Home › Changelog › Oct 5, 2026

Closed Online Test 2 → Founders Access · Oct 5: What Changed in the Game Files

Between COT2 patch (321d2f36) and Founders Access launch (008afa8c), the Classic World game files changed like this: skills: 70 removed, 62 changed; monsters: 2 added, 97 removed, 62 changed; maps: 6 added, 127 removed, 111 changed; quests: 53 added, 59 removed, 249 changed; equipment items: 4 added, 14 changed; items: 305 added, 87 changed; scrolls: 28 changed; crafting recipes: 11 changed; hair/face styles: 52 added, 1 changed; Cash Shop items: 2,373 added, 13 removed, 175 changed; game text lines: 4,461 added, 245 removed, 49 changed. That's 7,256 added, 611 removed and 849 changed entries, plus 8 NPC placements added and 1 removed on maps.

  • Skills changed: Cold Beam, Final Attack: Axe, Final Attack: Sword, Final Attack: Blunt Weapon, Final Attack: Bow and 49 more
  • New monsters: Orange Slime, Shade
  • Monsters changed: Zombie Mushmom, Aqumander, Curse Eye, Duskmander, Echopus and 50 more
  • New maps: Backalley Semi-Basement, Cabin of the Forsaken, The Circulation Desk, The Hermit's Cabin, The Murky Swamp and 1 more
  • New quests: Midnight Rest Quest, [Event] Founder's First Step, [Event] Halloween Candies, [Event] The Journey Begins, [Event] Trick or Treat! and 47 more
  • New items: 3x EXP Coupon (15 min), Adventurer's Journal, Adventurer's Journal - Page 2, Adventurer's Journal - Page 3, Adventurer's Journal - Page 4 and 295 more
  • New equipment: Faded Maple Leaf Earrings, Cap of Memories, Mark of the Beta, Pumpkin Basket

Skills (−70 ~62)

Removed (70)
  • Armor CrashCrusader (3rd Job) · Max Level: 20 · Monsters Hit: 2-4 · Cooldown: 30s - 50s · Duration: 8s - 15s · At max (Lv 20): MP -10; Cooldown 30 sec; Physical Defense of 4 monsters set to 0 for 15 sec.
  • Arrow EruptionSniper (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Ammo per Use: 4-8 · At max (Lv 30): MP -35, Uses 4 Arrows, Damage 250%
  • Arrow RainRanger (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Hits per Monster: 2 · Ammo per Use: 4-8 · At max (Lv 30): MP -35, Uses 4 Arrows, Damage 120%, Attacks 4 enemy 2 times
  • AssaulterChief Bandit (3rd Job) · Max Level: 30 · Monsters Hit: 1 · Duration: 2s · At max (Lv 30): MP -35, Damage 600%, 100% chance to be stunned for 2 sec
  • AvengerHermit (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Ammo per Use: 4 · At max (Lv 30): MP -45; Thrown Stars -4; Damage 150%
  • Band of ThievesChief Bandit (3rd Job) · Max Level: 30 · Monsters Hit: 4-6 · At max (Lv 30): MP -50; 220% damage with 5 summoned thieves
  • BlizzardSniper (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Ammo per Use: 1 · At max (Lv 30): MP -40; Ice Damage 190%, 75% chance to inflict Slow for 2 sec
  • ChakraChief Bandit (3rd Job) · Max Level: 30 · Cooldown: 30s - 1 min · Duration: 3s · At max (Lv 30): Dark Sight MP cost -10, When HP is 50% or below, restores a total of 45% HP over 3 sec, Cannot retrigger for 30 sec
  • Charged BlowWhite Knight (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Range: 160-180 · At max (Lv 30): HP -16, MP -20; Damage 210%; 100% chance to maintain Charged state
  • Claw GuardHermit (3rd Job) · Max Level: 20 · At max (Lv 20): When a claw is equipped, Weapon Def. +60; 5% chance to block physical attacks
  • ComaCrusader (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Range: 130-150 · At max (Lv 30): HP -16; MP -20; Damage 160%; 20% chance to inflict bleed, dealing 100% total damage over 3 sec.
  • Combo AttackCrusader (3rd Job) · Max Level: 30 · At max (Lv 30): MP -25; Damage increases by 20% while maintaining at least 1 combo; Max combo count 5
  • DispelPriest (3rd Job) · Max Level: 20 · Monsters Hit: 6 · At max (Lv 20): MP -15; Range 300%; 100% chance to cure Poison, Blind, Weakness, and Curse conditions
  • DoomPriest (3rd Job) · Max Level: 30 · Monsters Hit: 6 · Cooldown: 30s · Duration: 15s - 30s · At max (Lv 30): MP -15; 100% chance to morph into a Blue Snail for 30 sec
  • Dragon BloodDragon Knight (3rd Job) · Max Level: 30 · At max (Lv 30): MP -20; HP -10 every 3 sec; Attack Power +60
  • Dragon FuryDragon Knight (3rd Job) · Max Level: 30 · Monsters Hit: 4 · At max (Lv 30): HP -24, MP -16; Damage 240%
  • Dragon RoarDragon Knight (3rd Job) · Max Level: 30 · Monsters Hit: 8 · At max (Lv 30): HP -900, MP -35; Damage 180%; Range 400%; Stun for 2 sec
  • Element AmplificationF/P Mage (3rd Job) · Max Level: 30 · At max (Lv 30): MP -40; MP cost increased to 150%, Magic Attack Damage increased to 135%
  • Element AmplificationI/L Mage (3rd Job) · Max Level: 30 · At max (Lv 30): MP -40; MP cost increased to 150%, Magic Attack Damage increased to 135%
  • Element CompositionF/P Mage (3rd Job) · Max Level: 30 · Monsters Hit: 1 · At max (Lv 30): MP -35, Basic Attack 250, Mastery level 10
  • Element CompositionI/L Mage (3rd Job) · Max Level: 30 · Monsters Hit: 1 · At max (Lv 30): MP -35, Basic Attack 250, Mastery level 10
  • Elemental CrashWhite Knight (3rd Job) · Max Level: 20 · Monsters Hit: 2-4 · Cooldown: 30s - 50s · Duration: 8s - 15s · At max (Lv 20): MP -10; Cooldown 30 sec; Removes Fire, Lightning, and Ice resistance from 4 monsters for 15 sec.
  • Elemental ResistanceF/P Mage (3rd Job) · Max Level: 20 · At max (Lv 20): 40% increased Fire, Ice, Lightning and Poison Resistance
  • Elemental ResistanceI/L Mage (3rd Job) · Max Level: 20 · At max (Lv 20): 40% increased Fire, Ice, Lightning and Poison Resistance
  • Elemental ResistancePriest (3rd Job) · Max Level: 20 · At max (Lv 20): 40% increased Fire, Ice, Lightning and Poison Resistance
  • Evasion StepSniper (3rd Job) · Max Level: 20 · Cooldown: 1s · At max (Lv 20): MP -25; Leap backward
  • ExplosionF/P Mage (3rd Job) · Max Level: 30 · Monsters Hit: 4 · At max (Lv 30): MP -55; Basic Attack 180, Mastery level 10, Range 200%; Detonates Poison debuffs
  • Fire ChargeWhite Knight (3rd Job) · Max Level: 30 · Duration: 90s - 5 min · At max (Lv 30): MP -30; Imbues weapon with Fire for 300 seconds; Damage +20%; 75% chance to deal 100% Damage over 3 sec.
  • Flash JumpChief Bandit (3rd Job) · Max Level: 20 · At max (Lv 20): MP -30; Jumps again in mid-air
  • Flash JumpHermit (3rd Job) · Max Level: 20 · At max (Lv 20): MP -30; Jumps again in mid-air
  • Golden EagleSniper (3rd Job) · Max Level: 30 · Duration: 150s - 5 min · Consumes: The Summoning Rock · At max (Lv 30): MP -65, Summoning Rock -1; Summons a Golden Eagle with 100 Attack Power for 300 sec; 100% chance to be stunned for 1.5 sec
  • Holy SymbolPriest (3rd Job) · Max Level: 30 · Cooldown: 45 min · Duration: 15 min - 30 min · At max (Lv 30): MP -30, Magic Rock -1; Protects yourself with a holy symbol for 30 min, resurrecting with 35% HP recovered
  • Hyper BodyDragon Knight (3rd Job) · Max Level: 20 · Duration: 100s - 5 min · At max (Lv 20): MP -50; Max HP +30% for 300 sec
  • Ice ChargeWhite Knight (3rd Job) · Max Level: 30 · Duration: 90s - 5 min · At max (Lv 30): MP -30; Imbues weapon with Ice for 300 seconds; Damage +20%; 75% chance to Freeze enemies for 2 sec.
  • Ice StrikeI/L Mage (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Duration: 2s - 3s · At max (Lv 30): MP -50; Basic Attack 120, Mastery level 10, Attack Range 200%; Slowed for 3 sec
  • Improved MP RecoveryCrusader (3rd Job) · Max Level: 20 · At max (Lv 20): Recover 22 additional MP every 10 sec.
  • Improved MP RecoveryWhite Knight (3rd Job) · Max Level: 20 · At max (Lv 20): Recover 22 additional MP every 10 sec.
  • InfernoRanger (3rd Job) · Max Level: 30 · Monsters Hit: 4 · Ammo per Use: 1 · At max (Lv 30): MP -40; Fire Damage 175%, 75% chance to deal 55% Damage over 3 sec
  • Lightning ChargeWhite Knight (3rd Job) · Max Level: 30 · Duration: 90s - 5 min · At max (Lv 30): MP -30; Imbues weapon with Lightning for 300 seconds; Damage +20%; 75% chance to be electrocuted
  • Meso ExplosionChief Bandit (3rd Job) · Max Level: 30 · Monsters Hit: 10-15 · At max (Lv 30): MP -40, Mastery 150%, Explode up to 15
  • Meso GuardChief Bandit (3rd Job) · Max Level: 20 · At max (Lv 20): MP -35; Blocks 50% of incoming damage using Meso; Consumes Meso equal to 40% of the blocked damage
  • Meso SaverHermit (3rd Job) · Max Level: 20 · Cooldown: 45 min · Duration: 10 min - 20 min · Consumes: The Magic Rock · At max (Lv 20): Uses 10 times level in Mesos, Magic Stone -1; Prevents death from fatal damage and recovers 25% HP for 30 min
  • Mortal BlowRanger (3rd Job) · Max Level: 20 · Monsters Hit: 1 · Ammo per Use: 1 · At max (Lv 20): 90% success rate, Damage 200%; Kills the monster with HP at 50% or lower at 20% success rate
  • Mortal BlowSniper (3rd Job) · Max Level: 20 · Monsters Hit: 1 · Ammo per Use: 1 · At max (Lv 20): 90% success rate, Damage 200%; Kills the monster with HP at 50% or lower at 20% success rate
  • Mystic DoorPriest (3rd Job) · Max Level: 20 · Duration: 40s - 3 min · Consumes: 1-2 × The Magic Rock · At max (Lv 20): MP -20, Magic Rock -1; Portal duration 180 sec
  • PanicCrusader (3rd Job) · Max Level: 30 · Monsters Hit: 1 · Duration: 5s - 9s · At max (Lv 30): MP -20; Damage 320%; 100% chance to reduce enemy's Accuracy for 9 sec.
  • Partial ResistanceDragon Knight (3rd Job) · Max Level: 20 · At max (Lv 20): 35% Increased resistance to Fire, Ice, and Lightning elements
  • PickpocketChief Bandit (3rd Job) · Max Level: 20 · At max (Lv 20): MP -30; 60% chance to drop Mesos upon attacking; Max 15 Mesos can exist
  • Piercing CrusherDragon Knight (3rd Job) · Max Level: 30 · Monsters Hit: 1-3 · Hits per Monster: 2-3 · At max (Lv 30): MP -24; Damage 120%; Attacks 3 enemies 3 times
  • Poison MistF/P Mage (3rd Job) · Max Level: 30 · Monsters Hit: 1 · Cooldown: 15s · At max (Lv 30): MP -50, Summons a poison mist that lasts for 5 sec, Attack Range 200%, 100% success rate, deals 170 Basic Attack over 5 sec

+ 20 more removed entries not listed here. They're in the full diff file.

