  • Free Market EntranceLocation: Other · Hidden Street
  • Lith HarborLocation: Victoria Island · Victoria Road
    • NPCs: 11 → 12 · + Lyn
  • Lorang Lorang LorangLocation: Victoria Island · Hidden Street
  • Maple HillLocation: Event · Hidden Street
  • Perilous Descent IILocation: Victoria Island · Deep Passage
    • Monsters: + Duskmander · − Myewood
  • Physical Fitness Test <Easy Level 1>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Challenge <Easy Level 1> → Physical Fitness Test <Easy Level 1>
  • Physical Fitness Test <Easy Level 2>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Challenge <Easy Level 2> → Physical Fitness Test <Easy Level 2>
  • Physical Fitness Test <Easy Level 3>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Challenge <Easy Level 3> → Physical Fitness Test <Easy Level 3>
  • Physical Fitness Test <Easy Waiting Room>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Test <Easy Waiting Room> → Physical Fitness Test <Easy Waiting Room>
  • Physical Fitness Test <Level 1>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Challenge <Level 1> → Physical Fitness Test <Level 1>
  • Physical Fitness Test <Level 2>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Challenge <Level 2> → Physical Fitness Test <Level 2>
  • Physical Fitness Test <Level 3>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Challenge <Level 3> → Physical Fitness Test <Level 3>
  • Physical Fitness Test <Level 4>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Challenge <Level 4> → Physical Fitness Test <Level 4>
  • Physical Fitness Test <Waiting Room>Location: Event · Hidden Street
    • Name: MapleStory Physical Fitness Test <Waiting Room> → Physical Fitness Test <Waiting Room>
  • Primeval Forest ILocation: Victoria Island · Shallow Passage
    • Monsters: 2 → 3 · + Glowshroom, Echopus · − Rafflesia
  • Primeval Forest IIILocation: Victoria Island · Shallow Passage
    • Monsters: + Raffle, Aqumander · − Echopus, Rafflesia
  • Sleepy Dungeon VLocation: Victoria Island · Dungeon
    • Connects To: 1 → 2 · + Forgotten Dungeon Tunnel
  • The End of Fleeting LightLocation: Victoria Island · Shallow Passage
    • Connects To: + The Faded Canopy · − Forgotten Dungeon Tunnel
  • The Valley of DeathLocation: Victoria Island · Hidden Street
    • Mob Rate: ×0.8 → ×1.0

Quests (+148 ~170)

Added (148)

+ 98 more added entries not listed here. They're in the full diff file.

