Scrolling Guide for MapleStory Classic World: Success Rates, Slots, Chaos Scrolls and Where to Buy
Scrolls in Classic World don't use the old 10% / 60% / 100% names. Every scroll comes in four tiers: Lesser (100%), Intermediate (60%), Greater (10%) and Chaos (10%). On most stats that's +1, +2, +3 and +4, but weapon scrolls jump higher at the top: weapon attack goes +1, +2, +4, +5 (see the table below). Only Chaos can destroy your item, and it does so on half of its failures. On average, Intermediate gives the most stat per slot and Greater is a trap.
Quick answer: Use Intermediate when slots matter, Lesser when mesos matter, and skip Greater. Keep Chaos away from anything you can't replace. Shops only sell Lessers (community-reported). Intermediate and Greater scrolls come from quests, the GM-event Magic Box and reported drops. Scroll your weapon and gloves for attack first.
The four scroll tiers
| Tier | Success rate | Grants (standard stat) | Can destroy the item? |
|---|---|---|---|
| Lesser | 100% | +1 | No |
| Intermediate | 60% | +2 | No |
| Greater | 10% | +3 | No |
| Chaos | 10% | +4 | Yes, on half of failures |
Not every stat moves in steps of 1. The base step depends on the scroll family:
| Ladder | Lesser | Intermediate | Greater | Chaos | Families |
|---|---|---|---|---|---|
| Standard | +1 | +2 | +3 | +4 | STR/DEX/INT/LUK, accuracy, avoid, speed, jump, crit, glove attack |
| Weapon attack (weapon scrolls) | +1 | +2 | +4 | +5 | Every weapon type except wand/staff |
| Weapon magic attack (wand/staff) | +2 | +4 | +8 | +10 | Wand and staff scrolls |
| Magic attack and defense | +2 | +4 | +6 | +8 | Gloves magic attack, all DEF scrolls (from Intermediate up, DEF scrolls also add +2 / +4 / +6 of the other defense) |
| HP and MP | +10 | +15 | +20 | +25 | Hat, topwear and bottomwear HP or MP |
The game has 208 scrolls, but they're just 52 families (one equipment type plus one stat) times those four tiers. All families share one icon per tier, so read the tooltip, not the picture.
If you played the original game: the launch data has no 30% or 70% scrolls (all 208 scrolls are 100%, 60% or 10%) and no item named White Scroll or Clean Slate. Classic's Chaos is a fixed bonus (+4 on most stats, +5 weapon attack) at 10% with destruction risk, not the old random-range Chaos Scroll.
Which tier is worth using
Multiply the grant by the success rate to get the stat you can expect per scroll:
| Tier | Expected gain per scroll (standard) | Expected gain per scroll (HP/MP) |
|---|---|---|
| Lesser | +1.00 | +10.00 |
| Intermediate | +1.20 | +9.00 |
| Greater | +0.30 | +2.00 |
| Chaos | +0.40 | +2.50 |
On weapon attack scrolls the top two tiers pay a little more: Greater works out to +0.40 per scroll and Chaos to +0.50, still well below Lesser (+1.00) and Intermediate (+1.20).
- Intermediate wins on most scrolls. It's the only tier that beats the guaranteed Lesser on standard families.
- Greater is the worst choice. Between 20% and 40% of a Lesser's expected gain, depending on the family.
- HP and MP scrolls flip the answer. Lesser beats Intermediate there, because +15 isn't double +10.
On a 7-slot weapon, seven Lessers give exactly +7 attack. Seven Intermediates average +8.4, but only about 1 in 36 weapons hits all seven, and one community simulation finds that more than 1 in 4 ends up worse than the Lesser route.
Upgrade slots
Each item has a fixed number of slots, set when the item is made. There's no rerolling for a "high slot" version. The launch item data counts 301 items with 5 slots, 801 with 7 and 95 with 10, and the slot count follows the item type:
| Slots | Item types |
|---|---|
| 10 | Overalls |
| 7 | Weapons, hats, tops, bottoms, shields (a handful of weapons, tops, bottoms and shoes have no slots at all) |
| 5 | Shoes, gloves, earrings, capes |
Main-stat scrolls (STR, DEX, INT, LUK) only exist for capes, earrings and overalls. Tops and bottoms can't take them, which is why a 10-slot overall like the level 30 Sauna Robe is a big deal for damage (any class can wear it, but it's gender-locked: Blue Sauna Robe is male-only, Red Sauna Robe female-only).
Does a failed scroll use up the slot? Nobody has confirmed it from the game data. Community sources that read the client data say it isn't recorded there. Community scroll simulators assume a failure eats the slot, as it did in the original game. Test on a cheap item before you scroll anything you care about.
Chaos scrolls: the honest math
A Chaos scroll succeeds 1 time in 10. Of the 9 failures, half destroy the item. That's a 45% chance of losing the item on every attempt, and it compounds:
| Chaos scrolls used | Chance the item survives |
|---|---|
| 1 | 55.0% |
| 3 | 16.6% |
| 5 | 5.0% |
| 7 | 1.5% |
Fill a 7-slot weapon with Chaos and it survives 1.5% of the time. Use Chaos only on gear you're happy to lose. The game data has a Chaos version of every scroll family, weapons included, but at launch the only quest that pays one is Monstrous Tree Stumpy (level 34, a guaranteed Gloves Crit. Rate Scroll: Chaos). The other known route is a Scroll Crafting Catalyst on an Arcforge craft (see below).