Changed (62)
  • Cold BeamI/L Wizard (2nd Job)
    • Duration (sec) · Level 1: 2 → 3
    • Duration (sec) · Level 2: 2 → 3
    • Duration (sec) · Level 3: 2 → 3
    • Duration (sec) · Level 4: 2 → 3
    • Duration (sec) · Level 5: 2 → 3
    • Duration (sec) · Level 6: 2 → 3
    • Duration (sec) · Level 7: 2 → 3
    • Duration (sec) · Level 8: 2 → 3
    • Duration (sec) · Level 9: 2 → 3
    • Duration (sec) · Level 10: 2 → 3
    • Duration (sec) · Level 11: 2 → 3
    • Duration (sec) · Level 12: 2 → 3
    • Duration (sec) · Level 13: 2 → 3
    • Duration (sec) · Level 14: 2 → 3
    • Duration (sec) · Level 15: 2 → 3
    • Duration (sec) · Level 16: 2 → 3
    • Duration (sec) · Level 17: 2 → 3
    • Duration (sec) · Level 18: 2 → 3
    • Duration (sec) · Level 19: 2 → 3
    • Duration (sec) · Level 20: 2 → 3
    • Duration (sec) · Level 21: 2 → 3
    • Duration (sec) · Level 22: 2 → 3
    • Duration (sec) · Level 23: 2 → 3
    • Duration (sec) · Level 24: 2 → 3
    • Duration (sec) · Level 25: 2 → 3
    • Duration (sec) · Level 26: 2 → 3
    • Duration (sec) · Level 27: 2 → 3
    • Duration (sec) · Level 28: 2 → 3
    • Duration (sec) · Level 29: 2 → 3
    • Level 1: MP -11; Basic Attack 110, Mastery level 1; Slowed for 2 sec → MP -11; Basic Attack 110, Mastery level 1; Slowed for 3 sec
    • Level 30: none → MP -22; Basic Attack 170, Mastery level 10; Slowed for 3 sec
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: AxeFighter (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed axe is equipped. Using the skill activates the effect, and using it again… → [Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a one-handed or two-handed axe. Required Skill: At least Level 3 Axe Mastery
    • Monsters Hit: none → 3
    • Hits per Monster: none → 1
    • Range: none → 130-150
    • Duration (sec): none → 30
    • Level 1: 20% success rate, Final Attack with axe damage 110% to up to 3 enemies → 25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
    • Level 30: 50% success rate, Final Attack with axe damage 140% to up to 3 enemies → 25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: SwordFighter (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it agai… → [Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a one-handed or two-handed sword. Required Skill: At least Level 3 Sword Mastery
    • Monsters Hit: none → 3
    • Hits per Monster: none → 1
    • Range: none → 130-150
    • Duration (sec): none → 30
    • Level 1: 20% success rate, Final Attack with sword damage 110% to up to 3 enemies → 25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
    • Level 30: 50% success rate, Final Attack with sword damage 140% to up to 3 enemies → 25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: Blunt WeaponPage (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it ag… → [Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed blunt weapon. Required Skill: At least Level 3 Blunt Weapon Mastery
    • Monsters Hit: none → 1
    • Hits per Monster: none → 1
    • Duration (sec): none → 30
    • Level 1: 20% success rate, Final Attack with blunt weapon damage 240% → 25% trigger rate; MP -8; Final Attack with damage 270%
    • Level 30: 50% success rate, Final Attack with blunt weapon damage 270% → 25% trigger rate; MP -16; Final Attack with damage 360%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: BowHunter (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it. Required… → [Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a bow. Required Skill: At least Level 3 Bow Mastery
    • Monsters Hit: none → 3
    • Hits per Monster: none → 1
    • Duration (sec): none → 30
    • Level 1: 20% success rate, Final Attack with bow damage 60% to up to 3 enemies → 25% trigger rate; MP -12; Final Attack with damage 90% to up to 3 enemies
    • Level 30: 50% success rate, Final Attack with bow damage 90% to up to 3 enemies → 25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: CrossbowCrossbowman (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a crossbow is equipped. Using the skill activates the effect, and using it again deactivates it. Required… → [Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a crossbow. Required Skill: At least Level 3 Crossbow Mastery
    • Monsters Hit: none → 1
    • Hits per Monster: none → 1
    • Duration (sec): none → 30
    • Level 1: 20% success rate, Final Attack with crossbow damage 220% → 25% trigger rate; MP -12; Final Attack with damage 270%
    • Level 30: 50% success rate, Final Attack with crossbow damage 250% → 25% trigger rate; MP -20; Final Attack with damage 360%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: PolearmSpearman (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy'… → [Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Ma…
    • Monsters Hit: none → 1
    • Hits per Monster: none → 1
    • Duration (sec): none → 30
    • Level 1: 20% success rate, Final Attack with polearm damage 230%, absorb 5% of damage as HP → 25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
    • Level 30: 50% success rate, Final Attack with polearm damage 260%, absorb 10% of damage as HP → 25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: SpearSpearman (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy'… → [Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Ma…
    • Monsters Hit: none → 1
    • Hits per Monster: none → 1
    • Duration (sec): none → 30
    • Level 1: 20% success rate, Final Attack with spear damage 230%, absorb 5% of damage as HP → 25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
    • Level 30: 50% success rate, Final Attack with spear damage 260%, absorb 10% of damage as HP → 25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Final Attack: SwordPage (2nd Job)
    • Description: [Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again dea… → [Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed sword. Required Skill: At least Level 3 Sword Mastery
    • Monsters Hit: none → 1
    • Hits per Monster: none → 1
    • Duration (sec): none → 30
    • Level 1: 20% success rate, Final Attack with sword damage 240% → 25% trigger rate; MP -8; Final Attack with damage 270%
    • Level 30: 50% success rate, Final Attack with sword damage 270% → 25% trigger rate; MP -16; Final Attack with damage 360%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Arrow BombHunter (2nd Job)
    • Name: Arrow Bomb: Bow → Arrow Bomb
    • Description: [Master Level: 30] Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain success rate. Can't attack more than 4 at once, and it only works with a bow equipped. → [Master Level: 30] Fires an arrow with a bomb attached to it. If struck cleanly, the bomb explodes on the enemy, stunning some enemies around with a certain trigger rate. Can't attack more than 6 at once, and it only works with a bow equipped.
    • Monsters Hit: 4 → 6
    • Level 1: MP -14; Stun chance 30% for 2 sec, damage 80% → MP -14; Stun chance 30% for 2 sec, damage 70%
    • Level 30: MP -28; Stun chance 60% for 3 sec, damage 140% → MP -28; Stun chance 60% for 2 sec, damage 130%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Holy ArrowCleric (2nd Job)
    • Description: [Master Level: 30] Attacks monsters by firing holy arrows. Very effective against the undead or devil-based monsters. → [Master Level: 30] Attacks a monster by firing a holy arrow. Very effective against the undead or devil-based monsters.
    • Monsters Hit: 3 → 1
    • Level 1: MP -14; Basic Attack 30 on 3 enemies, Mastery level 1 → MP -14; Basic Attack 100, Mastery level 1
    • Level 30: MP -28; Basic Attack 60 on 3 enemies, Mastery level 10 → MP -28; Basic Attack 160, Mastery level 10
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • StealBandit (2nd Job)
    • Description: [Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 30 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 on Haste → [Master Level: 30] Attempts to steal an item from up to 2 monsters at once with a given success rate. On a successful steal, stuns the enemies for 1.5 seconds and increases Attack Power for 60 seconds. Stealing works only once per monster and can be attempted until successful. Required Skill: At least Level 5 Haste
    • Duration (sec): 30 → 60
    • Level 1: MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 30 sec → MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 60 sec
    • Level 30: MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 30 sec → MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • Power KnockbackArcher (1st Job)
    • Range · Level 1: 130 → 30
    • Range · Level 2: 130 → 30
    • Range · Level 3: 130 → 30
    • Range · Level 4: 130 → 30
    • Range · Level 5: 130 → 30
    • Range · Level 6: 130 → 30
    • Range · Level 7: 130 → 30
    • Range · Level 8: 140 → 60
    • Range · Level 9: 140 → 60
    • Range · Level 10: 140 → 60
    • Range · Level 11: 140 → 60
    • Range · Level 12: 140 → 60
    • Range · Level 13: 140 → 60
    • Range · Level 14: 140 → 60
    • Range · Level 15: 150 → 90
    • Duration (sec): 1500 → none
    • Level 1: MP -12; Damage 105%, knockback 2 enemies by 130 → MP -12; Damage 105%, Knockbacks up to 2 enemies by 140; Range +30
    • Level 15: MP -8; Damage 180%, knockback 4 enemies by 150 → MP -8; Damage 180%, Knockbacks up to 4 enemies by 200; Range +90
    • Stats changed at 15 skill levels; first and last shown. Every level: skill page.
  • HealCleric (2nd Job)
    • Level 1: MP -12; Recovery rate 40% → MP -12; Recovery rate 40%; Range 100%
    • Level 30: MP -27; Recovery rate 100% → MP -27; Recovery rate 100%; Range 120%
    • Stats changed at 30 skill levels; first and last shown. Every level: skill page.
  • RushFighter (2nd Job)
    • Description: [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec → [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec
    • Monsters Hit: 4 → 6
    • Cooldown (sec): 1 → 2
    • Level 1: MP -40; Rush, with 130 in distance; Damage 60% → MP -35; Rush, with 130 in distance; Damage 60%
    • Level 20: MP -20; Rush, with 150 in distance; Damage 80% → MP -15; Rush, with 150 in distance; Damage 80%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • RushPage (2nd Job)
    • Description: [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec → [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec
    • Monsters Hit: 4 → 6
    • Cooldown (sec): 1 → 2
    • Level 1: MP -40; Rush, with 130 in distance; Damage 60% → MP -35; Rush, with 130 in distance; Damage 60%
    • Level 20: MP -20; Rush, with 150 in distance; Damage 80% → MP -15; Rush, with 150 in distance; Damage 80%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • RushSpearman (2nd Job)
    • Description: [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec → [Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec
    • Monsters Hit: 4 → 6
    • Cooldown (sec): 1 → 2
    • Level 1: MP -40; Rush, with 130 in distance; Damage 60% → MP -35; Rush, with 130 in distance; Damage 60%
    • Level 20: MP -20; Rush, with 150 in distance; Damage 80% → MP -15; Rush, with 150 in distance; Damage 80%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Slash BlastWarrior (1st Job)
    • Description: [Master Level: 20] Use HP and MP to attack up to 4 enemies around you with your weapon. Required Skill: At least Level 1 on Power Strike → [Master Level: 20] Consumes HP and MP to attack up to 6 enemies around you with your weapon. Required Skill: At least Level 1 Power Strike
    • Monsters Hit: 4 → 6
    • Level 1: HP -3; MP -4; Damage 70% → HP -8; MP -6; Damage 70%; Range +130
    • Level 20: HP -8; MP -12; Damage 130% → HP -16; MP -14; Damage 130%; Range +150
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • BlessCleric (2nd Job)
    • Description: [Master Level: 20] Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 on Invincible → [Master Level: 20] Temporarily reduces all Damage taken and increases the HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 Invincible
    • Level 1: MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 sec → MP -20; All Damage taken is reduced by 5%, and HP recovery from the Heal skill is increased by 1% for 100 sec
    • Level 20: MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 sec → MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Blunt Weapon MasteryPage (2nd Job)
    • Description: [Master Level: 20] Increases Blunt Weapon Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This skill only applies when a one-handed or two-handed blunt weapon is equipped. → [Master Level: 20] Increases Blunt Weapon Mastery and Critical Damage. It only applies when a one-handed or two-handed blunt weapon is equipped.
    • Level 1: Blunt Weapon Mastery level 1, 1% chance to ignore enemy Weapon Def. → Blunt Weapon Mastery level 1, Critical Damage +1%
    • Level 20: Blunt Weapon Mastery level 10, 20% chance to ignore enemy Weapon Def. → Blunt Weapon Mastery level 10, Critical Damage +20%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Bow MasteryHunter (2nd Job)
    • Description: [Master Level: 20] Increases Bow Mastery and Evasion. This effect only applies when a bow is equipped. → [Master Level: 20] Increases Bow Mastery, Critical Rate, and Movement Speed. This effect only applies when a bow is equipped.
    • Level 1: Bow Mastery level 1, Evasion +1 → Bow Mastery level 1, Critical Rate +1%, Speed +1
    • Level 20: Bow Mastery level 10, Evasion +20 → Bow Mastery level 10, Critical Rate +10%, Speed +10
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Crossbow MasteryCrossbowman (2nd Job)
    • Description: [Master Level: 20] Increases Crossbow Mastery and gives a chance to deal damage that ignores the target's Weapon Def. This effect only applies when a crossbow is equipped. → [Master Level: 20] Increases Crossbow Mastery and Critical Damage. It only applies when a crossbow is equipped.
    • Level 1: Crossbow Mastery level 1, 1% chance to ignore enemy Weapon Def. → Crossbow Mastery level 1, Critical Damage +1%
    • Level 20: Crossbow Mastery level 10, 20% chance to ignore enemy Weapon Def. → Crossbow Mastery level 10, Critical Damage +20%
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • InvincibleCleric (2nd Job)
    • Description: [Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill: At least Level 5 on Heal → [Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill : At least Level 5 Heal
    • Level 1: MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 sec → MP 16; Physical damage -1%, Basic Attack 10 non-elemental magic damage for 100 sec
    • Level 20: MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 sec → MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Spear MasterySpearman (2nd Job)
    • Description: [Master Level: 20] Increases Spear Mastery and Critical Rate. It only applies when a spear is equipped. → [Master Level: 20] Increases Spear Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. It only applies when a spear is equipped.
    • Level 1: Spear Mastery level 1, Critical Rate +1% → Spear Mastery level 1, 1% chance to ignore enemy Weapon Def.
    • Level 20: Spear Mastery level 10, Critical Rate +20% → Spear Mastery level 10, 20% chance to ignore enemy Weapon Def.
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Sword MasteryFighter (2nd Job)
    • Description: [Master Level: 20] Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped. → [Master Level: 20] Increases Sword Mastery and Accuracy. It only applies when a one-handed or two-handed sword is equipped.
    • Level 1: Sword Mastery level 1, Weapon Def. +30 → Sword Mastery level 1, Accuracy +1
    • Level 20: Sword Mastery level 10, Weapon Def. +90 → Sword Mastery level 10, Accuracy +20
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Sword MasteryPage (2nd Job)
    • Description: [Master Level: 20] Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped. → [Master Level: 20] Increases Sword Mastery and Accuracy. It only applies when a one-handed or two-handed sword is equipped.
    • Level 1: Sword Mastery level 1, Weapon Def. +30 → Sword Mastery level 1, Accuracy +1
    • Level 20: Sword Mastery level 10, Weapon Def. +90 → Sword Mastery level 10, Accuracy +20
    • Stats changed at 20 skill levels; first and last shown. Every level: skill page.
  • Iron ArrowCrossbowman (2nd Job)
    • Name: Iron Arrow: Crossbow → Iron Arrow
    • Description: [Master Level: 30] Attacks up to 4 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster. → [Master Level: 30] Attacks up to 6 monsters at once with a powerful arrow, which penetrates through them. Damage decreases as the arrow flies through each monster.
    • Monsters Hit: 4 → 6
  • Poison BreathF/P Wizard (2nd Job)
    • Description: [Master Level: 30] Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 4 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them. → [Master Level: 30] Fires a poison droplet at a single enemy. The droplet explodes on contact, dealing poison-elemental damage to up to 6 nearby enemies and granting a chance to poison them. Deals increased damage to poison-weak enemies, but deals reduced damage to poison-resistant enemies and cannot poison them.
    • Monsters Hit: 4 → 6
  • Amazon's JudgementHunter (2nd Job)
    • Description: [Master Level: 20] Critical hits sever the enemy's tendons, slowing them down. Required Skill: At least Level 5 on Bow Mastery → [Master Level: 20] Critical hits sever the enemy's tendons, slowing them down. Required Skill : At least Level 5 Bow Mastery
  • Amazon's JudgementCrossbowman (2nd Job)
    • Description: [Master Level: 20] Critical hits sever the enemy's tendons, slowing them down. Required Skill: At least Level 5 on Crossbow Mastery → [Master Level: 20] Critical hits sever the enemy's tendons, slowing them down. Required Skill : At least Level 5 Crossbow Mastery
  • Arrow BlowArcher (1st Job)
    • Description: [Master Level: 20] Fires an arrow with authority. Applies more damage than usual. → [Master Level: 20] Fires an arrow with power at a single enemy within 350 range in front. Deals more damage than usual.
  • Axe BoosterFighter (2nd Job)
    • Description: [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped axe. It only applies when a one-handed or a two-handed axe is equipped. Required Skill: At least Level 5 on Axe Mastery → [Master Level: 20] Consumes HP and MP to temporarily increase the Attack Speed of the equipped axe. Only applies when equipped with a one-handed or two-handed axe. Required Skill: At least Level 5 Axe Mastery
  • Blunt Weapon BoosterPage (2nd Job)
    • Description: [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. It only applies when a one-handed or two-handed blunt weapon is equipped. Required Skill: At least Level 5 on Blunt Weapon Mastery → [Master Level: 20] Consumes HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. Only applies when equipped with a one-handed or two-handed blunt weapon. Required Skill: At least Level 5 Blunt Weapon Mastery
  • Bow BoosterHunter (2nd Job)
    • Description: [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped bow. It only applies when a bow is equipped. Required Skill: At least Level 5 on Bow Mastery → [Master Level: 20] Consumes HP and MP to temporarily increase the Attack Speed of the equipped bow. Only applies when equipped with a bow. Required Skill: At least Level 5 Bow Mastery
  • Claw BoosterAssassin (2nd Job)
    • Description: [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped claw. It only applies when the character is equipped with a claw and throwing stars. Required Skill: At least Level 5 on Claw Mastery → [Master Level: 20] Consumes HP and MP to temporarily increase the Attack Speed of the equipped claw. Only applies when equipped with a claw. Required Skill: At least Level 5 Claw Mastery
  • Critical ThrowAssassin (2nd Job)
    • Description: [Master Level: 30] Increases Critical Rate and Critical Damage. Required Skill: At least Level 3 on Claw Mastery → [Master Level: 30] Increases Critical Rate and Critical Damage. Required Skill: At least Level 3 Claw Mastery
  • Crossbow BoosterCrossbowman (2nd Job)
    • Description: [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped crossbow. It only applies when a crossbow is equipped. Required Skill: At least Level 5 on Crossbow Mastery → [Master Level: 20] Consumes HP and MP to temporarily increase the Attack Speed of the equipped crossbow. Only applies when equipped with a crossbow. Required Skill: At least Level 5 Crossbow Mastery
  • Dagger BoosterBandit (2nd Job)
    • Description: [Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped dagger. It only applies when a dagger is equipped. Required Skill: At least Level 5 on Dagger Mastery → [Master Level: 20] Consumes HP and MP to temporarily increase the Attack Speed of the equipped dagger. Only applies when equipped with a dagger. Required Skill: At least Level 5 Dagger Mastery
  • Dark SightRogue (1st Job)
    • Description: [Master Level: 20] Use MP to hide behind the shadows. Can't be attacked, and can't attack either. The effect is activated when used and deactivated when used again. Required Skill: At least Level 3 on Disorder → [Master Level: 20] Consumes MP to hide in the shadows. Cannot be attacked and cannot attack while hidden. Press the key again to deactivate the effect. Required Skill: At least Level 1 Disorder
  • Double ShotArcher (1st Job)
    • Description: [Master Level: 20] Fires two arrows at once to attack up to two enemies. Required Skill: At least Level 1 on Arrow Blow → [Master Level: 20] Consumes 2 arrows to attack up to 2 enemies within 300 range in front. Required Skill: At least Level 1 Arrow Blow
  • Double StabRogue (1st Job)
    • Description: [Master Level: 20] Use MP to quickly stab a monster twice in one turn using a dagger. → [Master Level: 20] Consumes MP to quickly stab a monster twice using a dagger.
  • DrainAssassin (2nd Job)
    • Description: [Master Level: 30] Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill: At least Level 3 on Critical Recovery → [Master Level: 30] Absorbs some of the damage dealt to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill : At least Level 3 Critical Recovery
  • Energy BoltMagician (1st Job)
    • Description: [Master Level: 20] Use MP to attack one enemy. The higher the Mastery, the lower the damage variation. → [Master Level: 20] Consumes MP to attack a single enemy within 350 range in front. The higher the Mastery, the lower the damage variation.
  • FocusArcher (1st Job)
    • Description: [Master Level: 20] Focus to temporarily increase Accuracy and Evasion. Required Skill: At least Level 3 on The Eye of Amazon → [Master Level: 20] Focus to temporarily increase Accuracy and Evasion. Required Skill: At least Level 3 The Eye of Amazonc
  • Iron BodyWarrior (1st Job)
    • Description: [Master Level: 20] Temporarily increases your Weapon Defense. Required Skill: At least Level 3 on Max HP Increase → [Master Level: 20] Temporarily increases your Weapon Defense. Required Skill: At least Level 3 Max HP Increase
  • Lucky SevenRogue (1st Job)
    • Description: [Master Level: 20] Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery. → [Master Level: 20] Consumes MP to throw 2 throwing stars at a single enemy within 200 range in front, dealing powerful damage based on LUK. Attacks based on LUK regardless of Claw Mastery.
  • Magic ArmorMagician (1st Job)
    • Description: [Master Level: 20] Temporarily boosts Weapon Def. and Magic Def. by concentrating magic into your armor. Required Skill: At least Level 3 on Magic Guard → [Master Level: 20] Temporarily increases Weapon Def. and Magic Def. by concentrating magic into your armor. Required Skill: At least Level 3 Magic Guard
  • Magic ClawMagician (1st Job)
    • Description: [Master Level: 20] Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation. Required Skill: At least Level 1 on Energy Bolt → [Master Level: 20] Consumes MP to attack a single enemy within 300 range in front twice. The higher the Mastery, the lower the damage variation. Required Skill: At least Level 1 Energy Bolt
  • Magic GuardMagician (1st Job)
    • Description: [Master Level :15] Replaces a portion of incoming damage with MP instead of HP. If MP reaches 0, all damage is received as HP damage. The effect is activated when used and deactivated when used again. → [Master Level: 15] Replaces a portion of damage taken with MP instead of HP. If MP reaches 0, all damage is taken as HP. Press the key again to deactivate the effect.
  • Max HP IncreaseWarrior (1st Job)
    • Description: [Master Level: 15] Max HP increases. Required Skill: At least Level 3 on Improved HP Recovery → [Master Level: 15] Max HP increases. Required Skill: At least Level 3 Improved HP Recovery

+ 12 more changed entries not listed here. They're in the full diff file.