Changed (170)
  • Phil's CallLocation: Lith Harbor · Lv.8
    • Name: Phil’s Call → Phil's Call
    • NPC: none → Phil
    • Level Requirement: 10 → 8
    • Reward Items: 0 → 2 · + 5× Red Potion, 5× Blue Potion
    • Description (Stage 1): I’ve finally reached level 10! Come to think of it, I remember hearing something about choosing a job once I hit level 10… → It seems Phil, the informant of Lith Harbor, has something to say to all novice adventurers who have just arrived on Victoria Island.
    • Description (Stage 2): Let’s head to the Information Broker Phil in Lith Harbor to learn more about job advancement. → Phil, the informant of Lith Harbor, explained that once you reach Level 10, you can make a job advancement in each town of Victoria Island. They asked me to help out the townsfolk in Lith Harbor and hunt monsters to reach Level 10, then return.
    • Description (Stage 3): I learned from Phil that I can choose to become a Swordman, Magician, Archer, or Rogue. It seems like I can’t change it once I choose, so I need to think carefully… → After reaching Level 10, I was able to get information about the job advancement from Phil. It seems you can advance to a Warrior in Perion, a Magician in Ellinia, an Archer in Henesys, and a Thief in Perion. Talking to Phil will allow you to go straight to your town of choice. Since a job advancement cannot be undone…
  • What Pia BorrowedLocation: Henesys · Lv.42
    • Name: What Pia has Borrowed → What Pia Borrowed
    • Next Quest: Pia’s Gift → Pia's Gift
    • Reward Items: 0 → 1 · + 25× Blue Potion
    • Description (Stage 1): It seems Rina has her own reasons for not returning what she borrowed from Pia. → It seems Rina has her own reasons for not returning Pia's cape.
    • Description (Stage 2): I went to see Rina in Henesys, and instead, she tells me she took that red cape because Pia didn't return the items she borrowed from her. She said that she would return the cape if she gets her items back... the items are 1 Black Crystal, 1 Ancient Scroll, and 30 Medicine With Weird Vibes. → I went to see Rina in Henesys, and she told me she actually took that red cape because Pia also hasn't returned some items that she borrowed. She says that she'll return the cape when she gets her things back... The items are 1 Black Crystal, 1 Ancient Scroll, and 30 Medicine With Weird Vibes.
    • Description (Stage 3): I paid off Pia's debt to Rina on her behalf and received the Red Cape in return. Now I just need to bring this back to Pia, right → I paid off Pia's debt to Rina on her behalf and received the Red Cape in return. Next, all I have to do is bring this back to Pia.
  • Teo's Weird HobbyLocation: Lith Harbor · Lv.8
    • Next Quest: none → Teo's Even Weirder Hobby
    • Requirements: + Defeat 10× Slime · − Defeat 15× Slime
    • Reward Items: + 10× Fried Chicken · − 3× Fried Chicken
    • Description (Stage 2): Teo in Lith Harbor says his hobby is collecting weird things. He asked me to hunt Slimes near the town and bring back 1 Slime Bubble. He warned me that it might be hard to find! → Teo in Lith Harbor told me his hobby is collecting weird things. He asked me to hunt Slimes near the town and bring back 1 Slime Bubble. He warned me that it might be hard to find, though!
    • Description (Stage 3): I delivered 1 Slime Bubble to Teo in Lith Harbor. But from the look on his face, he’s already craving something else... → I delivered 1 Slime Bubble to Teo in Lith Harbor. But from the look on his face, he's already craving something else...
  • The Ingredients for the Flying MedicineLocation: Kerning City · Lv.46
    • Name: The Ingredients for the Flying Pill → The Ingredients for the Flying Medicine
    • Reward Items: 0 → 1 · + 25× Blue Potion
    • Description (Stage 1): It doesn’t seem easy to talk to Wing the Fairy. → It doesn't seem easy to talk to Wing the Fairy.
    • Description (Stage 2): I met Wing the Fairy in Ellinia, and he doesn't seem to like people in general. How is he best friends with Icarus in the first place Anyway, he says in order to make the Flying Medicine, he's going to need 50 Medicine With Weird Vibes and 20 Witchgrass Leafs. So that's all it takes → I met Wing the Fairy in Ellinia, and he REALLY doesn't seem to like people. As a whole. How did he and Icarus become best friends in the first place Anyway, in order to make the Flying Medicine, he needs 50 Medicine With Weird Vibes and 20 Witchgrass Leafs. That's really all it takes to fly
    • Description (Stage 3): As Wing the Fairy asked, I got him Medicine With Weird Vibes and Witchgrass Leafs. Can he make Flying Medicine with these → As Wing the Fairy asked, I got him the Medicine With Weird Vibes and Witchgrass Leaf items. Can he make the Flying Medicine with these
  • Third Material Delivery for Building a New HouseLocation: Ellinia · Lv.41
    • Name: Third Material for Building a New House → Third Material Delivery for Building a New House
    • Requirements: + Complete: Second Material Delivery for Building a New House (#010207) · − Complete: Second Material for Building a New House (#010207)
    • Reward Items: 1 → 2 · + 30× Blue Potion
    • Description (Stage 2): Ronnie has now asked me to hunt Fire Boars and Copper Drakes and collect 30 each of Fire Boar's Tooths and Drake Skulls. I should be able to get them from the monsters around Perion. Things are starting to get a bit tricky… → Ronnie asked me to hunt Fire Boars and Copper Drakes and collect 30 Fire Boar's Tooth and 30 Drake Skull. I should be able to get them from the monsters around Perion. Things are starting to get a bit tricky...
    • Description (Stage 3): I got everything for Ronnie. I'm still not getting anything How many more times do I have to do this → I got everything for Ronnie. I still didn't get anything How many more times do I have to do this
  • Zelya's MapLocation: Forgotten Hollow · Lv.39
    • Requirements: 1 → 2 · + Complete: Welcome to the Hollow (#010611), 25× Zelya's Map Fragment · − 25× Zelya’s Map Fragment
    • Reward Items: 0 → 1 · + 20× Blue Potion
    • Description (Stage 1): The cave fairy Zelya in the Forgotten Hollow seems to have a request. But even finding where the Forgotten Hollow is located may be a challenge in itself... → The cave fairy Zelya of the Forgotten Hollow seems to have a request. But even finding where the Forgotten Hollow is located may be a challenge in itself...
    • Description (Stage 2): The cave fairy Zelya in the Forgotten Hollow explained that she once lived much deeper inside the cave. She longs to return to her old home, but while out on a walk she was attacked by Glowshrooms and dropped the map she had drawn to find her way back. The monsters may have already torn it to pieces, but if I defeat t… → Zelya, a cave fairy in the Forgotten Hollow, told me about how her people once lived deep, deep inside the cave. She longs to return to her old home, but she was attacked by Glowshrooms while out on a walk and dropped the map she'd drawn to find her way back. The monsters may have already torn it to pieces, but if I d…
    • Description (Stage 3): As the cave fairy Zelya requested, I defeated the monsters and brought back the fragments of the map to her original home. Hopefully some clues can still be found within them... → As the cave fairy Zelya requested, I defeated the monsters and brought back the fragments of the map of the route to her original home. Hopefully some clues can still be found within them...
  • An Arcforger in My Own Right!Location: Crafting · Lv.25
    • Reward Items: + Scroll Crafting Catalyst · − Scroll Crafting Stimulator
    • Description (Stage 1): It seems the Arcforger master Chrishrama of Sleepywood is finally ready to recognize my Arcforging skills. → It seems the Arcforging master Chrishrama of Sleepywood is finally ready to recognize my Arcforging skills.
    • Description (Stage 2): The Arcforger master Chrishrama of Sleepywood was impressed with my growth and challenged me to prove my skill. I must defeat Horny Mushrooms and craft 1 Topaz to bring back. → The Arcforging master, Chrishrama of Sleepywood, was impressed with my growth and challenged me to prove my skill. I need to defeat Horny Mushrooms and craft 1 Topaz to bring back to him.
    • Description (Stage 3): Amazed by my craftsmanship, the Arcforger master Chrishrama of Sleepywood handed me a Scroll Crafting Stimulator. It appears to be a special item that can create even stronger scrolls when used during crafting. Should I give it a try → Amazed by my craftsmanship, the Arcforging master Chrishrama of Sleepywood handed me a Scroll Crafting Catalyst. It appears to be a special item that can be used during crafting to create even stronger scrolls. Should I give it a try
  • Building a New House For BlackbullLocation: Perion · Lv.48
    • Requirements: + Blackbull's Deed to the Land · − "Blackbull's" deed to the land
    • Description (Stage 1): I heard that "Blackbull" in Perion is building a new house... → I hear that Blackbull in Perion is building a new house...
    • Description (Stage 2): I ran into "Blackbull" again, the guy whose house I helped fix. He was surprised at how strong I looked and asked me for a much harder favor. His cousins from Henesys are all trying to move to Perion, so he needs to build a new house! To build a new house, he said he needed 100 Stone Golem Rubbles, 30 Screws, 30 Proce… → I ran into Blackbull again, the guy whose house I'd helped fix before. He was surprised at how strong I'd gotten and asked me for another favor, a bit harder than the last one. His cousins from Henesys are trying to move to Perion, so he needs to build a new house for them! The materials he needs for this project are…
    • Description (Stage 3): So that all of "Blackbull's" cousins could move to Perion, I got him the items he requested. It was really tough, and I hope he doesn't ask me to BUILD a house for him next time... → I got Blackbull the items he requested, so that all of his cousins could move to Perion. It was really tough, and I hope he doesn't ask me to BUILD a house for him next time...
  • Chrishrama in Need of HelpLocation: Crafting · Lv.15
    • Reward Items: + Arcforging Kit · − Arcforge Kit
    • Description (Stage 1): The Arcforger master Chrishrama of Sleepywood seems to need help. Perhaps I should visit him again. → The Arcforging master Chrishrama of Sleepywood seems to need help. Perhaps I should visit him again.
    • Description (Stage 2): The Arcforger master Chrishrama of Sleepywood has received an important research request, but he is struggling due to a lack of materials. To help him, I’ll need to defeat Green Mushrooms and gather 10 Fragment of Magic. → The Arcforging master, Chrishrama of Sleepywood, received an important research request, but he's been struggling due to a lack of materials. I'll need to defeat Green Mushrooms and gather 10 Fragment of Magic to help him out.
    • Description (Stage 3): I was able to safely deliver the item requested by the Arcforger master Chrishrama of Sleepywood. Does this mean I can now be called his apprentice → I was able to safely deliver the item requested by the Arcforging master Chrishrama of Sleepywood. Does this mean I can now be called his true apprentice
  • Delivering the Flying MedicineLocation: Kerning City · Lv.46
    • Name: Delivering the Flying Pill → Delivering the Flying Medicine
    • Requirements: + Complete: The Ingredients for the Flying Medicine (#010320) · − Complete: The Ingredients for the Flying Pill (#010320)
    • Description (Stage 1): It looks like the Flying Medicine that will finally fulfill Icarus’s dream has been completed. → It looks like the Flying Medicine that will finally fulfill Icarus's dream is finally ready.
    • Description (Stage 2): Wing the Fairy of Ellinia asked me to take the Flying Medicine to Icarus. So this little pill is all it takes to fly I need to get this to Icarus ASAP. → Wing the Fairy of Ellinia asked me to deliver the Flying Medicine to Icarus. So this little bottle can make someone fly I need to get this to Icarus ASAP.
  • Finding the InstructorLocation: Thief · Lv.30
    • Requirements: + The Dark Lord's Letter · − Dark Lord's Letter
    • Description (Stage 1): It seemed like Dark Lord in Kerning City wanted to test whether I was worthy of receiving his teachings. → It seems like Dark Lord in Kerning City wants to test whether I'm worthy of receiving his teachings.
    • Description (Stage 2): Kerning City’s Dark Lord handed me a letter and told me to deliver it to Thief Job Instructor, who can be found somewhere in Construction Site North of Kerning City. He said I’d be able to learn more details there. → Kerning City's Dark Lord gave me a letter to deliver to the Thief Job Instructor, who I should be able to find somewhere at the Construction Site North of Kerning City. He said I'd learn the rest of the details there.
    • Description (Stage 3): In Construction Site North of Kerning City, I met Thief Job Instructor. He said he would test whether I was worthy of making the 2nd job advancement. Great! I told him I was ready for anything! → At Construction Site North of Kerning City, I met Thief Job Instructor. He said he would test whether I was worthy of making the 2nd job advancement. Great! I told him I was ready for anything!
  • Icarus's Hang GliderLocation: Kerning City · Lv.31
    • Reward Items: 0 → 1 · + 20× Blue Potion
    • Description (Stage 1): Apparently there's someone in Kerning City by the name of Icarus that stands on top of a building just staring at the sky 24/7. → Apparently, there's someone in Kerning City by the name of Icarus that stands on top of a building just staring at the sky, 24/7.
    • Description (Stage 2): I got to meet Icarus on top of a building at Kerning City. He seems like a nice guy who has an unquenchable thirst for flying, and he wants to create a hang glider to fulfill his dream of flying. He asks me if I can gather up the materials for the hang glider, and even though the process of making the hang glider seem… → I went to meet Icarus on top of a building in Kerning City. He was a nice guy with an unquenchable thirst for flying. He's trying to fulfill his lifelong dream of flying by building a hang glider. He asked if I'd gather up the materials for it, and I couldn't reject his sincere desire to fly, even though this whole en…
    • Description (Stage 3): I got the materials needed for Icarus to make the hang glider and realize his dream of flying. I just wonder if Stirge wings are enough to make the hang glider. I don't know if this will really work, but he might end up succeeding, so I should check up on him around the time the hang glider should be ready to take fli… → I got the materials Icarus needed to make the hang glider and realize his dream of flying. I just wonder if Stirge wings are enough to make the hang glider fly... I don't really know if this will work, but who knows, he could end up succeeding. I should check up on him when he's done building it.
  • Lucas's ReplyLocation: Maple Island
    • Name: Lucas' Reply → Lucas's Reply
    • Requirements: + Lucas's Letter · − Lucas' Letter
    • Description (Stage 1): You delivered Maria's Letter to Lucas who was in Amherst. He wrote her a reply, which you should bring to Maria. → I delivered Maria's Letter to Lucas in Amherst, and he wrote her a reply. I should bring it back to Maria now.
    • Description (Stage 2): Maria looked relieved after reading the reply from Lucas. Now you want to read it, too. Wonder what this was all about... → Maria looked relieved after reading the reply from Lucas. Now I want to read it too. Wonder what this was all about...
  • Mai's Final TrainingLocation: Maple Island
    • Reward Items: + 10× Egg · − 5× Egg
    • Description (Stage 1): Mai’s training is just about defeating monsters, but it seems really useful for learning how to hunt. Let’s continue with Mai’s training. → Mai's training is just about defeating monsters, but it seems really useful for learning how to hunt. Let's continue with Mai's training.
    • Description (Stage 2): Mai believes that while knowing your abilities is important, defeating stronger monsters is also great training to improve them. They asked you to defeat Orange Mushroom. Orange Mushroom... It sounds really strong. Do you think you can defeat it → Mai believes that, while understanding my abilities is important, challenging myself with stronger monsters is also a great training method. She asked me to defeat 1 Orange Mushroom. An Orange Mushroom... They seem really strong. Can I really defeat one
    • Description (Stage 3): After Mai's training, you feel much, much stronger. Time to get off Maple Island! Go to Southperry and take the boat to Victoria Island. → After Mai's training, I feel much, much stronger. Time to get off Maple Island! I should go to Southperry and take the boat to Victoria Island.
  • Olaf's First TrainingLocation: Lith Harbor · Lv.8
    • Next Quest: none → Olaf's Second Training
    • Requirements: + Defeat 8× Stump, Defeat 8× Slime · − Defeat 10× Stump, Defeat 10× Slime
    • Reward Items: + 5× Red Potion, 5× Blue Potion · − 3× Red Potion, 3× Blue Potion
    • Description (Stage 2): I met Olaf at Lith Harbor. Olaf mentioned that once I reach level 10, I could advance my job, but wondered if I truly had what it takes. To prove myself, Olaf gave me a task to hunt monsters outside the village. I’m feeling a bit nervous since there seem to be stronger monsters on Victoria Island... → I met Olaf at Lith Harbor. Olaf mentioned that I could get a job advancement once I reach level 10, but he wasn't sure if I truly have what it takes. To prove myself, Olaf told me to hunt monsters outside the village. I'm a bit nervous, since the monsters on Victoria Island seem really strong...
  • Old FriendsLocation: Forgotten Hollow · Lv.49
    • Next Quest: Myra’s Old Friend → Myra's Old Friend
    • Requirements: 2 → 3 · + Complete: Welcome to the Hollow (#010611)
    • Description (Stage 2): Myra in Perilous Descent I wants her changed companions to rest in peace. At her request, I must put down the nearby Myewood, as well as the Sporewood deeper in the cave. → Myra in Perilous Descent I wants her changed companions to rest in peace. She asked me to put to rest the nearby Myewoods, as well as the Sporewoods deeper in the cave.
    • Description (Stage 3): Following Myra’s plea, I had no choice but to fell the creatures that were once her companions. How did they end up like this... → Following Myra's plea, I had no choice but to fell the creatures that were once her companions. How did they end up like this...
  • Pia's GiftLocation: Henesys · Lv.42
    • Name: Pia’s Gift → Pia's Gift
    • Requirements: + Complete: What Pia Borrowed (#010121) · − Complete: What Pia has Borrowed (#010121)
    • Description (Stage 2): I got my hands on the Red Cape that Pia asked for. Now I just need to bring it back to her. → I finally got my hands on the Red Cape that Pia asked for. Now, I just need to bring it back to her.
    • Description (Stage 3): I delivered the materials needed to make the claw to Pia in Henesys Park and received the scroll. I wonder if Pia’s friend has already set out on their adventure by now. Who knows—maybe I’ll even run into them during my travels! → I delivered the materials needed to make the claw to Pia in Henesys Park and received a scroll in return. I wonder if Pia's friend has already set out on their adventure by now. Who knows Maybe I'll run into them during my travels!
  • Pia's Present For a FriendLocation: Henesys · Lv.42
    • Next Quest: Pia’s Gift → Looking for the Red Cape
    • Reward Items: 0 → 1 · + 25× Blue Potion
    • Description (Stage 2): I ran into that same teddy-bear-costume-wearing Pia at the Henesys Park. I did her a favor and took care of the Blue Mushrooms before. This time, she wants to make a claw as a present for a friend in Ellinia who wants to go out on a journey. The claw she wants to make requires 15 Silver Ingots, 30 Dragon Skins, and 30… → I ran into that same teddy-bear-costume-wearing Pia at the Henesys Park. Last time I saw her, I took care of some Blue Mushrooms for her. This time, she wants to make a claw as a present for a friend in Ellinia, who's embarking on an adventure soon. The claw she wants to make requires 15 Silver Ingots, 30 Dragon Skins…
    • Description (Stage 3): Pia asked me to get a gift for her friend who decided to set out on an adventure, and I brought it back for her. But it seems this alone isn’t enough. → Pia asked me help her with a gift for her friend who decided to set out on an adventure. I brought back what she needed, but it seemed that wasn't enough.
  • Research on Animal FossilsLocation: Perion · Lv.17
    • Reward Items: 0 → 1 · + 15× Orange
    • Description (Stage 1): It seems the biologist Dr. Betty near Ellinia has another request. → It seems the biologist, Dr. Betty, in Ellinia has another request.
    • Description (Stage 2): Dr. Betty in Ellinia told me that she needs 1 Stuffed Drake Skull for her research. She asked me to find her daughter near Henesys, and bring it back to her. Where would Anne be → Dr. Betty in Ellinia needs 1 Stuffed Drake Skull for her research. She asked me to fetch one from her daughter, who should be near Henesys. But where exactly would Anne be...
    • Description (Stage 3): I met Dr. Betty's daughter, Anne, playing near Henesys by herself. → I met Dr. Betty's daughter, Anne, playing by herself near Henesys.
  • Second Material Delivery for Building a New HouseLocation: Ellinia · Lv.41
    • Name: Second Material for Building a New House → Second Material Delivery for Building a New House
    • Requirements: + Complete: First Material Delivery for Building a New House (#010206) · − Complete: First Material for Building a New House (#010206)
    • Reward Items: 1 → 2 · + 30× Blue Potion
    • Description (Stage 2): Ronnie has now asked me to collect 30 Bubbling's Huge Bubbles and Tablecloths by taking down Bubblings and Jr. Wraiths. I should be able to get them from the monsters living in the Kerning City subway. This should be no problem~ → Ronnie asked me to collect 30 Bubbling's Huge Bubbles and Tablecloths by taking down Bubblings and Jr. Wraiths. I should be able to get them from the monsters living in the Kerning City subway. That sounds like it'll be no problem!
  • Stranger's RequestLocation: Kerning City · Lv.23
    • Reward Items: 0 → 1 · + 15× Blue Potion
    • Description (Stage 1): I heard there is someone in Niora Hospital in Kerning City... → I hear someone's been seen inside the Niora Hospital in Kerning City...
    • Description (Stage 2): I met Jane Doe in Niora Hospital in Kerning City. Jane Doe needed to take off the bandages to see the surgery result, but there was no mirror. Jane Doe asked me to defeat 40 Stirges and collect 20 Broken Mirror Glasss... → I met Jane Doe inside the Niora Hospital in Kerning City. Jane Doe needs to take off her bandages to see the results of her surgery, but there's no mirror in the nearly abandoned building. Jane Doe asked me to defeat 40 Stirges and collect 20 Broken Mirror Glasss, so she could take a look at herself...
    • Description (Stage 3): For the Stranger I met in Niora Hospital, I actually collected Broken Mirror Glass and brought it back to her. → I actually collected Broken Mirror Glass for the stranger I met in the Niora Hospital and brought it back to her.
  • A Blacksmith in My Own Right!Location: Crafting · Lv.25
    • Reward Items: + Armor Crafting Catalyst · − Equipment Crafting Stimulator
    • Description (Stage 2): Silas Irons, the master blacksmith of Perion, was impressed by how much I’ve grown and suggested I show off my abilities. I need to defeat Dark Axe Stumps and Zombie Mushrooms, then create an Orihalcon Ingot and a Gold Ingot, and bring them back to him. → Silas Irons, the master blacksmith of Perion, was impressed by how much I've grown and suggested I show off my abilities. I need to defeat Dark Axe Stumps and Zombie Mushrooms, then create an Orihalcon Ingot and a Gold Ingot and bring them back to him.
    • Description (Stage 3): Silas Irons, the master craftsman of Perion, was amazed by my work and handed me a Equipment Crafting Stimulator. It seems to be a special item that can alter the stats of equipment when used during crafting. Maybe I should give it a try. → Silas Irons, the master craftsman of Perion, was amazed by my work and handed me a Armor Crafting Catalyst. It seems to be a special item that can be used during crafting to alter the stats of equipment. Maybe I should give it a try.
  • A Carpenter in My Own Right!Location: Crafting · Lv.25
    • Reward Items: + Two-Handed Weapon Crafting Catalyst · − Equipment Crafting Stimulator
    • Description (Stage 2): Vicious, the carpenter of Henesys, was impressed by how much I’ve grown and suggested I show off my abilities. I need to defeat Dark Axe Stumps and craft The Red Relaxer to bring back. → Vicious, the carpenter of Henesys, was impressed by how much I've grown and suggested I show off my abilities. I need to defeat Dark Axe Stumps and craft The Red Relaxer to bring back to him.
    • Description (Stage 3): Vicious, the carpenter of Henesys, admired my craftsmanship and handed me a Equipment Crafting Stimulator. It seems to be a special item that can alter an equipment’s stats when used during crafting. Maybe I should give it a try. → Vicious, the carpenter of Henesys, admired my craftsmanship and handed me a Two-Handed Weapon Crafting Catalyst. It seems to be a special item that can be used during crafting to alter an equipment's stats. Maybe I should give it a try.
  • A Leatherworker in My Own Right!Location: Crafting · Lv.25
    • Reward Items: + Armor Crafting Catalyst · − Equipment Crafting Stimulator
    • Description (Stage 2): Impressed by my growth, the leatherworking master JM From tha Streetz of Kerning City suggested that I show what I’m capable of. I must defeat Wild Boars and craft 1 Red Chair, then bring it back. → Impressed by my growth, the leatherworking master JM From tha Streetz of Kerning City suggested that I showcase what I'm capable of. I need to defeat Wild Boars and craft 1 Red Chair, then bring it back.
    • Description (Stage 3): Amazed by my craftsmanship, the leatherworking master JM From tha Streetz of Kerning City handed me a Equipment Crafting Stimulator. It seems to be a special item that can alter equipment stats when used during crafting. Should I try using it → Amazed by my craftsmanship, the leatherworking master JM From tha Streetz of Kerning City handed me a Armor Crafting Catalyst. It seems to be a special item that can be used during crafting to alter equipment stats. Should I try using it
  • A Tailor in My Own Right!Location: Crafting · Lv.25
    • Reward Items: + Armor Crafting Catalyst · − Equipment Crafting Stimulator
    • Description (Stage 2): Francois, the tailor of Ellinia, was impressed by how much I’ve grown and suggested I show off my abilities. I need to defeat Wild Boars and craft a Red Starry Bandana to bring back. → Francois, the tailor of Ellinia, was impressed by how much I've grown and suggested I show off my abilities. I need to defeat Wild Boars and craft 1 Red Starry Bandana to bring back to him.
    • Description (Stage 3): Francois, the tailor of Ellinia, admired my craftsmanship and handed me a Equipment Crafting Stimulator. It seems to be a special item that can alter an equipment’s stats when used during crafting. Maybe I should give it a try. → Francois, the tailor of Ellinia, admired my craftsmanship and handed me a Armor Crafting Catalyst. It seems to be a special item that can alter an equipment's stats when used during crafting. Maybe I should give it a try.
