Between Build 5236f08e and Build ff3827e3, the Classic World game files changed like this: game text lines: 2 added, 1 changed. That's 2 added, 0 removed and 1 changed entries.
Game Text (+2 ~1)
Text the game shows you (messages, labels, tooltips, NPC and pet lines) that was added, removed or reworded, read directly from the game client and its text files.
Added (2)
- A new game account can't be created with this email domain.
- You cannot use megaphones for a limited time.
Changed (1)
If you buy this item, you will not be able to sell or gift cash items to other players for %d hour(s). Do you want to continue?
If you buy this item, you will not be able to sell or gift cash items to other players or use megaphones for %d hour(s). Do you want to continue?
How to read this: entries are matched by the game's own IDs, so a renamed item shows as changed, not as removed and added. Values are shown exactly as the files hold them ("none" means the field was empty). Names link to our database page when the entry is live in Classic World; test-only, hidden or removed entries are plain text. Program code changed too (124 functions added, 21 changed, 8 removed), but code isn't readable as game data, so it isn't listed. Server-side data like drop rates never appears here.
FAQ
What changed in the v1.2.0 · Nov 4 build?
Comparing the two clients entry by entry: game text lines: 2 added, 1 changed. In total 2 added, 0 removed and 1 changed.
Which builds are compared?
Build 5236f08e (archived Oct 29, 2026) against Build ff3827e3 (archived Nov 4, 2026), both read from the game client files.
Does this include drop rate changes?
No. Drop tables, event switches and spawn timers live on Nexon's servers, not in the client, so a client comparison can't see them.
All builds: game data changelog · Official notes: Classic World patch history · Skills: skill changes