Monsters (+2 −97 ~62)

Added (2)
  • Orange SlimeBase: Lv.20 · HP 1,855 · MP 30 · EXP 64 · Combat: P.ATK 86 · P.DEF 0 · ACC 85 · AVOID 6 · Speed 5 · KB 300
  • ShadeBase: Lv.48 · HP 47,000 · MP 250 · EXP 488 · Combat: P.ATK 620 · P.DEF 30 · M.ATK 682 · M.DEF 10 · ACC 138 · AVOID 35 · Speed 5 · KB 3,250 · Elements: Poison: Strong, Holy: Weak · Traits: Boss, Undead · Debuffs: Seal, Darkness, Curse · Spawn Maps: Cabin of the Forsaken
Removed (97)
  • TrixterBase: Lv.25 · HP 510 · EXP 46 · Combat: P.ATK 131 · P.DEF 15 · M.DEF 15 · ACC 111 · AVOID 17 · KB 75 · Elements: Holy: Strong, Fire: Weak
  • Jr. SentinelBase: Lv.26 · HP 531 · MP 30 · EXP 48 · Combat: P.ATK 124 · P.DEF 10 · M.DEF 20 · ACC 102 · AVOID 15 · Speed -10 · KB 75 · Spawn Maps: Orbis Tower <15th Floor>, Orbis Tower <14th Floor>, Orbis Tower <13th Floor>, Orbis Tower <7th Floor>, Orbis Tower <6th Floor>
  • Green TrixterBase: Lv.28 · HP 572 · EXP 52 · Combat: P.ATK 152 · P.DEF 15 · M.DEF 15 · ACC 114 · AVOID 19 · KB 75 · Elements: Poison: Immune
  • Brown TeddyBase: Lv.30 · HP 861 · EXP 56 · Combat: P.ATK 166 · P.DEF 10 · ACC 97 · AVOID 18 · Speed -15 · KB 100 · Elements: Poison: Strong, Fire: Weak
  • Fire SentinelBase: Lv.30 · HP 718 · MP 50 · EXP 56 · Combat: P.ATK 149 · P.DEF 10 · M.ATK 166 · M.DEF 20 · ACC 108 · AVOID 18 · Speed -20 · KB 100 · Elements: Fire: Strong, Ice: Weak · Spawn Maps: Orbis Tower <9th Floor>, Orbis Tower <8th Floor>, Orbis Tower <7th Floor>
  • Ice SentinelBase: Lv.30 · HP 718 · MP 50 · EXP 56 · Combat: P.ATK 149 · P.DEF 10 · M.ATK 166 · M.DEF 20 · ACC 108 · AVOID 18 · Speed -20 · KB 100 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: Orbis Tower <10th Floor>, Orbis Tower <8th Floor>, Orbis Tower <6th Floor>
  • SentinelBase: Lv.30 · HP 718 · MP 50 · EXP 56 · Combat: P.ATK 149 · P.DEF 10 · M.ATK 166 · M.DEF 20 · ACC 108 · AVOID 18 · Speed -20 · KB 100 · Elements: Holy: Strong, Lightning: Strong, Ice: Weak · Spawn Maps: Orbis Tower <13th Floor>, Orbis Tower <12th Floor>, Orbis Tower <11th Floor>
  • ChirppyBase: Lv.31 · HP 698 · MP 50 · EXP 59 · Combat: P.ATK 157 · P.DEF 0 · M.DEF 30 · ACC 121 · AVOID 17 · KB 100
  • Drumming BunnyBase: Lv.31 · HP 776 · MP 50 · EXP 59 · Combat: P.ATK 193 · P.DEF 5 · M.DEF 5 · ACC 110 · AVOID 19 · Speed -45 · KB 100
  • LeattyBase: Lv.32 · HP 841 · MP 50 · EXP 62 · Combat: P.ATK 198 · P.DEF 20 · M.DEF 10 · ACC 99 · AVOID 20 · Speed -40 · KB 100 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: Orbis Tower <5th Floor>, Orbis Tower <4th Floor>, Snowy Hill
  • Pink TeddyBase: Lv.32 · HP 1,009 · MP 50 · EXP 62 · Combat: P.ATK 180 · P.DEF 10 · ACC 110 · AVOID 19 · Speed -10 · KB 100 · Elements: Poison: Strong, Fire: Weak
  • RatzBase: Lv.32 · HP 925 · MP 50 · EXP 62 · Combat: P.ATK 162 · P.DEF 0 · M.DEF 15 · ACC 121 · AVOID 20 · Speed -5 · KB 100 · Elements: Poison: Strong, Lightning: Weak
  • Dark LeattyBase: Lv.33 · HP 910 · MP 50 · EXP 66 · Combat: P.ATK 202 · P.DEF 20 · M.DEF 10 · ACC 112 · AVOID 21 · Speed -40 · KB 100 · Elements: Holy: Weak · Spawn Maps: Orbis Tower <4th Floor>, Orbis Tower <3rd Floor>, Orbis Tower <2nd Floor>
  • Jr. CellionBase: Lv.33 · HP 910 · MP 70 · EXP 66 · Combat: P.ATK 185 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 24 · KB 100 · Elements: Fire: Strong, Ice: Weak · Spawn Maps: The Road to Garden of 3 Colors, Garden of Red I, Garden of Red II
  • Jr. GrupinBase: Lv.33 · HP 910 · MP 70 · EXP 66 · Combat: P.ATK 185 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 24 · KB 100 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: The Road to Garden of 3 Colors, Garden of Green I
  • Jr. LionerBase: Lv.33 · HP 910 · MP 70 · EXP 66 · Combat: P.ATK 185 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 24 · KB 100 · Elements: Lightning: Strong, Ice: Weak · Spawn Maps: The Road to Garden of 3 Colors, Garden of Yellow I, Garden of Yellow II
  • Black RatzBase: Lv.34 · HP 1,080 · EXP 70 · Combat: P.ATK 170 · P.DEF 0 · M.DEF 15 · ACC 123 · AVOID 21 · Speed 5 · KB 100 · Elements: Poison: Strong, Lightning: Weak, Holy: Weak
  • RoloduckBase: Lv.34 · HP 982 · EXP 70 · Combat: P.ATK 189 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 21 · KB 100 · Elements: Poison: Strong
  • TickBase: Lv.34 · HP 982 · EXP 70 · Combat: P.ATK 207 · P.DEF 10 · M.DEF 20 · ACC 112 · AVOID 21 · Speed -70 · KB 100 · Elements: Poison: Strong, Lightning: Weak
  • BloctopusBase: Lv.35 · HP 1,163 · EXP 74 · Combat: P.ATK 194 · P.DEF 20 · M.DEF 10 · ACC 114 · AVOID 22 · KB 150 · Elements: Poison: Strong
  • Jr. PepeBase: Lv.35 · HP 1,279 · MP 50 · EXP 74 · Combat: P.ATK 174 · P.DEF 15 · M.DEF 15 · ACC 114 · AVOID 22 · Speed 10 · KB 150 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: Orbis Tower <2nd Floor>, Orbis Tower <1st Floor>, Snowy Hill
  • Star PixieBase: Lv.35 · HP 930 · MP 70 · EXP 74 · Combat: P.ATK 154 · P.DEF 0 · M.ATK 212 · M.DEF 30 · ACC 125 · AVOID 22 · KB 150 · Elements: Holy: Strong · Spawn Maps: Cloud Park I, Cloud Park II, Strolling Path, Cloud Park III, Disposed Flower Garden, Cloud Park IV
  • HellyBase: Lv.36 · HP 1,123 · EXP 78 · Combat: P.ATK 178 · P.DEF 10 · M.DEF 20 · ACC 125 · AVOID 22 · KB 150 · Elements: Poison: Strong, Fire: Strong, Lightning: Weak
  • Panda TeddyBase: Lv.36 · HP 1,497 · EXP 78 · Combat: P.ATK 198 · P.DEF 10 · ACC 114 · AVOID 22 · KB 150 · Elements: Poison: Strong, Fire: Weak
  • ChronosBase: Lv.37 · HP 1,336 · MP 70 · EXP 82 · Combat: P.ATK 203 · P.DEF 5 · M.DEF 25 · ACC 127 · AVOID 26 · Speed -20 · KB 150 · Traits: Undead
  • PropellyBase: Lv.37 · HP 1,202 · EXP 82 · Combat: P.ATK 182 · P.DEF 10 · M.DEF 20 · ACC 127 · AVOID 23 · KB 150 · Elements: Poison: Strong, Fire: Strong, Lightning: Weak
  • King BloctopusBase: Lv.38 · HP 1,429 · MP 50 · EXP 86 · Combat: P.ATK 207 · P.DEF 20 · M.ATK 227 · M.DEF 10 · ACC 116 · AVOID 23 · Speed 5 · KB 150 · Elements: Poison: Strong
  • PlaneyBase: Lv.38 · HP 1,286 · EXP 86 · Combat: P.ATK 186 · P.DEF 10 · M.DEF 20 · ACC 127 · AVOID 26 · Speed -20 · KB 150 · Elements: Poison: Strong, Fire: Strong, Lightning: Weak
  • Toy TrojanBase: Lv.39 · HP 1,530 · MP 50 · EXP 90 · Combat: P.ATK 212 · P.DEF 20 · M.DEF 10 · ACC 118 · AVOID 24 · Speed 20 · KB 150 · Self Buffs: Skill 160
  • TweeterBase: Lv.39 · HP 1,377 · EXP 90 · Combat: P.ATK 190 · P.DEF 0 · M.DEF 30 · ACC 129 · AVOID 27 · Speed -30 · KB 150
  • Barnard GrayBase: Lv.40 · HP 1,549 · MP 80 · EXP 94 · Combat: P.ATK 216 · P.DEF 10 · M.ATK 237 · M.DEF 20 · ACC 132 · AVOID 24 · Speed -10 · KB 175
  • Tick-TockBase: Lv.40 · HP 1,722 · EXP 94 · Combat: P.ATK 237 · P.DEF 10 · M.DEF 20 · ACC 120 · AVOID 24 · Speed -60 · KB 175 · Elements: Poison: Strong, Lightning: Weak
  • FlyeyeBase: Lv.41 · HP 1,419 · MP 60 · EXP 99 · Combat: P.ATK 198 · P.DEF 0 · M.DEF 30 · ACC 133 · AVOID 28 · KB 175 · Spawn Maps: Dead Mine I, Dead Mine II, Dead Mine III, Dead Mine IV, The Passage
  • MateonBase: Lv.41 · HP 1,951 · MP 80 · EXP 99 · Combat: P.ATK 242 · P.DEF 20 · M.ATK 242 · M.DEF 10 · ACC 133 · AVOID 22 · Speed -40 · KB 175 · Elements: Lightning: Strong, Poison: Weak
  • Platoon ChronosBase: Lv.41 · HP 1,774 · MP 80 · EXP 99 · Combat: P.ATK 221 · P.DEF 5 · M.ATK 242 · M.DEF 25 · ACC 133 · AVOID 28 · Speed -15 · KB 175 · Traits: Undead
  • RoboBase: Lv.41 · HP 1,951 · EXP 99 · Combat: P.ATK 242 · P.DEF 20 · M.DEF 10 · ACC 121 · AVOID 22 · Speed -40 · KB 175 · Elements: Poison: Strong, Lightning: Weak
  • Block GolemBase: Lv.42 · HP 2,740 · EXP 103 · Combat: P.ATK 247 · P.DEF 25 · M.DEF 5 · ACC 108 · AVOID 22 · Speed -60 · KB 525 · Elements: Lightning: Strong, Ice: Strong, Fire: Weak
  • NependeathBase: Lv.42 · HP 1,827 · MP 50 · EXP 103 · Combat: P.ATK 225 · P.DEF 15 · M.DEF 15 · ACC 133 · AVOID 22 · KB 175 · Elements: Fire: Weak · Spawn Maps: Cloud Park II, Strolling Path, Disposed Flower Garden
  • Zeta GrayBase: Lv.42 · HP 1,644 · MP 80 · EXP 103 · Combat: P.ATK 225 · P.DEF 10 · M.ATK 247 · M.DEF 20 · ACC 133 · AVOID 28 · KB 175
  • Jr. CerebesBase: Lv.43 · HP 1,881 · MP 30 · EXP 108 · Combat: P.ATK 230 · P.DEF 15 · M.DEF 15 · ACC 135 · AVOID 28 · KB 175 · Spawn Maps: The Cave of Trial I, The Cave of Trial II, Cave Within the Cave, The Cave of Trial III
  • Master RoboBase: Lv.44 · HP 2,134 · EXP 112 · Combat: P.ATK 257 · P.DEF 20 · M.DEF 10 · ACC 123 · AVOID 23 · Speed -30 · KB 175 · Elements: Poison: Strong, Lightning: Weak
  • PlateonBase: Lv.44 · HP 1,940 · MP 80 · EXP 112 · Combat: P.ATK 234 · P.DEF 20 · M.DEF 10 · ACC 135 · AVOID 23 · KB 175 · Elements: Lightning: Strong, Poison: Weak
  • King Block GolemBase: Lv.45 · HP 3,244 · EXP 117 · Combat: P.ATK 262 · P.DEF 25 · M.DEF 5 · ACC 111 · AVOID 24 · Speed -40 · KB 675
  • Lunar PixieBase: Lv.45 · HP 1,730 · MP 80 · EXP 117 · Combat: P.ATK 190 · P.DEF 0 · M.ATK 262 · M.DEF 30 · ACC 136 · AVOID 30 · Speed 5 · KB 225 · Elements: Holy: Strong · Self Buffs: Skill 163 · Spawn Maps: Cloud Park III, Disposed Flower Garden, Cloud Park IV, Strolling Path II, Cloud Park V, Cloud Park VI
  • Ultra GrayBase: Lv.46 · HP 2,003 · MP 100 · EXP 122 · Combat: P.ATK 243 · P.DEF 10 · M.ATK 267 · M.DEF 20 · ACC 137 · AVOID 30 · KB 225 · Elements: Lightning: Strong
  • Dark NependeathBase: Lv.47 · HP 2,285 · MP 50 · EXP 127 · Combat: P.ATK 248 · P.DEF 15 · M.DEF 15 · ACC 138 · AVOID 25 · KB 225 · Elements: Holy: Weak, Fire: Weak · Spawn Maps: Strolling Path II
  • MecateonBase: Lv.48 · HP 2,350 · MP 80 · EXP 132 · Combat: P.ATK 277 · P.DEF 20 · M.ATK 277 · M.DEF 10 · ACC 139 · AVOID 28 · Speed -50 · KB 225 · Elements: Poison: Strong, Lightning: Weak
  • Master ChronosBase: Lv.49 · HP 2,416 · MP 80 · EXP 137 · Combat: P.ATK 257 · P.DEF 5 · M.ATK 282 · M.DEF 25 · ACC 140 · AVOID 32 · Speed -10 · KB 225 · Traits: Undead
  • Jr. YetiBase: Lv.50 · HP 2,682 · EXP 142 · Combat: P.ATK 261 · P.DEF 15 · M.DEF 15 · ACC 116 · AVOID 29 · Speed -20 · KB 275 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: Watch Out for Icy Path I, Watch Out for Icy Path II, Cold Field II, The Crown-Flyer, Icy Cold Field, Ice Valley I, Ice Valley II, Sharp Cliff I
  • Transforming Jr. YetiBase: Lv.50 · HP 2,682 · EXP 0 · Combat: P.ATK 261 · P.DEF 15 · M.DEF 15 · ACC 116 · AVOID 29 · Speed -20 · KB 275 · Elements: Ice: Strong, Fire: Weak · Spawn Maps: Watch Out for Icy Path I, Cold Field II, Icy Cold Field, Ice Valley I, Ice Valley II, Sharp Cliff I

+ 47 more removed entries not listed here. They're in the full diff file.