  • A Weaponcrafter in My Own Right!Location: Crafting · Lv.25
    • Reward Items: + One-Handed Weapon Crafting Catalyst · − Equipment Crafting Stimulator
    • Description (Stage 2): Mr. Thunder, the master weaponcrafter of Perion, was amazed by my growth and suggested that I show off my skills. I need to defeat Iron Hogs and craft one Monkey Wrench to bring back to him. → Mr. Thunder, the master weapon craftsman of Perion, was amazed by my growth and suggested that I show off my skills. I need to defeat Iron Hogs and craft 1 Monkey Wrench to bring back to him.
    • Description (Stage 3): Mr. Thunder, the master weaponcrafter of Perion, was impressed by my craftsmanship and handed me a Equipment Crafting Stimulator. It looks like a special item that can change an equipment’s stats when used during crafting. Maybe I should try it out. → Mr. Thunder, the master weapon craftsman of Perion, was impressed by my craftsmanship and handed me a One-Handed Weapon Crafting Catalyst. It looks like a special item that can change an equipment's stats when used during crafting. Maybe I should try it out.
  • Arcon's Blood?Location: Henesys · Lv.21
    • Reward Items: 0 → 1 · + 15× Blue Potion
    • Description (Stage 1): I found Manji in Perion, and as expected, he was unwilling to give me any Arcon's Blood for free. He told me to go to the underground tunnel in the middle of the island, defeat 75 Zombie Mushrooms, and gather up 40 Charm of the Undead first. I practically shivered at how coldly Manji treated me... I almost regret agre… → I found Manji in Perion, and as expected, he was unwilling to give me any Arcon's Blood for free. He told me to go to the underground tunnel in the middle of the island, defeat 75 Zombie Mushrooms, and gather up 40 Charm of the Undead. I practically shivered from Manji's icy demeanor... In that moment, I almost regret…
    • Description (Stage 2): Manji asked me to defeat Zombie Mushrooms and gather Charm of the Undead in return for some Arcon's Blood. → Manji asked me to defeat Zombie Mushrooms and gather Charm of the Undead in return for Arcon's Blood.
  • Arwen and the Glass ShoeLocation: Ellinia · Lv.29
    • Requirements: + Arwen's Glass Shoe · − Arwen's Glass Shoes
    • Description (Stage 2): Arwen the Fairy from Ellinia says she lost Arwen's Glass Shoes a couple of days ago, on her way to Perion. A monster covered in flame stole it! Fairies obsess over glimmering, shiny objects so she obviously wants it back... Time to hunt some monsters near Perion. → Arwen the Fairy from Ellinia told me that she lost Arwen's Glass Shoe a couple of days ago, on her way to Perion. A monster covered in flames stole it! Fairies tend to obsess over glimmering, shiny objects, so she obviously wants it back... Time to go hunt some boars near Perion.
    • Description (Stage 3): I returned Arwen's Glass Shoes to Arwen the Fairy in Ellinia. I got lucky, finding it off a nasty Fire Boar. As a sign of gratitude, she gave me a fairy item. It's gorgeous and glimmers like a star. Dang, maybe I can use this to make something special. → I returned Arwen's Glass Shoe to Arwen the Fairy in Ellinia. I got lucky, finding it off a nasty Fire Boar. As a sign of gratitude, she gave me a fairy item. It's gorgeous and glimmers like a star. Maybe I can use this to make something special.
  • Camila's GemLocation: Henesys · Lv.24
    • Description (Stage 1): I heard that Camila in Henesys is worrying about something... → I hear that Camila in Henesys is worried about something...
    • Description (Stage 2): I met Camila in Henesys, and given her timid disposition, she asked me to deliver Sparkling Glass Marble to Utah for her. I heard that I can get to Utah's Pig Farm through The Forest East of Henesys... → I met Camila in Henesys, and, because of her timid disposition, she needs me to deliver Sparkling Glass Marble to Utah for her. I can get to Utah's Pig Farm through The Forest East of Henesys...
    • Description (Stage 3): I delivered a gift from Camila to Utah. I'm sure they're really close friends, since they give what's most precious to each other. I wish I could meet a friend like that during my journey... → I delivered a gift from Camila to Utah. I'm sure they're really close friends, since they're giving each other what's most precious to themselves. I wish I could meet a friend like that during my journey...
  • Chrishrama in Need of an ApprenticeLocation: Crafting · Lv.10
    • Description (Stage 1): The Arcforger master Chrishrama of Sleepywood seems to be searching for someone who could become his apprentice. → The Arcforging master, Chrishrama of Sleepywood, seems to be searching for someone who could become his apprentice.
    • Description (Stage 2): The Arcforger master Chrishrama of Sleepywood gave me a test when I asked to become his apprentice. He said true Arcforgers must possess great wisdom, and instructed me to defeat monsters around Sleepywood and gather a Garnet Ore. → The Arcforging master, Chrishrama of Sleepywood, gave me a test after I asked to become his apprentice. He said true Arcforgers must possess great wisdom and instructed me to defeat monsters around Sleepywood and collect 1 Garnet Ore.
    • Description (Stage 3): I passed the test given by the Arcforger master Chrishrama of Sleepywood. Does this mean I can finally stand as a true Arcforger in Maple World → I passed the test given by the Arcforging master, Chrishrama of Sleepywood. Does this mean I can finally stand as a true Arcforger of Maple World
  • Cutthroat Manny's RequestLocation: Kerning City · Lv.22
    • Reward Items: + Silver Wind Shoes · − Silver Windshoes
    • Description (Stage 1): I got a third request from Nella. Cutthroat Manny, the owner of the weapon shop, is quite the unusual foodie—he wants to cook up a special dish of Evil Eye Stir-Fry. He needs me to hunt 50 Evil Eyes and bring back 30 Evil Eye Tails. Sounds like he’ll be eating well for a while! Once I've gotten everything, bring it ba… → I got another request from Nella. Cutthroat Manny, the owner of the weapon shop, is quite the unusual foodie--he wants to cook up a special dish of Evil Eye Tail Stew. He needs me to hunt 50 Evil Eyes and bring back 30 Evil Eye Tails. Sounds like he'll be eating well for a while! Once I've gotten everything, I should…
    • Description (Stage 2): I delivered what Cutthroat Manny asked for and got a pair of shoes in return. Now... Cutthroat Manny doesn't have to worry about his dinner menu for a while. After helping out the people in this town, I feel like I’ve really become close with them! → I delivered what Cutthroat Manny asked for and got a pair of shoes in return. Now... Cutthroat Manny doesn't have to worry about his dinner menu for a while. After helping out the people in this town, I feel like I've really become close with them!
  • Delivering a Box of FossilsLocation: Perion · Lv.17
    • Description (Stage 1): It seems the archaeologist Winston in the Rocky Mountains on the East side of Perion has another request. → It seems the archaeologist Winston in the Rocky Mountains, east of Perion, has another request.
    • Description (Stage 2): Winston the Archeologist said that it is not safe to leave the valuable fossils in the tent. He asked me to take the fossils and deliver them to Dr. Betty in Ellinia. He also wrote a letter of introduction for me to show her. → Winston the archaeologist has realized that it's not the best idea to leave such valuable fossils in a tent. He asked me to deliver them to Dr. Betty in Ellinia for safekeeping. He also wrote me a letter of introduction to show her.
    • Description (Stage 3): Winston the Archeologist in Perion said that it is not safe to leave the valuable fossils in his tent. He asked me to deliver them to Dr. Betty in Ellinia. Dr. Betty said she's going to be really busy from now, and she asked me to stop by again and give her a hand afterwards. Fossils huh... Should I give it a try → Winston the archeologist in Perion said that it is not safe to leave the valuable fossils in his tent. He asked me to deliver them to Dr. Betty in Ellinia. Dr. Betty said she's going to be really busy from now, and she asked me to stop by again and give her a hand afterwards. Fossils, huh... Should I give it a try
  • Estelle's Special SauceLocation: Henesys · Lv.15
    • Reward Items: 1 → 2 · + 15× Lemon
    • Description (Stage 1): I received the special sauce from Estelle in The Field South of Ellinia. Now, I should deliver it to Mrs. Ming Ming, along with 10 Pig's Heads and 30 Octopus Legs. → I got the Special Sauce from Estelle in The Field South of Ellinia. Now, I need to deliver it to Mrs. Ming Ming, along with 10 Pig's Heads and 30 Octopus Legs.
    • Description (Stage 2): I got all the materials that Mrs. Ming Ming asked me to get, and gave them to her. I can't wait to see the village festival! → I got all the materials that Mrs. Ming Ming asked me to get and gave them to her. I can't wait to see the village carnival!
  • Finding the InstructorLocation: Magician · Lv.30
    • Description (Stage 1): It seemed like Grendel the Really Old in Ellinia wanted to test whether I was worthy of receiving his teachings. → It seems like Grendel the Really Old in Ellinia wants to test whether I'm worthy of receiving his teachings.
    • Description (Stage 2): Ellinia’s Grendel the Really Old handed me a letter and told me to deliver it to Magician Job Instructor, who can be found somewhere in The Forest North of Ellinia. He said I’d be able to learn more details there. → Ellinia's Grendel the Really Old gave me a letter to deliver to the Magician Job Instructor, who I should be able to find somewhere in The Forest North of Ellinia. He said I'd learn the rest of the details there.
    • Description (Stage 3): In The Forest North of Ellinia, I met Magician Job Instructor. He said he would test whether I was worthy of making the 2nd job advancement. Great! I told him I was ready for anything! → In The Forest North of Ellinia, I met the Magician Job Instructor. He said he would test whether I was worthy of making the 2nd job advancement. Great! I told him I was ready for anything!
  • Finding the InstructorLocation: Bowman · Lv.30
    • Description (Stage 1): It seemed like Athena Pierce in Henesys wanted to test whether I was worthy of receiving her teachings. → It seems like Athena Pierce in Henesys wants to test whether I'm worthy of receiving her teachings.
    • Description (Stage 2): Henesys’s Athena Pierce handed me a letter and told me to deliver it to Bowman Job Instructor, who can be found somewhere in The Road to the Dungeon. He said I’d be able to learn more details there. → Henesys's Athena Pierce gave me a letter to deliver it to the Bowman Job Instructor, who I should be able to find somewhere on The Road to the Dungeon. She said I'd learn the rest of the details there.
    • Description (Stage 3): In The Road to the Dungeon, I met Bowman Job Instructor. She said he would test whether I was worthy of making the 2nd job advancement. Great! I told her I was ready for anything! → On The Road to the Dungeon, I met the Bowman Job Instructor. She said she would test whether I was worthy of making the 2nd job advancement. Great! I told her I was ready for anything!
  • First Material Delivery for Building a New HouseLocation: Ellinia · Lv.41
    • Name: First Material for Building a New House → First Material Delivery for Building a New House
    • Reward Items: 1 → 2 · + 30× Blue Potion
    • Description (Stage 2): Ronnie from the forest of Ellinia asked me a favor of gathering up materials to build a house for the newborn fairies that are to come down the road. By hunting Horny Mushrooms and Curse Eyes, I’ll need to collect 30 Horny Mushroom Caps and 30 Curse Eye Tails... I guess I can get most of these from the monsters scatte… → Ronnie from the forest of Ellinia asked me for help gathering materials to build a house for the newborn fairies that are to come down the road soon. I can collect 30 Horny Mushroom Caps and 30 Curse Eye Tails by hunting Horny Mushrooms and Curse Eyes...
  • Fixing Blackbull's HouseLocation: Perion · Lv.11
    • Description (Stage 1): I heard that "Blackbull" in Perion is fixing up his house. → I hear that Blackbull in Perion is fixing up his house.
    • Description (Stage 2): Right here, in this dusty town of Perion, I ran into an oddly-dressed man named "Blackbull." He told me he needs to fix his house and wondered if I could help him out by defeating 20 Stumps and 20 Dark Stumps and getting him 10 Tree Branches and 10 Leafs. If I do him a favor, I'll get a nice shield from him, but what… → In the dusty town of Perion, I ran into a man named Blackbull. He needs to fix his house and asked if I could help him out by defeating 20 Stumps and 20 Dark Stumps and getting him 10 Tree Branches and 10 Leafs. If I do him a favor, I'll get a nice shield from him, but what if I say no I won't be... BANISHED from the…
    • Description (Stage 3): I got "Blackbull" of Perion 10 Tree Branches and 10 Leafs after defeating 20 Stumps and 20 Dark Stumps. With these, he can finally fix his house. I got this shield as a reward... and... well, scratch marks here and there, and it looks pretty old... is this even usable → I got Blackbull of Perion 10 Tree Branches and 10 Leafs after defeating 20 Stumps and 20 Dark Stumps. With these, he can finally fix his house. I got this shield as a reward... and... well, there are scratch marks here and there, and it looks pretty old... Is this even usable
  • Hungry RonnieLocation: Sleepywood · Lv.32
    • Reward Items: 0 → 1 · + 20× Blue Potion
    • Description (Stage 1): Inside a tree tunnel around Ellinia, I found Ronnie, the son of Mr. Wetbottom. He said he could never hand over the red book, but he looked pretty hungry. Ronnie asked me to defeat Lupins in the western area of Ellinia and bring back 30 Lupin's Bananas. → I found Mr. Wetbottom's son, Ronnie, inside a tree tunnel near Ellinia. He declared that he'd never hand over the red book, but he was also pretty hungry. Ronnie asked me to defeat Lupins in the western area of Ellinia and bring back 30 Lupin's Bananas.
    • Description (Stage 2): I brought a bunch of Lupin's Bananas for the hungry Ronnie. But it looks like he still wants to eat more... → I brought a bunch of Lupin's Bananas for the hungry Ronnie. But it looked like he still wanted to eat more...
  • I Need to Find My Daughter 2Location: Henesys · Lv.11
    • Reward Items: 0 → 1 · + 10× Blue Potion
    • Description (Stage 2): Amazingly, Ayan recovered from her amnesia with the help of Ayan's Toy Sword. That's just amazing! The only thing left now is for Ayan and Bruce to finally meet again. But first, I have to get this letter from Ayan to Bruce. → Amazingly, Ayan recovered from her amnesia with the help of her toy sword. It was amazing! The only thing left now is for Ayan and Bruce to finally reunite. But first, I have to get this letter from Ayan back to Bruce.
    • Description (Stage 3): I'm so glad that Ayan got her memory back. I'm even gladder that Bruce got to finally see his daughter again! What a moment... → I was so glad that Ayan got her memory back. I was even gladder that Bruce finally got to see his daughter again! How touching...
  • Icarus and the BalloonLocation: Kerning City · Lv.31
    • Reward Items: 0 → 1 · + 20× Blue Potion
    • Description (Stage 2): Icarus failed to create a working hang glider, and is now attempting to create a flying balloon on his never-ending quest for flight. This looks just as preposterous as his last attempt, but I don't think I can stop him. To make the flying balloon, he needs 50 Tablecloths and 10 Alligator Skin Pouchs. Hope this works.… → Icarus failed to build a working hang glider, and, persistent in his never-ending quest for flight, is now attempting to create a flying balloon. This seems just as preposterous as his last idea, but I don't think I can stop him, so I might as well help him. To make the flying balloon, he needs 50 Tablecloths and 10 A…
    • Description (Stage 3): I got the materials needed for Icarus to make the flying balloon and realize his dream of flying. I don't know if his "flying balloon" will actually fly, but there's a chance that it might work. I'll check up on him around when the flying balloon should be ready to take flight and see if he's for real this time. → I got the materials needed for Icarus to make a flying balloon and realize his dream of flying. I don't know if his 'flying balloon' will actually fly, but there's a chance that it might work. I'll check up on him around when the flying balloon should be ready to take flight and see if he's for real this time.
  • In search of Wing the FairyLocation: Kerning City · Lv.46
    • Next Quest: The Ingredients for the Flying Pill → The Ingredients for the Flying Medicine
    • Description (Stage 2): Icarus failed to make the flying balloon, but his never-ending quest for flight continues. This time he wants to deviate from a scientific approach to flight and opt for a magical approach, and asks me to see his best friend Wing the Fairy in Ellinia, the town of fairies. Apparently Wing the Fairy knows how to make Fl… → Icarus's flying balloon didn't work out, but his quest for flight continues. This time, he wants to deviate from a scientific approach and opt for a magical one. He asked me to go see his best friend, Wing the Fairy, in Ellinia, the town of fairies. Apparently, Wing the Fairy knows how to make Flying Medicine... I'll…
    • Description (Stage 3): Wing the Fairy in Ellinia seemed to dislike humans so much that he wouldn’t even listen to what I had to say. → Wing the Fairy in Ellinia dislikes humans so much that he wouldn't even listen to what I had to say.
  • JM From tha Streetz Looking for a PartnerLocation: Crafting · Lv.10
    • Description (Stage 1): The leatherworking master JM From tha Streetz of Kerning City seems to be looking for someone who could become a business partner. → The leatherworking master JM From tha Streetz of Kerning City seems to be looking for someone who could become his business partner.
    • Description (Stage 2): The leatherworking master JM From tha Streetz of Kerning City gave me a test to see if I’m worthy of becoming a partner. He said that proper strength and knowledge are required for leatherworking, and asked me to defeat monsters around Kerning City and Henesys to collect Leather. → The leatherworking master, JM From tha Streetz of Kerning City, is giving me a test to see if I'm worthy of becoming his partner. He said that one must have the proper strength and knowledge for leatherworking and asked me to defeat monsters around Kerning City and Henesys to collect Leather.
    • Description (Stage 3): I passed the test given by the leatherworking master JM From tha Streetz of Kerning City. Could this mean that I, too, can stand proudly as a leatherworker in the Maple World → I passed the test given by the leatherworking master JM From tha Streetz of Kerning City. Could this mean that I, too, can stand proudly as a leatherworker of Maple World
  • Jane's Second ChallengeLocation: Lith Harbor · Lv.44
    • Description (Stage 1): Jane says she will make me something better. → Jane says she will make me something even better.
    • Description (Stage 2): This time, Jane promises to make a better item, so she needs me to gather 1 Mushmom Spore, 3 vials of Drake's Blood, 25 Medicine With Weird Vibes, and 25 Malady's Experimental Frogs by defeating several monsters. She says it can be used to make an even more powerful elixir… → This time, Jane promised to make me an even better item than last time, but she needs me to defeat some monsters and gather 1 Mushmom Spore, 3 vials of Drake's Blood, 25 Medicine With Weird Vibes, and 25 Malady's Experimental Frogs. She claimed that she'll be able to use these ingredients to make a more powerful elixi…
    • Description (Stage 3): I got Jane the materials she needed. If she does well, I'll get some nice elixirs. If not... er, I'm not sure I really want to take what she gives me... → I got Jane the materials she needed. If she does well, I'll get some nice elixirs. If not... er, I wonder if I HAVE to take what she makes me...
  • Last Material Delivery for Building a New HouseLocation: Ellinia · Lv.41
    • Name: Last Material for Building a New House → Last Material Delivery for Building a New House
    • Requirements: + Complete: Third Material Delivery for Building a New House (#010208) · − Complete: Third Material for Building a New House (#010208)
    • Description (Stage 2): Ronnie asked for the last time. This time he wanted 30 Cold Eye Tails, 10 Dragon Skins, and 1 Diamond by taking down Cold Eyes and Drakes. I can sort of get this, but for me to hunt at the deep parts of the Ant Tunnel… this is way too hard!! → Ronnie asked me for help one last time. This time, he wants me to get 30 Cold Eye Tails, 10 Dragon Skins, and 1 Diamond by taking down Cold Eyes and Drakes. I guess I can do it, but hunting down in the deep parts of the Ant Tunnel... This is way too hard!!
  • Looking for the Red CapeLocation: Henesys · Lv.42
    • Next Quest: What Pia has Borrowed → What Pia Borrowed
    • Description (Stage 2): Pia also asked me to retrieve the Red Cape that Rina in Henesys borrowed for her friend. I’ll probably get something nice if I bring it back to her. → Pia also asked me to retrieve the Red Cape that Rina in Henesys borrowed, to give it to her friend too. She'll give me something nice if I bring it back to her.
    • Description (Stage 3): I went to Rina to get Pia's cape, but Rina told me that she's keeping the cape until Pia brings back what she borrowed from her. She said she will return the cape if she gets back what Pia has borrowed. → I went to Rina to get Pia's cape, but Rina told me that she's keeping the cape until Pia brings back what she borrowed from her.
  • Luke the Security Guy's Wish to TravelLocation: Henesys · Lv.46
    • Description (Stage 1): I hear that Luke the Security Guy made up his mind on something... → I hear that Luke the Security Guy made up his mind about something...
    • Description (Stage 2): I met Luke at the entrance of the dungeon again. The Snake Drink from back then is gone now because he and his mom drank it all... Anyway, Luke said he’s done with the boring life of a security guard and has decided to go on an adventure. To make a glove fit for the journey, Silas Irons of Perion asked for 1 Black Fea… → I met with Luke at the entrance of the dungeon again. The Snake Drink from back then was completely gone... because he and his mom drank it all... Ah, well. Luke said he was over the boring life of a security guard and has decided to go on an adventure. To make a glove fit for the journey, Silas Irons of Perion is ask…
    • Description (Stage 3): I brought Luke the materials he needed to make the gloves and received the treasured heirloom helmet, Bronze Crusader Helm, in return. It feels like I got the short end of the deal... but since it’s a family heirloom passed down for generations, I can’t really complain... → I brought Luke the materials he needed to make the gloves and received his treasured heirloom helmet, Bronze Crusader Helm, in return. It felt like I got the short end of the deal... but since it's a family heirloom, passed down for generations, I couldn't really complain...
  • Maya of HenesysLocation: Henesys · Lv.21
    • Description (Stage 1): I heard that Maya in Henesys is very sick... → I hear that Maya in Henesys is very sick...
    • Description (Stage 2): A girl named Maya in Henesys Townstreet has been ill for a long time. It looks like she can't live a normal life at all. I agreed to help her. Weird Medicine... What a strange name! She says she'll get a little better by taking that... I should go to Lith Harbor and see this guy Teo... → A girl named Maya in Henesys Townstreet has been ill for a long time. It seems like she hasn't been able to live a normal life at all, so I agreed to do what I could to help. Weird Medicine... What a strange name! She told me that it helps improve her health, at least a little bit... I should go to Lith Harbor and see…
    • Description (Stage 3): Maya wanted me to go see Teo of Lith Harbor, so I did just that. He promised to give me the Weird Medicine only after I get him a Sparkling Rock. Geez, he won't even give any free medicine for a sick girl → Maya wanted me to go see Teo of Lith Harbor, so I did just that. He promised to give me the Weird Medicine, but only after I get him a Sparkling Rock. Geez, he won't even give any free medicine for a sick girl
  • Maya's Second CollectionLocation: Henesys · Lv.30
    • Reward Items: + 20× Blue Potion · − 15× Orange Potion
    • Description (Stage 1): This time Maya wanted 20 each of Pig's Ribbon, Bubbling's Huge Bubble, Fire Boar's Tooth, and Tablecloth. Apparently, I can get those by hunting monsters around the plateau, subway station, and prairies... well, that's easy! → This time Maya wants 20 of each of the following: Pig's Ribbon, Bubbling's Huge Bubble, Fire Boar's Tooth, and Tablecloth. I can get those from hunting monsters around the plateau, subway station, and prairie... Well, at least it'll be easy!
    • Description (Stage 2): I got everything Maya asked for. Please don't tell me she wanted all these for free... → I got everything Maya asked for. Please don't tell me she wanted all of it for free...
  • Mr. Thunder in Need of HelpLocation: Crafting · Lv.15
    • Description (Stage 1): It looks like Mr. Thunder, the master weaponcrafter of Perion, could use some help. Maybe I should go check in on him. → It looks like Mr. Thunder, the master weapon craftsman of Perion, could use some help. Maybe I should go check in on him.
    • Description (Stage 2): Mr. Thunder, the master weaponcrafter of Perion, received an important request but is having trouble because he’s short on materials. To help him, I’ll need to defeat some Axe Stumps and craft 10 Screws. → Mr. Thunder, the master weapon craftsman of Perion, received an important request, but he's been having trouble because he's short on materials. I'll need to defeat some Axe Stumps and craft 10 Screws to help him out.
    • Description (Stage 3): I was able to deliver the item Mr. Thunder asked for without any issues. At this rate, I might really be considered a fine apprentice. → I was able to deliver the items Mr. Thunder asked for without any issues. At this rate, I might really be considered a fine apprentice.
  • Mrs. Ming Ming's Second WorryLocation: Henesys · Lv.15
    • Description (Stage 1): I heard Mrs. Ming Ming in Henesys has a new worry... → I hear Mrs. Ming Ming in Henesys has a new concern...
    • Description (Stage 2): I met Mrs. Ming Ming again in Henesys who was preparing for the village festival. She said she needs food to prepare for the festival, and asked me to collect 10 Pig's Heads, 30 Octopus Legs, and Estelle's Special Sauce. To get the special sauce, I think I'll have to go find Estelle in The Field South of Ellinia. → I saw Mrs. Ming Ming again in Henesys; she's still preparing for the village carnival. She said that this time she needs food for the carnival and asked me to collect 10 Pig's Heads, 30 Octopus Legs, and Estelle's Special Sauce. To get the Special Sauce, I think I'll have to go find Estelle in The Field South of Ellin…
    • Description (Stage 3): I met up with Estelle in The Field South of Ellinia to get her Estelle's Special Sauce, but she apparently she doesn't want to give it to me for free... → I met up with Estelle in The Field South of Ellinia to get her Estelle's Special Sauce, but she apparently doesn't want to give it to me for free...

