Between COT2 launch (0a8ccb68) and COT2 patch (321d2f36), the Classic World game files changed like this: skills: 9 changed; game text line: 1 added. That's 1 added, 0 removed and 9 changed entries.
Test client. This build is from the closed online tests, before Founders Access. Progress from the tests didn't carry over, and entries here may never have reached the live game. What's live now is in our database pages.
- Skills changed: Rush, Evasion Step, Wind Step, Flash Jump, Arrow Eruption and 1 more
Skills (~9)
Changed (9)
Rush- Description:
[Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.→ [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec - Cooldown (sec):
3→ 1 - Range · Level 6:
none→ 130 - Level 1:
MP -30; Rush, with 130 in distance; Damage 60%→ MP -40; Rush, with 130 in distance; Damage 60% - Level 20:
MP -10; Rush, with 150 in distance; Damage 80%→ MP -20; Rush, with 150 in distance; Damage 80% - Stats changed at 20 skill levels; first and last shown. Every level: skill page.
- Description:
Rush- Description:
[Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.→ [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec - Cooldown (sec):
3→ 1 - Range · Level 6:
none→ 130 - Level 1:
MP -30; Rush, with 130 in distance; Damage 60%→ MP -40; Rush, with 130 in distance; Damage 60% - Level 20:
MP -10; Rush, with 150 in distance; Damage 80%→ MP -20; Rush, with 150 in distance; Damage 80% - Stats changed at 20 skill levels; first and last shown. Every level: skill page.
- Description:
Rush- Description:
[Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.→ [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec - Cooldown (sec):
3→ 1 - Range · Level 6:
none→ 130 - Level 1:
MP -30; Rush, with 130 in distance; Damage 60%→ MP -40; Rush, with 130 in distance; Damage 60% - Level 20:
MP -10; Rush, with 150 in distance; Damage 80%→ MP -20; Rush, with 150 in distance; Damage 80% - Stats changed at 20 skill levels; first and last shown. Every level: skill page.
- Description:
- Evasion Step
- Description:
[Master Level: 20] Moves a certain distance in the opposite direction you are facing. As the skill level increases, the move distance increases.→ [Master Level: 20] Moves a certain distance in the opposite direction you are facing. As the skill level increases, the move distance increases. Cooldown: 1 sec - Cooldown (sec):
3→ 1 - Level 1:
MP -35; Leap backward→ MP -65; Leap backward - Level 20:
MP -15; Leap backward→ MP -25; Leap backward - Stats changed at 20 skill levels; first and last shown.
- Description:
- Wind Step
- Description:
[Master Level: 20] Leaps forward a certain distance in the direction you are facing. As the skill level increases, the jump distance increases.→ [Master Level: 20] Leaps forward a certain distance in the direction you are facing. As the skill level increases, the jump distance increases. Cooldown: 1 sec - Cooldown (sec):
3→ 1 - Level 1:
MP -35; Leap forward→ MP -65; Leap forward - Level 20:
MP -15; Leap forward→ MP -25; Leap forward - Stats changed at 20 skill levels; first and last shown.
- Description:
- Flash Jump
- Cooldown (sec):
3→ none - Level 1:
MP -60; Jumps again in mid-air→ MP -70; Jumps again in mid-air - Level 20:
MP -20; Jumps again in mid-air→ MP -30; Jumps again in mid-air - Stats changed at 20 skill levels; first and last shown.
- Cooldown (sec):
- Flash Jump
- Cooldown (sec):
3→ none - Level 1:
MP -60; Jumps again in mid-air→ MP -70; Jumps again in mid-air - Level 20:
MP -20; Jumps again in mid-air→ MP -30; Jumps again in mid-air - Stats changed at 20 skill levels; first and last shown.
- Cooldown (sec):
- Arrow Eruption
- Cooldown (sec):
5→ none
- Cooldown (sec):
- Arrow Rain
- Cooldown (sec):
5→ none
- Cooldown (sec):
Game Text (+1)
Text the game shows you (messages, labels, tooltips, NPC and pet lines) that was added, removed or reworded, read directly from the game client and its text files.
Added (1)
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How to read this: entries are matched by the game's own IDs, so a renamed item shows as changed, not as removed and added. Values are shown exactly as the files hold them ("none" means the field was empty). Names link to our database page when the entry is live in Classic World; test-only, hidden or removed entries are plain text. Program code changed too (609 functions added, 541 changed, 343 removed), but code isn't readable as game data, so it isn't listed. Server-side data like drop rates never appears here.
FAQ
What changed in the Closed Online Test 2 patch · Aug 11 build?
Comparing the two clients entry by entry: skills: 9 changed; game text line: 1 added. In total 1 added, 0 removed and 9 changed.
Which builds are compared?
COT2 launch (0a8ccb68) (archived Aug 3, 2026) against COT2 patch (321d2f36) (archived Aug 11, 2026), both read from the game client files.
Does this include drop rate changes?
No. Drop tables, event switches and spawn timers live on Nexon's servers, not in the client, so a client comparison can't see them.
All builds: game data changelog · Official notes: Classic World patch history · Skills: skill changes