Changed (62)
  • Zombie MushmomBase: Lv.55 · HP 66,640 · MP 220 · EXP 668
    • Level: 50 → 55
    • HP: 53,640 → 66,640
    • EXP: 568 → 668
    • P.ATK: 642 → 697
    • M.ATK: 706 → 766
    • ACC: 141 → 146
    • AVOID: 30 → 37
    • KB: 3,750 → 4,250
    • Spawn Maps: 2 → 1 · − #80003500
  • AqumanderBase: Lv.43 · HP 2,069 · MP 80 · EXP 98
    • EXP: 108 → 98
    • AVOID: 26 → 27
    • Spawn Maps: 7 → 0 · − Primeval Forest I, Primeval Forest II, Collision of Ice and Fire, Primeval Forest III, Forgotten Entrance I, The End of Fleeting Light, #80003300
  • Curse EyeBase: Lv.33 · HP 1,001 · MP 50 · EXP 63
    • EXP: 66 → 63
    • AVOID: 21 → 22
    • Spawn Maps: 15 → 13 · − Forgotten Entrance III, Forgotten Dungeon Tunnel
  • DuskmanderBase: Lv.50 · HP 2,682 · MP 80 · EXP 133
    • EXP: 142 → 133
    • AVOID: 29 → 30
    • Spawn Maps: 6 → 0 · − The End of Fleeting Light, Forbidden Entrance, Perilous Descent II, Perilous Descent III, Decayed Tunnel I, Precipice of Darkness
  • EchopusBase: Lv.45 · HP 2,163 · MP 80 · EXP 107
    • EXP: 117 → 107
    • AVOID: 27 → 28
    • Spawn Maps: 8 → 0 · − Primeval Forest I, Primeval Forest II, The Faded Canopy, Perilous Descent I, Perilous Descent II, Perilous Descent III, Lingering Regret, #80003100
  • GlowshroomBase: Lv.39 · HP 1,377 · MP 50 · EXP 82
    • EXP: 90 → 82
    • AVOID: 24 → 25
    • Spawn Maps: 6 → 0 · − Primeval Forest I, Collision of Ice and Fire, Forgotten Entrance II, Forgotten Entrance III, Forgotten Dungeon Tunnel, The Faded Canopy
  • Golden StirgeBase: Lv.42 · HP 1,278 · MP 50 · EXP 93
    • EXP: 103 → 93
    • AVOID: 28 → 29
    • Spawn Maps: 7 → 0 · − Primeval Forest II, Forgotten Entrance I, Forbidden Entrance, Decayed Tunnel II, Decayed Tunnel III, Another Sanctuary, #80003000
  • King SlimeBase: Lv.32 · HP 16,820 · MP 100 · EXP 2,400
    • EXP: 248 → 2,400
    • P.ATK: 391 → 288
    • M.ATK: 391 → 288
  • LigatorBase: Lv.31 · HP 853 · EXP 58
  • LupinBase: Lv.37 · HP 1,336 · MP 100 · EXP 75
    • EXP: 82 → 75
    • AVOID: 26 → 27
    • Spawn Maps: 23 → 22 · − Forgotten Entrance II
  • MushmomBase: Lv.40 · HP 34,440 · MP 200 · EXP 340
    • EXP: 376 → 340
    • AVOID: 24 → 29
    • Elements: none → {"Fire": "Weak"}
  • MyewoodBase: Lv.54 · HP 3,924 · MP 120 · EXP 160
    • EXP: 168 → 160
    • AVOID: 27 → 29
    • Spawn Maps: 2 → 0 · − Decayed Tunnel III, Lingering Regret
  • RaffleBase: Lv.40 · HP 1,722 · MP 50 · EXP 85
    • EXP: 94 → 85
    • AVOID: 24 → 25
    • Spawn Maps: 6 → 0 · − Primeval Forest III, Forgotten Entrance I, Forgotten Entrance II, Forgotten Entrance III, Forgotten Dungeon Tunnel, The Faded Canopy
  • RafflesiaBase: Lv.47 · HP 2,285 · MP 80 · EXP 117
    • EXP: 127 → 117
    • AVOID: 28 → 29
    • Spawn Maps: 7 → 0 · − Collision of Ice and Fire, The Valley of Death, The End of Fleeting Light, Forbidden Entrance, Decayed Tunnel II, Decayed Tunnel III, #80003100
  • Rotten MushmomBase: Lv.60 · HP 86,400 · MP 200 · EXP 844
    • EXP: 852 → 844
    • AVOID: 34 → 39
    • Spawn Maps: 2 → 1 · − #80003500
  • Rotten MushroomBase: Lv.56 · HP 3,520 · MP 90 · EXP 183
    • EXP: 190 → 183
    • AVOID: 33 → 34
    • Spawn Maps: 4 → 1 · − Precipice of Darkness, Dilapidated Tomb, Another Sanctuary
  • SporewoodBase: Lv.59 · HP 4,834 · MP 150 · EXP 201
    • EXP: 205 → 201
    • AVOID: 30 → 32
    • Spawn Maps: 2 → 0 · − Dilapidated Tomb, Another Sanctuary
  • Zombie LupinBase: Lv.41 · HP 1,774 · MP 50 · EXP 89
    • EXP: 99 → 89
    • AVOID: 28 → 29
    • Spawn Maps: 11 → 7 · − The Valley of Death, Decayed Tunnel II, Precipice of Darkness, #80003300
  • Blue MushroomBase: Lv.30 · HP 789 · MP 30 · EXP 56
    • EXP: 74 → 56
    • Spawn Maps: 2 → 1 · − #80003500
  • ClangBase: Lv.49 · HP 2,899 · MP 50 · EXP 127
    • EXP: 137 → 127
    • AVOID: 29 → 30
  • Cold EyeBase: Lv.40 · HP 1,894 · MP 50 · EXP 85
    • EXP: 94 → 85
    • AVOID: 24 → 25
  • Copper DrakeBase: Lv.45 · HP 2,595 · MP 150 · EXP 107
    • EXP: 117 → 107
    • AVOID: 27 → 28
  • Crimson BalrogBase: Lv.100 · HP 741,240 · MP 700 · EXP 6,000
    • EXP: 2,652 → 6,000
    • AVOID: 52 → 57
  • CrocoBase: Lv.52 · HP 3,136 · MP 75 · EXP 146
    • EXP: 155 → 146
    • AVOID: 30 → 31
  • Dark Stone GolemBase: Lv.58 · HP 5,428 · MP 150 · EXP 192
    • EXP: 197 → 192
    • AVOID: 29 → 31
  • DrakeBase: Lv.50 · HP 3,218 · MP 150 · EXP 133
    • EXP: 142 → 133
    • AVOID: 26 → 27
  • Evil EyeBase: Lv.30 · HP 789 · MP 50 · EXP 56
    • EXP: 74 → 56
    • Spawn Maps: 2 → 1 · − #80003500
  • Fire BoarBase: Lv.32 · HP 842 · EXP 60
    • EXP: 62 → 60
    • AVOID: 20 → 21
  • Green MushroomBase: Lv.14 · HP 233 · MP 30 · EXP 26
    • KB: 30 → 25
    • Undead: Yes → No
  • Jr. BalrogBase: Lv.80 · HP 325,400 · MP 500 · EXP 2,188
    • EXP: 1,612 → 2,188
    • AVOID: 43 → 49
  • Jr. Boogie 1Base: Lv.35 · HP 1,395 · MP 300 · EXP 69
    • EXP: 74 → 69
    • AVOID: 25 → 26
  • Jr. Boogie 2Base: Lv.35 · HP 1,395 · MP 300 · EXP 69
    • EXP: 74 → 69
    • AVOID: 25 → 26
  • Jr. WraithBase: Lv.34 · HP 982 · MP 70 · EXP 66
    • EXP: 70 → 66
    • AVOID: 24 → 25
  • LorangBase: Lv.38 · HP 1,714 · MP 10 · EXP 78
    • EXP: 86 → 78
    • AVOID: 23 → 24
  • MaladyBase: Lv.55 · HP 2,998 · MP 90 · EXP 167
    • EXP: 175 → 167
    • AVOID: 32 → 33
  • ManoBase: Lv.20 · HP 7,420 · MP 30 · EXP 148
    • AVOID: 9 → 13
    • Spawn Maps: 3 → 1 · − #80003200, #80003400
  • Red DrakeBase: Lv.60 · HP 5,184 · MP 120 · EXP 211
    • EXP: 213 → 211
    • AVOID: 34 → 35
  • Stone GolemBase: Lv.56 · HP 5,134 · MP 120 · EXP 175
    • EXP: 183 → 175
    • AVOID: 28 → 30
  • TauromacisBase: Lv.70 · HP 9,328 · MP 120 · EXP 337
    • EXP: 300 → 337
    • AVOID: 39 → 41
  • TaurospearBase: Lv.75 · HP 12,535 · MP 150 · EXP 429
    • EXP: 350 → 429
    • AVOID: 47 → 48
  • TortieBase: Lv.46 · HP 2,671 · MP 100 · EXP 111
    • EXP: 122 → 111
    • AVOID: 24 → 25
  • Wild KargoBase: Lv.62 · HP 5,057 · MP 100 · EXP 231
    • EXP: 229 → 231
    • AVOID: 35 → 36
  • WraithBase: Lv.48 · HP 2,350 · MP 80 · EXP 122
    • EXP: 132 → 122
    • AVOID: 31 → 32
  • Zombie MushroomBase: Lv.30 · HP 718 · MP 30 · EXP 56
    • EXP: 74 → 56
    • Spawn Maps: 2 → 1 · − Precipice of Darkness
  • Cold EyeBase: Lv.30 · HP 789 · MP 50 · EXP 56
    • EXP: 74 → 56
  • Curse EyeBase: Lv.29 · HP 1,186 · MP 50 · EXP 94
    • Spawn Maps: 2 → 1 · − #80003500
  • Curse EyeBase: Lv.30 · HP 789 · MP 50 · EXP 56
    • EXP: 74 → 56
  • Evil EyeBase: Lv.27 · HP 606 · MP 50 · EXP 50
    • Spawn Maps: 8 → 7 · − Decayed Tunnel I
  • Fairy 1Base: Lv.29 · HP 593 · MP 175 · EXP 54
    • Spawn Maps: 2 → 0 · − Cloud Park IV, Cloud Park VI
  • Fairy 2Base: Lv.29 · HP 593 · MP 175 · EXP 54
    • Spawn Maps: 2 → 1 · − Dilapidated Tomb

+ 12 more changed entries not listed here. They're in the full diff file.

Maps (+6 −127 ~111)

Added (6)
  • Backalley Semi-BasementLocation: Victoria Island · Victoria Road · Connects To: Kerning City · Return Map: Kerning City · BGM: Bgm01/BadGuys · Map Mark: KerningCity
  • Cabin of the ForsakenLocation: Victoria Island · Hidden Street · Monsters: Shade (Lv.48) · Connects To: The Murky Swamp · Return Map: Kerning City · BGM: Bgm02/JungleBook · Map Mark: KerningCity
  • The Circulation DeskLocation: Victoria Island · Hidden Street · NPCs: Lyn the Librarian, Sabrina the Scribe, Jon the Justicar · Connects To: Magic Library · Return Map: Ellinia · BGM: Bgm02/WhenTheMorningComes · Map Mark: Ellinia
  • The Hermit's CabinLocation: Victoria Island · Hidden Street · NPCs: Slade · Connects To: Monkey Swamp III · Return Map: Kerning City · BGM: Bgm02/JungleBook · Map Mark: KerningCity
  • The Murky SwampLocation: Victoria Island · Hidden Street · Monsters: Ligator (Lv.31), Jr. Necki (Lv.21) · Connects To: Niora Hospital, Cabin of the Forsaken · Return Map: Niora Hospital · BGM: Bgm02/JungleBook · Map Mark: KerningCity
  • Victoria RoadLocation: Victoria Island · Yellow Mushroom House · Connects To: Henesys · Return Map: Henesys · BGM: Bgm00/FloralLife · Map Mark: Henesys
Removed (127)
  • Black Map with MobLocation: Dev · Hidden Street · Monsters: Test(Basic) (Lv.30), Test(Fire) (Lv.30), Test(Poison) (Lv.30), Test(Ice) (Lv.30), Test(Lightning) (Lv.30), Test(Undead) (Lv.30) · NPCs: Maple Administrator, Maple Administrator, Maple Administrator · BGM: Bgm00/FloralLife
  • White Map with MobLocation: Dev · Hidden Street · Monsters: Test(Basic) (Lv.30), Test(Fire) (Lv.30), Test(Poison) (Lv.30), Test(Ice) (Lv.30), Test(Lightning) (Lv.30), Test(Undead) (Lv.30) · NPCs: Maple Administrator, Maple Administrator, Maple Administrator · BGM: Bgm00/FloralLife · Map Mark: Event
  • Before Takeoff <To Ellinia>Location: Ossyria · Orbis · NPCs: #1006 · Return Map: Orbis Ticketing Booth · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Cabin <To Ellinia>Location: Ossyria · During the Ride · Connects To: To Ellinia · Return Map: Orbis Ticketing Booth · BGM: Bgm04/UponTheSky
  • Cabin <To Orbis>Location: Ossyria · During the Ride · Connects To: To Orbis · Return Map: Ellinia Station · BGM: Bgm04/UponTheSky · Map Mark: Ellinia
  • Cave Within the CaveLocation: Ossyria · Hidden Street · Monsters: #1039 · NPCs: #1125 · Connects To: The Cave of Trial II · Return Map: El Nath · BGM: Bgm05/HellGate · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Chief's ResidenceLocation: Ossyria · El Nath · NPCs: #1104, #1107, #1106, #1105 · Connects To: El Nath · Return Map: El Nath · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • Cloud Park ILocation: Ossyria · Orbis · Monsters: #1019 · Connects To: The Road to Garden of 3 Colors, Orbis, Cloud Park II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park IILocation: Ossyria · Orbis · Monsters: #1019, #1036 · Connects To: Cloud Park I, Strolling Path · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park IIILocation: Ossyria · Orbis · Monsters: #1042, #1019 · Connects To: Disposed Flower Garden, Strolling Path, Cloud Park IV · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park IVLocation: Ossyria · Orbis · Monsters: #1042, #1019, Fairy 1 (Lv.29) · Connects To: Cloud Park III, Strolling Path II, Old Man's House · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park VLocation: Ossyria · Orbis · Monsters: #1042, #1051 · Connects To: Strolling Path II, Cloud Park VI · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cloud Park VILocation: Ossyria · Orbis · Monsters: #1051, #1042, Fairy 1 (Lv.29) · NPCs: #1009 · Connects To: Cloud Park V · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Cold Field ILocation: Ossyria · El Nath · Monsters: #1055, #1060 · Connects To: Watch Out for Icy Path II, Cold Field II · Return Map: El Nath · BGM: Bgm04/WarmRegard · Mob Rate: ×0.9 · Map Mark: ElNath
  • Cold Field IILocation: Ossyria · El Nath · Monsters: #1062, #1048, #1049, #1055, #1060 · Connects To: The Crown-Flyer, Cold Field I, Ice Valley I, Icy Cold Field · Return Map: El Nath · BGM: Bgm04/WarmRegard · Mob Rate: ×0.9 · Map Mark: ElNath
  • Dangerous CliffLocation: Ossyria · El Nath · Monsters: #1085, #1057, #1056, #1073 · Connects To: Wolf Territory II, Wolf Territory III · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.7 · Map Mark: ElNathDungeon
  • Dead Mine ILocation: Ossyria · El Nath · Monsters: #1059, #1032 · Connects To: Forest of Dead Trees IV, Dead Mine II · Return Map: El Nath · BGM: Bgm05/AbandonedMine · Map Mark: ElNathDungeon
  • Dead Mine IILocation: Ossyria · El Nath · Monsters: #1059, #1032 · Connects To: Dead Mine I, Dead Mine III · Return Map: El Nath · BGM: Bgm05/AbandonedMine · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Dead Mine IIILocation: Ossyria · El Nath · Monsters: #1032, #1059 · Connects To: Dead Mine II, Dead Mine IV · Return Map: El Nath · BGM: Bgm05/AbandonedMine · Mob Rate: ×0.9 · Map Mark: ElNathDungeon
  • Dead Mine IVLocation: Ossyria · El Nath · Monsters: #1059, #1032 · Connects To: Dead Mine III, The Passage · Return Map: El Nath · BGM: Bgm05/AbandonedMine · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Disposed Flower GardenLocation: Ossyria · Orbis · Monsters: #1036, #1042, #1019 · Connects To: Cloud Park III · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×1.2 · Map Mark: Orbis
  • El NathLocation: Ossyria · El Nath · NPCs: #1103, #1102, #1100, Eurek the Alchemist · Connects To: El Nath Market, Watch Out for Icy Path I, Chief's Residence, Snowy Hill · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • El Nath Department StoreLocation: Ossyria · El Nath · NPCs: #1114 · Connects To: El Nath Market · Return Map: El Nath Market · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • El Nath MarketLocation: Ossyria · El Nath · NPCs: #1108, #1109, #1110, #1111, Anvil, Weaponcrafting Station, Woodcrafting Station, Leatherworking Station · Connects To: El Nath Weapon Store, El Nath Department Store, El Nath · Return Map: El Nath · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • El Nath Weapon StoreLocation: Ossyria · El Nath · NPCs: #1112, #1113 · Connects To: El Nath Market · Return Map: El Nath Market · BGM: Bgm03/SnowyVillage · Map Mark: ElNath
  • Entrance to Orbis TowerLocation: Ossyria · Orbis · Connects To: Orbis, Orbis Tower <15th Floor> · Return Map: Orbis · BGM: Bgm06/ComeWithMe · Map Mark: Orbis
  • Forest of Dead Trees ILocation: Ossyria · El Nath · Monsters: #1058 · Connects To: Wolf Territory V, Forest of Dead Trees II · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Forest of Dead Trees IILocation: Ossyria · El Nath · Monsters: #1058 · Connects To: Forest of Dead Trees I, Forest of Dead Trees III · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Forest of Dead Trees IIILocation: Ossyria · El Nath · Monsters: #1058 · Connects To: Forest of Dead Trees II, Forest of Dead Trees IV · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Forest of Dead Trees IVLocation: Ossyria · El Nath · Monsters: #1058 · Connects To: Dead Mine I, Forest of Dead Trees III · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.8 · Map Mark: ElNathDungeon
  • Garden of Darkness ILocation: Ossyria · Orbis · Monsters: #1078 · Connects To: Stairway to the Sky II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Garden of Darkness IILocation: Ossyria · Orbis · Monsters: #1078 · Connects To: Stairway to the Sky II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Garden of Green ILocation: Ossyria · Orbis · Monsters: #1014 · Connects To: The Road to Garden of 3 Colors, Garden of Green II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Garden of Green IILocation: Ossyria · Orbis · Monsters: #1054 · Connects To: Garden of Green I, Stairway to the Sky I · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Garden of Red ILocation: Ossyria · Orbis · Monsters: #1012 · Connects To: The Road to Garden of 3 Colors, Garden of Red II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Garden of Red IILocation: Ossyria · Orbis · Monsters: #1052, #1012 · Connects To: Garden of Red I, Stairway to the Sky I · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Garden of Yellow ILocation: Ossyria · Orbis · Monsters: #1013 · Connects To: The Road to Garden of 3 Colors, Garden of Yellow II · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Garden of Yellow IILocation: Ossyria · Orbis · Monsters: #1053, #1013 · Connects To: Garden of Yellow I, Stairway to the Sky I · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Guild Head Quarters<Hall of Fame>Location: Ossyria · Orbis · NPCs: #1030 · Connects To: Top of the Hill · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Holy Ground at the SnowfieldLocation: Ossyria · Hidden Street · NPCs: #1123 · Connects To: Sharp Cliff II · Return Map: El Nath · BGM: Bgm05/WolfWood · Mob Rate: ×0.7 · Map Mark: ElNathDungeon
  • Ice Valley ILocation: Ossyria · El Nath · Monsters: #1049, #1048, #1060 · NPCs: #1122 · Connects To: Ice Valley II, Cold Field II · Return Map: El Nath · BGM: Bgm04/WarmRegard · Mob Rate: ×0.8 · Map Mark: ElNath
  • Ice Valley IILocation: Ossyria · El Nath · Monsters: #1083, #1049, #1060, #1068, #1048 · NPCs: #1116, #1115 · Connects To: Ice Valley I · Return Map: El Nath · BGM: Bgm04/WarmRegard · Mob Rate: ×0.8 · Map Mark: ElNath
  • Icy Cold FieldLocation: Ossyria · El Nath · Monsters: #1049, #1048, #1068 · NPCs: #1101 · Connects To: Cold Field II · Return Map: El Nath · BGM: Bgm04/WarmRegard · Mob Rate: ×0.8 · Map Mark: ElNath
  • Old Man's HouseLocation: Ossyria · Orbis · NPCs: #1023, #1024 · Connects To: Cloud Park IV · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • OrbisLocation: Ossyria · Orbis · NPCs: #1007, #1010, #1005, #1011, #1017, Sewing Machine, Woodcrafting Station, Leatherworking Station, Arcane Station · Connects To: Orbis Weapon Store, Orbis Department Store, Top of the Hill, Entrance to Orbis Tower, Orbis Ticketing Booth, Cloud Park I, Orbis Park · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Orbis Department StoreLocation: Ossyria · Orbis · NPCs: #1014, #1015 · Connects To: Orbis · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Orbis Hair SalonLocation: Ossyria · Orbis Park · NPCs: #1020, #1021 · Connects To: Orbis Park · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Orbis ParkLocation: Ossyria · Orbis · NPCs: #1016, #1008 · Connects To: Orbis Hair Salon, Orbis Skin-Care, Orbis Plastic Surgery, Orbis · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Mob Rate: ×0.9 · Map Mark: Orbis
  • Orbis Plastic SurgeryLocation: Ossyria · Orbis Park · NPCs: #1018, #1019 · Connects To: Orbis Park · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis
  • Orbis Skin-CareLocation: Ossyria · Orbis Park · NPCs: #1022 · Connects To: Orbis Park · Return Map: Orbis · BGM: Bgm04/Shinin'Harbor · Map Mark: Orbis