+ 120 more changed entries not listed here. They're in the full diff file.

Equipment (+230 ~802)

Added (230)
  • Aqua Platina PantsType: Bottom · Warrior · Stats: DEF+73 · DEX+7 · Requirements: Female · Lv.70 · STR 130 · DEX 60 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Blood Platina PantsType: Bottom · Warrior · Stats: DEF+73 · STR+7 · Requirements: Female · Lv.70 · STR 130 · DEX 60 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Bloody Mantis PantsType: Bottom · Thief · Stats: DEF+47 · STR+6 · Requirements: Female · Lv.60 · DEX 50 · LUK 110 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Blue Ice Queen SkirtType: Bottom · Warrior · Stats: DEF+65 · STR+3 · DEX+3 · Requirements: Female · Lv.60 · STR 110 · DEX 50 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Blue Mystique PantsType: Bottom · Thief · Stats: DEF+53 · DEX+7 · Requirements: Female · Lv.70 · DEX 60 · LUK 130 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Blue Orientican PantsType: Bottom · Warrior · Stats: DEF+65 · STR+3 · MP+30 · Requirements: Male · Lv.60 · STR 110 · DEX 50 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Blue Studded PantsType: Bottom · Thief · Stats: DEF+53 · DEX+7 · Requirements: Male · Lv.70 · DEX 60 · LUK 130 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Bronze Platine PantsType: Bottom · Warrior · Stats: DEF+73 · STR+7 · Requirements: Male · Lv.70 · STR 130 · DEX 60 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Brown Studded PantsType: Bottom · Thief · Stats: DEF+53 · STR+7 · Requirements: Male · Lv.70 · DEX 60 · LUK 130 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Dark Orientican PantsType: Bottom · Warrior · Stats: DEF+65 · STR+3 · DEX+3 · Requirements: Male · Lv.60 · STR 110 · DEX 50 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Dark Scorpio PantsType: Bottom · Thief · Stats: DEF+47 · LUK+6 · Requirements: Male · Lv.60 · DEX 50 · LUK 110 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Dark Studded PantsType: Bottom · Thief · Stats: DEF+53 · LUK+7 · Requirements: Male · Lv.70 · DEX 60 · LUK 130 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Green Ice Queen SkirtType: Bottom · Warrior · Stats: DEF+65 · DEX+6 · Requirements: Female · Lv.60 · STR 110 · DEX 50 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Green Orientican PantsType: Bottom · Warrior · Stats: DEF+65 · DEX+6 · Requirements: Male · Lv.60 · STR 110 · DEX 50 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Light Mantis PantsType: Bottom · Thief · Stats: DEF+47 · DEX+6 · Requirements: Female · Lv.60 · DEX 50 · LUK 110 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Light Scorpio PantsType: Bottom · Thief · Stats: DEF+47 · DEX+6 · Requirements: Male · Lv.60 · DEX 50 · LUK 110 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Mithril Platine PantsType: Bottom · Warrior · Stats: DEF+73 · DEX+7 · Requirements: Male · Lv.70 · STR 130 · DEX 60 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Oaker Scorpio PantsType: Bottom · Thief · Stats: DEF+47 · STR+6 · Requirements: Male · Lv.60 · DEX 50 · LUK 110 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Orihalcon Platine PantsType: Bottom · Warrior · Stats: DEF+73 · STR+4 · DEX+3 · Requirements: Male · Lv.70 · STR 130 · DEX 60 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Pink Mystique PantsType: Bottom · Thief · Stats: DEF+53 · DEX+3 · LUK+4 · Requirements: Female · Lv.70 · DEX 60 · LUK 130 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Purple Mystique PantsType: Bottom · Thief · Stats: DEF+53 · LUK+7 · Requirements: Female · Lv.70 · DEX 60 · LUK 130 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Red Ice Queen SkirtType: Bottom · Warrior · Stats: DEF+65 · STR+6 · Requirements: Female · Lv.60 · STR 110 · DEX 50 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Red Mystique PantsType: Bottom · Thief · Stats: DEF+53 · STR+7 · Requirements: Female · Lv.70 · DEX 60 · LUK 130 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Red Orientican PantsType: Bottom · Warrior · Stats: DEF+65 · STR+6 · Requirements: Male · Lv.60 · STR 110 · DEX 50 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Umber Mantis PantsType: Bottom · Thief · Stats: DEF+47 · LUK+6 · Requirements: Female · Lv.60 · DEX 50 · LUK 110 · Upgrade Slots: 7 · Sell Price: 12,000 mesos
  • Violet Platina PantsType: Bottom · Warrior · Stats: DEF+73 · STR+4 · DEX+3 · Requirements: Female · Lv.70 · STR 130 · DEX 60 · Upgrade Slots: 7 · Sell Price: 15,200 mesos
  • Black Gaia CapeType: Cape · All · Stats: DEF+28 · M.DEF+13 · LUK+4 · Acc+5 · Requirements: Lv.65 · Upgrade Slots: 5 · Sell Price: 20,400 mesos
  • Black Justice CapeType: Cape · All · Stats: DEF+16 · M.DEF+7 · LUK+1 · Acc+2 · Requirements: Lv.35 · Upgrade Slots: 5 · Sell Price: 6,000 mesos
  • Black Magic CapeType: Cape · All · Stats: DEF+24 · M.DEF+12 · LUK+3 · Acc+4 · Requirements: Lv.55 · Upgrade Slots: 5 · Sell Price: 18,000 mesos
  • Blue Gaia CapeType: Cape · All · Stats: DEF+28 · M.DEF+13 · INT+4 · Acc+5 · Requirements: Lv.65 · Upgrade Slots: 5 · Sell Price: 20,400 mesos
  • Blue Justice CapeType: Cape · All · Stats: DEF+16 · M.DEF+7 · INT+1 · Acc+2 · Requirements: Lv.35 · Upgrade Slots: 5 · Sell Price: 6,000 mesos
  • Blue Magic CapeType: Cape · All · Stats: DEF+24 · M.DEF+12 · INT+3 · Acc+4 · Requirements: Lv.55 · Upgrade Slots: 5 · Sell Price: 18,000 mesos
  • Red Gaia CapeType: Cape · All · Stats: DEF+28 · M.DEF+13 · STR+4 · Acc+5 · Requirements: Lv.65 · Upgrade Slots: 5 · Sell Price: 20,400 mesos
  • Red Justice CapeType: Cape · All · Stats: DEF+16 · M.DEF+7 · STR+1 · Acc+2 · Requirements: Lv.35 · Upgrade Slots: 5 · Sell Price: 6,000 mesos
  • Red Magic CapeType: Cape · All · Stats: DEF+24 · M.DEF+12 · STR+3 · Acc+4 · Requirements: Lv.55 · Upgrade Slots: 5 · Sell Price: 18,000 mesos
  • White Gaia CapeType: Cape · All · Stats: DEF+28 · M.DEF+13 · DEX+4 · Acc+5 · Requirements: Lv.65 · Upgrade Slots: 5 · Sell Price: 20,400 mesos
  • White Justice CapeType: Cape · All · Stats: DEF+16 · M.DEF+7 · DEX+1 · Acc+2 · Requirements: Lv.35 · Upgrade Slots: 5 · Sell Price: 6,000 mesos
  • White Magic CapeType: Cape · All · Stats: DEF+24 · M.DEF+12 · DEX+3 · Acc+4 · Requirements: Lv.55 · Upgrade Slots: 5 · Sell Price: 18,000 mesos
  • Crystal Flower EarringsType: Earring · All · Stats: M.DEF+41 · MP+5 · Avoid+4 · Requirements: Lv.55 · Upgrade Slots: 5 · Sell Price: 19,500 mesos
  • Gold Drop EarringsType: Earring · All · Stats: M.DEF+46 · MP+5 · Crit Damage+5 · Requirements: Lv.65 · Upgrade Slots: 5 · Sell Price: 25,500 mesos
  • Henesys EarringsType: Earring · All · Stats: M.DEF+42 · Avoid+2 · Crit Damage+2 · Requirements: Lv.57 · Upgrade Slots: 5 · Sell Price: 20,700 mesos
  • Holy Cross EarringsType: Earring · All · Stats: M.DEF+41 · MP+5 · Crit Damage+4 · Requirements: Lv.55 · Upgrade Slots: 5 · Sell Price: 19,500 mesos
  • Kerning City EarringsType: Earring · All · Stats: M.DEF+42 · Avoid+2 · Crit Damage+2 · Requirements: Lv.57 · Upgrade Slots: 5 · Sell Price: 20,700 mesos
  • Metal Silver EarringsType: Earring · All · Stats: M.DEF+49 · Crit Damage+6 · Requirements: Lv.70 · Upgrade Slots: 5 · Sell Price: 28,500 mesos
  • Pink-Flowered EarringsType: Earring · All · Stats: M.DEF+44 · Crit Damage+5 · Requirements: Lv.60 · Upgrade Slots: 5 · Sell Price: 22,500 mesos
  • Blue EyesType: Glove · Bowman · Stats: DEF+30 · DEX+7 · Crit Rate+4 · Requirements: Lv.70 · STR 60 · DEX 130 · Upgrade Slots: 5 · Sell Price: 22,800 mesos
  • Blue LorinType: Glove · Mage · Stats: DEF+14 · M.DEF+16 · INT+7 · Crit Rate+4 · Requirements: Lv.70 · INT 130 · LUK 60 · Upgrade Slots: 5 · Sell Price: 22,800 mesos
  • Bronze ClenchType: Glove · Warrior · Stats: DEF+39 · STR+6 · Acc+1 · Crit Rate+3 · Requirements: Lv.60 · STR 110 · DEX 50 · Upgrade Slots: 5 · Sell Price: 18,000 mesos
  • Bronze HuskType: Glove · Warrior · Stats: DEF+45 · STR+7 · Acc+1 · Crit Rate+4 · Requirements: Lv.70 · STR 130 · DEX 60 · Upgrade Slots: 5 · Sell Price: 22,800 mesos
  • Bronze PowType: Glove · Thief · Stats: DEF+26 · STR+6 · Crit Rate+3 · Requirements: Lv.60 · DEX 50 · LUK 110 · Upgrade Slots: 5 · Sell Price: 18,000 mesos

+ 180 more added entries not listed here. They're in the full diff file.

Changed (802)
  • Black Magic ShoesType: Shoes · Mage
    • Name: Black Magicshoes → Black Magic Shoes
    • INT: 1 → none
    • Jump: none → 1
    • LUK: 2 → 1
    • DEF: 7 → 9
    • Speed: none → 1
  • Great Blue HelmetType: Hat · Warrior
    • Acc: 7 → 4
    • DEX: none → 3
    • M.DEF: none → 17
    • HP: none → 5
    • MP: 35 → 10
    • DEF: 35 → 43
  • Blood Battle GrievesType: Shoes · Warrior
    • DEX: 2 → 1
    • Jump: none → 1
    • DEF: 21 → 27
    • STR: 1 → none
    • Speed: none → 1
  • Dark DistinctionType: Hat · Bowman
    • DEX: none → 2
    • HP: 20 → none
    • MP: 20 → none
    • DEF: 27 → 33
    • STR: none → 2
  • Golden PrideType: Hat · All
    • INT: 4 → 3
    • M.DEF: 20 → 19
    • HP: none → 10
    • MP: 10 → none
    • DEF: 15 → 17
  • Great Red HelmetType: Hat · Warrior
    • Acc: 7 → 4
    • DEX: none → 3
    • M.DEF: none → 17
    • HP: 35 → 15
    • DEF: 35 → 43
  • Mithril Football HelmetType: Hat · Warrior
    • Acc: 4 → 3
    • M.DEF: none → 9
    • HP: 10 → none
    • MP: none → 10
    • DEF: 25 → 31
  • Mithril Nordic HelmType: Hat · Warrior
    • Acc: 8 → 5
    • M.DEF: none → 19
    • HP: 5 → none
    • MP: none → 10
    • DEF: 40 → 47
  • Mithril Sharp HelmType: Hat · Warrior
    • Acc: 4 → 3
    • M.DEF: none → 11
    • HP: 4 → 2
    • MP: none → 10
    • DEF: 26 → 33
  • Mithril Viking HelmType: Hat · Warrior
    • Acc: 4 → 3
    • M.DEF: none → 9
    • HP: 10 → none
    • MP: none → 10
    • DEF: 25 → 31
  • Orihalcon Burgernet HelmType: Hat · Warrior
    • Acc: 5 → 3
    • M.DEF: 25 → 13
    • HP: 15 → 5
    • MP: none → 10
    • DEF: 29 → 35
  • Red Bone HelmType: Hat · Warrior
    • Acc: 9 → 4
    • M.DEF: none → 21
    • HP: 20 → 5
    • MP: none → 10
    • DEF: 43 → 51
  • Adamantium AvariceType: Weapon · Claw · Thief
    • Crit Rate: none → 1
    • ATK: 47 → 29
    • DEF: 3 → none
    • STR: 2 → none
  • Adamantium GuardsType: Weapon · Claw · Thief
    • Crit Damage: none → 1
    • DEX: 2 → none
    • ATK: 37 → 23
    • DEF: 2 → none
  • Adamantium IgorType: Weapon · Claw · Thief
    • Crit Damage: none → 1
    • DEX: 2 → none
    • ATK: 27 → 17
    • DEF: 2 → none
  • Blood AvariceType: Weapon · Claw · Thief
    • Acc: none → 1
    • DEX: 2 → none
    • ATK: 47 → 29
    • DEF: 3 → none
  • Blood SlainType: Weapon · Claw · Thief
    • Acc: none → 1
    • DEX: 3 → none
    • ATK: 57 → 34
    • DEF: 4 → none
  • Dark AvariceType: Weapon · Claw · Thief
    • Crit Damage: none → 1
    • DEX: 3 → none
    • ATK: 47 → 29
    • DEF: 4 → none
  • Dark GuardianType: Weapon · Claw · Thief
    • Crit Damage: none → 1
    • DEX: 3 → none
    • ATK: 42 → 26
    • DEF: 3 → none
  • Dark SlainType: Weapon · Claw · Thief
    • Crit Rate: none → 1
    • DEX: 4 → none
    • ATK: 57 → 34
    • DEF: 5 → none
  • Gold Burgernet HelmType: Hat · Warrior
    • Acc: 5 → 3
    • M.DEF: 20 → 13
    • HP: 10 → 15
    • DEF: 28 → 35
  • Gold Hildon BootsType: Shoes · Warrior
    • DEX: 4 → 2
    • Jump: none → 1
    • DEF: 33 → 39
    • Speed: none → 1
  • Gold Sharp HelmType: Hat · Warrior
    • Acc: 4 → 3
    • M.DEF: none → 11
    • HP: 6 → 12
    • DEF: 27 → 33
  • Gold TitansType: Weapon · Claw · Thief
    • Crit Damage: none → 1
    • DEX: 2 → none
    • ATK: 22 → 14
    • DEF: 3 → none
  • Green Steel-Tip BootsType: Shoes · Bowman
    • Jump: none → 1
    • DEF: 22 → 26
    • STR: 4 → 2
    • Speed: none → 1
  • Iron Viking HelmType: Hat · Warrior
    • Acc: 4 → 3
    • M.DEF: none → 9
    • HP: 5 → 10
    • DEF: 24 → 31
  • Mithril Crusader HelmType: Hat · Warrior
    • Acc: 10 → 6
    • M.DEF: 15 → 23
    • MP: none → 10
    • DEF: 49 → 55
  • Mithril Full HelmType: Hat · Warrior
    • Acc: 3 → 2
    • HP: 15 → 5
    • MP: none → 10
    • DEF: 21 → 27
  • Mithril GuardsType: Weapon · Claw · Thief
    • Crit Rate: none → 1
    • DEX: 1 → none
    • ATK: 37 → 23
    • DEF: 1 → none
  • Mithril KoifType: Hat · Warrior
    • M.DEF: 5 → 3
    • HP: 10 → none
    • MP: none → 10
    • DEF: 17 → 24
  • Mithril TitansType: Weapon · Claw · Thief
    • Crit Rate: none → 1
    • DEX: 1 → none
    • ATK: 22 → 14
    • DEF: 2 → none
  • Mithril Tower ShieldType: Shield · Warrior
    • Acc: 7 → none
    • HP: 10 → none
    • MP: none → 20
    • DEF: 131 → 132
  • Purple Goldwind ShoesType: Shoes · Mage
    • Jump: none → 1
    • LUK: 4 → 2
    • DEF: 11 → 13
    • Speed: none → 1
  • Sapphire SlainType: Weapon · Claw · Thief
    • Crit Damage: none → 1
    • ATK: 57 → 34
    • DEF: 4 → none
    • STR: 3 → none
  • Silver Crusader HelmType: Hat · Warrior
    • Acc: 10 → 6
    • M.DEF: 14 → 23
    • HP: none → 10
    • DEF: 48 → 55
  • Silver GuardianType: Weapon · Claw · Thief
    • Crit Rate: none → 1
    • DEX: 2 → none
    • ATK: 42 → 26
    • DEF: 2 → none
  • Steel Football HelmetType: Hat · Warrior
    • Acc: 4 → 3
    • M.DEF: none → 9
    • HP: 5 → 10
    • DEF: 24 → 31
  • Steel Full HelmType: Hat · Warrior
    • Acc: 3 → 2
    • M.DEF: 5 → 7
    • HP: 10 → 15
    • DEF: 20 → 27
  • Steel IgorType: Weapon · Claw · Thief
    • Crit Rate: none → 1
    • DEX: 1 → none
    • ATK: 27 → 17
    • DEF: 1 → none
  • Yellow Pierre ShoesType: Shoes · Bowman
    • Jump: none → 1
    • DEF: 18 → 22
    • STR: 3 → 1
    • Speed: none → 1
  • Adamantium Tower ShieldType: Shield · Warrior
    • Acc: 8 → none
    • HP: 15 → 20
    • DEF: 133 → 132
  • Battle ShieldType: Shield · Warrior
    • Acc: 5 → none
    • HP: 25 → none
    • DEF: 119 → 120
  • Blue Bone HelmType: Hat · Warrior
    • Acc: 9 → 4
    • M.DEF: none → 21
    • DEF: 43 → 51
  • Blue Icarus CapeType: Cape · All
    • INT: 1 → 2
    • M.DEF: none → 9
    • DEF: 18 → 21
  • Blue Metal GearType: Hat · All
    • HP: 15 → none
    • MP: none → 10
    • DEF: 13 → 19
  • Bone HelmType: Hat · Warrior
    • Acc: 9 → 4
    • HP: 10 → 5
    • DEF: 43 → 50
  • Bronze Crusader HelmType: Hat · Warrior
    • Acc: 10 → 5
    • M.DEF: 13 → none
    • DEF: 47 → 54
  • Bronze GuardianType: Weapon · Claw · Thief
    • DEX: 1 → none
    • ATK: 42 → 25
    • DEF: 1 → none
  • Brown LegoliaType: Top · Bowman
    • HP: 35 → 5
    • DEF: 34 → 44
    • STR: none → 3
  • Brown Legolia PantsType: Bottom · Bowman
    • HP: 35 → 5
    • DEF: 25 → 32
    • STR: none → 3