Where to buy scrolls
Every shop scroll is a Lesser.
Citizen scroll shops (community-reported; shop inventories aren't in the game data, but prices and grades agree across community sources):
| Scroll (Lesser) | Flint, Henesys Town Hall | Ben, Kerning City Civic Center | Price | Grade needed |
|---|---|---|---|---|
| Topwear DEF / Bottomwear DEF | Yes | Yes | 20,000 | Town Resident |
| Earring Crit. Damage | Yes | — | 40,000 | Helpful Stranger |
| Earring Evasion | — | Yes | 40,000 | Helpful Stranger |
| Overall Armor STR / DEX | Yes | — | 40,000 | Distinguished Citizen |
| Overall Armor INT / LUK | — | Yes | 40,000 | Distinguished Citizen |
| Gloves Attack | Yes | Yes | 40,000 | Guardian of the Village |
| Gloves Magic Attack | Yes | Yes | 40,000 | Guardian of the Village |
Gloves Magic Attack appears in two community lists but not in the pre-launch shop tables.
Field scroll sellers (no citizenship needed; community-reported):
- El Moth, The Tree That Grew III (near Ellinia): every weapon-attack Lesser, including wand and staff magic attack.
- Tulcus, The Swamp of Despair II (near Kerning City): hat, top, overall, bottom, shoe, shield and cape Lessers.
El Moth and Tulcus prices differ by source. One source lists El Moth at 30,000 for one-handed sword, axe, blunt and dagger scrolls and 60,000 for everything else, wands and staves included. Another lists 25,000 and 50,000 and puts wands and staves in the cheaper group. For Tulcus, the first shows 20,000 or 40,000 depending on the scroll; the second says 15,000 across the board. Pre-launch shop data has no stock recorded for either NPC yet. Check before you budget.
Intermediate and Greater scrolls
No NPC is reported to sell them. In the game data they come from quests. Examples:
- Jane and the Mushroom (level 20): one Intermediate weapon scroll out of 14, at random (7.14% each, any class), so it often isn't for your weapon.
- Building a New House For Blackbull (48) and Taking Out the Alligators 1 (48): you pick one Greater weapon scroll from your own class's list (Warriors 8 weapon types, Magicians wand or staff, Bowmen bow or crossbow, Thieves dagger or claw).
- Pia and the Blue Mushroom (16): a Hat Accuracy scroll at random, Lesser, Intermediate or Greater (one in three each).
Nexon's Grand Launch notes add one more route: a Scroll of Secrets from a GM event, taken to Chun Ji at the Kerning City Construction Site, gives a Magic Box that Mr. Pickall in Kerning City opens into one random item, and the list includes Intermediate and Greater armor, shoe, earring, glove, shield and cape scrolls. Players also report a few monster drops; treat those as unconfirmed.
Scroll crafting (Arcforge)
You can write your own Lesser scrolls with the Arcforge profession, taught by Chrishrama in Sleepywood. Crafting opens at character level 10, per Nexon.
- Recipe shape: every scroll recipe takes 1 Processed Parchment, 10 Fragment of Magic and 3 gems, plus a meso fee. The Hat Accuracy Scroll, for example, uses 3 Garnet and a 10,000 meso fee. Fees are 10,000 for most scrolls and 20,000 for the earring stat, Gloves Crit. Rate and cape stat scrolls.
- Level gates: your craft level is capped by character level. Craft level 4 needs character level 20 and craft level 6 needs 30.
- Launch cap: reportedly, crafting stops at craft level 8 at launch. The cape stat scrolls sit at Arcforge 10, so they're not craftable yet.
- Scroll Crafting Catalyst: its item description says that, used while crafting, it has a chance to produce an Intermediate, Greater or Chaos scroll of the same category. The rate isn't in the game data. The catalyst comes from the level 25 quest An Arcforger in My Own Right! and, reportedly, from Zombie Mushmom.
Is it worth it? At full cost (fee + 1 Processed Parchment at 230 + 10 Fragment of Magic at 10 + 3 refined gems), a Hat Accuracy Lesser costs 11,050 mesos to make and an Earring stat Lesser 25,430. One community analysis priced every craft against Free Market prices on October 15 and found buying cheaper for almost every scroll; the only profitable crafts were cape scrolls that sit at Arcforge 10, above the reported launch cap. Fragment of Magic is reported to drop from Octopus and Green Mushroom; gems are refined from ores. See where to get crafting materials and the crafting guide.
What to scroll first
- Your weapon, once it's a keeper. Community guides suggest scrolling a level 30 weapon or a crafted one from 35 on, not your level 15 shop sword.
- Gloves for attack, not crit. Community level 30 tests for Thief, Bowman and Magician all favor Gloves Attack (or Magic Attack for mages) over Gloves Crit. Rate.
- An overall for main stat. Ten slots of STR, DEX, INT or LUK. Warriors and Magicians get class overalls early; every class can get a Sauna Robe at 30.
- Don't pour slots into armor you'll replace in five levels.
Get your scrolls in game: shops, quests, drops, crafting or the Free Market. Don't buy scrolls, mesos or scrolled items for real money.