+ 77 more removed entries not listed here. They're in the full diff file.

Changed (111)
  • (unnamed, ID 10006121)Location: Other
    • Name: Someone Else's Grave → none
    • Street: Hidden Street → none
    • Region: Victoria Island → Other
    • Return Map: Forgotten Hollow → 10,006,000
  • Kerning CityLocation: Victoria Island · Victoria Road
    • NPCs: 14 → 16 · + Doorbell, Malady
    • Connects To: 11 → 12 · + #88001000
  • Sleepy Dungeon VLocation: Victoria Island · Dungeon
    • Mob Rate: ×0.7 → ×0.6
    • Connects To: 2 → 1 · − Forgotten Dungeon Tunnel
  • The Manager's RoomLocation: Dev · Hidden Street
  • 1st Accompaniment <Bonus>Location: Other · Hidden Street
    • Mob Rate: ×1.6 → ×1.5
  • 3-Way Road-SplitLocation: Victoria Island · Victoria Road
    • Mob Rate: ×1.3 → ×1.0
  • A Hill West of HenesysLocation: Victoria Island · Victoria Road
    • Mob Rate: ×1.0 → ×0.9
  • A Look-Out Shed Around the BeachLocation: Victoria Island · Florina Road
    • Mob Rate: ×1.1 → ×1.0
  • A Split RoadLocation: Maple Island · Maple Road
    • Mob Rate: ×1.5 → ×1.0
  • Ant Tunnel For BowmanLocation: Other · Hidden Street
    • Mob Rate: ×0.8 → ×0.7
  • B1 <Area 1>Location: Victoria Island · Line 3 Construction Site
    • Mob Rate: ×1.2 → ×1.0
  • B1 <Area 2>Location: Victoria Island · Line 3 Construction Site
    • Mob Rate: ×1.2 → ×1.0
  • B2 <Area 1>Location: Victoria Island · Line 3 Construction Site
    • Mob Rate: ×1.2 → ×1.0
  • B2 <Area 2>Location: Victoria Island · Line 3 Construction Site
    • Mob Rate: ×1.2 → ×1.0
  • B3 <Area 1>Location: Victoria Island · Line 3 Construction Site
    • Mob Rate: ×1.2 → ×1.0
  • B3 <Area 2>Location: Victoria Island · Line 3 Construction Site
    • Mob Rate: ×1.2 → ×1.0
  • B3 <Area 3>Location: Victoria Island · Line 3 Construction Site
    • Mob Rate: ×1.2 → ×1.0
  • Caution Falling DownLocation: Victoria Island · Hidden Street
    • Mob Rate: ×2.0 → ×1.9
  • Clang and LorangLocation: Victoria Island · Florina Road
    • Mob Rate: ×1.0 → ×1.3
  • Construction Site North of Kerning CityLocation: Victoria Island · Victoria Road
    • Mob Rate: ×1.2 → ×1.0
  • Damp Tree-ForestLocation: Victoria Island · Dungeon
    • Mob Rate: ×1.0 → ×0.8
  • Dangerous Croko IILocation: Victoria Island · Warning Street
    • Mob Rate: ×1.1 → ×1.0
  • Dangerous SteamLocation: Victoria Island · Dungeon
    • Mob Rate: ×1.1 → ×0.7
  • Dangerous Valley IILocation: Victoria Island · Hidden Street
    • Mob Rate: ×0.6 → ×1.0
  • Deep ForestLocation: Victoria Island · Dungeon
    • Mob Rate: ×0.9 → ×0.8
  • Deep Valley ILocation: Victoria Island · Warning Street
    • Mob Rate: ×1.0 → ×0.9
  • Deep Valley IIILocation: Victoria Island · Warning Street
    • Mob Rate: ×1.0 → ×0.9
  • Drake Hunting GroundLocation: Victoria Island · Dungeon
    • Mob Rate: ×1.0 → ×1.1
  • Drake's Meal TableLocation: Victoria Island · Dungeon
    • Mob Rate: ×0.7 → ×0.6
  • East Domain of PerionLocation: Victoria Island · Victoria Road
    • Mob Rate: ×1.2 → ×1.0
  • East Entrance to Mushroom TownLocation: Maple Island · Maple Road
    • Mob Rate: ×0.6 → ×0.7
  • East Rocky Mountain ILocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.8 → ×0.9
  • East Rocky Mountain IILocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.8 → ×1.0
  • East Rocky Mountain IIILocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.8 → ×1.0
  • East Rocky Mountain IVLocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.8 → ×0.9
  • East Rocky Mountain VLocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.8 → ×1.2
  • East Rocky Mountain VILocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.8 → ×1.6
  • East Rocky Mountain VIILocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.6 → ×0.8
  • Forest West of HenesysLocation: Victoria Island · Victoria Road
    • Mob Rate: ×1.5 → ×0.9
  • Golem's Temple ILocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.5 → ×1.3
  • Golem's Temple IILocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.6 → ×1.4
  • Golem's Temple IIILocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.6 → ×1.3
  • Golem's Temple IVLocation: Victoria Island · Victoria Road
    • Mob Rate: ×0.6 → ×1.5
  • HenesysLocation: Victoria Island · Victoria Road
  • Hot SandLocation: Victoria Island · Florina Road
    • Mob Rate: ×1.2 → ×1.0
  • Hunting Ground in the Deep Forest ILocation: Victoria Island · Dungeon
    • Mob Rate: ×0.9 → ×0.8
  • In a Small ForestLocation: Maple Island · Rainbow Street
    • Mob Rate: ×1.3 → ×1.1
  • Kerning City Construction SiteLocation: Victoria Island · Victoria Road
    • Mob Rate: ×1.0 → ×0.7
  • Kerning City Middle Forest ILocation: Victoria Island · Victoria Road
    • Mob Rate: ×1.2 → ×1.0
  • L Forest ILocation: Victoria Island · Victoria Road
    • Mob Rate: ×1.3 → ×1.0

+ 61 more changed entries not listed here. They're in the full diff file.

Quests (+53 −59 ~249)

Added (53)

+ 3 more added entries not listed here. They're in the full diff file.

Removed (59)

+ 9 more removed entries not listed here. They're in the full diff file.

Changed (249)
  • First Greeting with Mrs. Ming Ming, the Town ResidentLocation: Citizenship · Lv.12
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Reward Items: + 8× Orange · − 5× Orange
    • Description (Stage 2): Arthur, the town clerk, asked me to greet Rina, a resident of the town. Since I've become a resident here too, greeting the townspeople is a given, right Only characters at Level 12 or higher can complete this quest. → Arthur, the town clerk, asked me to greet Mrs. Ming Ming, a resident of the town. Since I've become a resident here too, greeting the townspeople is a given, right Only characters at Level 12 or higher can complete this quest.
    • Description (Stage 3): I greeted Rina, a resident of Henesys. I have a feeling we're going to get along great! → I greeted Mrs. Ming Ming, a resident of Henesys. I have a feeling we're going to get along great!
  • Research on Plant FossilsLocation: Perion · Lv.17
    • Requirements: + 8× Plant Sample · − 20× Plant Sample
    • EXP Reward: 1,104 → 982
    • Meso Reward: 497 → 555
    • Reward Items: + 15× Blue Potion · − 10× Blue Potion
    • Description (Stage 2): Dr. Betty asked me to help out as her assistant for a bit. My first task is to collect 20 Plant Samples. I can see a lot of plants covering the woods in Ellinia. → Dr. Betty asked me to help out as her assistant for a bit. My first task is to collect 8 Plant Samples. I can see a lot of plants covering the woods in Ellinia.
  • Asking After Bruce, the Town ResidentLocation: Citizenship · Lv.12
    • EXP Reward: 224 → 233
    • Meso Reward: 245 → 286
    • Reward Items: + 8× Lemon · − 5× Lemon
    • Description (Stage 2): Arthur, the town clerk, asked me to check on Bruce, a resident of the town. Let's go see how Bruce is doing. Only characters at Level 12 or higher can complete this quest. → Arthur, the town clerk, asked me to check on a man named Bruce, a resident of the town. Let's go see how Bruce is doing. Only characters at Level 12 or higher can complete this quest.
  • Chief Stan's HammerLocation: Citizenship · Lv.27
    • EXP Reward: 2,812 → 3,750
    • Meso Reward: 789 → 862
    • Description (Stage 1): Jay of Henesys seems to have another request. → Mrs. Ming Ming of Henesys seems to have another request.
    • Description (Stage 2): Jay of Henesys asked me to look for the Old Chief Stan's Hammer for Chief Stan. Will I be able to find it while hunting Evil Eye deep inside the Ant Tunnel Nothing is certain, but if I ever get the chance to go to the Ant Tunnel, I should look for it. Only characters at Level 27 or higher can complete this quest. → Mrs. Ming Ming of Henesys asked me to look for the Old Chief Stan's Hammer for Chief Stan. Will I be able to find it while hunting Evil Eye deep inside the Ant Tunnel Nothing is certain, but if I ever get the chance to go to the Ant Tunnel, I should look for it. Only characters at Level 27 or higher can complete this…
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Blue Snail Shell · − 100× Blue Snail Shell
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Blue Snail Shells for Henesys. Only characters at Level 12 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Blue Snail Shells for Henesys. Only characters at Level 12 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Mushroom Spore · − 100× Mushroom Spore
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Mushroom Spores for Henesys. Only characters at Level 12 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Mushroom Spores for Henesys. Only characters at Level 12 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Red Snail Shell · − 100× Red Snail Shell
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Red Snail Shells for Henesys. Only characters at Level 12 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Red Snail Shells for Henesys. Only characters at Level 12 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Squishy Liquid · − 100× Squishy Liquid
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Squishy Liquids for Henesys. Only characters at Level 12 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Squishy Liquids for Henesys. Only characters at Level 12 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Orange Mushroom Cap · − 100× Orange Mushroom Cap
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Orange Mushroom Caps for Henesys. Only characters at Level 12 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Orange Mushroom Caps for Henesys. Only characters at Level 12 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Green Mushroom Cap · − 100× Green Mushroom Cap
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Green Mushroom Caps for Henesys. Only characters at Level 12 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Green Mushroom Caps for Henesys. Only characters at Level 12 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Blue Mushroom Cap · − 100× Blue Mushroom Cap
    • EXP Reward: 1,104 → 982
    • Meso Reward: 497 → 409
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Blue Mushroom Caps for Henesys. Only characters at Level 17 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Blue Mushroom Caps for Henesys. Only characters at Level 17 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Horny Mushroom Cap · − 100× Horny Mushroom Cap
    • EXP Reward: 2,306 → 2,140
    • Meso Reward: 643 → 716
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Horny Mushroom Caps for Henesys. Only characters at Level 22 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Horny Mushroom Caps for Henesys. Only characters at Level 22 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Charm of the Undead · − 100× Charm of the Undead
    • EXP Reward: 2,306 → 2,140
    • Meso Reward: 643 → 716
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Charm of the Undeads for Henesys. Only characters at Level 22 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Charm of the Undeads for Henesys. Only characters at Level 22 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Wild Boar Tooth · − 100× Wild Boar Tooth
    • EXP Reward: 2,306 → 2,140
    • Meso Reward: 643 → 716
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Wild Boar Tooths for Henesys. Only characters at Level 22 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Wild Boar Tooths for Henesys. Only characters at Level 22 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Evil Eye Tail · − 100× Evil Eye Tail
    • EXP Reward: 2,812 → 3,750
    • Meso Reward: 789 → 862
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Evil Eye Tails for Henesys. Only characters at Level 27 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Evil Eye Tails for Henesys. Only characters at Level 27 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Ligator Skin · − 100× Ligator Skin
    • EXP Reward: 3,487 → 5,850
    • Meso Reward: 936 → 1,023
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Ligator Skins for Henesys. Only characters at Level 32 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Ligator Skins for Henesys. Only characters at Level 32 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Curse Eye Tail · − 100× Curse Eye Tail
    • EXP Reward: 3,487 → 5,850
    • Meso Reward: 936 → 1,023
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 Curse Eye Tails for Henesys. Only characters at Level 32 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Curse Eye Tails for Henesys. Only characters at Level 32 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Lorang Claw · − 100× Lorang Claw
    • EXP Reward: 4,612 → 7,310
    • Meso Reward: 1,082 → 1,170
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 4000032 for Henesys. Only characters at Level 37 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Lorang Claws for Henesys. Only characters at Level 37 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Cold Eye Tail · − 100× Cold Eye Tail
    • EXP Reward: 5,793 → 9,060
    • Meso Reward: 1,228 → 1,330
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 4000034 for Henesys. Only characters at Level 42 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Cold Eye Tails for Henesys. Only characters at Level 42 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Tortie Shell · − 100× Tortie Shell
    • EXP Reward: 7,143 → 11,400
    • Meso Reward: 1,374 → 1,477
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 4000037 for Henesys. Only characters at Level 47 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Tortie Shells for Henesys. Only characters at Level 47 or higher can complete this quest.
  • Donating to HenesysLocation: Citizenship · Lv.12
    • Requirements: + 30× Drake Skull · − 100× Drake Skull
    • EXP Reward: 8,718 → 14,200
    • Meso Reward: 1,521 → 1,638
    • Description (Stage 2): Arthur, the town clerk, requested a donation of 100 4000036 for Henesys. Only characters at Level 52 or higher can complete this quest. → Arthur, the town clerk, requested a donation of 30 Drake Skulls for Henesys. Only characters at Level 52 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Red Snail Shell · − 100× Red Snail Shell
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Red Snail Shells for Kerning City. Only characters at Level 12 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Red Snail Shells for Kerning City. Only characters at Level 12 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Orange Mushroom Cap · − 100× Orange Mushroom Cap
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Orange Mushroom Caps for Kerning City. Only characters at Level 12 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Orange Mushroom Caps for Kerning City. Only characters at Level 12 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Leaf · − 100× Leaf
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Leafs for Kerning City. Only characters at Level 12 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Leafs for Kerning City. Only characters at Level 12 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Pig's Ribbon · − 100× Pig's Ribbon
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Pig's Ribbons for Kerning City. Only characters at Level 12 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Pig's Ribbons for Kerning City. Only characters at Level 12 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Octopus Leg · − 100× Octopus Leg
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Octopus Legs for Kerning City. Only characters at Level 12 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Octopus Legs for Kerning City. Only characters at Level 12 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Bubbling's Huge Bubble · − 100× Bubbling's Huge Bubble
    • EXP Reward: 321 → 334
    • Meso Reward: 351 → 409
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Bubbling's Huge Bubbles for Kerning City. Only characters at Level 12 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Bubbling's Huge Bubbles for Kerning City. Only characters at Level 12 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Firewood · − 100× Firewood
    • EXP Reward: 1,104 → 982
    • Meso Reward: 497 → 555
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Firewoods for Kerning City. Only characters at Level 17 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Firewood for Kerning City. Only characters at Level 17 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Stirge Wing · − 100× Stirge Wing
    • EXP Reward: 2,306 → 2,140
    • Meso Reward: 643 → 716
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Stirge Wings for Kerning City. Only characters at Level 22 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Stirge Wings for Kerning City. Only characters at Level 22 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Charm of the Undead · − 100× Charm of the Undead
    • EXP Reward: 2,306 → 2,140
    • Meso Reward: 643 → 716
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Charm of the Undeads for Kerning City. Only characters at Level 22 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Charm of the Undeads for Kerning City. Only characters at Level 22 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Wild Boar Tooth · − 100× Wild Boar Tooth
    • EXP Reward: 2,306 → 2,140
    • Meso Reward: 643 → 716
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Wild Boar Tooths for Kerning City. Only characters at Level 22 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Wild Boar Tooths for Kerning City. Only characters at Level 22 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Evil Eye Tail · − 100× Evil Eye Tail
    • EXP Reward: 2,812 → 3,750
    • Meso Reward: 789 → 862
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Evil Eye Tails for Kerning City. Only characters at Level 27 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Evil Eye Tails for Kerning City. Only characters at Level 27 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Ligator Skin · − 100× Ligator Skin
    • EXP Reward: 3,487 → 5,850
    • Meso Reward: 936 → 1,023
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Ligator Skins for Kerning City. Only characters at Level 32 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Ligator Skins for Kerning City. Only characters at Level 32 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Fire Boar's Tooth · − 100× Fire Boar's Tooth
    • EXP Reward: 3,487 → 5,850
    • Meso Reward: 936 → 1,023
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Fire Boar's Tooths for Kerning City. Only characters at Level 32 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Fire Boar's Tooths for Kerning City. Only characters at Level 32 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Tablecloth · − 100× Tablecloth
    • EXP Reward: 3,487 → 5,850
    • Meso Reward: 936 → 1,023
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Tablecloths for Kerning City. Only characters at Level 32 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Tablecloths for Kerning City. Only characters at Level 32 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Lupin's Banana · − 100× Lupin's Banana
    • EXP Reward: 4,612 → 7,310
    • Meso Reward: 1,082 → 1,170
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Lupin's Bananas for Kerning City. Only characters at Level 37 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Lupin's Bananas for Kerning City. Only characters at Level 37 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Cold Eye Tail · − 100× Cold Eye Tail
    • EXP Reward: 5,793 → 9,060
    • Meso Reward: 1,228 → 1,330
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Cold Eye Tails for Kerning City. Only characters at Level 42 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Cold Eye Tails for Kerning City. Only characters at Level 42 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Tortie Shell · − 100× Tortie Shell
    • EXP Reward: 7,143 → 11,400
    • Meso Reward: 1,374 → 1,477
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Tortie Shells for Kerning City. Only characters at Level 47 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Tortie Shells for Kerning City. Only characters at Level 47 or higher can complete this quest.
  • Donating to Kerning CityLocation: Citizenship · Lv.12
    • Requirements: + 30× Medicine With Weird Vibes · − 100× Medicine With Weird Vibes
    • EXP Reward: 8,718 → 14,200
    • Meso Reward: 1,521 → 1,638
    • Description (Stage 2): Roxy, the City Clerk, requested a donation of 100 Medicine With Weird Vibess for Kerning City. Only characters at Level 52 or higher can complete this quest. → Roxy, the City Clerk, requested a donation of 30 Medicine With Weird Vibess for Kerning City. Only characters at Level 52 or higher can complete this quest.
  • [Deep Forest of Patience] John's Last PresentLocation: Lith Harbor · Lv.65
  • [Deep Forest of Patience] John's PresentLocation: Lith Harbor · Lv.65
  • [Forest of Patience] Sabitrama's Anti-Aging MedicineLocation: Sleepywood · Lv.50
    • Level Requirement: 25 → 50
    • Chain Length: 2 → none
    • EXP Reward: 2,587 → 12,900
    • Meso Reward: 731 → 1,579
  • A Carpenter in My Own Right!Location: Crafting · Lv.25
    • EXP Reward: 2,587 → 3,060
    • Meso Reward: 0 → 804
    • Description (Stage 1): It seems Vicious, the carpenter of Henesys, is finally ready to acknowledge my woodworking skills. → It seems Vicious, the carpenter of Henesys, is finally ready to acknowledge my woodcrafting skills.
  • Alex's RequestLocation: Kerning City · Lv.18
    • EXP Reward: 959 → 819
    • Meso Reward: 368 → 409
    • Reward Items: 0 → 1 · + 5× Meat
  • Arcon's Blood?Location: Henesys · Lv.21
  • Asking After Alex, the Town ResidentLocation: Citizenship · Lv.12
  • Asking After Anne, the Town ResidentLocation: Citizenship · Lv.12
  • Asking After Athena PierceLocation: Citizenship · Lv.12
  • Asking After Camila, the Town ResidentLocation: Citizenship · Lv.12
  • Asking After Chief StanLocation: Citizenship · Lv.12