+ 752 more changed entries not listed here. They're in the full diff file.

Items (+170 ~204)

Added (170)

+ 120 more added entries not listed here. They're in the full diff file.

Changed (204)
  • One-Handed Weapon Crafting CatalystType: Etc
    • Name: Equipment Crafting Stimulator → One-Handed Weapon Crafting Catalyst
    • Sell Price: 10,000 mesos → 1,000 mesos
    • Description: When used while crafting equipment, there is a chance to randomize the item's bonus stats. → When used while crafting a one-handed weapon, there is a chance the item's bonus stats will change.
  • Two-Handed Weapon Crafting CatalystType: Etc
    • Name: Scroll Crafting Stimulator → Two-Handed Weapon Crafting Catalyst
    • Sell Price: 5,000 mesos → 1,000 mesos
    • Description: When used while crafting scrolls, there is a chance to produce an Intermediate, Greater, or Chaos scroll of the same category. → When used while crafting a two-handed weapon, there is a chance the item's bonus stats will change.
  • 10,000 Meso PouchType: Consume
    • Name: 10000 Meso Pouch → 10,000 Meso Pouch
    • Description: A Meso Pouch containing 10000 Mesos. → A Meso Pouch containing 10,000 Mesos.
  • 50,000 Meso PouchType: Consume
    • Name: 50000 Meso Pouch → 50,000 Meso Pouch
    • Description: A Meso Pouch containing 50000 Mesos. → A Meso Pouch containing 50,000 Mesos.
  • Adamantium Arrows for BowsType: Consume
    • Name: Adamantium Arrow for Bow → Adamantium Arrows for Bows
    • Description: A barrel full of adamantium arrows. Only usable with bows. Weapon Attack +3. → A quiver full of adamantium arrows. Only usable with bows. Weapon Attack +3
  • Adamantium IngotType: Etc
    • Sell Price: 800 mesos → 300 mesos
    • Description: A heavy, strong, refined adamantium. → A heavy and strong refined adamantium ingot.
  • Adamantium OreType: Etc
    • Sell Price: 150 mesos → 60 mesos
    • Description: The ore of a heavy, strong adamantium. → A heavy and strong adamantium ore.
  • AppleType: Consume
    • Sell Price: 10 mesos → 2 mesos
    • Description: A red, ripe, and tasty apple. Recovers around 40 HP. → A red, ripe, and tasty apple. Restores around 40 HP.
  • Arcforging KitType: Consume
    • Name: Arcforge Kit → Arcforging Kit
    • Description: A set of tools that make arcforge more convenient. Using it increases the amount of crafting skill EXP gained from arcforge by 10% for 15 minutes. → A set of tools that make arcforging more convenient. Using it increases the amount of crafting skill EXP gained from arcforging by 10% for 15 minutes.
  • Arrows for BowsType: Consume
    • Name: Arrow for Bow → Arrows for Bows
    • Description: A barrel full of arrows. Only usable with bows. → A quiver full of arrows. Only usable with bows.
  • Arrows for CrossbowsType: Consume
    • Name: Arrow for Crossbow → Arrows for Crossbows
    • Description: A barrel full of arrows. Only usable with crossbows. → A quiver full of arrows. Only usable with crossbows.
  • Arwen's Glass ShoeType: Etc
    • Name: Arwen's Glass Shoes → Arwen's Glass Shoe
    • Description: A shiny glass shoes for women only. → A shiny glass shoe, for women only.
  • Bartos's LetterType: Etc
    • Name: Bartos' Letter → Bartos's Letter
    • Description: A letter from Bartos the instructor. Needs to be delivered to Frod. → A letter from Bartos the Instructor. Needs to be delivered to Trainer Frod.
  • Black CrystalType: Etc
    • Sell Price: 5,000 mesos → 2,500 mesos
    • Description: A very rare crystal that has dark powers stored in it. → A very rare crystal imbued with dark powers.
  • Black Crystal OreType: Etc
    • Sell Price: 1,500 mesos → 500 mesos
    • Description: An ore of a crystal that has dark powers stored in it. → The ore of a crystal imbued with dark powers.
  • Blackbull's Deed to the LandType: Etc
    • Name: "Blackbull's" deed to the land → Blackbull's Deed to the Land
    • Description: A lost deed to the land for "Blackbull" of Perion. → Blackbull's lost deed for his land in Perion.
  • Blue PotionType: Consume
    • Sell Price: 120 mesos → 22 mesos
    • Description: A potion made out of blue herbs. Recovers 200 MP. → A potion made out of blue herbs. Restores 200 MP.
  • Bronze Arrows for BowsType: Consume
    • Name: Bronze Arrow for Bow → Bronze Arrows for Bows
    • Description: A barrel full of bronze arrows. Only usable with bows. Weapon Attack +1. → A quiver full of bronze arrows. Only usable with bows. Weapon Attack +1
  • Bronze Arrows for CrossbowsType: Consume
    • Name: Bronze Arrow for Crossbow → Bronze Arrows for Crossbows
    • Description: A barrel full of bronze arrows. Only usable with crossbows. Weapon Attack +1. → A quiver full of bronze arrows. Only usable with crossbows. Weapon Attack +1
  • Bronze IngotType: Etc
    • Sell Price: 500 mesos → 100 mesos
    • Description: A light, weak, refined bronze. → A light and weak refined bronze ingot.
  • Bronze OreType: Etc
    • Sell Price: 100 mesos → 20 mesos
    • Description: The ore of a light and weak bronze. → A light and weak bronze ore.
  • CakeType: Consume
    • Sell Price: 75 mesos → 15 mesos
    • Description: A cake full of sweetness. Recovers 100 for both HP and MP. → A cake full of sweetness. Restores 100 HP and MP.
  • Dried SquidType: Consume
    • Sell Price: 90 mesos → 18 mesos
    • Description: Well-dried. Recovers 300 HP. → Flavorful and chewy. Restores 300 HP.
  • EggType: Consume
    • Sell Price: 15 mesos → 3 mesos
    • Description: A nutritious egg. Recovers around 60 HP. → A nutritious egg. Restores around 60 HP.
  • ElixirType: Consume
    • Sell Price: 1,000 mesos → 500 mesos
    • Description: A legendary potion. Restores 35% of HP and MP, but due to its powerful effect, there is a cooldown before it can be used again. → A legendary potion. Restores 35% of your HP and MP, but due to its powerful effect, there is a cooldown before it can be used again.
  • Event TrophyType: Etc
    • Sell Price: 10,000 mesos → 5,000 mesos
    • Description: A souvenir for entering the event. Made out of gold, so you can sell it for a high price. → A souvenir for participating in an event. It's made out of gold, so you can sell it for a high price.
  • Fairy's HoneyType: Consume
    • Sell Price: 500 mesos → 250 mesos
    • Description: It's honey, the fairies' favorite. Avoidability +10 for 5 min. → It's honey, a fairy favorite. Evasion +10 for 5 min.
  • Fat SausageType: Consume
    • Sell Price: 400 mesos → 80 mesos
    • Description: Tastes great, and is quite nutritious. Recovers 800 HP. → Tastes great, and quite nutritious. Restores 800 HP.
  • Fragment of MagicType: Etc
    • Sell Price: 50 mesos → 10 mesos
    • Description: The source of magical power once possessed by a monster. A mysterious energy can be felt. → The source of magical power once possessed by a monster. A mysterious energy emanates from it.
  • Fried ChickenType: Consume
    • Sell Price: 30 mesos → 6 mesos
    • Description: Well-fried chicken. Recovers around 120 HP. → Some tasty fried chicken. Restores around 120 HP.
  • Gold IngotType: Etc
    • Sell Price: 1,200 mesos → 300 mesos
    • Description: A very rare, refined gold. → A very rare refined gold ingot.
  • Gold OreType: Etc
    • Sell Price: 300 mesos → 60 mesos
    • Description: The ore of gold, a very rare mineral. → A very rare gold ore.
  • Grape JuiceType: Consume
    • Sell Price: 810 mesos → 126 mesos
    • Description: Used real grapes for this. Recovers 900 MP. → Made with real grapes. Restores 900 MP.
  • Green AppleType: Consume
    • Sell Price: 15 mesos → 3 mesos
    • Description: Sour and crunchy green apple. Recovers MP +30. → A sour and crunchy green apple. Restores 30 MP.
  • HamburgerType: Consume
    • Sell Price: 175 mesos → 35 mesos
    • Description: A hamburger with bulgogi in it. Recovers 500 HP. → A hamburger with bulgogi in it. Restores 500 HP.
  • Hot DogType: Consume
    • Sell Price: 90 mesos → 18 mesos
    • Description: A hotdog with ketchup on it. Recovers 300 HP. → A hotdog with ketchup on it. Restores 300 HP.
  • Hot Dog SupremeType: Consume
    • Sell Price: 240 mesos → 48 mesos
    • Description: A huge hot dog. Recovers 600 HP. → A huge hot dog. Restores 600 HP.
  • Hwabi Throwing StarsType: Consume
    • Name: Hwabi Throwing-Stars → Hwabi Throwing Stars
    • Description: A throwing-star made out of steel. Once they run out, they need to be recharged. Level Limit : 10, Weapon Attack +29 → Throwing stars made out of steel. Once they run out, they need to be recharged. Level Required: 10, Weapon Attack +29
  • Ice Cream PopType: Consume
    • Sell Price: 750 mesos → 150 mesos
    • Description: A tasty ice cream pop. Recovers around 1500 HP. → A tasty ice cream pop. Restores around 1,500 HP.
  • Ilbi Throwing StarsType: Consume
    • Name: Ilbi Throwing-Stars → Ilbi Throwing Stars
    • Description: A throwing-star made out of steel. Once they run out, they need to be recharged. Level Limit : 10, Weapon Attack +27 → Throwing stars made out of steel. Once they run out, they need to be recharged. Level Required: 10, Weapon Attack +27
  • Iron Arrows for BowsType: Consume
    • Name: Iron Arrow for Bow → Iron Arrows for Bows
    • Description: A barrel full of iron arrows. Only usable with bows. Weapon Attack +2. → A quiver full of iron arrows. Only usable with bows. Weapon Attack +2
  • Iron Arrows for CrossbowsType: Consume
    • Name: Iron Arrow for Crossbow → Iron Arrows for Crossbows
    • Description: A barrel full of iron arrows. Only usable with crossbows. Weapon Attack +2. → A quiver full of iron arrows. Only usable with crossbows. Weapon Attack +2
  • Iron IngotType: Etc
    • Sell Price: 500 mesos → 100 mesos
    • Description: A tough, refined iron. → A tough refined iron ingot.
  • Iron OreType: Etc
    • Sell Price: 100 mesos → 20 mesos
    • Description: The ore of a tough iron. → A tough iron ore.
  • Kumbi Throwing StarsType: Consume
    • Name: Kumbi Throwing-Stars → Kumbi Throwing Stars
    • Description: A throwing-star made out of steel. Once they run out, they need to be recharged. Level Limit : 10, Weapon Attack +21 → Throwing stars made out of steel. Once they run out, they need to be recharged. Level Required: 10, Weapon Attack +21
  • LeatherType: Etc
    • Sell Price: 50 mesos → 10 mesos
    • Description: An animal's skin that's been cut away. → A monster's skin that's been cut away.
  • LemonType: Consume
    • Sell Price: 75 mesos → 15 mesos
    • Description: Very sour. Recovers around 150 MP. → Very sour. Restores around 150 MP.
  • Lucas's LetterType: Etc
    • Name: Lucas' Letter → Lucas's Letter
    • Description: A letter written by Lucas. Needs to be delivered to Mushroom Town's Maria. → A letter written by Lucas. Needs to be delivered to Maria of Mushroom Town.
  • MeatType: Consume
    • Sell Price: 40 mesos → 8 mesos
    • Description: A tasty-looking meat. Recovers around 160 HP. → Tasty-looking meat. Restores around 160 HP.
  • Mithril Arrows for CrossbowsType: Consume
    • Name: Mithril Arrow for Crossbow → Mithril Arrows for Crossbows
    • Description: A case full of mithril arrows. Only usable with crossbows. Weapon Attack +3. → A quiver full of mithril arrows. Only usable with crossbows. Weapon Attack +3

+ 154 more changed entries not listed here. They're in the full diff file.