+ 199 more changed entries not listed here. They're in the full diff file.

Equipment (+4 ~14)

Added (4)

  • Faded Maple Leaf EarringsType: Earring · All · Stats: M.DEF+26 · MP+8 · Crit Damage+1 · Requirements: Lv.28 · Upgrade Slots: 5 · Sell Price: 4,200 mesos
  • Cap of MemoriesType: Hat · All · Stats: DEF+20 · STR+2 · DEX+2 · INT+2 · LUK+2 · Requirements: Lv.30 · Upgrade Slots: 7 · Sell Price: 1,400 mesos
  • Mark of the BetaType: Hat · All · Stats: DEF+15 · STR+1 · DEX+1 · INT+1 · LUK+1 · Upgrade Slots: 7 · Sell Price: 1,000 mesos
  • Pumpkin BasketType: Weapon · 1H Sword · All · Stats: ATK+24 · STR+1 · DEX+1 · INT+1 · LUK+1 · Speed+8 · Speed:Faster(3) · Upgrade Slots: 7 · Sell Price: 1 mesos

Changed (14)

  • Triple-Tipped ZamadarType: Weapon · Dagger · Warrior/Thief
    • Job Requirement: Thief → Warrior/Thief
    • Attack Speed: Fast → Faster
    • Attack Speed: 4 → 3
    • ATK: 35 → 34
    • Req. DEX: 11 → none
    • Req. STR: none → 11
  • Iron DaggerType: Weapon · Dagger · Thief
    • Job Requirement: Warrior/Thief → Thief
    • Attack Speed: Faster → Fast
    • Attack Speed: 3 → 4
    • Req. DEX: none → 20
    • Req. STR: 20 → none
  • BazludType: Weapon · Dagger · Warrior/Thief
    • Job Requirement: Thief → Warrior/Thief
    • Attack Speed: Fast → Faster
    • Attack Speed: 4 → 3
    • ATK: 63 → 62
  • Coconut KnifeType: Weapon · Dagger · Thief
    • Job Requirement: Warrior/Thief → Thief
    • Attack Speed: Faster → Fast
    • Attack Speed: 3 → 4
    • ATK: 35 → 38
  • StingerType: Weapon · Dagger · Warrior/Thief
    • Job Requirement: Thief → Warrior/Thief
    • Attack Speed: Fast → Faster
    • Attack Speed: 4 → 3
    • ATK: 40 → 39
  • CassType: Weapon · Dagger · Warrior/Thief
    • ATK: 45 → 47
  • Gold Burgonet HelmType: Hat · Warrior
    • Name: Gold Burgernet Helm → Gold Burgonet Helm
  • Golden RiverType: Weapon · Dagger · Warrior/Thief
    • ATK: 85 → 87
  • Henesys EarringsType: Earring · All
    • MP: none → 7
  • Iron Burgonet HelmType: Hat · Warrior
    • Name: Iron Burgernet Helm → Iron Burgonet Helm
  • Kerning City EarringsType: Earring · All
    • MP: none → 7
  • Orihalcon Burgonet HelmType: Hat · Warrior
    • Name: Orihalcon Burgernet Helm → Orihalcon Burgonet Helm
  • SaiType: Weapon · Dagger · Warrior/Thief
    • ATK: 65 → 67
  • Serpent's CoilType: Weapon · Dagger · Warrior/Thief
    • ATK: 75 → 77

Items (+305 ~87)

Added (305)

+ 255 more added entries not listed here. They're in the full diff file.

Changed (87)
  • 1.5x EXP Coupon (15 min)Type: Consume
    • Name: 2x EXP Coupon (30 min) → 1.5x EXP Coupon (15 min)
    • Description: Double-click to receive a 2x EXP buff for 30 minutes. Effect does not stack with similar event buffs. → Double-click to receive a 1.5x EXP buff for 15 minutes. Effect does not stack with similar event buffs.
  • 2x EXP Coupon (15 min)Type: Consume
    • Name: 3x EXP Coupon (15 min) → 2x EXP Coupon (15 min)
    • Description: Double-click to receive a 3x EXP buff for 15 minutes. Effect does not stack with similar event buffs. → Double-click to receive a 2x EXP buff for 15 minutes. Effect does not stack with similar event buffs.
  • GM's Blessing of the Keen EyeType: Consume
    • Name: GM's Blessing of Precision → GM's Blessing of the Keen Eye
    • Description: A special blessing from the GM that sharpens your senses. Accuracy +20 Stacks with other boost effects. Effects disappear upon relogin. → A special blessing from the GM that hones your instincts for a lethal strike. Critical Rate +10% Stacks with other boost effects. Effects disappear upon relogin.
  • MapleStory Fest 2026 Gift Box (Bronze)Type: Consume
    • Name: Hired Merchants Box → MapleStory Fest 2026 Gift Box (Bronze)
    • Description: Double-click to open it and receive one random Hired Merchant item. → Double-click to obtain the items below: - MapleStory Fest 2026 Label Ring Exchange Coupon x1 - MapleStory Fest 2026 Chat Ring Exchange Coupon x1 - MapleStory Fest 2026 Special Hat Exchange Box (Bronze) x1
  • MapleStory Fest 2026 Gift Box (Silver)Type: Consume
    • Name: Atmospheric Effect Box → MapleStory Fest 2026 Gift Box (Silver)
    • Description: Double-click to open it and receive one random atmospheric effect item. → Double-click to obtain the items below: - MapleStory Fest 2026 Label Ring Exchange Coupon x1 - MapleStory Fest 2026 Chat Ring Exchange Coupon x1 - MapleStory Fest 2026 Special Hat Exchange Box (Silver) x1
  • Bain's Spiky CollarType: Etc
    • Description: A collar stolen from Bain. Spiked in everywhich way, enough for it to be a threat to someone. → A collar taken from a Bain, bristling with spikes sharp enough to be dangerous.
  • Binding BridleType: Etc
    • Description: The bridle that bound Master Death Teddy's hand and the Teddys. → A bridle used by a Master Death Teddy to bind its Teddy dolls.
  • Bloctopus Key ChainType: Etc
    • Description: A small, octopus-shaped key chain made out of plastic. → A small, octopus-shaped keychain made of plastic.
  • Blue Toy BlockType: Etc
    • Description: A toy block that's a part of Golem. → A blue toy block that once formed part of a Golem.
  • Buffoon's Grandpa ClockType: Etc
    • Description: An old, humongous grandfather's clock Buffoon uses as a weapon. → A massive, old grandfather clock that a Buffoon wields as a weapon.
  • Buffy HatType: Etc
    • Description: A multi-colored hat from Buffy. → A multicolored hat that belonged to a Buffy.
  • Cellion TailType: Etc
    • Description: A tail removed from Cellion. Very soft and scorching hot. → A tail cut from a Cellion, soft to the touch but scorching hot.
  • Cerebes ToothType: Etc
    • Description: A tooth removed from Cerebes. Very long and massive, enough for it to be a threat to someone. → A tooth cut from a Cerebes, long and massive enough to be used as a weapon.
  • Cheap BatteryType: Etc
    • Description: A cheap battery from the inside of a robot. Looks like it still can be used for a little bit. → A cheap battery pulled from inside a robot. Looks like it's still got a little charge left.
  • Chief Gray's SignType: Etc
    • Description: A sign only the Chief Grays have. The mystical power that the Chief Gray's possess seem to originate from it. → A mystical emblem carried only by Chief Grays. It seems to be the source of the power they wield.
  • Clock SpringType: Etc
    • Description: A tiny spring of the clock. → A tiny spring, one of a clock's inner parts.
  • CogType: Etc
    • Description: An important part of a clock. → An important part of a clock's inner workings.
  • Dark Jr. Yeti SkinType: Etc
    • Description: A skin cut out of Dark Jr. Yeti. Consists of rough, black hair. → A pelt cut from a Dark Jr. Yeti, made of coarse black fur.
  • Dark Leatty FurballType: Etc
    • Description: Dark Leatty's Furball. So soft and small that it looks like it may just float away. → A furball from a Dark Leatty, soft and small enough that it looks like it might float away.
  • Dark Nependeath SeedType: Etc
    • Description: A seed cut out of Dark Nependeath. Should be handled with care, because it's poisonous with thorns around it. → A seed cut from a Dark Nependeath. It's poisonous and covered in thorns, so handle it with care.
  • Dark Pepe BeakType: Etc
    • Description: A beak cut out of Dark Pepe. Solid and black-colored. → A beak cut from a Dark Pepe, sturdy and black in color.
  • Dark Yeti HornType: Etc
    • Description: A horn cut out of Dark Yeti. Very solid and hard to break. → A horn cut from a Dark Yeti, sturdy and difficult to break.
  • Deep Buffoon's Rock PieceType: Etc
    • Description: A rock piece that Deep Buffoon donned on its waist. Quite heavy. → A heavy stone fragment that a Deep Buffoon wears at its waist.
  • Dual Pirate's PropellerType: Etc
    • Description: A propeller of the boat that Dual Pirate rides on. → A propeller from a Dual Pirate's ship.
  • Evil SpiritType: Etc
    • Description: The heart of the Dark Clock is broken, and the charm is stuck on it, but it's still not fully sealed up. As a result, it gives off black aura all around it. → The shattered core of a Dark Clock, bound with a charm that hasn't fully sealed it. A dark aura still leaks out from within.
  • Fire Sentinel ShellpieceType: Etc
    • Description: A hard shellpiece that's a part of Fire Sentinel. → A hard fragment of shell that once formed part of a Fire Sentinel's body.
  • Firebomb FlameType: Etc
    • Description: A collection of sparks from Firebomb. Scorching hot, looking to explode any minute. → A cluster of sparks gathered from a Firebomb, scorching hot and looking ready to explode any second.
  • Fly-Eye WingType: Etc
    • Description: A wing removed from Fly-Eye. Spiky and very dirty. → A wing taken from a Fly-Eye, spiked and caked in grime.
  • Free SpiritType: Etc
    • Description: A soul that used to be stuck on the back of Master Soul Teddy. The soul is now set free, and it's smiling. → A soul once bound to the back of a Master Soul Teddy, now set free, and smiling.
  • Gatekeeper ArmbandType: Etc
    • Description: An armband from the Gatekeeper. → An armband that fell from a Gatekeeper's body.
  • Ghost Pirate KeyType: Etc
    • Description: A key stuck on the boat that Pirate was riding on. → A key mounted on a Ghost Pirate's ship.
  • Gigantic Viking HatType: Etc
    • Description: A huge hat that Gigantic Viking donned. → An enormous hat worn by a Gigantic Viking.
  • Grupin TailType: Etc
    • Description: A tail removed from Grupin. Very soft and ice cold. → A tail cut from a Grupin, soft to the touch and ice cold.
  • Hard WalnutType: Etc
    • Description: A hard walnut that may have been nibbled away before. → A hard walnut that looks like something's already taken a few bites out of it.
  • Hector TailType: Etc
    • Description: A tail cut out of Hector. Brown, and a tad rough. → A tail cut from a Hector. Brown, and a little rough to the touch.
  • Ice PieceType: Etc
    • Description: An ice piece formed after the death of Grim Phantom Watch. → A fragment of ice left behind when a Grim Phantom Watch met its end.
  • Ice Sentinel ShellpieceType: Etc
    • Description: A hard shellpiece that's a part of Ice Sentinel. → A hard fragment of shell that once formed part of an Ice Sentinel's body.
  • Jr. Cerebes ToothType: Etc
    • Description: A tooth removed from Jr. Cerebes. Very small and dense, it also looks very hard to break. → A tooth taken from a Jr. Cerebes, small and dense, and tough to break despite its size.
  • Jr. Pepe's FishType: Etc
    • Description: A snackery of Jr. Pepe : a live, fresh fish. → A small, live fish that a Jr. Pepe kept around as a snack.
  • Jr. Yeti SkinType: Etc
    • Description: A skin cut out of Jr. Yeti. Very soft and full of white fur. → A pelt cut from a Jr. Yeti, soft and covered in white fur.
  • Lazy Buffy MarbleType: Etc
    • Description: A marble from the tip of the hat that Lazy Buffy wore. Seems to have a mystierious power hidden in it. → A marble from the tip of a hat worn by a Lazy Buffy. It seems to hold some mysterious power inside.
  • Leatty FurballType: Etc
    • Description: Leatty's Furball. So soft and small that it looks like it may just float away. → A furball from a Leatty, soft and small enough that it looks like it might float away.
  • Lioner TailType: Etc
    • Description: A tail removed from Lioner. Very soft and electric. → A tail cut from a Lioner, soft to the touch and crackling with electricity.
  • Lucida TailType: Etc
    • Description: A tail removed from Lucida. It is overflowing with evil force. → A tail cut from a Lucida, brimming with dark energy.
  • Lunar Pixie's MoonpieceType: Etc
    • Description: A piece of moon dropped by Lunar Pixie. It glows beautifully. → A fragment of moon dropped by a Lunar Pixie. It glows with a beautiful light.
  • Luster Pixie's SunpieceType: Etc
    • Description: A piece of sun dropped by Luster Pixie. It glows beautifully. → A fragment of sun dropped by a Luster Pixie. It glows with a beautiful light.
  • Lycanthrope ToenailType: Etc
    • Description: A toenail cut out of Werewolf. Better be careful, because it's not only really sharp, but almost unbreakable. → A toenail cut from a Lycanthrope, razor sharp and nearly impossible to break.
  • MT-09's FuelType: Etc
    • Description: A fuel tank of MT-09 that contains unknown liquid. Looks like it has a lot of punch even with a small amount. → A fuel tank from an MT-09, filled with an unidentified liquid. Even a small amount seems to pack considerable power.
  • Mateon's TentacleType: Etc
    • Description: Mateon's tentacle, which collects lots of information. → A tentacle from a Mateon, used to gather all kinds of information.
  • Mecateon's Laser GunType: Etc
    • Description: A laser gun that Mecateon carries. There seems to be a special way of making this work. → A laser gun carried by a Mecateon. It seems to have some special trick to operating it.

+ 37 more changed entries not listed here. They're in the full diff file.

Scrolls (~28)

Changed (28)

  • Bow Attack Scroll: ChaosType: Bow · Chaos
    • Description: Improves Weapon Attack on bows. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on bows. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Bow Attack Scroll: GreaterType: Bow · Greater
    • Description: Improves Weapon Attack on bows. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on bows. Success rate: 10%, Weapon Attack +4
  • Claw Attack Scroll: ChaosType: Claw · Chaos
    • Description: Improves Weapon Attack on claws. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on claws. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Claw Attack Scroll: GreaterType: Claw · Greater
    • Description: Improves Weapon Attack on claws. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on claws. Success rate: 10%, Weapon Attack +4
  • Crossbow Attack Scroll: ChaosType: Crossbow · Chaos
    • Description: Improves Weapon Attack on crossbows. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on crossbows. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Crossbow Attack Scroll: GreaterType: Crossbow · Greater
    • Description: Improves Weapon Attack on crossbows. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on crossbows. Success rate: 10%, Weapon Attack +4
  • Dagger Attack Scroll: ChaosType: Dagger · Chaos
    • Description: Improves Weapon Attack on daggers. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on daggers. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Dagger Attack Scroll: GreaterType: Dagger · Greater
    • Description: Improves Weapon Attack on daggers. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on daggers. Success rate: 10%, Weapon Attack +4
  • One-Handed Axe Attack Scroll: ChaosType: 1H Axe · Chaos
    • Description: Improves Weapon Attack on one-handed axes. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on one-handed axes. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • One-Handed Axe Attack Scroll: GreaterType: 1H Axe · Greater
    • Description: Improves Weapon Attack on one-handed axes. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on one-handed axes. Success rate: 10%, Weapon Attack +4
  • One-Handed Blunt Weapon Attack Scroll: ChaosType: 1H Blunt · Chaos
    • Description: Improves Weapon Attack on one-handed blunt weapons. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on one-handed blunt weapons. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • One-Handed Blunt Weapon Attack Scroll: GreaterType: 1H Blunt · Greater
    • Description: Improves Weapon Attack on one-handed blunt weapons. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on one-handed blunt weapons. Success rate: 10%, Weapon Attack +4
  • One-Handed Sword Attack Scroll: ChaosType: 1H Sword · Chaos
    • Description: Improves Weapon Attack on one-handed swords. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on one-handed swords. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • One-Handed Sword Attack Scroll: GreaterType: 1H Sword · Greater
    • Description: Improves Weapon Attack on one-handed swords. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on one-handed swords. Success rate: 10%, Weapon Attack +4
  • Polearm Attack Scroll: ChaosType: Polearm · Chaos
    • Description: Improves Weapon Attack on polearms. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on polearms. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Polearm Attack Scroll: GreaterType: Polearm · Greater
    • Description: Improves Weapon Attack on polearms. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on polearms. Success rate: 10%, Weapon Attack +4
  • Spear Attack Scroll: ChaosType: Spear · Chaos
    • Description: Improves Weapon Attack on spears. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on spears. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Spear Attack Scroll: GreaterType: Spear · Greater
    • Description: Improves Weapon Attack on spears. Success rate:10%, Weapon Attack +3 → Improves Weapon Attack on spears. Success rate:10%, Weapon Attack +4
  • Staff Magic Attack Scroll: ChaosType: Staff · Chaos
    • Description: Improves Magic Attack on staves. Success rate: 10%, Magic Attack +8 Upon failure, the item has a 50% chance to be destroyed. → Improves Magic Attack on staves. Success rate: 10%, Magic Attack +10 Upon failure, the item has a 50% chance to be destroyed.
  • Staff Magic Attack Scroll: GreaterType: Staff · Greater
    • Description: Improves Magic Attack on staves. Success rate: 10%, Magic Attack +6 → Improves Magic Attack on staves. Success rate: 10%, Magic Attack +8
  • Two-handed Axe Attack Scroll: ChaosType: 2H Axe · Chaos
    • Description: Improves Weapon Attack on two-handed axes. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on two-handed axes. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Two-handed Axe Attack Scroll: GreaterType: 2H Axe · Greater
    • Description: Improves Weapon Attack on two-handed axes. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on two-handed axes. Success rate: 10%, Weapon Attack +4
  • Two-handed Blunt Weapon Attack Scroll: ChaosType: 2H Blunt · Chaos
    • Description: Improves Weapon Attack on two-handed blunt weapons. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on two-handed blunt weapons. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Two-handed Blunt Weapon Attack Scroll: GreaterType: 2H Blunt · Greater
    • Description: Improves Weapon Attack on two-handed blunt weapons. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on two-handed blunt weapons. Success rate: 10%, Weapon Attack +4
  • Two-handed Sword Attack Scroll: ChaosType: 2H Sword · Chaos
    • Description: Improves Weapon Attack on two-handed swords. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed. → Improves Weapon Attack on two-handed swords. Success rate: 10%, Weapon Attack +5 Upon failure, the item has a 50% chance to be destroyed.
  • Two-handed Sword Attack Scroll: GreaterType: 2H Sword · Greater
    • Description: Improves Weapon Attack on two-handed swords. Success rate: 10%, Weapon Attack +3 → Improves Weapon Attack on two-handed swords. Success rate: 10%, Weapon Attack +4
  • Wand Magic Attack Scroll: ChaosType: Wand · Chaos
    • Description: Improves Magic Attack on wands. Success rate: 10%, Magic Attack +8 Upon failure, the item has a 50% chance to be destroyed. → Improves Magic Attack on wands. Success rate: 10%, Magic Attack +10 Upon failure, the item has a 50% chance to be destroyed.
  • Wand Magic Attack Scroll: GreaterType: Wand · Greater
    • Description: Improves Magic Attack on wands. Success rate: 10%, Magic Attack +6 → Improves Magic Attack on wands. Success rate: 10%, Magic Attack +8

Crafting Recipes (~11)

Changed (11)

Beauty (+52 ~1)

Added (52)

  • Bright EyesType: Face · Female
  • Bulbous-Eyed FaceType: Face · Female
  • Confused LookType: Face · Female
  • Existentially Tired FaceType: Face · Female
  • Intelligent EyesType: Face · Female
  • Odd EyeType: Face · Female
  • Olivia FaceType: Face · Female
  • Posh LookType: Face · Female
  • Prim FaceType: Face · Female
  • Pure GazeType: Face · Female
  • Round Eyed FaceType: Face · Female
  • Tender LoveType: Face · Female
  • bel FaceType: Face · Male
  • Almond FaceType: Face · Male
  • Aura FaceType: Face · Male
  • Confused LookType: Face · Male
  • Crystal FaceType: Face · Male
  • Distant GazeType: Face · Male
  • Fern FaceType: Face · Male
  • Frieren FaceType: Face · Male
  • Himmel FaceType: Face · Male
  • Innocent GazeType: Face · Male
  • L gner FaceType: Face · Male
  • Linie FaceType: Face · Male
  • Moonlight EyesType: Face · Male
  • Mysterious FaceType: Face · Male
  • Oliver FaceType: Face · Male
  • Puppy Eyes FaceType: Face · Male
  • Round-Eyed FaceType: Face · Male
  • Stark FaceType: Face · Male
  • Black Kitty HairType: Hair · Female
  • Black Romantic Braid HairType: Hair · Female
  • Fluffy PigtailsType: Hair · Female
  • Grace HairType: Hair · Female
  • Ponytail-to-the-SideType: Hair · Female
  • Side PonytailType: Hair · Female
  • Vivacious Wavy HairType: Hair · Female
  • bel HairType: Hair · Male
  • Angelcakes HairType: Hair · Male
  • Bed Head HairType: Hair · Male
  • Black Artist HairType: Hair · Male
  • Black Wild Tangles HairType: Hair · Male
  • Fern HairType: Hair · Male
  • Frieren HairType: Hair · Male
  • Frieren Hair (Ringlets)Type: Hair · Male
  • Frieren Hair (Sleep)Type: Hair · Male
  • Himmel HairType: Hair · Male
  • Prince Cut HairType: Hair · Male
  • Short Regent CutType: Hair · Male
  • Stark HairType: Hair · Male

+ 2 more added entries not listed here. They're in the full diff file.

Changed (1)

  • Metrosexual HairType: Hair · Male
    • Name: Caspia Hair → Metrosexual Hair

Cash Shop (+2,373 −13 ~175)

Cash Shop entries as listed in the client. Whether an item is actually on sale is decided on Nexon's side; see our Cash Shop coverage.

Added (2,373)
  • (unnamed, ID 1017046)Type: Earring
  • (unnamed, ID 1077206)Type: Shoes
  • bel's ClothesType: Overall
  • bel's GlovesType: Glove
  • bel's ShoesType: Shoes
  • bel's StaffType: Weapon
  • "A" CapType: Hat
  • "Black Tie Affair" Dress PantsType: Bottom
  • "Black Tie Affair" Dress ShirtType: Top
  • 3D GlassesType: Earring
  • 5-Starred Red Paint (China)Type: Earring
  • 6th Anniversary Cone HatType: Hat
  • 6th Anniversary Party GlassesType: Earring
  • 6th Anniversary Party HatType: Hat
  • 6th Anniversary Top HatType: Hat
  • 6th B-Day Party GlassesType: Earring
  • 80's Knit PulloverType: Top
  • A Ladylike HatType: Hat
  • Acorn HeadgearType: Hat
  • Acorn HelmetType: Hat
  • Adhesive BandageType: Earring
  • Aerial Mystic Black Silk HatType: Hat
  • Aerial Mystic Black Silk RibbonType: Hat
  • Aerial Wave CapeType: Cape
  • Alchemist HatType: Hat
  • Alchemist OverallType: Overall
  • Alchemist OverallType: Overall
  • Alchemist Potion WeaponType: Weapon
  • Alchemist ShoesType: Shoes
  • Alice Rabbit HatType: Hat
  • Alice's TeacupType: Hat
  • Alien MugType: Weapon
  • All-Star Blue JeansType: Bottom
  • Allergic ReactionType: Earring
  • Alligator TubeType: Weapon
  • Alpha SeraphimType: Overall
  • Alphabet GlassesType: Earring
  • Alps GirlType: Overall
  • Altair EarringsType: Earring
  • Amber Musical NoteType: Hat
  • Amethyst Musical NoteType: Hat
  • Amorian Pink SkirtType: Bottom
  • Ancient Korean BowType: Weapon
  • Angel HeadbandType: Hat
  • Angel Label RingType: Ring
  • Angel Word Bubble RingType: Ring
  • Angelic Navy CapType: Hat
  • Angelic RibbonType: Hat
  • Angora HatType: Hat
  • Angora MustangType: Top

+ 2,323 more added entries not listed here. They're in the full diff file.

Removed (13)
  • (unnamed, ID 5021027)Type: Other
  • (unnamed, ID 5450003)Type: Other
  • (unnamed, ID 5450004)Type: Other
  • (unnamed, ID 5450005)Type: Other
  • (unnamed, ID 5450006)Type: Other
  • (unnamed, ID 5450007)Type: Other
  • (unnamed, ID 5450008)Type: Other
  • (unnamed, ID 5450009)Type: Other
  • (unnamed, ID 5450010)Type: Other
  • (unnamed, ID 5450011)Type: Other
  • (unnamed, ID 5450012)Type: Other
  • (unnamed, ID 5450013)Type: Other
  • (unnamed, ID 5451000)Type: Other
Changed (175)
  • Fall Store PermitType: Store Permit · 3,000 NX
    • Price: 0 NX → 3,000 NX
    • Duration: Permanent → 90 days
    • On Sale: No → Yes
    • Description: This special-edition coupon allows you to open an orange tree store in which you can list up to 24 items at once. Can be used in fields or the Free Market. Available for a limited time only. If you are attacked or killed by a monster, the store will close. → This special-edition coupon allows you to open an orange tree store in which you can list up to 18 items at once. Can be used in fields or the Free Market. Available for a limited time only. If you are attacked or killed by a monster, the store will close.
  • Frieren Outfit Set (Ringlets) CouponType: Storage
    • Name: Set Up Tab 5-Slot Coupon → Frieren Outfit Set (Ringlets) Coupon
    • Price: 100 NX → 0 NX
    • On Sale: Yes → No
    • Description: Double-click to expand your Set Up tab by 5 slots. You can have up to 150 slots. → Double-click to receive a Frieren Outfit Set (Ringlets) Coupon.
  • Frieren Outfit Set (Sleep) CouponType: Storage
    • Name: Etc Tab 5-Slot Coupon → Frieren Outfit Set (Sleep) Coupon
    • Price: 100 NX → 0 NX
    • On Sale: Yes → No
    • Description: Double-click to expand your Etc tab by 5 slots. You can have up to 150 slots. → Double-click to receive a Frieren Outfit Set (Sleep) Coupon.
  • Frieren Outfit Set CouponType: Storage
    • Name: Use Tab 5-slot Coupon → Frieren Outfit Set Coupon
    • Price: 100 NX → 0 NX
    • On Sale: Yes → No
    • Description: Double-click to expand your Use tab by 5 slots. You can have up to 150 slots. → Double-click to receive a Frieren Outfit Set Coupon.
  • Mushroom House ElfType: Other
    • Price: 100 NX → 0 NX
    • Duration: 1 days → 7 days
    • On Sale: Yes → No
    • Description: Set up this special store in the Free Market, and an Elf, working as a Hired Merchant, will sell items for you, even when you're not logged in to the game. It will be automatically removed 24 hours after setup and must be set up again. → Set up this special store in the Free Market, and an Elf, working as a Hired Merchant, will sell items for you, even when you're not logged in to the game. You can list up to 12 items at once, and the store will automatically shut down 24 hours after opening, requiring you to reopen it.
  • Orange Toy HammerType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: An orange toy hammer that can be equipped over any two-handed sword. → An orange toy hammer that can be equipped over any weapon.
  • Plastic SlingshotType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A toy Plastic Slingshot that can be equipped over any bow. → A toy Plastic Slingshot that can be equipped over any weapon.
  • Summer Store PermitType: Store Permit
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: This special-edition coupon allows you to open a sky-blue tree store in which you can list up to 24 items at once. Can be used in fields or the Free Market. Available for a limited time only. If you are attacked or killed by a monster, the store will close. → This special-edition coupon allows you to open a sky-blue tree store in which you can list up to 18 items at once. Can be used in fields or the Free Market. Available for a limited time only. If you are attacked or killed by a monster, the store will close.
  • Yellow SpatulaType: Weapon
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
    • Description: A spatula used for cooking that can be equipped over any wand or staff. → A spatula used for cooking that can be equipped over any weapon.
  • Angel HaloType: Hat
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Aqua Toy ShadesType: Earring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Basic Wildcats Baseball PantsType: Bottom · 800 NX
    • Price: 0 NX → 800 NX
    • Duration: Permanent → 10 days
    • On Sale: No → Yes
  • Battle ScarType: Earring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Beige Double CoatType: Top · 900 NX
    • Price: 0 NX → 900 NX
    • Duration: Permanent → 10 days
    • On Sale: No → Yes
  • BeretType: Hat
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Big Rabbit FeetType: Shoes
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Biker BandanaType: Hat
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Black Air H'sType: Shoes
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Black Baseball CleatsType: Shoes · 800 NX
    • Price: 0 NX → 800 NX
    • Duration: Permanent → 10 days
    • On Sale: No → Yes
  • Black Dress ShoesType: Shoes
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Black HatType: PetEquip · 3,200 NX
    • Price: 0 NX → 3,200 NX
    • On Sale: No → Yes
    • Description: Only these pets can equip this cute hat: Brown Kitty, Black Kitty, Brown Puppy, Pink Bunny, White Bunny, Mini Kargo, Husky, Black Pig, Panda, Dino Boy and Dino Girl. → Only these pets can equip this cute hat: Brown Kitty, Black Kitty, Brown Puppy, Pink Bunny, White Bunny, Black Pig
  • Black Leather BootsType: Shoes
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Black SunglassesType: Earring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • BlehType: Other
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Blue CapType: Hat
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Blue Disco PantsType: Bottom
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Blue G-Wing JetpackType: Cape
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Blue Picnic HatType: Hat · 900 NX
    • Price: 0 NX → 900 NX
    • Duration: Permanent → 10 days
    • On Sale: No → Yes
  • Blue Pre-School HatType: Hat
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Blue Swimming SuitType: Overall
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Blue Tiny Swim ShortsType: Overall
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Brown Flight HeadgearType: Hat
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Bubbling SlippersType: Shoes
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Bunny CostumeType: Overall
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Bunny SlippersType: Shoes
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Cargo PantsType: Bottom
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • CensorType: Earring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Dark RiderType: Top · 900 NX
    • Price: 0 NX → 900 NX
    • Duration: Permanent → 10 days
    • On Sale: No → Yes
  • Detective HatType: Hat
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Fashionable HatType: Hat
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • FlamingType: Other
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Frameless GlassesType: Earring
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Goggled Black CapType: Hat · 900 NX
    • Price: 0 NX → 900 NX
    • Duration: Permanent → 10 days
    • On Sale: No → Yes
  • Goo GooType: Other
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Green PicnicwearType: Overall · 1,100 NX
    • Price: 0 NX → 1,100 NX
    • Duration: Permanent → 10 days
    • On Sale: No → Yes
  • Green Skull OverallType: Overall
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Green Striped TrainerType: Top · 1,000 NX
    • Price: 0 NX → 1,000 NX
    • Duration: Permanent → 10 days
    • On Sale: No → Yes
  • Green Tie Casual SuitType: Top
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Hawaiian SkirtType: Bottom
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No
  • Hip Hop JeansType: Bottom
    • Price: 100 NX → 0 NX
    • Duration: 90 days → Permanent
    • On Sale: Yes → No

+ 125 more changed entries not listed here. They're in the full diff file.