Scrolls (~165)

Changed (165)
  • Earring Evasion Scroll: ChaosType: Earring · Chaos
    • Name: Earring Avoidability Scroll: Chaos → Earring Evasion Scroll: Chaos
    • Stat: Avoidability → Other
    • Description: Improves Avoidability on earrings. Success rate: 10%, Avoidability+5 If failed, the item will be destroyed at a 100% rate. → Improves Evasion on earrings. Success rate: 10%, Evasion +4 Upon failure, the item has a 50% chance to be destroyed.
  • Earring Evasion Scroll: GreaterType: Earring · Greater
    • Name: Earring Avoidability Scroll: Greater → Earring Evasion Scroll: Greater
    • Stat: Avoidability → Other
    • Description: Improves Avoidability on earrings. Success rate: 10%, Avoidability+3 → Improves Evasion on earrings. Success rate: 10%, Evasion +3
  • Earring Evasion Scroll: IntermediateType: Earring · Intermediate
    • Name: Earring Avoidability Scroll: Intermediate → Earring Evasion Scroll: Intermediate
    • Stat: Avoidability → Other
    • Description: Improves Avoidability on earrings. Success rate: 60%, Avoidability+2 → Improves Evasion on earrings. Success rate: 60%, Evasion +2
  • Earring Evasion Scroll: LesserType: Earring · Lesser
    • Name: Earring Avoidability Scroll: Lesser → Earring Evasion Scroll: Lesser
    • Stat: Avoidability → Other
    • Description: Improves Avoidability on earrings. Success rate: 100%, Avoidability+1 → Improves Evasion on earrings. Success rate: 100%, Evasion +1
  • Shoes Evasion Scroll: ChaosType: Shoes · Chaos
    • Name: Shoes Avoidability Scroll: Chaos → Shoes Evasion Scroll: Chaos
    • Stat: Avoidability → Other
    • Description: Improves Avoidability on shoes. Success rate: 10%, Avoidability+5 If failed, the item will be destroyed at a 100% rate. → Improves Evasion on shoes. Success rate: 10%, Evasion +4 Upon failure, the item has a 50% chance to be destroyed.
  • Shoes Evasion Scroll: GreaterType: Shoes · Greater
    • Name: Shoes Avoidability Scroll: Greater → Shoes Evasion Scroll: Greater
    • Stat: Avoidability → Other
    • Description: Improves Avoidability on shoes. Success rate: 10%, Avoidability+3 → Improves Evasion on shoes. Success rate: 10%, Evasion +3
  • Shoes Evasion Scroll: IntermediateType: Shoes · Intermediate
    • Name: Shoes Avoidability Scroll: Intermediate → Shoes Evasion Scroll: Intermediate
    • Stat: Avoidability → Other
    • Description: Improves Avoidability on shoes. Success rate: 60%, Avoidability+2 → Improves Evasion on shoes. Success rate: 60%, Evasion +2
  • Shoes Evasion Scroll: LesserType: Shoes · Lesser
    • Name: Shoes Avoidability Scroll: Lesser → Shoes Evasion Scroll: Lesser
    • Stat: Avoidability → Other
    • Description: Improves Avoidability on shoes. Success rate: 100%, Avoidability+1 → Improves Evasion on shoes. Success rate: 100%, Evasion +1
  • Pet Equip Jump Scroll: ChaosType: Other · Chaos
    • Name: Pet Equip. Jump Scroll: Chaos → Pet Equip Jump Scroll: Chaos
    • Description: Improves Jump on pet equip. Success rate:10%, Jump+5 If failed, the item will be destroyed at a 100% rate. → Improves Jump on pet equip. Success rate: 10%, Jump +4 Upon failure, the item has a 50% chance to be destroyed.
  • Pet Equip Jump Scroll: GreaterType: Other · Greater
    • Name: Pet Equip. Jump Scroll: Greater → Pet Equip Jump Scroll: Greater
    • Description: Improves Jump on pet equip. Success rate:10%, Jump+3 → Improves Jump on pet equip. Success rate: 10%, Jump +3
  • Pet Equip Jump Scroll: IntermediateType: Other · Intermediate
    • Name: Pet Equip. Jump Scroll: Intermediate → Pet Equip Jump Scroll: Intermediate
    • Description: Improves Jump on pet equip. Success rate:60%, Jump+2 → Improves Jump on pet equip. Success rate: 60%, Jump +2
  • Pet Equip Jump Scroll: LesserType: Other · Lesser
    • Name: Pet Equip. Jump Scroll: Lesser → Pet Equip Jump Scroll: Lesser
    • Description: Improves Jump on pet equip. Success rate:100%, Jump+1 → Improves Jump on pet equip. Success rate: 100%, Jump +1
  • Pet Equip Speed Scroll: ChaosType: Other · Chaos
    • Name: Pet Equip. Speed Scroll: Chaos → Pet Equip Speed Scroll: Chaos
    • Description: Improves Speed on pet equip. Success rate:10%, Speed+5 If failed, the item will be destroyed at a 100% rate. → Improves Speed on pet equip. Success rate: 10%, Speed +4 Upon failure, the item has a 50% chance to be destroyed.
  • Pet Equip Speed Scroll: GreaterType: Other · Greater
    • Name: Pet Equip. Speed Scroll: Greater → Pet Equip Speed Scroll: Greater
    • Description: Improves Speed on pet equip. Success rate:10%, Speed+3 → Improves Speed on pet equip. Success rate: 10%, Speed +3
  • Pet Equip Speed Scroll: IntermediateType: Other · Intermediate
    • Name: Pet Equip. Speed Scroll: Intermediate → Pet Equip Speed Scroll: Intermediate
    • Description: Improves Speed on pet equip. Success rate:60%, Speed+2 → Improves Speed on pet equip. Success rate: 60%, Speed +2
  • Pet Equip Speed Scroll: LesserType: Other · Lesser
    • Name: Pet Equip. Speed Scroll: Lesser → Pet Equip Speed Scroll: Lesser
    • Description: Improves Speed on pet equip. Success rate:100%, Speed+1 → Improves Speed on pet equip. Success rate: 100%, Speed +1
  • Bottomwear DEF Scroll: ChaosType: Other · Chaos
    • Description: Improves Defense on bottomwear. Success rate: 10%, Weapon Def.+7, Magic Def.+5 If failed, the item will be destroyed at a 100% rate. → Improves Defense on bottomwear. Success rate: 10%, Weapon Def. +8, Magic Def. +6 Upon failure, the item has a 50% chance to be destroyed.
  • Bottomwear DEF Scroll: GreaterType: Other · Greater
    • Description: Improves Defense on bottomwear. Success rate: 10%, Weapon Def.+5, Magic Def.+3 → Improves Defense on bottomwear. Success rate: 10%, Weapon Def. +6, Magic Def. +4
  • Bottomwear DEF Scroll: IntermediateType: Other · Intermediate
    • Description: Improves Defense on bottomwear. Success rate: 60%, Weapon Def.+3, Magic Def.+1 → Improves Defense on bottomwear. Success rate: 60%, Weapon Def. +4, Magic Def. +2
  • Bottomwear DEF Scroll: LesserType: Other · Lesser
    • Description: Improves Defense on bottomwear. Success rate: 100%, Weapon Def.+2 → Improves Defense on bottomwear. Success rate: 100%, Weapon Def. +2
  • Bottomwear HP Scroll: ChaosType: Other · Chaos
    • Description: Improves Max HP on bottomwear. Success rate: 10%, Max HP+30 If failed, the item will be destroyed at a 100% rate. → Improves Max HP on bottomwear. Success rate: 10%, Max HP +25 Upon failure, the item has a 50% chance to be destroyed.
  • Bottomwear HP Scroll: GreaterType: Other · Greater
    • Description: Improves Max HP on bottomwear. Success rate: 10%, Max HP+20 → Improves Max HP on bottomwear. Success rate: 10%, Max HP +20
  • Bottomwear HP Scroll: IntermediateType: Other · Intermediate
    • Description: Improves Max HP on bottomwear. Success rate: 60%, Max HP+15 → Improves Max HP on bottomwear. Success rate: 60%, Max HP +15
  • Bottomwear HP Scroll: LesserType: Other · Lesser
    • Description: Improves Max HP on bottomwear. Success rate: 100%, Max HP+10 → Improves Max HP on bottomwear. Success rate: 100%, Max HP +10
  • Bottomwear MP Scroll: ChaosType: Other · Chaos
    • Description: Improves Max MP on bottomwear. Success rate: 10%, Max MP+30 If failed, the item will be destroyed at a 100% rate. → Improves Max MP on bottomwear. Success rate: 10%, Max MP +25 Upon failure, the item has a 50% chance to be destroyed.
  • Bottomwear MP Scroll: GreaterType: Other · Greater
    • Description: Improves Max MP on bottomwear. Success rate: 10%, Max MP+20 → Improves Max MP on bottomwear. Success rate: 10%, Max MP +20
  • Bottomwear MP Scroll: IntermediateType: Other · Intermediate
    • Description: Improves Max MP on bottomwear. Success rate: 60%, Max MP+15 → Improves Max MP on bottomwear. Success rate: 60%, Max MP +15
  • Bottomwear MP Scroll: LesserType: Other · Lesser
    • Description: Improves Max MP on bottomwear. Success rate: 100%, Max MP+10 → Improves Max MP on bottomwear. Success rate: 100%, Max MP +10
  • Bow Attack Scroll: ChaosType: Bow · Chaos
    • Description: Improves Weapon Attack on bows. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate. → Improves Weapon Attack on bows. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.
  • Cape Accuracy Scroll: ChaosType: Cape · Chaos
    • Description: Improves Accuracy on capes. Success rate: 10%, Accuracy +5 If failed, the item will be destroyed at a 100% rate. → Improves Accuracy on capes. Success rate: 10%, Accuracy +4 Upon failure, the item has a 50% chance to be destroyed.
  • Cape DEX Scroll: ChaosType: Cape · Chaos
    • Description: Improves Dexterity on capes. Success rate: 10%, DEX+5 If failed, the item will be destroyed at a 100% rate. → Improves Dexterity on capes. Success rate: 10%, DEX +4 Upon failure, the item has a 50% chance to be destroyed.
  • Cape DEX Scroll: GreaterType: Cape · Greater
    • Description: Improves Dexterity on capes. Success rate: 10%, DEX+3 → Improves Dexterity on capes. Success rate: 10%, DEX +3
  • Cape DEX Scroll: IntermediateType: Cape · Intermediate
    • Description: Improves Dexterity on capes. Success rate: 60%, DEX+2 → Improves Dexterity on capes. Success rate: 60%, DEX +2
  • Cape DEX Scroll: LesserType: Cape · Lesser
    • Description: Improves Dexterity on capes. Success rate :100%, DEX+1 → Improves Dexterity on capes. Success rate :100%, DEX +1
  • Cape INT Scroll: ChaosType: Cape · Chaos
    • Description: Improves Intelligence on capes. Success rate: 10%, INT+5 If failed, the item will be destroyed at a 100% rate. → Improves Intelligence on capes. Success rate: 10%, INT +4 Upon failure, the item has a 50% chance to be destroyed.
  • Cape INT Scroll: GreaterType: Cape · Greater
    • Description: Improves Intelligence on capes. Success rate: 10%, INT+3 → Improves Intelligence on capes. Success rate: 10%, INT +3
  • Cape INT Scroll: IntermediateType: Cape · Intermediate
    • Description: Improves Intelligence on capes. Success rate: 60%, INT+2 → Improves Intelligence on capes. Success rate: 60%, INT +2
  • Cape INT Scroll: LesserType: Cape · Lesser
    • Description: Improves Intelligence on capes. Success rate: 100%, INT+1 → Improves Intelligence on capes. Success rate: 100%, INT +1
  • Cape LUK Scroll: ChaosType: Cape · Chaos
    • Description: Improves Luck on capes. Success rate: 10%, LUK+5 If failed, the item will be destroyed at a 100% rate. → Improves Luck on capes. Success rate: 10%, LUK +4 Upon failure, the item has a 50% chance to be destroyed.
  • Cape LUK Scroll: GreaterType: Cape · Greater
    • Description: Improves Luck on capes. Success rate: 10%, LUK+3 → Improves Luck on capes. Success rate: 10%, LUK +3
  • Cape LUK Scroll: IntermediateType: Cape · Intermediate
    • Description: Improves Luck on capes. Success rate: 60%, LUK+2 → Improves Luck on capes. Success rate: 60%, LUK +2
  • Cape LUK Scroll: LesserType: Cape · Lesser
    • Description: Improves Luck on capes. Success rate: 100%, LUK+1 → Improves Luck on capes. Success rate: 100%, LUK +1
  • Cape Magic Def. Scroll: ChaosType: Cape · Chaos
    • Description: Improves Magic Def. on capes. Success rate: 10%, Magic Def.+7, Weapon Def.+5 If failed, the item will be destroyed at a 100% rate. → Improves Magic Def. on capes. Success rate: 10%, Magic Def. +8, Weapon Def. +6 Upon failure, the item has a 50% chance to be destroyed.
  • Cape Magic Def. Scroll: GreaterType: Cape · Greater
    • Description: Improves Magic Def. on capes. Success rate: 10%, Magic Def.+5, Weapon Def.+3 → Improves Magic Def. on capes. Success rate: 10%, Magic Def. +6, Weapon Def. +4
  • Cape Magic Def. Scroll: IntermediateType: Cape · Intermediate
    • Description: Improves Magic Def. on capes. Success rate: 60%, Magic Def.+3, Weapon Def.+1 → Improves Magic Def. on capes. Success rate: 60%, Magic Def. +4, Weapon Def. +2
  • Cape Magic Def. Scroll: LesserType: Cape · Lesser
    • Description: Improves Magic Def. on capes. Success rate: 100%, Magic Def.+2 → Improves Magic Def. on capes. Success rate: 100%, Magic Def. +2
  • Cape STR Scroll: ChaosType: Cape · Chaos
    • Description: Improves Strength on capes. Success rate: 10%, STR+5 If failed, the item will be destroyed at a 100% rate. → Improves Strength on capes. Success rate: 10%, STR +4 Upon failure, the item has a 50% chance to be destroyed.
  • Cape STR Scroll: GreaterType: Cape · Greater
    • Description: Improves Strength on capes. Success rate: 10%, STR+3 → Improves Strength on capes. Success rate: 10%, STR +3
  • Cape STR Scroll: IntermediateType: Cape · Intermediate
    • Description: Improves Strength on capes. Success rate: 60%, STR+2 → Improves Strength on capes. Success rate: 60%, STR +2
  • Cape STR Scroll: LesserType: Cape · Lesser
    • Description: Improves Strength on capes. Success rate: 100%, STR+1 → Improves Strength on capes. Success rate: 100%, STR +1

+ 115 more changed entries not listed here. They're in the full diff file.

Crafting Recipes (+15 −9 ~301)

Added (15)
Removed (9)
Changed (301)

+ 251 more changed entries not listed here. They're in the full diff file.

Beauty (+102 ~51)

Added (102)
  • Athena's GraceType: Face · Female
  • Beauty StareType: Face · Female
  • Compassion LookType: Face · Female
  • Demure Poise EyesType: Face · Female
  • Gentle GlowType: Face · Female
  • Glitzy FaceType: Face · Female
  • Hera's RadianceType: Face · Female
  • Innocent LookType: Face · Female
  • Lazy LookType: Face · Female
  • ShuteyeType: Face · Female
  • Smokey EyesType: Face · Female
  • Child's PlayType: Face · Male
  • Demure PoiseType: Face · Male
  • Edge of EmotionType: Face · Male
  • Eye of the LionType: Face · Male
  • Fierce EdgeType: Face · Male
  • Game FaceType: Face · Male
  • Ghostface StareType: Face · Male
  • Hypnotized LookType: Face · Male
  • Intense StareType: Face · Male
  • Irritable FaceType: Face · Male
  • Overjoyed SmileType: Face · Male
  • Bald HeadType: Hair · Female
  • Ballroom ClassicType: Hair · Female
  • Candy HeartType: Hair · Female
  • Cecelia TwistType: Hair · Female
  • Classy SassType: Hair · Female
  • Crazy MedusaType: Hair · Female
  • Curly Stream HairType: Hair · Female
  • Darling DivaType: Hair · Female
  • Dashing DamselType: Hair · Female
  • Demolishing DivaType: Hair · Female
  • Desert FlowerType: Hair · Female
  • Fluffy Dolly HairType: Hair · Female
  • Frizzle DizzleType: Hair · Female
  • Grandma Ma' HairType: Hair · Female
  • Jean HairType: Hair · Female
  • Lady MarikoType: Hair · Female
  • Lovely LadyhawkType: Hair · Female
  • Maiden's WeaveType: Hair · Female
  • Ming Ming HairType: Hair · Female
  • MinnieType: Hair · Female
  • Model's AmbitionType: Hair · Female
  • Oh So WindyType: Hair · Female
  • Onna's HonorType: Hair · Female
  • PaulaType: Hair · Female
  • Princess WarriorType: Hair · Female
  • PrincessaType: Hair · Female
  • Ravishing Raven HairType: Hair · Female
  • Shaggy DogType: Hair · Female

+ 52 more added entries not listed here. They're in the full diff file.

Changed (51)
  • AcornType: Hair · Male
    • Name: Black Acorn → Acorn
  • All BackType: Hair · Male
    • Name: Black All Back → All Back
  • AnnieType: Hair · Female
    • Name: Black Annie → Annie
  • AntagonistType: Hair · Male
    • Name: Black Antagonist → Antagonist
  • AstroType: Hair · Male
    • Name: Black Astro → Astro
  • Bowl CutType: Hair · Male
    • Name: Black Bowl Cut → Bowl Cut
  • Bowl CutType: Hair · Female
    • Name: Black Bowlcut → Bowl Cut
  • BoyishType: Hair · Female
    • Name: Black Boyish → Boyish
  • BridgetType: Hair · Female
    • Name: Black Bridget → Bridget
  • CarlaType: Hair · Female
    • Name: Black Carla → Carla
  • CatalystType: Hair · Male
    • Name: Black Catalyst → Catalyst
  • ChestnutType: Hair · Male
    • Name: Black Chestnut → Chestnut
  • Close-Cropped AfroType: Hair · Male
    • Name: Black Close-Cropped Afro → Close-Cropped Afro
  • DisheveledType: Hair · Female
    • Name: Black Disheveled → Disheveled
  • EdgyType: Hair · Female
    • Name: Black Edgy → Edgy
  • EllieType: Hair · Female
    • Name: Black Ellie → Ellie
  • FantasyType: Hair · Male
    • Name: Black Fantasy → Fantasy
  • FireballType: Hair · Male
    • Name: Black Fireball → Fireball
  • Foil PermType: Hair · Male
    • Name: Black Foil Perm → Foil Perm
  • Four Tail BraidsType: Hair · Female
    • Name: Black Fourtail Braids → Four Tail Braids
  • FrancescaType: Hair · Female
    • Name: Black Francesca → Francesca
  • Grooovy 'DoType: Hair · Male
    • Name: Black Grooovy Do → Grooovy 'Do
  • Holla' Back 'DoType: Hair · Female
    • Name: Black Holla' Back Do → Holla' Back 'Do
  • JolieType: Hair · Female
    • Name: Black Jolie → Jolie
  • LoriType: Hair · Female
    • Name: Black Lori → Lori
  • ManeType: Hair · Male
    • Name: Black Mane → Mane
  • MetroType: Hair · Male
    • Name: Black Metro → Metro
  • Military BuzzcutType: Hair · Male
    • Name: Black Military Buzzcut → Military Buzzcut
  • MohawkType: Hair · Male
    • Name: Black Mohawk → Mohawk
  • Mohecan Shaggy 'DoType: Hair · Male
    • Name: Black Mohecan Shaggy Do → Mohecan Shaggy 'Do
  • NaomiType: Hair · Female
    • Name: Black Naomi → Naomi
  • Parted PompType: Hair · Female
    • Name: Black Parted Pomp → Parted Pomp
  • Pei PeiType: Hair · Female
    • Name: Black Pei Pei → Pei Pei
  • Perfect StrangerType: Hair · Female
    • Name: Black Perfect Stranger → Perfect Stranger
  • PigtailsType: Hair · Female
    • Name: Black Pigtails → Pigtails
  • PollyType: Hair · Female
    • Name: Black Polly → Polly
  • RaeType: Hair · Female
    • Name: Black Rae → Rae
  • RockstarType: Hair · Male
    • Name: Black Rockstar → Rockstar
  • RomanceType: Hair · Male
    • Name: Black Romance → Romance
  • RoxyType: Hair · Female
    • Name: Black Roxy → Roxy
  • Shaggy DragonType: Hair · Male
    • Name: Black Shaggy Dragon → Shaggy Dragon
  • Shaggy WaxType: Hair · Male
    • Name: Black Shaggy Wax → Shaggy Wax
  • StellaType: Hair · Female
    • Name: Black Stella → Stella
  • Stylish Burst HairType: Hair · Female
    • Name: Black Stylish Burst Hair → Stylish Burst Hair
  • TopknotType: Hair · Male
    • Name: Black Topknot → Topknot
  • Tribal BuzzType: Hair · Male
    • Name: Black Tribal Buzz → Tribal Buzz
  • VeronicaType: Hair · Female
    • Name: Black Veronica → Veronica
  • VincentType: Hair · Male
    • Name: Black Vincent → Vincent
  • WindType: Hair · Male
    • Name: Black Wind → Wind
  • ZetaType: Hair · Male
    • Name: Black Zeta → Zeta

+ 1 more changed entries not listed here. They're in the full diff file.