Game Text (+4,461 −245 ~49)

Text the game shows you (messages, labels, tooltips, NPC and pet lines) that was added, removed or reworded, read directly from the game client and its text files.

Added (4,461)
  • "Talk"... is that good enough?Pet dialogue
  • %d NXMessages
  • %s %s %s! Congrats!Messages
  • %s %s [%s]! Congrats!Messages
  • %s : got a(n)Messages
  • %s is not accepting visitors.Messages
  • %s's storeMessages
  • %s, Tone: %s, Chroma: %s, Brightness: %sMessages
  • (scratching) Whoa? What did you just say? I didn't hear you~Pet dialogue
  • (Totally ignoring the master)Pet dialogue
  • *Boo hoo*Pet dialogue
  • *embarassed* Praaaahhh~Pet dialogue
  • *Flop* Like this?Pet dialogue
  • *hands you a mint*Pet dialogue
  • *Sniff sniff...Pet dialogue
  • *Sniff, sniff*Pet dialogue
  • *Sniff, sniff* Please love me.Pet dialogue
  • *ugggghhhh* There it is!Pet dialogue
  • *YAWN* I think I'm ready for bed.Pet dialogue
  • *yawn* So tired...Pet dialogue
  • *yawns* Why not?Pet dialogue
  • - NPCMessages
  • ... (duh!..)Pet dialogue
  • ... (gobble...)Pet dialogue
  • ... (wheezing)...Pet dialogue
  • ... confused...Pet dialogue
  • ... I'll be nice.Pet dialogue
  • ... uh huh...Pet dialogue
  • ... WEEEKKKKK ...Pet dialogue
  • .....Yeti didn't hear squat~Pet dialogue
  • ...? BEEP BEEP?Pet dialogue
  • ...? KROWL?Pet dialogue
  • ...my love for you melts with each tear...Pet dialogue
  • ...No, master. BEEP BEEP.Pet dialogue
  • ...Uh... what?Pet dialogue
  • ...you were talking to me, ru?Pet dialogue
  • A chickadee can follow that one. Too easy!Pet dialogue
  • A comb wouldn't help you.Pet dialogue
  • A fine meal, indeed!Pet dialogue
  • A human customer... how delightful.NPC names and dialogue
  • A little bit boring... Pruuut~Pet dialogue
  • A little bit boring...Pruuut~Pet dialogue
  • A little push...Pet dialogue
  • A meal fit for a ruffian. Take it away!Pet dialogue
  • A mistake on my part, I'm sorry.Pet dialogue
  • A name in a book is a name somebody wrote down on purpose.NPC names and dialogue
  • A refreshing juice in a comfortable chair...Pet dialogue
  • A revered pet like me shouldn't waste time sleeping.Pet dialogue
  • A snack to show your appreciation would be nicePet dialogue
  • A talking Turkey? Wake up--you're dreaming.Pet dialogue

+ 4,411 more added entries not listed here. They're in the full diff file.

Removed (245)
  • 3rd Job - Bowman InstructorNPC names and dialogue
  • 3rd Job - Magician InstructorNPC names and dialogue
  • 3rd Job - Thief InstructorNPC names and dialogue
  • 3rd Job - Warrior InstructorNPC names and dialogue
  • AdobisNPC names and dialogue
  • AgathaNPC names and dialogue
  • Ahh... it's cold here... but I can't be stopped!!NPC names and dialogue
  • AileenNPC names and dialogue
  • AlcasterNPC names and dialogue
  • AliNPC names and dialogue
  • AmonNPC names and dialogue
  • An old friend of mine is suddenly nowhere to be found... I wonder how she's doing these days...NPC names and dialogue
  • Anything I can do to help? Hope you enjoy the trip.NPC names and dialogue
  • Apparently there is an unfathomably powerful monster inside Zakum.NPC names and dialogue
  • ArecNPC names and dialogue
  • Armor SellerNPC names and dialogue
  • Arrgh... WHERE DID MY MEN GO?!?!NPC names and dialogue
  • Assistant Hair StylistNPC names and dialogue
  • AuraNPC names and dialogue
  • BarunNPC names and dialogue
  • Because of an accident, all my men have been separated and spread out everywhere. I hope they're alright.NPC names and dialogue
  • By any chance, are you interested in trading items with me?NPC names and dialogue
  • Can anyone pass my test...?NPC names and dialogue
  • Cash TradeMessages
  • Completed on %d/%d/%d at %02d:00Messages
  • Completed on %s at %02d:00Messages
  • Corporal EasyNPC names and dialogue
  • Corporal WilsonNPC names and dialogue
  • CrewmemberNPC names and dialogue
  • DermatologistNPC names and dialogue
  • Did Omok Piece: Pig help you in any way, shape, or form? Anyway, that assistant of Spiruna... is she doing alright? If you ever see her again, then please say hi to her for me.NPC names and dialogue
  • Did you get The Second Piece of an Ancient Scroll to Master Sergeant Fox? Do I need anything? Well, not for now. But come see me later, alright?NPC names and dialogue
  • Did you get the The First Piece of an Ancient Scroll to Master Sergeant Fox? Do I want anything? Well, not for now. But come talk to me later, okay? I may have something for you by then.NPC names and dialogue
  • Disrupt the game while chasing aroundMessages
  • Do you have the free pass by any chance? If so, then let's go to Florina Beach right this minute!NPC names and dialogue
  • Do you want plastic surgery? Let me help you out then...NPC names and dialogue
  • Do you want to be a more powerful warrior than you ever were?NPC names and dialogue
  • Do you want to form a guild?NPC names and dialogue
  • Do you want to know about the latest trends in hairstyle? I'll do it for you!NPC names and dialogue
  • Doctor AssistantNPC names and dialogue
  • Does anyone want to try the Zakum Quest?NPC names and dialogue
  • Don't even think about entering here... it's not some place where anyone can just waltz in...NPC names and dialogue
  • Don't worry, my storage is safe and secure.NPC names and dialogue
  • Don't you need some food for your pet?NPC names and dialogue
  • Don't you want to head off to Florina Beach?NPC names and dialogue
  • Dungeon GuideNPC names and dialogue
  • Edel the FairyNPC names and dialogue
  • Eh...?? I don't think this is where I was supposed to land...NPC names and dialogue
  • El Nath Magic SpotNPC names and dialogue
  • Elma the HousekeeperNPC names and dialogue

+ 195 more removed entries not listed here. They're in the full diff file.

Changed (49)
  • Alert! Unusual activity detected. Gifting and item trading have been temporarily blocked to protect your valuable items. It will be available again starting %02d/%02d.
    Alert! Unusual activity detected. Gifting and item trading have been temporarily blocked to protect your valuable items. It will be available again starting %s.Messages
  • When trading mesos, beward of fraud. Exchanging in-game assets or services for cash, gift cards or physical goods violates the EULA and may result in a permanent ban. Resulting losses cannot be restored. Please be aware that a 5% fee will be deducted from meso transactions.
    When trading mesos, beware of fraud. Exchanging in-game assets or services for cash, gift cards or physical goods violates the EULA and may result in a permanent ban. Resulting losses cannot be restored. Please be aware that a 5% fee will be deducted from meso transactions.Messages
  • The store can only be opened in the Free Market.
    The Store can only be opened in fields or the Free Market.Messages
  • Usable From: %d/%d/%04d %02d:%02d UTC
    Usable From: %s UTCMessages
  • Usable Until: %d/%d/%04d %02d:%02d UTC
    Usable Until: %s UTCMessages
  • Seal expires on %d/%d/%04d %02d:%02d UTC.
    Seal expires on %s UTC.Messages
  • Effects Last Until: %d/%d/%04d %02d:%02d UTC
    Effects Last Until: %s UTCMessages
  • Water of Life Dries Up: %d/%d/%04d %02d:%02d UTC
    Water of Life Dries Up: %s UTCMessages
  • [Usable Command]
    [Usable Commands]Messages
  • The server time has been changed to %d/%d/%04d %02d:%02d UTC.
    The server time has been changed to %s UTC.Messages
  • You can log in after %s %d/%d %02d:%02d %s UTC.
    You can log in after %s UTC.Messages
  • Chatting has been restricted for this account, because it has been found to have engaged in behaviors that go against the game policies. For details, see the Operation Policy, located at the bottom of the website. Chat Restriction Reason: Violation of the chatting policy. The restriction will be lifted after %d/%d/%d…
    Chatting has been restricted for this account, because it has been found to have engaged in behaviors that go against the game policies. Chat Restriction Reason: Inappropriate or prohibited chat behavior. The restriction will be lifted after %s.Messages
  • %s This item will be sealed until %d/%d/%04d %02d:%02d UTC Once sealed, it will not be unsealed until the date passes. Are you sure?
    %s This item will be sealed until %s UTC Once sealed, it will not be unsealed until the date passes. Are you sure?Messages
  • %s This will extend the item seal until %d/%d/%04d %02d:%02d UTC. Do you want to proceed?
    %s This will extend the item seal until %s UTC. Do you want to proceed?Messages
  • The Expand Range of Motion skill has been added to %s's list of skills.
    The Expanded Auto Move skill has been added to %s's list of skills.Messages
  • The Auto-Pickup Skill has been added to %s's list of skills.
    The Auto Move Skill has been added to %s's list of skills.Messages
  • The HP Recharge Skill has been added to %s's list of skills.
    The Auto HP Potion Skill has been added to %s's list of skills.Messages
  • The MP Recharge Skill has been added to %s's list of skills.
    The Auto MP Potion Skill has been added to %s's list of skills.Messages
  • Sale Dates: %04d/%02d/%02d - %04d/%02d/%02d
    Sale Dates: %s - %sMessages
  • Sale Times: %04d/%02d/%02d %02d:00 - %02d:00
    Sale Times: %s %02d:00 - %02d:00Messages
  • From %2d/%2d/%4d (mm/dd/yyyy)
    From %sMessages
  • to %2d/%2d/%4d (mm/dd/yyyy)
    to %sMessages
  • This item can be used starting %d/%d/%04d %02d:%02d UTC.
    This item can be used starting %s UTC.Messages
  • You have not selected an item or achievement. Are you sure you still want to use it?
    You have not selected an item. Are you sure you still want to use it?Messages
  • You cannot gift an item that has a level restriction.
    Your level is too low to gift Cash items.Messages
  • %s's seal expires on %d/%d/%04d %02d:%02d UTC. You can extend the date if you use the timed seal item.
    %s's seal expires on %s UTC. You can extend the date if you use the timed seal item.Messages
  • his item can be traded to other people even if purchased with NX.
    ntradable even if purchased with NX.Messages
  • Expiration Date: %d/%d/%d %02d:%02d UTC
    Expiration Date: %s UTCMessages
  • %s Expiration Date: %02d/%02d/%04d %d:%02d UTC
    %s Expiration Date: %s UTCMessages
  • This item has the Coloring Prism applied. Applied Range: %s Tone: %s, Chroma: %s, Brightness: %s
    This item has the Palette applied. Applied Range: %s Tone: %s, Chroma: %s, Brightness: %sMessages
  • Item only valid until Year: %d, Month: %d, Day: %d. After that, the item will disappear.
    Item only valid until %s. After that, the item will disappear.Messages
  • Available Starting: %d/%d/%04d %02d:%02d UTC
    Available Starting: %s UTCMessages
  • Until: %d/%d/%04d %02d:%02d UTC
    Until: %s UTCMessages
  • Because of your report, %s was placed in jail on %4d %2d/%2d at %2d:%2d.
    Because of your report, %s was placed in jail on %s.Messages
  • You can't sell the name in the New Name Auction until %2d/%2d/%d %2d:%2d for failing the Lie Detector input.
    You can't sell the name in the New Name Auction until %s for failing the Lie Detector input.Messages
  • Event Period: %d/%d/%d (%s) %d:%d %s - %d/%d/%d (%s) %d:%d %s
    Event Period: %s - %sMessages
  • After %d/%d/%d
    After %sMessages
  • You can't drop items and Mesos, trade with other players (including Auction House and Meso Market), or do Cash Shop gifting or use Megaphones until %d/%d/%d %d:%d, either because this is a new account or because you purchased a restricted item with NX after charging NX for the first time. You can still use the NPC sho…
    You can't drop items and Mesos, trade with other players (including Auction House and Meso Market), or do Cash Shop gifting or use Megaphones until %s, either because this is a new account or because you purchased a restricted item with NX after charging NX for the first time. You can still use the NPC shop even when…Messages
  • If you purchase this item after charging your NX credit for the first time, you will not be able to trade items with other players or drop items until %d/%d/%d %d:%d. You can still use the NPC shop during the trade restriction. Are you sure you'd like to proceed with the purchase?
    If you purchase this item after charging your NX credit for the first time, you will not be able to trade items with other players or drop items until %s. You can still use the NPC shop during the trade restriction. Are you sure you'd like to proceed with the purchase?Messages
  • I'm the town carpenter. Woodworking is a well-developed craft here in Henesys.
    I'm the town carpenter. Woodcrafting is a well-developed craft here in Henesys.NPC names and dialogue
  • Oh? If it isn't my apprentice, 0. Are you putting your woodworking skills to good use?
    Oh? If it isn't my apprentice, 0. Are you putting your woodcrafting skills to good use?NPC names and dialogue
  • Hmm... I wonder...
    Have you been making use of the camps I've set up throughout the Hollow?NPC names and dialogue
  • I need to recalibrate my equipment. The ambient magic is interfering with the sensors.
    This place in unlike any I've explored before!NPC names and dialogue
  • Woodworking Station
    Woodcrafting StationNPC names and dialogue
  • Do you need the GM buff items?
    Do you need any help related to Manager activities?NPC names and dialogue
  • Traditional layout using the Ins/Del/Home cluster for Quickslots.
    Traditional layout using Arrow keys for movement and the Ins/Del/Home cluster for Quickslots.Interface
  • Standard layout with Quickslots mapped to QWER and 1-4.
    Action-game layout using WASD for movement and QERT / ZXCV for Quickslots.Interface
  • Compact Style
    Compact Classic StyleInterface
  • Laptop-optimized layout that removes dependency on Ins/Del/Home cluster keys.
    Laptop-friendly layout using Arrow keys for movement without the Ins/Del/Home cluster.Interface

How to read this: entries are matched by the game's own IDs, so a renamed item shows as changed, not as removed and added. Values are shown exactly as the files hold them ("none" means the field was empty). Names link to our database page when the entry is live in Classic World; test-only, hidden or removed entries are plain text. Program code changed too (3,423 functions added, 2,195 changed, 865 removed), but code isn't readable as game data, so it isn't listed. Server-side data like drop rates never appears here.

FAQ

What changed in the Closed Online Test 2 → Founders Access · Oct 5 build?

Comparing the two clients entry by entry: skills: 70 removed, 62 changed; monsters: 2 added, 97 removed, 62 changed; maps: 6 added, 127 removed, 111 changed; quests: 53 added, 59 removed, 249 changed; equipment items: 4 added, 14 changed; items: 305 added, 87 changed; scrolls: 28 changed; crafting recipes: 11 changed; hair/face styles: 52 added, 1 changed; Cash Shop items: 2,373 added, 13 removed, 175 changed; game text lines: 4,461 added, 245 removed, 49 changed. In total 7,256 added, 611 removed and 849 changed.

Which builds are compared?

COT2 patch (321d2f36) (archived Aug 11, 2026) against Founders Access launch (008afa8c) (archived Oct 5, 2026), both read from the game client files.

Does this include drop rate changes?

No. Drop tables, event switches and spawn timers live on Nexon's servers, not in the client, so a client comparison can't see them.

All builds: game data changelog · Official notes: Classic World patch history · Skills: skill changes

Game data: MapleStory Classic World client files, 321d2f36 vs 008afa8c [datamine] (snapshot 17dc5dc14c). Names and game content © Nexon, used for informational purposes.