Cash Shop (+189 −839 ~267)

Cash Shop entries as listed in the client. Whether an item is actually on sale is decided on Nexon's side; see our Cash Shop coverage.

Added (189)
  • Custom Colorblend Eye Color CouponType: Coupon
  • Custom Mix Dye CouponType: Coupon
  • Signature Eye Color CouponType: Coupon · 100 NX
  • 5 O'Clock ShadowType: Earring
  • Aqua Toy ShadesType: Earring · 100 NX
  • BeretType: Hat · 100 NX
  • Black BlazerType: Top
  • Black Coat of DeathType: Overall
  • Black M-ForcerType: Overall
  • Black M-ForcerType: Overall
  • Black Officer UniformType: Overall
  • Black Santa BootsType: Shoes
  • Black Shoes of DeathType: Shoes
  • Black Suit PantsType: Bottom
  • Black Trainer JacketType: Top
  • Black Trainer PantsType: Bottom
  • Black Training ShortsType: Bottom
  • Blue BeanieType: Hat
  • Blue Bell DressType: Bottom
  • Blue Celebration HanbokType: Overall
  • Blue Celebration Hanbok DressType: Overall
  • Blue Diamond BootcutsType: Bottom
  • Blue Disco PantsType: Bottom · 100 NX
  • Blue Feather BandanaType: Hat
  • Blue Fine Hanbok DressType: Overall
  • Blue Frill BlouseType: Top
  • Blue Frill CamisoleType: Top
  • Blue Frill One PieceType: Overall
  • Blue GomushinType: Shoes
  • Blue GomushinType: Shoes
  • Blue LeggingsType: Bottom
  • Blue Line Tank TopType: Top
  • Blue Loose SoxType: Shoes
  • Blue M-ForcerType: Overall
  • Blue Officer UniformType: Overall
  • Blue Rider PantsType: Bottom
  • Blue Sailor ShirtType: Top
  • Blue Sailor SkirtType: Bottom
  • Blue Skinny JeansType: Bottom
  • Blue SkirtType: Bottom
  • Blue Skull OverallType: Overall
  • Blue Striped TrainerType: Top
  • Blue Trainer PantsType: Bottom
  • Boxing GearType: Overall
  • Brown Wild PantsType: Bottom
  • Brown Wild TopType: Top
  • Bunny BootsType: Shoes
  • Bunny CostumeType: Overall · 100 NX
  • Butterfly SkirtType: Bottom
  • Cat SuitType: Overall

+ 139 more added entries not listed here. They're in the full diff file.

Removed (839)
  • Kerning City Hair Color Coupon (REG)Type: Coupon · 100 NX
  • Kerning City Hair Color Coupon (VIP)Type: Coupon · 100 NX
  • Kerning City Hair Style Coupon (REG)Type: Coupon · 100 NX
  • Kerning City Hair Style Coupon (VIP)Type: Coupon · 100 NX
  • 5 O'Clock ShadowType: Earring
  • Aqua Toy ShadesType: Earring
  • BeretType: Hat
  • Black Coat of DeathType: Overall
  • Black M-ForcerType: Overall
  • Black M-ForcerType: Overall
  • Black Officer UniformType: Overall
  • Black Santa BootsType: Shoes
  • Black Shoes of DeathType: Shoes
  • Black Suit PantsType: Bottom
  • Black Trainer JacketType: Top
  • Black Trainer PantsType: Bottom
  • Black Training ShortsType: Bottom
  • Blue BeanieType: Hat
  • Blue Bell DressType: Bottom
  • Blue Celeberation HanbokType: Overall
  • Blue Celebration HanbokType: Overall
  • Blue Diamond BootcutsType: Bottom
  • Blue Disco PantsType: Bottom
  • Blue Frill CamisoleType: Top
  • Blue Frill One PieceType: Overall
  • Blue GomushinType: Shoes
  • Blue GomushinType: Shoes
  • Blue LeggingsType: Bottom · 100 NX
  • Blue Line TanktopType: Top · 100 NX
  • Blue Loose SoxType: Shoes
  • Blue M-ForcerType: Overall
  • Blue Rider PantsType: Bottom · 100 NX
  • Blue Sailor ShirtType: Top
  • Blue Sailor SkirtType: Bottom
  • Blue SkirtType: Bottom · 100 NX
  • Blue Strapless BikiniType: Overall
  • Blue Striped TrainerType: Top
  • Blue Swimming SuitType: Overall
  • Blue Swimming TrunkType: Overall
  • Blue Trainer PantsType: Bottom · 100 NX
  • Blue-Feathered Indian BandanaType: Hat
  • Boxing GearType: Overall
  • Boxing TrunksType: Overall
  • Brown Wild PantsType: Bottom
  • Brown Wild TopType: Top
  • Bunny BootsType: Shoes
  • Bunny CostumeType: Overall
  • Butterfly SkirtType: Bottom · 100 NX
  • Chief HatType: Hat
  • Cross SleevelessType: Top

+ 789 more removed entries not listed here. They're in the full diff file.

Changed (267)
  • BlehType: Other · 100 NX
    • Name: none → Bleh
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: none → In the Keyboard Shortcuts window, assign this expression to the key of your choice. Press the button and watch your character be kinda meh about the whole thing, I guess.
  • Blue Heart Chat RingType: Ring
    • Name: Blue-Hearted Chat Ring → Blue Heart Chat Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: While the character chats, the chat bubble comes out decorated in blue background and heart-shaped. → When the character chats, the chat bubble comes out decorated with blue hearts.
  • FlamingType: Other · 100 NX
    • Name: none → Flaming
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: none → In the Keyboard Shortcuts window, assign this expression to the key of your choice. Press the button and watch your character display the look of rage.
  • Goo GooType: Other · 100 NX
    • Name: none → Goo Goo
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: none → In the Keyboard Shortcuts window, assign this expression to the key of your choice. Press the button and watch your character look awesome!
  • OuchType: Other · 100 NX
    • Name: none → Ouch
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: none → In the Keyboard Shortcuts window, assign this expression to the key of your choice. Press the button and watch your character make the face of pain and sorrow.
  • Pink Flower Chat RingType: Ring · 100 NX
    • Name: Pink-Flowered Chat Ring → Pink Flower Chat Ring
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: While the character chats, the chat bubble comes out decorated in pink flowers. → When the character chats, the chat bubble comes out decorated with pink flowers.
  • Pink Ribbon Label RingType: Ring · 100 NX
    • Name: Pink-Ribboned Label Ring → Pink Ribbon Label Ring
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: Under the character avatar, the name of the character will be featured in pink ribbon background and black font. → A ring that shows the character's name in black font with a pink ribbon background.
  • QueasyType: Other · 100 NX
    • Name: none → Queasy
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: none → In the Keyboard Shortcuts window, assign this expression to the key of your choice. Press the button and watch your character display the throwing up motion.
  • Sparkling EyesType: Other · 100 NX
    • Name: none → Sparkling Eyes
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: none → In the Keyboard Shortcuts window, assign this expression to the key of your choice. Press the button and watch your character's eyes sparkle. Adorable!
  • SweetnessType: Other · 100 NX
    • Name: none → Sweetness
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: none → In the Keyboard Shortcuts window, assign this expression to the key of your choice. Press the button and watch your character get happy. Hooray!
  • WinkType: Other · 100 NX
    • Name: none → Wink
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: none → In the Keyboard Shortcuts window, assign this expression to the key of your choice. Press the button and watch your character wink. How coy!
  • Beetle Long SleeveType: Top
    • Name: Beetle Longsleeve → Beetle Long Sleeve
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Blazing SwordType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A blazing amber saber-style sword. This weapon skin can be equipped over any one-handed sword, one-handed axe, one-handed blunt weapon, two-handed sword, two-handed axe, two-handed blunt weapon, wand, or staff. → A blazing amber saber-style sword that can be equipped over any one-handed sword, one-handed axe, one-handed blunt weapon, two-handed sword, two-handed axe, two-handed blunt weapon, wand, or staff.
  • Blue Label Ring 2Type: Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: Under the character avatar, the name of the character will be featured in blue background and white font. → A ring that shows the character's name in white font with another blue background.
  • Blue Swimming SuitType: Overall · 100 NX
    • Name: Red Swimming Suit → Blue Swimming Suit
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
  • Blue Tiny Swim ShortsType: Overall · 100 NX
    • Name: Green Skull Overall → Blue Tiny Swim Shorts
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
  • Bug NetType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A long Bug Net that can be equipped over any spear. → A long bug net that can be equipped over any spear.
  • Colorful RainbowType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A special effect in which you'll see a rainbow in its full 7 colors floating next to you. Designate a HotKey to turn the effect on/off. → A special effect that shows a rainbow with its full 7 colors floating next to you. Double-click on the icon or designate a Hotkey via KeyConfig to toggle the effect on/off.
  • Faded Bell-Bottom JeansType: Bottom
    • Name: Bell-Bottomed Faded Jeans → Faded Bell-Bottom Jeans
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Kitty Chat RingType: Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: While the character chats, the chat bubble comes out decorated in brown cat background and in black font. → When the character chats, the chat bubble comes out with a yellow cat border and black font.
  • Little DevilType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A special effect in which you'll see Lilly the cute little devil floating around next to you. Designate a HotKey to turn the effect on/off. → A special effect that shows Lilly the cute little devil floating next to you. Double-click on the icon or designate a Hotkey via KeyConfig to toggle the effect on/off.
  • LollipopType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A swirly candy treat. This weapon skin can be equipped over any one-handed sword, one-handed axe, one-handed blunt weapon, wand, or staff. → A swirly candy treat that can be equipped over any one-handed sword, one-handed axe, one-handed blunt weapon, wand, or staff.
  • Moon & the StarsType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A special effect in which you'll see a brightly smiling moon floating around in a sea of stars over you. On the KeyConfig, configure this on a button of your choice to turn the effect on/off. → A special effect that shows a brightly smiling moon floating in a sea of stars over you. Double-click on the icon or designate a Hotkey via KeyConfig to toggle the effect on/off.
  • Mushroom House ElfType: Other · 100 NX
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 1 days
    • On Sale: No → Yes
    • Description: Set up this special store on the Free Market, and this Elf, working as the Hired Merchant, will sell the items for the owner, even if the owner does not log on to the game. → Set up this special store in the Free Market, and an Elf, working as a Hired Merchant, will sell items for you, even when you're not logged in to the game. It will be automatically removed 24 hours after setup and must be set up again.
  • Orange Life JacketType: Overall · 100 NX
    • Name: Orange Life-Jacket → Orange Life Jacket
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
  • Orange Sports GogglesType: Earring
    • Name: Orange Sports Goggle → Orange Sports Goggles
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Paw-Print Chat RingType: Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: While the character chats, the chat bubble comes out decorated in brown dog printed background and in white font. → When the character chats, the chat bubble comes out with a yellow paw-print border and white font.
  • Picnic BasketType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A Picnic Basket, filled with a packed lunch, that can be equipped over any dagger. → A picnic basket, filled with a packed lunch, that can be equipped over any dagger.
  • PillowType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A very comfortable looking pillow. This weapon skin can be equipped over any one-handed sword, one-handed axe, or one-handed blunt weapon. → A very comfortable looking pillow that can be equipped over any one-handed sword, one-handed axe, or one-handed blunt weapon.
  • Pink Chat RingType: Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: While the character chats, the chat bubble is in pink. → When character chats, the chat bubble comes out pink.
  • Red Shirt with HeartType: Top · 100 NX
    • Name: Red T-Shirt w/ Heart → Red Shirt with Heart
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
  • Red Swimming GogglesType: Hat · 100 NX
    • Name: Red Swimming Goggle → Red Swimming Goggles
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
  • Red Swimming SuitType: Overall
    • Name: White Swimming Suit → Red Swimming Suit
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Scoreboard Chat RingType: Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: While the character chats, the chat bubble comes out decorated in scoreboard background and in yellow font. → When the character chats, the chat bubble comes out with a scoreboard-themed border and yellow font.
  • Scoreboard Label RingType: Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: Under the character avatar, the name of the character will be featured in scoreboard background and yellow font. → A ring that shows the character's name in yellow font with a scoreboard background.
  • Skull Chat RingType: Ring · 100 NX
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: When your character chats with others, the text will appear in a chat bubble adorned with tiny skulls. → When the character chats, the chat bubble comes out adorned with tiny skulls.
  • Skull Label RingType: Ring · 100 NX
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: Under the character avatar, the name of the character will be featured in black-skulled background and white font. → A ring that shows the character's name in white font with a black skull background.
  • Smiley SunType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A special effect in which you'll see a brightly smiling sun floating over you. On the KeyConfig, configure this on a button of your choice to turn the effect on/off. → A special effect that shows a brightly smiling sun floating over you. Double-click on the icon or designate a Hotkey via KeyConfig to toggle the effect on/off.
  • SnowflakesType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: Permanent → 7 days
    • On Sale: Yes → No
    • Description: Sprinkles icy snow on the map where your character is for 30 seconds. Enter a message of your choice. → Sprinkles icy snow on the map where your character is and displays a message of your choosing for 30 seconds.
  • Snowy SnowType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: Permanent → 7 days
    • On Sale: Yes → No
    • Description: Sprinkles snow on the map where your character is for 30 seconds. Enter a message of your choice. → Sprinkles snow on the map where your character is and displays a message of your choosing for 30 seconds.
  • Soap BubblesType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: Permanent → 7 days
    • On Sale: Yes → No
    • Description: Sprinkles bubbles on the map where your character is for 30 seconds. Enter a message of your choice. → Rains bubbles on the map where your character is and displays a message of your choosing for 30 seconds.
  • Sprinkled FlowersType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: Permanent → 7 days
    • On Sale: Yes → No
    • Description: Sprinkles flower on the map where your character is for 30 seconds. Enter a message of your choice. → Rains flowers on the map where your character is and displays a message of your choosing for 30 seconds.
  • Sprinkled PresentsType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: Permanent → 7 days
    • On Sale: Yes → No
    • Description: Sprinkles presents on the map where your character is for 30 seconds. Enter a message of your choice. → Rains presents on the map where your character is and displays a message of your choosing for 30 seconds.
  • Teddy BearType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: An adorable teddy bear. This weapon skin can be equipped over any one-handed sword, one-handed axe, one-handed blunt weapon, wand, or staff. → An adorable teddy bear that can be equipped over any one-handed sword, one-handed axe, one-handed blunt weapon, wand, or staff.
  • Teddy Bear Chat RingType: Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: While the character chats, the chat bubble comes out decorated in brown teddy bear background and in black font. → When the character chats, the chat bubble comes out with a brown teddy bear border and black font.
  • UnderwaterType: Weather Effect
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A special effect that shows a submarine under the water. Designate a HotKey to turn the effect on/off. → A special effect that shows a submarine under the water. Double-click on the icon or designate a Hotkey via KeyConfig to toggle the effect on/off.
  • Vanilla Ice CreamType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A delicious-looking Vanilla Ice Cream that can be equipped over any dagger, wand, or staff. → A delicious-looking vanilla ice cream that can be equipped over any dagger, wand, or staff.
  • White Label RingType: Ring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: Under the character avatar, the name of the character will be featured in white background and black font. → A ring that shows the character's name in black font with a white background.
  • Angel HaloType: Hat · 100 NX
    • Price: 0 NX → 100 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
  • Angel WandType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No

+ 217 more changed entries not listed here. They're in the full diff file.

Game Text (+654 −2,032 ~1,487)

Text the game shows you (messages, labels, tooltips, NPC and pet lines) that was added, removed or reworded, read directly from the game client and its text files.

Added (654)
  • %d for %s mesosMessages
  • %s citizenship required.Messages
  • %s's Hired Merchant: %sMessages
  • (Never... ever... cong.)Pet dialogue
  • (Never... ever... grrr)Pet dialogue
  • (This is a community board shared by the city residents. Various posters are messily put up all over it.)NPC names and dialogue
  • (This is a community board shared by the town residents. Various posters are messily put up all over it.)NPC names and dialogue
  • ... (haaaah...)Pet dialogue
  • ... (Hahhh...)Pet dialogue
  • ... (Hmph...)Pet dialogue
  • ... (phew...)Pet dialogue
  • 2 to 10 Shots AvailableInterface
  • 2GB to 64GB AvailableInterface
  • 3rd Job - Bowman InstructorNPC names and dialogue
  • 3rd Job - Magician InstructorNPC names and dialogue
  • 3rd Job - Thief InstructorNPC names and dialogue
  • 3rd Job - Warrior InstructorNPC names and dialogue
  • [Notice] - Reactivation Fee: %s Mesos - Your previous Grade and Perks will be fully restored. - If you have an active citizenship elsewhere, it will be frozen.Messages
  • [Terms & Conditions] - You may only contribute to one town at a time. - Your activity in this town begins now as a registered citizen. - You may renounce your citizenship at any time.Messages
  • [Warning & Conditions] - Grade and Contribution will be locked until you return. - Home entry and Specialty Shop access will be suspended. - A Meso fee will be charged to return to %s later.Messages
  • [Warning & Conditions] - Your journey in %s starts today! - Citizenship in %s (Grade, Home, and Perks) will be frozen. - A Meso fee will be charged if you choose to return to %s later.Messages
  • A /grade of /town... That couldn't have been easy!NPC names and dialogue
  • A /grade of /town? That's quite impressive!NPC names and dialogue
  • A /grade... Do you think I could become one someday too?NPC names and dialogue
  • A /grade... It's impressive, but I'm not really jealous.NPC names and dialogue
  • A /grade... That's amazing...! Cough, cough...NPC names and dialogue
  • A /grade... You've achieved something truly amazing!NPC names and dialogue
  • A few years ago, a man wearing a straw hat and carrying a large sword came here. I wonder how he's doing now.NPC names and dialogue
  • A new resident...? So what?NPC names and dialogue
  • A new resident? Nice to meet you.NPC names and dialogue
  • A rookie, I see...NPC names and dialogue
  • AdobisNPC names and dialogue
  • Adventures are great, but when you want to rest, there really is no place quite like /town.NPC names and dialogue
  • AgathaNPC names and dialogue
  • Ah, you're here, /name! I have high expectations for you.NPC names and dialogue
  • Ah... smells... kyu...Pet dialogue
  • Ahh... it's cold here... but I can't be stopped!!NPC names and dialogue
  • Ahh... sleepy...Pet dialogue
  • AileenNPC names and dialogue
  • AlcasterNPC names and dialogue
  • AliNPC names and dialogue
  • Allow Chat InvitesInterface
  • Allow Friend RequestsInterface
  • Allow Party InvitesInterface
  • Allow Trade RequestsInterface
  • Allow WhispersInterface
  • AmonNPC names and dialogue
  • An old friend of mine is suddenly nowhere to be found... I wonder how she's doing these days...NPC names and dialogue
  • Annoying... Kyu...!Pet dialogue
  • Anyone that wants to leave the ship and return to the starting point, please come talk to me.NPC names and dialogue

+ 604 more added entries not listed here. They're in the full diff file.

Removed (2,032)
  • "%s" is now the Flame Monster Hunter.Messages
  • "%s" will take %s. %sMessages
  • %d ( MAX )Messages
  • %d / %dMessages
  • %d expMessages
  • %d for %I64d mesosMessages
  • %d free slot(s) in your %s tabMessages
  • %d mesos\Messages
  • %d PointMessages
  • %d Point(s)Messages
  • %d pointsMessages
  • %d Potential(s) will be reconfigured. Continue?Messages
  • %d Purchase an additional character slot?Messages
  • %d StarMessages
  • %d time(s)Messages
  • %d: %d: x %dMessages
  • %ld / %ldMessages
  • %s -Messages
  • %s cannot be used because the item already has better options than the default ones.Messages
  • %s does not exist. It will be removed from transfer equipment.Messages
  • %s doesn't have enough DF to use %s.Messages
  • %s has been invited.Messages
  • %s has increased %s's Likability!Messages
  • %s has ranked number 1 in the Tower of Oz by reaching Floor %d in %02d hr %02d min %02d sec.Messages
  • %s is already in the chat room.Messages
  • %s Mesos Upon extraction, the equipment's Exceptional Enhancement count will decrease by 1 and 1 Enhancement count will be restored. Attempt the extraction?Messages
  • %s NX required to reach the next Tier.Messages
  • %s reduced by %d%% due to the Elite Boss curse.Messages
  • %s selected.Messages
  • %s Trace only allows transfers onto identical equipment.Messages
  • %s used %s.Messages
  • %s used the %s skill.Messages
  • %s was added to Monster Collection.Messages
  • %s(%s) You cannot change the setting because you do not meet the entry conditions, or a party member has disconnected.Messages
  • %s(%s) You cannot register because you do not meet the entry conditions for the selected boss, or a party member has disconnected.Messages
  • %s- Parameter Quantity: %d - Description: %sMessages
  • '%s' can't be found.Messages
  • '%s' denied the request.Messages
  • '%s' has entered.(%s)Messages
  • '%s' has left the room.Messages
  • '%s' is currently not accepting chat.Messages
  • (%d / %d - Evenly Matched) You have enough Sacred Power to deal more damage to monsters. The ratio of damage dealt will increase based on the amount of Sacred Power accumulated up to 50. Ratio of damage dealt: %d %% Ratio of damage taken: %d %%Messages
  • (%d / %d - Over by %d) You have enough Sacred Power to deal more damage to monsters. The ratio of damage dealt will increase based on the amount of Sacred Power accumulated up to 50. Ratio of damage dealt: %d %% Ratio of damage taken: %d %%Messages
  • (%d / %d, Under by %d) You have less Sacred Power than the monster, so you'll deal less damage to them and take more damage from them. You can increase your Sacred Power by enhancing your Sacred Symbols. Ratio of damage dealt: %d %% Ratio of damage taken: %d %%Messages
  • (%d) %d LPMessages
  • (Applied to Preset %d)Messages
  • (Buyer) Bid deposit and Maple Points given upon canceling sale with OP ToolMessages
  • (Buyer) Bid deposit and Maple Points given upon failed bidMessages
  • (Buyer) Bidding fee, name change fee upon initial bid, and Maple Points deductedMessages
  • (Buyer) Refund and Maple Points given for inability to bid due to other issuesMessages

+ 1,982 more removed entries not listed here. They're in the full diff file.

Changed (1,487)
  • Support for services below Windows 10 will end after the maintenance on 10/9/2024. For safe game play, please upgrade your Windows before playing the game.
    Support for services below Windows 10 has ended. For safe game play, please upgrade your Windows before playing the game.Messages
  • Cash Items become untradable after trading once. Maple Points cannot be earned through Payback in the Cash Shop. Are you sure you want to trade?
    Cash Items become untradable after trading once. Leaf Points cannot be earned through Payback in the Cash Shop. Are you sure you want to trade?Messages
  • The store can only be built at the towns or free market.
    The store can only be opened in the Free Market.Messages
  • Once you delete this cash item, the item will disappear, and %d%% of the purchased price, %d, will be accumulated towards your MaplePoints. Accumulated MaplePoints will be used to purchase other cash items. .Are you sure you want to delete this item?
    Once you delete this cash item, the item will disappear, and %d%% of the purchased price, %d, will be accumulated towards your Leaf Points. Accumulated Leaf Points will be used to purchase other cash items. .Are you sure you want to delete this item?Messages
  • Maple Points charged using %s cannot be refunded. Continue?
    Leaf Points charged using %s cannot be refunded. Continue?Messages
  • Items purchased as a gift or with Maple Points cannot be traded.
    Items purchased as a gift or with Leaf Points cannot be traded.Messages
  • You already have too many Maple Points.
    You already have too many Leaf Points.Messages
  • An unknown error has caused the Maple Point transaction to fail.
    An unknown error has caused the Leaf Point transaction to fail.Messages
  • Cash item has been deleted. (%d accumulated as MaplePoints)
    Cash item has been deleted. (%d accumulated as Leaf Points)Messages
  • %d Maple Points
    %d Leaf PointsMessages
  • Avoidability: +%d
    Evasion: +%dMessages
  • (Untradable after transaction)
    Untradable after transactionMessages
  • This cannot be used. Lenses with the same colors as %s are already equipped.
    This cannot be used. Lenses with the same color are already equipped.Messages
  • Cannot be used because your current hair color is the same as %s.
    This cannot be used. Hair with the same color is already equipped.Messages
  • Cash Items become untradable after trading once. Maple Points cannot be earned through Payback in the Cash Shop. Are you sure you want to buy?
    Cash Items become untradable after trading once. Are you sure you want to buy?Messages
  • Chatting has been restricted for this account, because it has been found to have engaged in behaviors that go against the game policies. For details, see the Operation Policy, located at the bottom of the website. Chat Restriction Reason: Violation of the chatting policy. The restriction will be lifted after %d/%d/%04…
    Chatting has been restricted for this account, because it has been found to have engaged in behaviors that go against the game policies. For details, see the Operation Policy, located at the bottom of the website. Chat Restriction Reason: Violation of the chatting policy. The restriction will be lifted after %d/%d/%d…Messages
  • radable once before use.
    radable once before it is used if purchased with NX.Messages
  • Not enough Maple Points.
    Not enough Leaf Points.Messages
  • Meso Market exchange completed. Collect your mesos or Maple points.
    Meso Market exchange completed. Collect your mesos or Leaf Points.Messages
  • Retrieve your Mesos/Maple Points?
    Retrieve your Mesos/Leaf Points?Messages
  • [Reclaim My Mesos & Maple Points] completed.
    [Reclaim My Mesos & Leaf Points] completed.Messages
  • Cancel successful. Click [Reclaim My Mesos & Maple Points] to reclaim them.
    Cancel successful. Click [Reclaim My Mesos & Leaf Points] to reclaim them.Messages
  • Not enough Maple Points. Please check your Maple Points.
    Not enough Leaf Points. Please check your Leaf Points.Messages
  • <%s> Required Maple Points: %d
    <%s> Required Leaf Points: %dMessages
  • The lowest bid cannot be set lower than %s Maple Points.
    The lowest bid cannot be set lower than %s Leaf Points.Messages
  • The lowest bid cannot be set higher than %s Maple Points.
    The lowest bid cannot be set higher than %s Leaf Points.Messages
  • You don't have enough Maple Points. Please check again.
    You don't have enough Leaf Points. Please check again.Messages
  • You don't seem to have enough Maple Points. Change Fee (%s) + Deposit (%s) = %s Maple Points
    You don't seem to have enough Leaf Points. Change Fee (%s) + Deposit (%s) = %s Leaf PointsMessages
  • You can only rebid at least %s Maple Points than the current highest bid.
    You can only rebid at least %s Leaf Points than the current highest bid.Messages
  • Do you want to collect payment? (Name Change Fee %s + Bid Deposit %s = %s Maple Points)
    Do you want to collect payment? (Name Change Fee %s + Bid Deposit %s = %s Leaf Points)Messages
  • Do you want to collect payment? (Sale Price %s - Fee %s + Deposit %s = %s Maple Points)
    Do you want to collect payment? (Sale Price %s - Fee %s + Deposit %s = %s Leaf Points)Messages
  • (%s Maple Points)
    (%s Leaf Points)Messages
  • Maple Points Rollback Request Failed due to registration failure
    Leaf Points Rollback Request Failed due to registration failureMessages
  • Maple Points Rollback Requested due to registration failure
    Leaf Points Rollback Requested due to registration failureMessages
  • Maple Points Rollback Request Successful due to registration failure
    Leaf Points Rollback Request Successful due to registration failureMessages
  • Listed Mesos/Maple Points traded
    Listed Mesos/Leaf Points tradedMessages
  • Arch Mage (Ice, Lightning), Arch Mage (Fire, Poison), Bishop, Blaze Wizard, Evan, Battle Mage, Lynn
    Arch Mage (Ice, Lightning), Arch Mage (Fire, Poison), Bishop, Blaze Wizard, Battle Mage, LynnMessages
  • The total price is %lld mesos. Will you make the purchase?
    The total price is %s mesos. Will you make the purchase?Messages
  • Failed to receive the Maple Points.
    Failed to receive the Leaf Points.Messages
  • You have received the Maple Points. ( %d maple point )
    You have received the Leaf Points. ( %d leaf point )Messages
  • PURCHASING VIRTUAL CURRENCY OR A DIGITAL ITEM ONLY GRANTS YOU A LICENSE TO USE THE CURRENCY OR ITEM WITHIN MAPLESTORY. FOR THE FULL LICENSE DETAILS, PLEASE CHECK THE TERMS OF SERVICE AND END USER LICENSE AGREEMENT.
    Purchasing virtual currency or a digital item only grants you a license to use the currency or item within MapleStory. For the full license details, please check the Terms of Service and End User License Agreement.Messages
  • In order to improve the performance of the game and investigate specific issues that could occur,
    To improve the performance of the game and investigate specific issues that could occur,Terms and agreements
  • In addition, we would like to also collect details about your current game status and account used.
    In addition, we would like to also collect details about your current game status and the account used.Terms and agreements
  • or otherwise interfere with your normal game play.
    or otherwise interfere with your normal gameplay.Terms and agreements
  • (You may change this selection anytime through the in-game Options menu.)
    (You may change this selection at any time through the in-game Options menu.)Terms and agreements
  • (a) General: You will not directly or indirectly: (a) use the Software in any manner or for any purpose except as expressly permitted by this EULA and the Terms of Use; (b) transfer possession of Software to any other person; (c) copy or reproduce the Software, except to the extent required to install the Software on…
    (a) General: You will not directly or indirectly: (a) use the Software in any manner or for any purpose except as expressly permitted by this EULA and the Terms of Use; (b) transfer possession of Software to any other person; (c) copy or reproduce the Software, except to the extent required to install the Software on…Terms and agreements
  • (c) Enforcement: You acknowledge and agree that your breach of this section 5 will result in irreparable harm, loss and damage to Nexon and its licensors and affiliates for which Nexon and its licensors and affiliates could not be adequately compensated by an award of monetary damages; and in the event of any actual o…
    (c) Enforcement: You acknowledge and agree that your breach of this section 5 will result in irreparable harm, loss and damage to Nexon and its licensors and affiliates for which Nexon and its licensors and affiliates could not be adequately compensated by an award of monetary damages; and in the event of any actual o…Terms and agreements
  • 6. Technological Restrictions/Monitoring: The Software contains technologies that restrict and limit the use of the Software, and may deactivate or restrict the functionality or use of the Software if it is not able to communicate over the Internet with computer systems designated by Nexon. The Software may also conta…
    6. Technological Restrictions/Monitoring: The Software contains technologies that restrict and limit the use of the Software, and may deactivate or restrict the functionality or use of the Software if it is not able to communicate over the Internet with computer systems designated by Nexon. The Software may also conta…Terms and agreements
  • (b) Liability Exclusion: Notwithstanding any other provision of this EULA or the Terms of Use, and to the fullest extent permitted by applicable law, the Nexon Group is not responsible or liable to you or any other person for any direct or indirect loss or damage (including special, incidental, consequential, and puni…
    (b) Liability Exclusion: Notwithstanding any other provision of this EULA or the Terms of Use, and to the fullest extent permitted by applicable law, the Nexon Group is not responsible or liable to you or any other person for any direct or indirect loss or damage (including special, incidental, consequential, and puni…Terms and agreements
  • 13. Notices: Nexon may deliver notices under this EULA to you by email to any email address that you provide to Nexon (including when you register to play the Online Game or download the Software). You will give all notices under this EULA to Nexon in writing delivered to Nexon through the Nexon CS Portal at the follo…
    13. Notices: Nexon may deliver notices under this EULA to you by email to any email address that you provide to Nexon (including when you register to play the Online Game or download the Software). You will give all notices under this EULA to Nexon in writing delivered to Nexon through the Nexon Support Portal at the…Terms and agreements

+ 1,437 more changed entries not listed here. They're in the full diff file.

How to read this: entries are matched by the game's own IDs, so a renamed item shows as changed, not as removed and added. Values are shown exactly as the files hold them ("none" means the field was empty). Names link to our database page when the entry is live in Classic World; test-only, hidden or removed entries are plain text. Program code changed too (2,130 functions added, 13,450 changed, 15,804 removed), but code isn't readable as game data, so it isn't listed. Server-side data like drop rates never appears here.

FAQ

What changed in the Closed Online Test 1 → Closed Online Test 2 · Aug 3 build?

Comparing the two clients entry by entry: skills: 73 added, 3 removed, 65 changed; monsters: 104 added, 80 changed; maps: 124 added, 2 removed, 41 changed; quests: 148 added, 170 changed; equipment items: 230 added, 802 changed; items: 170 added, 204 changed; scrolls: 165 changed; crafting recipes: 15 added, 9 removed, 301 changed; hair/face styles: 102 added, 51 changed; Cash Shop items: 189 added, 839 removed, 267 changed; game text lines: 654 added, 2,032 removed, 1,487 changed. In total 1,809 added, 2,885 removed and 3,633 changed.

Which builds are compared?

COT1 patch (c80c0a8a) (archived Apr 20, 2026) against COT2 launch (0a8ccb68) (archived Aug 3, 2026), both read from the game client files.

Does this include drop rate changes?

No. Drop tables, event switches and spawn timers live on Nexon's servers, not in the client, so a client comparison can't see them.

All builds: game data changelog · Official notes: Classic World patch history · Skills: skill changes

Game data: MapleStory Classic World client files, c80c0a8a vs 0a8ccb68 [datamine] (snapshot 17dc5dc14c). Names and game content © Nexon, used for informational purposes.